Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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That's what gets me about the stuff with patching and people biting the devs for taking so long - would you rather that they just push out the patch and have something **** up, causing people to bitch and moan even more, or would you rather that they take their time and at least make sure that they plug up that hole?

I mean, I get why the small minority of people affected by the limitation are frustrated. But when you're messing with save files, it's IMPERATIVE that you be as cautious as humanly possible. Garage limits are one thing, but corrupting save files would be a massive deal that would enrage anyone affected.

You have to weigh that against just telling people at the limit to delete some of their cheapo cars available to re-buy from the Autoshow, as a short-term "fix" to allow them to collect more rare cars. It's an easy choice.

To put it in perspective - I've been playing the game since the early access weekend in September. I'm still on the first level of prestige, so to say, and I think I'm in the 150 range.

I'm at 240 with 1 star as of tonight, and while I don't play every single day, or for more than a few hours every session, I've still played a ton of this game.

To get seven stars, you would need to level up 3,500 times - assuming the cap goes up by 100 levels for every "prestige" star. I've leveled up 440 times. This guy has played over SEVEN TIMES as much FH4 as I have,
 
I'd rather the devs realize that having more cars than garage spaces was going to be a problem before launch.

My guess is it was considered a low priority "bug" in the code, because of how few people would ever hit the garage cap. Even now, I bet the number of people affected by the cap is under 1,000. But I agree - the game should have, at minimum, launched with the capacity to collect one of every car in the game (plus all Car Pass and free additions planned).

And it's easier to mess with save files before a game launches, than to try to mess with them afterward.
 
I mean, I get why the small minority of people affected by the limitation are frustrated. But when you're messing with save files, it's IMPERATIVE that you be as cautious as humanly possible. Garage limits are one thing, but corrupting save files would be a massive deal that would enrage anyone affected.

You have to weigh that against just telling people at the limit to delete some of their cheapo cars available to re-buy from the Autoshow, as a short-term "fix" to allow them to collect more rare cars. It's an easy choice.

Exactly. I can already imagine the responses burning PG at the staking for inadvertently corrupting their save data from being too rash to push a patch out the door.

I'm at 240 with 1 star as of tonight, and while I don't play every single day, or for more than a few hours every session, I've still played a ton of this game.

To get seven stars, you would need to level up 3,500 times - assuming the cap goes up by 100 levels for every "prestige" star. I've leveled up 440 times. This guy has played over SEVEN TIMES as much FH4 as I have,

It's interesting to note that I think I've played Black Ops IV less then I have FH4, and I'm currently in the low 40's for rank in that game, alongside being in the first level of Prestige, and I've only played about an hour or two a day in the evening. (Then again, the bulk of my experience gain was from the 2XP weekend that came during the holidays, and because I'm pretty good at COD multiplayer)
 
I seem to always have a blast taking old American muscle cars(Dodge Charger in particular) and slapping a 4wd conversion and rally tires and blasting through trails. I am surprised Dodge never went into rallying with that car, with it's power and better suspension I bet it would have been unstoppable.
 
I play this game almost daily, and often for several hours a day, and I'm still only at 2 prestige stars. I wonder if the stars can be spoofed?
 
Goliath glitch and 24/7 Mixer farm.

Besides, playtime doesn't really correlate with how fast you level in this game.

But even with a 24/7 Mixer farm you're getting, what? Like 7-8 levels a day at most? The guy has leveled up over 3,500 times!!!

Was the Goliath glitch even around long enough to get THAT many stars? I've never seen anyone else in the game with more than 3 stars. MAYBE I saw a 4 star player once.
 
The problem with Hoonigan, or any other tuned cars in a game like this with so much customization, is it's basically just a tune preset and livery, both of which could already have been replicated.

I'm really happy I didn't buy the Ultimate Edition at this point.
 
The problem with Hoonigan, or any other tuned cars in a game like this with so much customization, is it's basically just a tune preset and livery, both of which could already have been replicated.

I'm really happy I didn't buy the Ultimate Edition at this point.

The Hoonigan RS200 was a free car this week - not attached to the Ultimate Edition. Have they had any paid post-release Hoonigan cars, outside of that one week of the car pass they had two?

I don't really count the Formula Drift cars as simple "tunes", as those cars also have extensive cosmetic changes to them, in addition to mechanical changes that just aren't possible under the standard vehicles.
 
I had a guy in a session this week that had 5 prestige stars... I didn't think it went past 3.
 
The Hoonigan RS200 was a free car this week - not attached to the Ultimate Edition. Have they had any paid post-release Hoonigan cars, outside of that one week of the car pass they had two?

I don't really count the Formula Drift cars as simple "tunes", as those cars also have extensive cosmetic changes to them, in addition to mechanical changes that just aren't possible under the standard vehicles.
I don't know, I may have just assumed they were. The way they list content in these games is too confusing for my taste so I rarely know what's what exactly.

The Formula drift cars or any tuned/drift cars are kinda neat, but is the drift 240sx really that different from a tuned 240sx with drift suspension and a livery?
Probably more to a drift fan I suppose.

To me they're all twitchy and terrible, major adjustment required.
 
I don't know, I may have just assumed they were. The way they list content in these games is too confusing for my taste so I rarely know what's what exactly.

The Formula drift cars or any tuned/drift cars are kinda neat, but is the drift 240sx really that different from a tuned 240sx with drift suspension and a livery?
Probably more to a drift fan I suppose.

To me they're all twitchy and terrible, major adjustment required.

It'd be hard to blame you for being confused as to which cars are part of the Car Pass, with how the game seemingly selects cars at random when saying what is available as part of the pass any given week, haha.

The FD cars have parts of their body cut away, replaced with giant fans and radiators, and at least one of the 240x variants has a completely different front end to it. Their interiors are also radically different from the standard cars for the most part.

Of course, none of this might matter to you still - my point is just that they are more than custom tunes and liveries, like some of the Hoonigan variants seem to be (though those tend to be the free ones).
 
It'd be hard to blame you for being confused as to which cars are part of the Car Pass, with how the game seemingly selects cars at random when saying what is available as part of the pass any given week, haha.

The FD cars have parts of their body cut away, replaced with giant fans and radiators, and at least one of the 240x variants has a completely different front end to it. Their interiors are also radically different from the standard cars for the most part.

Of course, none of this might matter to you still - my point is just that they are more than custom tunes and liveries, like some of the Hoonigan variants seem to be (though those tend to be the free ones).
It just seems like they could become tuning options for the car itself, which is still bringing something new, but really it's a new modification, not a new car.
The fact they don't add tuning options to each other and the regular car is also a bit disappointing. It adds uniqueness to them, but artificially.

Seven stars! SEVEN!
I think I may have seen an 8, but I'm not sure.
I don't know how to translate level stars, is it the same amount of xp for every level and tier?
 
The visual modifications could easily be bodykit options instead of having 3? 4? 240s counting as different cars.

No, because each 240 in the FD pack is also a different model year. I mean, I suppose you could add those base vehicles to the game too with a FD bodykit for each (and an "interior bodykit" too?), but the entire point of the FD pack, is that they are modeled after actual FD cars.

You might not care about the FD cars (I mostly don't, outside of using the Viper one night to EZ-mode most of the drift zones), but I suspect they were subject to the same amount of work as any other car they scan into the game - not just liveries and tunes, like the Hoonigan RS200 (mostly) is. That's all I'm saying.
 
I think I may have seen an 8, but I'm not sure.
I don't know how to translate level stars, is it the same amount of xp for every level and tier?

My understanding is that each time you "prestige", it it adds 100 levels to the cap for your next one. So it takes 200 levels to get one star, but 300 levels to get 2 stars, etc.
 
The FD cars actually have a lot more sideways grip than any regular car, even on drift suspension and race tires. I believe they also get slightly more lock.
 
The FD cars actually have a lot more sideways grip than any regular car, even on drift suspension and race tires. I believe they also get slightly more lock.

The Drift Club guy babbles about how the FD cars have welded diffs during a couple of the events, though I'm not enough of a drift person to understand what that means from a practical perspective.
 
The Drift Club guy babbles about how the FD cars have welded diffs during a couple of the events, though I'm not enough of a drift person to understand what that means from a practical perspective.
Both rear wheels turn as a single unit.
 
The formula drift cars are the last cars I thought I would enjoy in this game, and they are now some of my favorites.

I just wish I didn’t get so burnt out so quickly on these horizon games. It’s like I do everything there is to do, and play the 🤬 out of it for a month, and then I have trouble playing it for more then 30 minutes at a time after that. Even with the expansion, I just can’t get back into it It’s happened every horizon game I’ve played. It’s like I just hit a wall and, I’m done. I don’t even play excessively. I always regret buying the ultimate edition, I always try to talk myself out of buying it, but I always do. :lol:
 
But even with a 24/7 Mixer farm you're getting, what? Like 7-8 levels a day at most? The guy has leveled up over 3,500 times!!!

Was the Goliath glitch even around long enough to get THAT many stars? I've never seen anyone else in the game with more than 3 stars. MAYBE I saw a 4 star player once.
There’s a player in my club who has hit the level cap: 10 star, Level 2,999.

When the Goliath glitch was a thing he likely went all-in on it for a weekend.
 
There’s a player in my club who has hit the level cap: 10 star, Level 2,999.

When the Goliath glitch was a thing he likely went all-in on it for a weekend.
it was very possible to do it in a day if you had a good strategy.
 
The visual modifications could easily be bodykit options instead of having 3? 4? 240s counting as different cars.

Nope! Because the cars also use specific wheels, and file audios, and completely different handling models. In other words, they'd have to hide what amounts to a completely different car as far as the game engine's concerned, behind a bodykit option. Oh, and have we forgotten that technically they are also part of a DLC? So, they'd have to lock some tunes for base game cars away from players who don't own the necessary parts.

And besides, would you consider GT cars in FM7 "something that could have been a bodykit option"? Because in real life, Formula Drift cars are rather extensively modified, perhaps even more so than the average GTE car.
 
I’ve already tried getting a an S14 and getting it very close to similar specs as the drift ones and even replicated the tune and it didn’t drive even remotely the same. The car actually drove pretty bad and wasn’t too fun at all. It’s not just a simple visual change, they drive completely different.
 
And besides, would you consider GT cars in FM7 "something that could have been a bodykit option"? Because in real life, Formula Drift cars are rather extensively modified, perhaps even more so than the average GTE car.

Honestly? Yeah. I would actually prefer a system similar to The Crew where you have a set of base cars that can then be extensively modified for whatever discipline.

It'll cut down on the car list bloat if nothing else.
 
Honestly? Yeah. I would actually prefer a system similar to The Crew where you have a set of base cars that can then be extensively modified for whatever discipline.

It'll cut down on the car list bloat if nothing else.
You must be the only one.
 
It'll cut down on the car list bloat if nothing else.

It'll also likely wreck the tune/paint sharing functions as they work now, and make life harder for a lot of other people playing Forza, all to cut down on a car list that's hardly "bloated" by race (and drift) cars... Which is why I'll have to abandon my usual stance of "to each its own" to say it'd be a rather daft idea to implement a system like The Crew's.

But hey. To each its own. :lol:
 
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