Forza 5/6 vs GT6 (See First Post Before Posting)

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If the physics have improved so much & make GT6 worth buying alone (going on the words of a poster who said that despite it still feeling like GT5.5), have they actually gotten around to simulating 1 of the biggest flaws in the tire physics; that cars don't just spin the tires in straight lines with no input? Or has the decision to make rolling starts the standard to the beginning of races a way for most people to not discover that?
 
VXR
I've now played my anniversary copy of GT6.
So much for improved physics. You can throw the 540hp XKRS like a ragdoll without it getting away from you, lift-off oversteer doesn't exist and power oversteer is so fleeting it's hard to capture it in photomode.

If you want to drive smooth, then it'll do that just fine, but when you get into the realms of driving dynamics, it's stone age stuff compared to Forza 5. Try to drive the S2000 like the Jag in GT6 and you'll be off the road backwards immediately.

As for those who think Forza looks last gen - and I saw one guy liken it to Forza 2 for God's sake on the GT6 forum - then they need to play both of these games themselves. Forza is leaps and bounds ahead graphically. From the detail in the cars, to the scenery, it's all in forza's favour.
Are you sure you didn't accidentally leave the TCS on? Unfortunately you have to turn it down to zero with every car you drive in the driving options menu. I just couldn't believe what you said about the Jag so I tried it myself. The funny thing is, I was like holy crap he's right. But then I quit out to the pre race menu, and noticed that I did forget to put Comfort Softs on and dial TCS to zero. After that, I was sliding her around like butter. Mind your speed going into corners because it understeers.
 
Are you sure you didn't accidentally leave the TCS on? Unfortunately you have to turn it down to zero with every car you drive in the driving options menu. I just couldn't believe what you said about the Jag so I tried it myself. The funny thing is, I was like holy crap he's right. But then I quit out to the pre race menu, and noticed that I did forget to put Comfort Softs on and dial TCS to zero. After that, I was sliding her around like butter. Mind your speed going into corners because it understeers.

TCS is off, as is STM and active steering. I played again tonight with comfort soft on the same car and there just isn't any progression to the tyre. As for the understeer, a powerful RWD is going to pivot around with full throttle whilst at full lock, yet often it still refuses to do so in a manner you'd expect. I'm only looking for these Top Gear style slip angles to make photo mode shots more interesting and akin to stuff you see in the motoring press, so I find GT's obsession with smooth and precise to be quite dull.

I did find it somewhat more enjoyable when I stopped using the God awful Dual Shock 3 and switched to a £10 wired controller that has much nicer analog sticks and Xbox like triggers.
 
Nice selective quoting there.

Seems they prefer Forza 5, though, in the long run.
What you're getting with GT6 is a great playing game that feels both new and old in the graphics department, and frustrating events that some hate and others deem challenging. Is it worth the money? Sure. Would I rather see Polyphony start over from scratch and give me 200 cars like Forza 5 and totally redo every single aspect? Hell. Yes.
 
If the physics have improved so much & make GT6 worth buying alone (going on the words of a poster who said that despite it still feeling like GT5.5), have they actually gotten around to simulating 1 of the biggest flaws in the tire physics; that cars don't just spin the tires in straight lines with no input? Or has the decision to make rolling starts the standard to the beginning of races a way for most people to not discover that?

The tyre physics are indeed still stone age and they completely hide any supposed advances to the suspension physics.

FF and FR cars still do not have any lift off oversteer. It is reserved for MR/RR cars and is massively over exaggerated.

FM4 is still a better simulator let alone FM5.

As for the graphics, many people would like you to believe they are the bestest ever based on photomode and hugely compressed youtube videos and gifs. In reality, the shadows are blocky and shimmer a lot. There is a lot of pop in and the shadows sometimes look like something out of PS2/Xbox era and night racing, more often than not only the players car creates light and those lights do nothing to shadows as far as I've seen. There are many more problems that simply don't show up in the selective photomode pictures and hugely compressed videos/gifs. Not to mention the horrific frame rate which rarely touches 60fps even with 1 car on track. So, real life impressions simply don't stack up to internet hyperbole.

GT6 simply cannot even come close to touching FM5. It's barely any better than FM4.
 
Rain spray has also been removed from wet races, but you don't see that pop up in many - if any - critiques of the game.

I actually can't get my head around a simulator that struggles to simulate lift-off oversteer. Any car will do it. I've used it to rescue a late brake on a public road I was going too fast on and I've also had it spit me into a mud bank and tip my car on its side.

So if anyone asked me why do I prefer Forza to GT6, then I'd tell them it's because Forza simulates the best and worst of my driving experiences whilst GT does not.
 
VXR
Rain spray has also been removed from wet races, but you don't see that pop up in many - if any - critiques of the game.

It's there but only when a certain %of track wetness is reached funnily enough, the surface of the track looks bone dry no matter what...
 
Yesterday I finally got to drive the Nordschleife in GT6 and it's a blast with the new physics. I love FM5 and after the boring start the more I play GT6 the more I enjoy it. I am so glad I got both. They are both great games and both have features and especially tracks and cars the other one does not.
To me the GT6 physics seems to be greatly improved, but well I can't tell anything about FF Cars. i try to avoid them in Real and virtual life.
I really love Forza 5, I have no complain about the number of cars, 200 are enough but there are really not enough tracks right now.
 
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It seems that I'm not the one being selective here. ;)
Except you did. You chose to select only part of the article as GT6>FM5, yet ignored the end where the reviewer still would have preferred Polyphony actually taken Turn 10's route.


Now, run along before anyone asks you an actual physics question about the games. Don't want to waste any time waiting to make more bait posts.
 
That selective quoting is a two-way street, McLaren.

Considering @McLaren tends to be more impartial than the obvious bias @Zer0 spouts about the dogma they've picked in life and try to force upon us, I'd hardly say it's a two way street here. All McLaren has done is try to give a full story that Zero would never tell anyone that doesn't click the actual link(the tl;dr types) and read for themselves.
 
Except you did. You chose to select only part of the article as GT6>FM5, yet ignored the end where the reviewer still would have preferred Polyphony actually taken Turn 10's route.


Now, run along before anyone asks you an actual physics question about the games. Don't want to waste any time waiting to make more bait posts.

I would say you did some selective reading there yourself. I understood that as them saying they would rather have graphics consistency like in forza than them liking it more. And I would agree with that.
 
If we're honest, that Jalopnik article was never intended as a serious comparison of the two games. The author is an admitted "lifelong GT fan", and prefers the feel of GT. Cool. I don't see anything there that's an objective comparison of the two physics systems, I see one man stating his preference for the physical feel of one game over another.

By any objective standard I've seen so far, the physics system of FM5 is far deeper than GT6. There are PC games from the early 2000s that appear to have more complex physics systems that GT6, if only because the tyre model appears to still be pretty basic.
 
I would say you did some selective reading there yourself. I understood that as them saying they would rather have graphics consistency like in forza than them liking it more. And I would agree with that.

How does every single aspect boil down to just the graphics portion of the cars?
 
All i can say is
GT6 no new console, no new wheel, over 1200 cars, many new tracks all are very good
FM5 needs new console, new wheel, small amount of cars, small amount of tracks, apparently very hard to get credits.

Both games released without some content that they should be getting later, will be interesting to see what T10 does in terms of updates as they have not been known to add content to previous editions beyond paid DLC. GT has already shown that they will update/add to the game via free updates over time as they did in GT5

I don't see myself getting FM5 anytime soon. Just not worth it for so little content especially when most of my race buddies have not bothered to buy it and GT6 is available. So far been having a blast playing GT6.
 
How does every single aspect boil down to just the graphics portion of the cars?

Graphics, presentation, sound. I don't think neither of us can disagree on their physics expertise.

Also, from the same review

I've played Forza 5, and while that has improved massively in every quantifiable way, I still think GT is the better driving game.

So please, lets stop trying to call someone out on anything BUT physics. That we can argue until the truth comes out. Or whatever.
 
By any objective standard I've seen so far, the physics system of FM5 is far deeper than GT6. There are PC games from the early 2000s that appear to have more complex physics systems that GT6, if only because the tyre model appears to still be pretty basic.
Might be but it still feels great to drive a BMW Z8 on the improved Nordschleife. As if the car was made for this track. But sure almost any car in FM5 is fun to drive, even the low powered ones.
 
Graphics, presentation, sound. I don't think neither of us can disagree on their physics expertise.

Also, from the same review

Yeah and as well saw from the same review the author proclaimed himself a life long GT fan, that's called bias.
Disagree on whose physics expertise exactly?

So please, lets stop trying to call someone out on anything BUT physics. That we can argue until the truth comes out. Or whatever.

What? Could you say this again but in English.
 
I enjoyed GT6 a little more today, by driving cleanly and not aiming for slip angles. I got some nice shots of the Tommi Evo 6 and its body roll, so it's not all a lost hope on the photomode front.
 
VXR
I enjoyed GT6 a little more today, by driving cleanly and not aiming for slip angles. I got some nice shots of the Tommi Evo 6 and its body roll, so it's not all a lost hope on the photomode front.

I'm seriously thinking of taking it back.

Might try to live with it a couple more games but the poor physics and the abundance of graphical problems is really making it hard.

Did a 20 lap race around Bathurst with max time change and weather change. Race started, was raining at max once I hit the top of the hill, kept raining the rest of the race. Lighting in some areas was almost completely broken where everything was virtually pitch black except some environment details and that was during the "day"!

Ugh, I really cannot understand how people can act like GT has amazing graphics and how awesome weather and dynamic ToD are. So many graphic issues that are mind bogglingly obvious. Weather is little more than a rather poor effect and a reduction in grip and night racing is incredibly basic. It really is easy to see why T10 have avoided those things because of how terrible they need to be to work on consoles. Imagine how bad they would be since T10 don't want the game running at 40FPS?

Another thing I cannot fathom is how anyone can claim GT6 looks next gen. Yea, maybe in pre rendered bullshots and media releases but actual gameplay? BAHAHAHAHAHAHAHAHAHAHA!
 
I'm seriously thinking of taking it back.

Might try to live with it a couple more games but the poor physics and the abundance of graphical problems is really making it hard.

Did a 20 lap race around Bathurst with max time change and weather change. Race started, was raining at max once I hit the top of the hill, kept raining the rest of the race. Lighting in some areas was almost completely broken where everything was virtually pitch black except some environment details and that was during the "day"!

Ugh, I really cannot understand how people can act like GT has amazing graphics and how awesome weather and dynamic ToD are. So many graphic issues that are mind bogglingly obvious. Weather is little more than a rather poor effect and a reduction in grip and night racing is incredibly basic. It really is easy to see why T10 have avoided those things because of how terrible they need to be to work on consoles. Imagine how bad they would be since T10 don't want the game running at 40FPS?

Another thing I cannot fathom is how anyone can claim GT6 looks next gen. Yea, maybe in pre rendered bullshots and media releases but actual gameplay? BAHAHAHAHAHAHAHAHAHAHA!
I'll be heading to the supermarket with the misses in an hour or so; and spend that 60 well saved bucks over there ;)
 

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