HyperSpeeder
(Banned)
- 954
- Brazil
I agree. The ratio of Ferraris-to-front-wheel-drive-cars is even higher than FH3 (there are actually more Ferraris than front wheel drive cars). Some may love this. I don't.
I think it's funny that the popular refrain for supercars in real life of 'you can only explore their limits on a race track' actually applies to FH4. I cannot drive something like a Koenigsegg One:1 in FH4 for more than a few seconds at it's limits without crashing.... you can't even fictionally explore their limits on a road with bumps, camber changes, trees, other motorists, etc. It's just way too much. But more than that the difficulty of driving them, you can't even really appreciate things like balance or handling. You just manage traction & downforce as well as you can to pulverize the distance between you and where you are trying to go. I suppose the challenge is fun for some, but I find it tedious and unrewarding.
In contrast, when I'm driving my completely stock KPGC10 Nissan Skyline, there is this beautiful feeling of using the mass of the car and it's extremely low grip levels to sway the car through corners. You have to string along corners in these long elegant slides where you are never really going straight, but you are also not turning to the rear tires into anti-matter. If you get too sideways you lose speed, and the Skyline's meager power output means that you lose quite a bit of time. So finding that balance is quite rewarding. Then I hop in my Lancia Fulvia and it's somewhat similar but you are constantly trying to use the momentum of the car to get the rear to rotate because applying throttle mid corner will force the little FWD nose to push wide, especially on dirt.
It's funny, just about the fastest car I drive in the game often is the Opel Manta. And even that car (with it's HUGE output of 275hp) I tend to think, 'nah that car is way too fast for this circuit.'
FWD cars are almost useless in FH3 due to it being a power-biased game and lacking in technical roads. The game just doesn't suit them. Which is not a good thing, of course.
As for FH4, nobody is forcing you to drive flat out at all times. The 1973 Skyline is slow so you have to always push it very hard to get to places, which is not the case with an S1 class and above.
Personally, I find that the finer details of car handling can be experienced up to S1 and maybe some S2. The S2 class itself, however, doesn't lend itself to appreciating the originality of the cars. Most of them need to be pushed way too hard to reach the top, whether it's with power, conversions, aero...
And, due to the nature of the game, I find myself doing the opposite, that is, speeding up cars, since the whole game pushes you to drive fast. I once took a stock Beetle to a track and ironically it was way more fun to race it than to drive it around on the map due to the elevations being too much for it.