I always drive my cars stock to enjoy them to the fullest and so far the XJ13 is in the top 3 of my most fun to drive cars (from the bunch that’s new to the franchise). It’s there together with the GMC Jimmy and the Lamborghini Espada.Not sure if I missed any discussion on this, but what're people's thoughts on the XJ 13 in its FH5 iteration? I actually quite like how it feels with some light tuning up to A800.
So that's what makes it special! I saw the message pop up yesterday and thought why the hell would I be gifted one of these? Now I know.Just received VW Baja Bug from Forza Community Team painted in... KwikFit livery 🤔
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The Mercury is as easy as it can be for anyone who know a bit about cars & handling. It has 225 tires front & rear, that`s dangerous. Give it 265s in the rear and it is close to perfectly balanced.I always drive my cars stock to enjoy them to the fullest and so far the XJ13 is in the top 3 of my most fun to drive cars (from the bunch that’s new to the franchise). It’s there together with the GMC Jimmy and the Lamborghini Espada.
Tonight I was actually driving each new-to-franchise car in cockpit view on a Marathon street race with custom settings (sunny afternoon, no traffic, no drivatars) to see how I like each car. 10 down so far, about 30 more to go. I started with the cars assorted from old to new so I’ve driven the 10 oldest cars from that selection.
The Mercury Cyclone Spoiler has been the worse car so far. My goodness, that is one of the most annoying cars to drive. And the Forsberg Datsun 280Z has been the biggest surprise, I don’t think I even tried it before but that thing is surprisingly fun to drive.
I had too beat someone on my friends list , it was showing ther was a rivals time for me too challengeIs there something I’m supposed to be doing special to get todays Daily Challenge done, Seeing Double? It says “beat any rivals ghost” and I’ve beat four rivals ghosts in the last 30 minutes, and it won’t give me the point.
Is there something I’m supposed to be doing special to get todays Daily Challenge done, Seeing Double? It says “beat any rivals ghost” and I’ve beat four rivals ghosts in the last 30 minutes, and it won’t give me the point.
Say nothing is best I guess....Why? You even flag the issue in your post:
The Trial is co-operative, and if half your team isn't prepared, you're giving away 1800 points to the other team right away (100 points per team member beaten, multiplied by the number of AI beating them - 100x3x6). Even if you are great and win every race (650pt), you still need the rest of your team to pick up 1200 more points than the AI, which means a 1-2-3.
That's where the difficulty of the Trial lies. It's not about how many points you can get, it's about not having a team full of absolute sloth pizzles who don't know the difference between red and blue. And this is why "people are still struggling" with it - 90% of the community are morons.
As I said, I drive them all stock. That means barebone stock and no tuning/upgrading whatsoever. 😁 I’m sure each of the cars I’ve driven can be improved but that‘s not what I’m interested in.The Mercury is as easy as it can be for anyone who know a bit about cars & handling. It has 225 tires front & rear, that`s dangerous. Give it 265s in the rear and it is close to perfectly balanced.
For a-class dirt racing, swap the drivetrain to all-wheel drive and switch the standard 6-speed gearbox to 10-speed. Switch the original tires to offroad tires and fit the widest rear tires available. Lastly, invest the remaining PI on power.
In my experience, it's exactly this. I've created Street Racing blueprints myself with invisible checkpoints during creation, which become visible when racing (along with the first checkpoint of the real race, which can be awkward).is it something that only affects street race start locations
Wouldn't be much of a discussion forum...Say nothing is best I guess....
Agreed all round.All I was trying to say was. This far into the game people should know to at least bring a top of class car into the trail and It's surprising why they don't. Low levels who clearly just got the game and are working things out, Fair enough. Way to many people far into the first prestige are still lazily take a loaner though. Rather than taking 5 minutes to upgrade to top of class or even less time searching for a tune in 30 seconds.
It's... because they're morons.And yeah, Everyone knows that the difficulty is not really the AI but how much of a hindrance a certain percentage of your team are, But I guess I was trying to explain why that is without being so blunt as just calling them morons.
If you know the type of tracks, get a rough idea of what cars are going to be in the event and are decent at tuning, having a car that's 15 or less PI off maximum isn't really a problem as you can cover the defecit with proper driving and the occasional bout of Verstappen-ing when an AI tries to scoot around you. And since the red team usually has a car of their own that matches your PI, that handicaps them a bit to the benefit of your less capable teammates. Theoretically, anyway. That one depends on what the AI pulls for their cars.... but anyone who shows up with a prestige icon and a below-maximum PI car and/or proceeds to batter their team-mates to benefit their own position has less intelligence than a stale bag of Asda baps.
Thanks for confirming. Managed to set something up similar to what I wanted to do using a nearby Cross Country start point instead.In my experience, it's exactly this. I've created Street Racing blueprints myself with invisible checkpoints during creation, which become visible when racing (along with the first checkpoint of the real race, which can be awkward).
Agree to agree then 😀As you say, newbies have an excuse, but there's so few of them now; the game is acquiring 30,000 or so new HOF players a day now, which doesn't entirely equate to new players but does at least give an indication of the magnitude - and the game does account for them by trying to balance the PI of the AI with the player team. There's also the occasional race where people are just slow or the AI are just fast (Teotihuacan Scramble, for example), and there's always the possibility of mistakes and AI-mediated "excursions into terrain"...
... but anyone who shows up with a prestige icon and a far below-maximum PI car and/or proceeds to batter their team-mates to benefit their own position has less intelligence than a stale bag of Asda baps.
3 laps of Goliath is really unusual. I don't think that ever happened before in FH4.It's off topic but I was curious how does the FH5 Trial experience compare to the FH4. Unfortunately FH4 has a S2 Hyper Cars Trial so you know is going to be a mess anyway. The unusual thing in that Trial is the last race... 3 laps on the Goliath. 26min 45sec to complete it. Thank God another player was at my level so I wasn't alone. And I must confess, although I had fun there's no way I'm going to repeat that. Someone over PG is a son of the Devil for sure.🤣
Yes it's unusual. I love Trials since the first day in FH4 and did most of them and I remember only 1 lap Goliath races.3 laps of Goliath is really unusual. I don't think that ever happened before in FH4.
Overall trials in FH4 are very similar to ones in FH5, both in composition and overall experience.
I am saddened that Nissan Safari is still not available on Horizon.Opening FM7 to quickly check a thing only served to remind me how many good cars that would be a hoot to drive in Horizon (some of which were also wildly out of place in Forza Motorsport) were left there.
I'll go cry in a pillow now.