Forza Horizon 4: General Pre-Release News & Discussion

  • Thread starter PJTierney
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I have found two more new official screenshots for Forza Horizon 4!

forza_horizon_4-4674777.jpg
I am digging this photo so much.
 
I can understand why people care about car sounds, but they've never been that high on the "must fix" list for me in any game. For sure, I'll notice if a sound is off. I.E. In "Sega GT 2002", the Ford GT40 and Mustang GT do not sound a thing like they do in real life. Not that it matters much for me, I still play that game regardless.
 
However many millions of people who have played the first 6 Gran Turismo titles would agree that sounds don't make the game.
 
However many millions of people who have played the first 6 Gran Turismo titles would agree that sounds don't make the game.

In the defense of Forza, nothing was as bad as thr anemic sounds within GT up until recently.
 
As a total audiophile and someone with an interest in tons of different aspects of audio production, I don't mind "bad" sounds in a game at all. Forza's sounds are great recordings, still some of the best in the genre - the only real problem I have with them is that a lot are shared between cars which they don't fully suit. As long as a V10 sounds like a V10, V6 sounds like a V6, etc. it's fine by me.

The main reason for this is that there's a lot associated with the sound that we'll never be able to reproduce in games. A lot of sounds are associated with physical feelings such as bumps and pedal feedback, and a lot of more powerful sounds are ones that we simply can't recreate on speakers/headphones. If you've ever heard a supercar deafen you revving in a tunnel in person, you'll know that that sheer "shock" and loudness just isn't something a game can replicate.

While Forza's sounds definitely aren't the best (at least, not while RaceRoom exists), they're certainly a great standard/benchmark for the genre. I think until games somehow start simulating the actual physics behind audio transmission/soundwave travel we won't really see any huge improvements in car audio beyond the new granular synth the FH series and some other games use.
 
As a total audiophile and someone with an interest in tons of different aspects of audio production, I don't mind "bad" sounds in a game at all. Forza's sounds are great recordings, still some of the best in the genre - the only real problem I have with them is that a lot are shared between cars which they don't fully suit. As long as a V10 sounds like a V10, V6 sounds like a V6, etc. it's fine by me.

This is ultimately a good way to do it. And especially for a game like Forza, where you're dealing with close to 500 cars right from the jump, it's fine to do this sort of thing to save time.
 
This is ultimately a good way to do it. And especially for a game like Forza, where you're dealing with close to 500 cars right from the jump, it's fine to do this sort of thing to save time.
Pretty much. It's one of those games where it's doing almost everything so I can forgive it for slipping in some areas. One particular example of bad car audio that stuck out to me was, until a patch, Driveclub's McLaren F1 had a V8 sound :lol:

Like I said, as long as I can clearly hear the cylinder config I'm good.
 
Pretty much. It's one of those games where it's doing almost everything so I can forgive it for slipping in some areas. One particular example of bad car audio that stuck out to me was, until a patch, Driveclub's McLaren F1 had a V8 sound :lol:

Like I said, as long as I can clearly hear the cylinder config I'm good.

I wonder how soon will people notice that PG gave the DB10 from the Bond Pack a V12 sound. I remember people were excited to finally get a modern V8 Aston.
 
Pretty much. It's one of those games where it's doing almost everything so I can forgive it for slipping in some areas. One particular example of bad car audio that stuck out to me was, until a patch, Driveclub's McLaren F1 had a V8 sound :lol:

Like I said, as long as I can clearly hear the cylinder config I'm good.

I think it depends on the car size where audio becomes really important. If it's around 100 cars or less, then you can absolutely get away with doing high quality sounds where everything is different. Anything more then that and it becomes a daunting task with little reward.
 
So it's 2018 we have a new 6TF xbox and we still cant manage to get a PGR style garage!

Would've been a far greater incentive for owning properties in this game imo.

Imagine this video done Forza style! :bowdown:


Houses are a big missed opportunity... But it could be worse, there is no proper showroom in GTsport.
 
Just for reference, That engine is half the price of the Iron Knight itself and the most expensive engine swap on FH3 was the quad turbo W16 at only 67k (from 379k on FH2 IIRC.).

Suffice to say, combine that with the many 10 million credit cars, the houses/Castles etc, The Horizon life is gonna be quite an expensive one. :D
 
Just for reference, That engine is half the price of the Iron Knight itself and the most expensive engine swap on FH3 was the quad turbo W16 at only 67k (from 379k on FH2 IIRC.).

Suffice to say, combine that with the many 10 million credit cars, the houses/Castles etc, The Horizon life is gonna be quite an expensive one. :D
More expensive stuff is way better. In FH3 after about an hour of gameplay you could just go into the upgrade shop and blindly max out your car. Having expensive stuff makes you have to think about if it's worth it and to save for things, much more like FM1/2.
 
I would not want an interactive garage like that. How are they supposed to do it right with nearly 500 cars?

You had several properties to store your owned vehicles in, PGR3/4.

Plus the number of cars you could actually display in any of your virtual garages was limited. The majority of vehicles you owned were saved to the games default car garage and dealerships.

Meaning you could switch them in and out of the default garage and move them to different locations/properties as and when required.

The same could've been done in FH4, as there are multiple properties to acquire and own.
 
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