GT6, although it could be called GT5 Spec 2.5 at first, was a big improvement over GT5.
Was it just? I'm not sure that GT6 deserves even to be called GT5 2.5 yet, that would imply that it includes all that GT5 had and some more content or improvements.
It doesn't.
And although they're gone in GT6, GT gets endurance races.
Besides, you know someone is reaching when they include as a positive something that
isn't even in the game.
If you wanna go down that path, Horizon has time and weather and an open world. Why don't we give FM5 credit for that as well? Oh right, because it's not in the game.
You wanna compare the two games? Stick to stuff that's actually in them.
You wanna compare the two
franchises? Then you need to stop cherry picking from one side.
GT6 brought new stuff to the game which wasn't just content; we got revamped physics. FM5 barely evolved from FM4 as far as sequels go.
So GT6 is better because it got revamped physics.
FM5 is not better because it got revamped physics.
What?
How about this: you name some way in which GT6 improved on GT5 that is not also a way in which FM5 improved on FM4. Then we can talk.
If they did do something with FM5 other than graphics, graphics, graphics, graphics and graphics, then Forza could've been in the lead again.
Irony.
You're right, Polyphony has never been known for their devotion to graphics at the expense of all else. They would never push graphical quality at the expense of frame rate, sounds, AI, or anything else. [/sarcasm]
Polyphony has spent the entire seventh generation crowing about their fantastic graphics. To be fair, they're pretty good, even if they do come at quite a high price at times.
FM5 is on a more powerful console. Of course it looks nice. That doesn't mean that all they worked on is graphics, as you'd know if you played the game.