Forza Horizon 5: General Discussion

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Not sure if I missed any discussion on this, but what're people's thoughts on the XJ 13 in its FH5 iteration? I actually quite like how it feels with some light tuning up to A800.
 
I love the Jag. Left it almost stock because it handles pretty good for a RWD car. Did a Tour in it and enjoyed every race.
 
Not sure if I missed any discussion on this, but what're people's thoughts on the XJ 13 in its FH5 iteration? I actually quite like how it feels with some light tuning up to A800.
I always drive my cars stock to enjoy them to the fullest and so far the XJ13 is in the top 3 of my most fun to drive cars (from the bunch that’s new to the franchise). It’s there together with the GMC Jimmy and the Lamborghini Espada.

Tonight I was actually driving each new-to-franchise car in cockpit view on a Marathon street race with custom settings (sunny afternoon, no traffic, no drivatars) to see how I like each car. 10 down so far, about 30 more to go. :) I started with the cars assorted from old to new so I’ve driven the 10 oldest cars from that selection.
The Mercury Cyclone Spoiler has been the worse car so far. My goodness, that is one of the most annoying cars to drive. And the Forsberg Datsun 280Z has been the biggest surprise, I don’t think I even tried it before but that thing is surprisingly fun to drive.
 
Drifting in this game is ****ing stupid. It just decides that you're not drifting or you are seemingly entirely at random - had a guy in Horizon Open Drifting sod off at the start in a straight line and racked up 40k points, and I even though my tyres are lit up I don't get anything until I'm at least starting the second drift - first one is apparently still a Burnout.

Hate it.

Apropos of that, does anyone have an excellent, 600k+, A800 drift tune for anything at all? I need to get this "Drifting Champion" accolade in the bin and then never drift again except in the Playlist.
 
I always drive my cars stock to enjoy them to the fullest and so far the XJ13 is in the top 3 of my most fun to drive cars (from the bunch that’s new to the franchise). It’s there together with the GMC Jimmy and the Lamborghini Espada.

Tonight I was actually driving each new-to-franchise car in cockpit view on a Marathon street race with custom settings (sunny afternoon, no traffic, no drivatars) to see how I like each car. 10 down so far, about 30 more to go. :) I started with the cars assorted from old to new so I’ve driven the 10 oldest cars from that selection.
The Mercury Cyclone Spoiler has been the worse car so far. My goodness, that is one of the most annoying cars to drive. And the Forsberg Datsun 280Z has been the biggest surprise, I don’t think I even tried it before but that thing is surprisingly fun to drive.
The Mercury is as easy as it can be for anyone who know a bit about cars & handling. It has 225 tires front & rear, that`s dangerous. Give it 265s in the rear and it is close to perfectly balanced.
 
Is there something I’m supposed to be doing special to get todays Daily Challenge done, Seeing Double? It says “beat any rivals ghost” and I’ve beat four rivals ghosts in the last 30 minutes, and it won’t give me the point.
 
Is there something I’m supposed to be doing special to get todays Daily Challenge done, Seeing Double? It says “beat any rivals ghost” and I’ve beat four rivals ghosts in the last 30 minutes, and it won’t give me the point.
I had too beat someone on my friends list , it was showing ther was a rivals time for me too challenge
 
Is there something I’m supposed to be doing special to get todays Daily Challenge done, Seeing Double? It says “beat any rivals ghost” and I’ve beat four rivals ghosts in the last 30 minutes, and it won’t give me the point.

If it's anything like the previous goals with that wording, you need to race a rival on a circuit, and reach the finish line before them on a clean lap. Doesn't matter if their lap was clean or dirty, you have to beat them to the line, and only circuits work.
 
Why? You even flag the issue in your post:

The Trial is co-operative, and if half your team isn't prepared, you're giving away 1800 points to the other team right away (100 points per team member beaten, multiplied by the number of AI beating them - 100x3x6). Even if you are great and win every race (650pt), you still need the rest of your team to pick up 1200 more points than the AI, which means a 1-2-3.

That's where the difficulty of the Trial lies. It's not about how many points you can get, it's about not having a team full of absolute sloth pizzles who don't know the difference between red and blue. And this is why "people are still struggling" with it - 90% of the community are morons.
Say nothing is best I guess....

I know, All I was trying to say was. This far into the game people should know to at least bring a top of class car into the trail and It's surprising why they don't. Low levels who clearly just got the game and are working things out, Fair enough. Way to many people far into the first prestige are still lazily take a loaner though. Rather than taking 5 minutes to upgrade to top of class or even less time searching for a tune in 30 seconds.

And yeah, Everyone knows that the difficulty is not really the AI but how much of a hindrance a certain percentage of your team are, But I guess I was trying to explain why that is without being so blunt as just calling them morons.
 
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I hate Horizon Open with a burning passion. It's pretty much the reason i went back to play FH4's Custom Adventures.

You literally waste minutes trying to find a lobby that matches your car's performance class and event type of your choice, all while the game bombards you with events you did not asked for.

Stop treating your audience like they're nothing but children and toddlers, PG! Bring back Custom Adventures and let us choose the races, classes and seasons we want!
 
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15M players have now tried/played FH5. For a modern racing game, that is a lot.
FIpDiDBXoAISZG1

That number doesn't necessarily means this is the best game with so many active players. It just means that it attracted so many accounts. And for a gaming studio that is already a success. Doesn't matter if it's on Game Pass or not. FH4 is on GP for years now too but can't display those numbers.
But it gets interesting when you look closely to that number. There are only 2000 players with 900k Accolade Points or have reached end game. 2M have reached the Hall of Fame or accumulated 200k AP. And a friend of mine who has 2500 AP is currently somewhere around 13Mth place.
It's obvious that most of those accounts don't play the game much. We also know that there are double accounts too. So for the majority of players that number means nothing. However it means a lot for the devs, for the studio, for the shareholders and for the future of the Horizon series. FH6 will be a thing.
Congratulations PG/T10/MS.
 
The Mercury is as easy as it can be for anyone who know a bit about cars & handling. It has 225 tires front & rear, that`s dangerous. Give it 265s in the rear and it is close to perfectly balanced.
As I said, I drive them all stock. That means barebone stock and no tuning/upgrading whatsoever. 😁 I’m sure each of the cars I’ve driven can be improved but that‘s not what I’m interested in.

Main reason I do that is because I want to experience the character and feel of the cars as much as how they are in real life. Additional advantages are that I don’t waste time and credits to tune the cars I drive, my entire garage is available exactly the way I want it.

Also for seasonal champions and PR stunts I drive the cars stock if I can, but sometimes I need to upgrade them (and after the event I immediately reset them back to stock).

Same with the paint job, I always use one of the manufacturer colours.

For the FE, WP and PG-gifted cars (special livery), I do use tuning and custom designs and make those cars competitive. Those are also the ones I tend to use online for competitive racing.

That’s probably also why I like Horizon Tour so much more than the Trial, since I can take any barebone stock car from my garage and have fun with it. I’m not “forced” to tune a car I don’t want to tune.
 
breyzipp;

I`ve driven a lot of these classics IRL. "Tuned" some of them too. Anyone involved in musclecars back then
knew this basic tire-setup for a +/-400hp car for street/road use; put 235 in front & 275 in the rear.

I`m not too impressed by the "original" suspensions made up by the playground staff. Some cars feels
not far from or even realistic, while others are unrecognizeable. Most musclecars in Horizon has close to
no shock absorbers. As if they were old from the factory.

That said, remember when Forza Motorsport 4 was announced. With a pic of "my" 1964 Ford Fairlane in the ad!
One of the four cars offered in the demo was the 1970 Mercury Cougar. Well, I had just spent the weekend
with a friend in his 1968 Cougar visiting a classic carmeet in Sweden. So I had the exact feel of this Mercury
fresh in my memory when I tryed out the Forza demo. And this time I was impressed. The ingame car
was able to give me basicly the same driving experience I`ve just had. So they do some good setups, others not
so good. A bit like my setps I guess
 
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For a-class dirt racing, swap the drivetrain to all-wheel drive and switch the standard 6-speed gearbox to 10-speed. Switch the original tires to offroad tires and fit the widest rear tires available. Lastly, invest the remaining PI on power.
I tried doing this on my XJ13 and the PI shot up to S1 809 as soon as I changed to AWD. :confused:

Edit: Switched to offroad race tires and it worked ok.
 
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I'm trying to do one of this week's daily challenges - the create and publish a blueprint one. I'm trying to create a race starting from the street race north of the castle above Guanajuato, but when I go to place a checkpoint, I can't see it. Has anyone else come across this? Is it a known issue, and if so, is it something that only affects street race start locations? If checkpoints are visible at other event types, then I guess I'll shelve the idea I had and create something else.
 
is it something that only affects street race start locations
In my experience, it's exactly this. I've created Street Racing blueprints myself with invisible checkpoints during creation, which become visible when racing (along with the first checkpoint of the real race, which can be awkward).


I also don't know why you can't start a race in the opposite direction, though that's a general EventLab grumble.

Say nothing is best I guess....
Wouldn't be much of a discussion forum...
All I was trying to say was. This far into the game people should know to at least bring a top of class car into the trail and It's surprising why they don't. Low levels who clearly just got the game and are working things out, Fair enough. Way to many people far into the first prestige are still lazily take a loaner though. Rather than taking 5 minutes to upgrade to top of class or even less time searching for a tune in 30 seconds.
Agreed all round.
And yeah, Everyone knows that the difficulty is not really the AI but how much of a hindrance a certain percentage of your team are, But I guess I was trying to explain why that is without being so blunt as just calling them morons.
It's... because they're morons.

As you say, newbies have an excuse, but there's so few of them now; the game is acquiring 30,000 or so new HOF players a day now, which doesn't entirely equate to new players but does at least give an indication of the magnitude - and the game does account for them by trying to balance the PI of the AI with the player team. There's also the occasional race where people are just slow or the AI are just fast (Teotihuacan Scramble, for example), and there's always the possibility of mistakes and AI-mediated "excursions into terrain"...

... but anyone who shows up with a prestige icon and a far below-maximum PI car and/or proceeds to batter their team-mates to benefit their own position has less intelligence than a stale bag of Asda baps.
 
... but anyone who shows up with a prestige icon and a below-maximum PI car and/or proceeds to batter their team-mates to benefit their own position has less intelligence than a stale bag of Asda baps.
If you know the type of tracks, get a rough idea of what cars are going to be in the event and are decent at tuning, having a car that's 15 or less PI off maximum isn't really a problem as you can cover the defecit with proper driving and the occasional bout of Verstappen-ing when an AI tries to scoot around you. And since the red team usually has a car of their own that matches your PI, that handicaps them a bit to the benefit of your less capable teammates. Theoretically, anyway. That one depends on what the AI pulls for their cars.

Showing up with a rental or just downloading "BEST TRIAL TUNE WOW SO GOOD" and not even testing the car beforehand, however, is purely wasting everyone's time. The former will always be too far off the pace to be useful and the latter is just a torpedo unless you know when it needs to start braking.
 
In my experience, it's exactly this. I've created Street Racing blueprints myself with invisible checkpoints during creation, which become visible when racing (along with the first checkpoint of the real race, which can be awkward).
Thanks for confirming. Managed to set something up similar to what I wanted to do using a nearby Cross Country start point instead.
 
It's off topic but I was curious how does the FH5 Trial experience compare to the FH4. Unfortunately FH4 has a S2 Hyper Cars Trial so you know is going to be a mess anyway. The unusual thing in that Trial is the last race... 3 laps on the Goliath. 26min 45sec to complete it. Thank God another player was at my level so I wasn't alone. And I must confess, although I had fun there's no way I'm going to repeat that. Someone over PG is a son of the Devil for sure.🤣
 
Only easy enough if you got the right team, eventlab seasonal was so easy it's like coulda at least made it a challenge.
 
As you say, newbies have an excuse, but there's so few of them now; the game is acquiring 30,000 or so new HOF players a day now, which doesn't entirely equate to new players but does at least give an indication of the magnitude - and the game does account for them by trying to balance the PI of the AI with the player team. There's also the occasional race where people are just slow or the AI are just fast (Teotihuacan Scramble, for example), and there's always the possibility of mistakes and AI-mediated "excursions into terrain"...

... but anyone who shows up with a prestige icon and a far below-maximum PI car and/or proceeds to batter their team-mates to benefit their own position has less intelligence than a stale bag of Asda baps.
Agree to agree then 😀

Funnily enough I had first hand experience of how bad rentals are for the first time last night. I Installed the recommended 73' Carrera tune by quadro40k and searched for a Trail. When the menu to choose a car came up the Porsche wasn't there, I didn't want to quit so I went with the highest PI car available which was The Shelby Cobra at PI694 IIRC. I managed to finish second but it was very tough, And my team were as usual of no help. When we lost that trail I went to look at the Porsche I wanted to use and somehow with a B700 tune installed it had somehow glitched to show 701. I redownloaded the same tune and entered a Trail again and it was available to use, The car handled amazingly and we Won easily.
 
It's off topic but I was curious how does the FH5 Trial experience compare to the FH4. Unfortunately FH4 has a S2 Hyper Cars Trial so you know is going to be a mess anyway. The unusual thing in that Trial is the last race... 3 laps on the Goliath. 26min 45sec to complete it. Thank God another player was at my level so I wasn't alone. And I must confess, although I had fun there's no way I'm going to repeat that. Someone over PG is a son of the Devil for sure.🤣
3 laps of Goliath is really unusual. I don't think that ever happened before in FH4.
Overall trials in FH4 are very similar to ones in FH5, both in composition and overall experience.
 
3 laps of Goliath is really unusual. I don't think that ever happened before in FH4.
Overall trials in FH4 are very similar to ones in FH5, both in composition and overall experience.
Yes it's unusual. I love Trials since the first day in FH4 and did most of them and I remember only 1 lap Goliath races.
 
I simply had to try out breyzipp`s Mercury-experience. But as mentioned I gave it 265`s in the rear, and noone in their right
mind would roadtest a car on dry tires from the 1960`s. So I ordered street tires from the dealer. A sports-diff too btw, and asked
them to set it on 55%, just tight enough to make the inner tire squeek in roundabouts. And off course, any kind of on-road driving
must be done in 1st person view.

Been two laps around the map now, simply love this big old classic. New tires made it wery driveable, in fact surpisingly balanced.
Too bad I can`t have a garage to help out people in the game but I do have a hub

 
Opening FM7 to quickly check a thing only served to remind me how many good cars that would be a hoot to drive in Horizon (some of which were also wildly out of place in Forza Motorsport) were left there.

I'll go cry in a pillow now.
 
Opening FM7 to quickly check a thing only served to remind me how many good cars that would be a hoot to drive in Horizon (some of which were also wildly out of place in Forza Motorsport) were left there.

I'll go cry in a pillow now.
I am saddened that Nissan Safari is still not available on Horizon.
Obviously, this car was a good fit for the Horizon.

If I remember correctly, this car is already included in the game files, so it will probably be added in the playlist, but...
 
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