^^ YES, T10 needs to fix the steering angle issue. Controller users take the shaft on that one with every game.
It's only the visual steering angle, too. Which really just makes it more confusing. I can see how it might be an issue on open wheel cars, going full lock to lock, but they could still go a farther than they do.
Turn in while driving does seem very different in GT6 compared to FM5. The cars feel more apt to turn and with much less over-steer. However, I'm at a loss simply because I don't know which is more accurate.
It goes beyond visual unfortunately.. the tires just don't want to turn at anything over 60 kph. Though prototypes have more freedom.
It is those stupid controller assists coupled with speed sensitive steering. If you're on a wheel, select 900 degs.. you should have no problems at all.
Having received a XBone as a Christmas gift, I naturally wanted to try FM5, having played all the previous GTs and Forza games as well as other racers. So I picked up a used game at Game stop and for the last few weeks have been trying it out.
Well, there is no shortage of disappointments so far.
And chief among them for me, as referenced by some of you above, is the steering.
There is so much steering input lag in this game, it is anything but Sim or realistic.
Arcade, or maybe extreme Arcade seems more accurate.
Consequently, you never really drive the car, you just chase the delayed steering inputs,
in an effort to drive the car.
This hopelessly taints the whole game experience.
A wheel from what I have seen so far(inside sim racing) is little help,
since the lag is still there with a wheel as well.
I don't see this being attributable to speed sensitive steering.
Normally that decreases the ratio of steering output to input as speed increases, not delaying it.
For all GT's shortcomings, GT5 and 6 have this most essential and fundamental aspect correct, and have a real "applicable" steering adjustment in the sensitivity scale.
When I consider Dan's comment of "quality rather than quantity", its practically laughable.
JMO, but GT5-6 and FM4 are far superior to this game in almost every respect, and certainly at the fundamental core of the experience.
About the the only stab at improvement worth noting is the Drivatar difficulty levels.
This has added more challenge to the single player.
But its sort of irrelevant under the circumstances.
Along with the myriad of missing features and disjointed structure, this "next gen game", is truly all hype and hat, and no cattle.
Who cares? Give me a racing sim that looks like
Drift Stage, and spend the leftover CPU/GPU cycles and man-hours on things that actually impact gameplay.
Dittos.
I am in earnest hope that Project cars will far surpass both GT and Forza in every respect.
I don't know of anything that is more needed in the console racing genre.