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Well first you say nobody has the money to make a comparably great game, and then you say they didn't want to spend more money to make this game better.
If it's already super-expensive to make and they're skipping on spending even more money on things like route creators, they kinda have a solid defense for that, don't they? (As in, they're already spending a ton of money)
I also think there's a pretty big divide between the money the Forza franchise has behind them over anyone else in the racing genre except for maybe, NFS and GT. NFS doing whatever the heck they're doing nowadays, and GT being, well... Let's just say that to understand the decisions of the Yamauchi would probably be a mind altering experience.
Also, I don't think a few house interiors would be very expensive, nor would a different route creator.
As for the stories and businesses, I'm not even sure it would be worth their while to make them "awesome". I'm certain I'm not the only player yawning and repeatedly pressing "A" like it might speed the yapping up.
You also neglected size and space.
Like how big can they make this game file exactly? It has to work on original xbox one's ya know.
I could be wrong, but I'm reasonably certain most people with a 500gb console don't want to use 20-30% of their available space for a single game. Especially if we include the millions of players that aren't diehards.
No they're not all running out to buy new consoles or external hard drives just because FH4 is oversized. Much more likely they just wouldn't buy it or would be angry customers.
I wouldn't even do that, and I am a diehard.
Those are very good points. Though like you said, those few things like house interiors probably wouldn't be expensive, not that that helps my argument. Though I do think that if they'd put more effort into the businesses, their storylines wouldn't be a snooze fest (which I agree, they are). For that part however, I will concede that it's justified. Maybe what my argument should have been was about allocation of resources? Maybe that even being a stretch.
P.S. I just want to throw out there that it wouldn't take that much money to make a rival game.
NFS kicked the bucket with bad decisions amd downright annoying driving physics, but theoretically with the right direction they could. Driveclub sounded promising before it got axed, the crew has potential, etc.
It's just that nobody's doing it nearly as well, primarily in the physics and fun categories.
I think it would cost a lot of money, Forza has over a decade of foundations underneath them. For anyone, even an established company to even hold a candle to Forza, it would cost a lot of money. Forza is backed by Microsoft, are they not? Because they're a flagship franchise, that in itself I think would be a hint as to the money they have to help. Driveclub was backed by Sony from memory(?), but was ruined by a poor release (a damn shame, as they were going in a good direction), The Crew has potential, but not the money. And I agree with you about NFS. I also agree that Horizon is the best thing out there at this point, hence why I'm still enjoying the game.