Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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The only thing bothering me with the new seasonal system is that we're expected to complete all the daily Forzathon challenges. During my busiest weeks I have managed to grab the weekly exclusive items by spending one evening on FH4 every week, but going forward the game needs a boot up two or three times a week since 7 weekly Forzathon challenges cannot be cleared in one sitting. I can imagine it will become stressful every now and then, and the developers should be careful not to make the game feel more like work than relaxation.

Expected is a strong word, considering it's just for bonus FP (and not even that much). I don't even bother doing the weekly Forzathon challenge most weeks, unless I need the points for something.
 
Remember you can do three dailies in one sitting, then leave for three days, then do more three and finally the next one the next day. So it's manageable.

Like I said, starting up the game three times a week can become annoying week after week. Especially because the daily challenges often are so trivial to begin with, such as "complete one ultimate air skill". Starting the game just to complete that to check off the weekly reward completely defies the purpose of fun. There are other games in this world and real life too.

The worst part is that they are only asking this much so they can attend E3 and proudly announce that Forza has [insert number] number of players on a daily basis.

Expected is a strong word, considering it's just for bonus FP (and not even that much). I don't even bother doing the weekly Forzathon challenge most weeks, unless I need the points for something.

I don't think it's a strong word when highly sought after cars will be locked behind completing every weekly seasonal challenge going forward.
 
It seems like PG's completely abandoned the "play how you want" tagline of their game.

The weekly (and daily) Festival Checklist that needs to be 100%'d for the reward car feels like such a corporate decision with no consideration for the player experience or existing feedback on certain aspects of the game. Aspects that I imagine probably didn't look too hot on telemetry data, from which PG decided it'd be a good idea to just force players to take part instead of making changes to address why they're not played as much.
 
Looks like they wanted to add Dakar Trucks to FH4
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It seems like PG's completely abandoned the "play how you want" tagline of their game.

The weekly (and daily) Festival Checklist that needs to be 100%'d for the reward car feels like such a corporate decision with no consideration for the player experience or existing feedback on certain aspects of the game. Aspects that I imagine probably didn't look too hot on telemetry data, from which PG decided it'd be a good idea to just force players to take part instead of making changes to address why they're not played as much.

While I don't enjoy seeing cars becoming more difficult to get, I like that there's some challenge back in the game. Unfortunately, Trials and Playground Games have become seasonal events and could be necessary for 100% completion of the playlist. And, as we all know, having to win a Playground game to win an exclusive car is ridiculous, especially if it's PvP rather than team-based.
 
Do I need to start doing the stuff for these cars or does it not start till Thursday?
 
Do I need to start doing the stuff for these cars or does it not start till Thursday?
I think the update itself comes out Tuesday, but it won't go into effect until the season changes on Thursday.
 
It seems like PG's completely abandoned the "play how you want" tagline of their game.

Not really - you can ask any car that is not part of a paid DLC as a prize in the weekly Livery/Photo contests. So, you can still "play how you want" - just not "how much" you want. And I don't see this mentality causing them much trouble as long as the new hotness is still handed out fairly easily (w/ seasonal events and/or as a reward for 50% playlist completion).

I wonder if the Forzathon shop prices will go down with this new update? I could see PGG putting 100%-ers up for sale occasionally, too. And while some people may hang onto their extra-unicorn (is there such a thing as too many 914s to have in one's garage?), I think it's fair to assume that a second chance to acquire a car would also drive its price down on the AH.

All in all, it's not the update per se that worries me; if they managed the new car unlock mechanics smartly, they could go on to greatly lenghten the game's life. Problem is, we already know how unlikely that is.
 
I still don't see a similarity to the Supra. Sure they share the same engine and platform, but it looks nothing like it. The TVR definitely, but not the Z4.
 
You know what a missed opportunity is?
There are quite a few music tracks from Hospital Records in FH4, yet none of them are


Also, with a Unimog being present and two racing trucks, a Dakar Kamaz wouldn't've been that out of place, and despite those being in other games, could've been licensing issues for all we know.
 
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You know what a missed opportunity is?
There are quite a few music tracks from Hospital Records in FH4, yet none of them are


Also, with a Unimog being present and two racing trucks, a Dakar Kamaz wouldn't've been that out of place, and despite those being in other games, could've been licensing issues for all we know.

Thing is, those Hospital Records music were made exclusively for the game.
 
I've really been enjoying FM4. I can't be bothered with any of the online aspects (I'm not able to play as much as they change ****, :lol: and I don't have live gold) but the immersive aspects of this game are really great! Really wish you could manually set the time of day and weather and then allow for time-progression adjustment. Maybe you want to cruise around with the time locked to your actual time, or maybe you want the game to fix the TOD to dawn, during a rain storm. Whatever. I know you can do it in races, but it would be great to have the option generally.

Every car I routinely drive is less than 280hp, and most of them are 200hp or less. Every time I drive a supercar, I end up not enjoying myself. Give me my stock green range rover! Yes! PG, if you're reading this, please give us more old, slow cars.
 
I still don't see a similarity to the Supra. Sure they share the same engine and platform, but it looks nothing like it. The TVR definitely, but not the Z4.
That's because for the Z4 they designed a nice car around/for the platform and the Supra was them trying to squeeze the FT-1 on the platform...

Did some side by side pics the best I could in GTS to see the difference... They really ****ed up by added that extra vent in the middle instead of the solid nose. It looks so much like a 90s F&F/NFS:U aftermarket front body kit...
 
The game definitely needs more average cars, it suits this game.

I agree. The ratio of Ferraris-to-front-wheel-drive-cars is even higher than FH3 (there are actually more Ferraris than front wheel drive cars). Some may love this. I don't.

I think it's funny that the popular refrain for supercars in real life of 'you can only explore their limits on a race track' actually applies to FH4. I cannot drive something like a Koenigsegg One:1 in FH4 for more than a few seconds at it's limits without crashing.... you can't even fictionally explore their limits on a road with bumps, camber changes, trees, other motorists, etc. :lol::lol: It's just way too much. But more than that the difficulty of driving them, you can't even really appreciate things like balance or handling. You just manage traction & downforce as well as you can to pulverize the distance between you and where you are trying to go. I suppose the challenge is fun for some, but I find it tedious and unrewarding.

In contrast, when I'm driving my completely stock KPGC10 Nissan Skyline, there is this beautiful feeling of using the mass of the car and it's extremely low grip levels to sway the car through corners. You have to string along corners in these long elegant slides where you are never really going straight, but you are also not turning to the rear tires into anti-matter. If you get too sideways you lose speed, and the Skyline's meager power output means that you lose quite a bit of time. So finding that balance is quite rewarding. Then I hop in my Lancia Fulvia and it's somewhat similar but you are constantly trying to use the momentum of the car to get the rear to rotate because applying throttle mid corner will force the little FWD nose to push wide, especially on dirt.

It's funny, just about the fastest car I drive in the game often is the Opel Manta. And even that car (with it's HUGE output of 275hp) I tend to think, 'nah that car is way too fast for this circuit.' :lol:
 
I agree. The ratio of Ferraris-to-front-wheel-drive-cars is even higher than FH3 (there are actually more Ferraris than front wheel drive cars). Some may love this. I don't.

I think it's funny that the popular refrain for supercars in real life of 'you can only explore their limits on a race track' actually applies to FH4. I cannot drive something like a Koenigsegg One:1 in FH4 for more than a few seconds at it's limits without crashing.... you can't even fictionally explore their limits on a road with bumps, camber changes, trees, other motorists, etc. :lol::lol: It's just way too much. But more than that the difficulty of driving them, you can't even really appreciate things like balance or handling. You just manage traction & downforce as well as you can to pulverize the distance between you and where you are trying to go. I suppose the challenge is fun for some, but I find it tedious and unrewarding.

In contrast, when I'm driving my completely stock KPGC10 Nissan Skyline, there is this beautiful feeling of using the mass of the car and it's extremely low grip levels to sway the car through corners. You have to string along corners in these long elegant slides where you are never really going straight, but you are also not turning to the rear tires into anti-matter. If you get too sideways you lose speed, and the Skyline's meager power output means that you lose quite a bit of time. So finding that balance is quite rewarding. Then I hop in my Lancia Fulvia and it's somewhat similar but you are constantly trying to use the momentum of the car to get the rear to rotate because applying throttle mid corner will force the little FWD nose to push wide, especially on dirt.

It's funny, just about the fastest car I drive in the game often is the Opel Manta. And even that car (with it's HUGE output of 275hp) I tend to think, 'nah that car is way too fast for this circuit.' :lol:
Yeah, I tend to hover around C-class whenever I can, switch to B-class occasionally.
 
This is a problem that Forza has always had, but it is a shame that they always neglect the cars of the 1980s.
The FM7 race cars have added some of these cars, but the production cars are very few.

The remastered car is relatively varied, as most cars in the FM4 era are. But, they tend to mainly add the latest cars and pre-1970 cars, and I'm getting tired of these...
I would like to see cars in the Forza, like Nissan Z31, Dome Zero, AMC Eagle SX4 Coupe, Renault Super 5 GT Turbo.
 
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