- 13,140
- Seattle-ish
It was fun, and I racked up a lot of credits with your David route.Great fun last night with @Populuxe Cowboy and @jwesson1!
It was fun, and I racked up a lot of credits with your David route.Great fun last night with @Populuxe Cowboy and @jwesson1!
Glad you enjoyed it! If you want to have a go at it yourself, I've got like three different set ups for it.It was fun, and I racked up a lot of credits with your David route.
Other cars I want back from FM4/FH1:Now I really want to see the Apollo Enraged return.
"If my math is correct, when Fortune Island releases there will be a maximum of 547 unique cars a player can own in FH4 including all DLC and VIP cars. 548 if you own a pre-order car. Playground is aiming to increase the current 550 car garage limit in a January update."
I really hope the CRX Mugen appears in next week's Forzathon. I haven't bothered to spend any Forzathon points on cars since the Civic Type-R from week 4. Not because I take particular interest in Honda, but because every exclusive Forzathon car since then has been useless to me.
The game needs to start bringing back more "common sense" cars from FM7. Nissan Safari anyone? I never cared to try this car in FM7 but I'd seriously appreciate having it in FH4. I also miss the the Aston Martin V600, not to mention most other suitable cars that didn't make it to FH4 at launch. The first month was great. Please hurry!
Don't forget 1994 Civic aka EG.Other cars I want back from FM4/FH1:
Alfa Romeo TZ3 Stradale Zagato
Spyker C8 Laviolette LM85
McLaren MP4-12C
Chrysler ME Four-Twelve
Dodge RAM SRT-10
Citroen DS3 Racing
Peugeot 206 RC
This week is Honda week in terms of the car pass. From that I'm like 90% sure the Mugen CRX is meant for this week.I really hope the CRX Mugen appears in next week's Forzathon. I haven't bothered to spend any Forzathon points on cars since the Civic Type-R from week 4. Not because I take particular interest in Honda, but because every exclusive Forzathon car since then has been useless to me.
The game needs to start bringing back more "common sense" cars from FM7. Nissan Safari anyone? I never cared to try this car in FM7 but I'd seriously appreciate having it in FH4. I also miss the the Aston Martin V600, not to mention most other suitable cars that didn't make it to FH4 at launch. The first month was great. Please hurry!
So I tuned a good amount of RWD vehicles with snow tires. I'm going to dread adjusting them all back once Winter is over. If there's one thing that really annoys me about the game, it would be that I think.
Yeah, once Winter ends so I can actually see how it drives. Which is still going to be the same process anyways.Forgive me, I don't know because I don't often use them, but can't you just save a tune for it?
- We've added more freedom to how you can move and pan the camera, along with bokeh effects and the ability to toggle headlights, drivers, wildlife and crowd characters!
New patch notes for December 13th.
I guess these might be functional now? Or is the preload purely for Fortune Island and the base game hasn't updated yet?
Such simple changes are going to make such a difference with the photomode.Well finally.
I don't know how "simple" it is, I'm not a programmer, but I agree it's going to be a big and very positive step forward for photomode.Such simple changes are going to make such a difference with the photomode.
Probably bad phrasing on my part. I didn't mean simple as in the task needed to get them in game, more so that they really aren't game changing, but are going to make things so much better.I don't know how "simple" it is, I'm not a programmer, but I agree it's going to be a big and very positive step forward for photomode.
- Fixed an exploit in Route Creator which allowed players to create routes to easily gain a large number of skill points.
Ironically, the thing that seems lost on most people is the "Team" part.I wonder what exactly they mean by this? Skill points are tied to car actions so surely any route could easily gain a large number of skill points if that's what you're attempting to do? The route has very little to do with it...
I've totally given up on Team Adventure today. I realise without being in an actual organised team with known good drivers, progressing beyond level 17 is purely down to luck. The nail in the coffin was winning 2 events, coming second in 2 events and 3rd in the final event, we ended up losing and I had 100 rank points taken off me despite being the most consistent finisher across both teams.
- Emotes can now occasionally be found for purchase in the #Forzathon shop.
Because I don't have the floss yet, obviously.Just...why?
I wonder what exactly they mean by this? Skill points are tied to car actions so surely any route could easily gain a large number of skill points if that's what you're attempting to do? The route has very little to do with it...