Forza Horizon 5: General Discussion

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There are no words to describe how utterly annoying this is. Why is it a thing?

As for my .2 cents on the Horizon formula, I'll be honest with you: what we have now works, however, it could absolutely take a turn for the better. I do not understand how, 15 years later, TDU still does things better than any other open world racing game. Car-specific HUD clusters, discoverable dealerships, houses with an actual purpose (Horizon is closing in on this, and The Crew kinda-sorta misses the ball here but is better than Horizon), and clothing.

This is why I'm excited for TDU to finally return. Assuming KT doesn't screw with the formula (and it already sounds like they are) TDU absolutely nailed the lifestyle aspect (we don't talk about 2, unless it's the casino :lol: ) and I've yet to see any game in the genre try and overtake it. There's no way you can expect me to believe that Atari was able to do all of that on the game's budget, yet Playground Games cannot.
Shift also had car specific gauge clusters
 
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Some has very nicely divided the map into biomes for anybody interested.
What is dark blue? I can’t read that.
 
They did not show anything regarding Tires, Though there was a twitter post from a dev about a month ago mentioning some cool new tire stuff.

Soft/Medium/Hard compounds is more of a Motorsport thing, so I see little point in having that in Horizon as Pit stops aren't a thing in Horizon.
I like using the Vintage Racing tires on old Muscle cars in FH4.


One thing I did notice that I have not seen many talk about. There were 4 catigories for Rims, when all previous games had 3.
Well, uh... I hope they have different compounds of Vintage Tires specifically because Muscle cars/Vintage cars gain as much of an increase or almost with them in FH4 as they would if they were equipped with Road Tires. (At least from what I recall.)

Thing is, they said that they added VR tires for old cars to avoid increasing the PI as much as with other tires but it's pretty much almost the same as Road Tires.
 
As for my .2 cents on the Horizon formula, I'll be honest with you: what we have now works, however, it could absolutely take a turn for the better.
This is the correct take. There is so much unrealized potential in this series, IMO - it's a real shame they seem uninterested in evolving the game in any sort of substantial way.
 
This is the correct take. There is so much unrealized potential in this series, IMO - it's a real shame they seem uninterested in evolving the game in any sort of substantial way.
I think what they need is some actual competition. It's competitors are basically doing what PG is doing, just on a smaller and cheaper scale, quality wise.
 
I think what they need is some actual competition. It's competitors are basically doing what PG is doing, just on a smaller and cheaper scale, quality wise.
The TDU3 cinematic trailer honestly screamed Forza Horizon to me. The nightclub(?) looking like some festival, and the "Solar Hotal" which act as some sort of hub where players will primarily live. Even TC2 changed its concept into that of FH.

Unless these devs actually break out of that mold, and start making their games (at the very least) different, FH will always lack competition.
 
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I think what they need is some actual competition. It's competitors are basically doing what PG is doing, just on a smaller and cheaper scale, quality wise.
I think this is critical. The Crew doesn't hit enough points to qualify into the discussion in my opinion. Yes, it does things better than Horizon (car customization, first and foremost) but it's hardly a blip on the radar because it lacks comparative quality. Solar Crown can put pressure on Horizon as TDU already does several things better than Horizon ever has, but the problem is it looks like KT is mucking around with the formula a little too much. Granted, it is their first go with the franchise so it's to be expected, but it's the one game that can.

Need for Speed is too in its own way, in addition to having a severe identity crisis, to be a contender. A potential GT open world racer is unlikely to ever happen because PD is...PD. The options are severely limited.
 
How dare PG force us to need to drive a bit in an open world free roam car game. Such blasphemy! :gtpflag:

:lol:

If you pointed at a spot and the game said "oh yeah, we can relocate you there", and then not actually do that, that's a bit of an oversight, don't you think?
 
:lol:

If you pointed at a spot and the game said "oh yeah, we can relocate you there", and then not actually do that, that's a bit of an oversight, don't you think?
at least forza has better fast travel than nfs heat. sucks that u cant fast travel to any specific race. have to fast travel to the closest safe house...
 
I almost wonder if Horizon 5 is a bit of a stopgap in terms of getting us to the new era of Forza. It seems they're making an effort to right the major wrongs of Forza Horizon 4 without any major changes to the formula. Then, after Forza Motorsport comes out, they'll release Horizon 6 and maybe change things up there.

Keep in mind that this is still being released before the new Motorsport game that is already mixing things up. It's also still on both Xbox One and Series X/S.

I've seen a few people speculate that they're saving Japan for the big generational leap. Japan or not, what if that's what they're doing here with the Horizon series and formula in its entirety? It makes sense to me for them to do so.
 
I’m curious if they’re going to keep the expansion pack formula of one semi-realistic expansion (Storm Island, Blizzard Mountain, Fortune Island) and one unrealistic but very fun expansion (Hot Wheels, Lego Valley). I hope so. I think it’s a great formula.
 
I’m curious if they’re going to keep the expansion pack formula of one semi-realistic expansion (Storm Island, Blizzard Mountain, Fortune Island) and one unrealistic but very fun expansion (Hot Wheels, Lego Valley). I hope so. I think it’s a great formula.
I'm not that curious. People love to point out that PG like to play it safe instead of shaking up the established formula and I don't see them messing with success as far as these add-on packs are concerned either.

I guess all that's left to do now is find an established toy brand to hang expansion no. 2 off of. Potato Head Racing, anyone?
 
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As for my .2 cents on the Horizon formula, I'll be honest with you: what we have now works, however, it could absolutely take a turn for the better. I do not understand how, 15 years later, TDU still does things better than any other open world racing game. Car-specific HUD clusters, discoverable dealerships, houses with an actual purpose (Horizon is closing in on this, and The Crew kinda-sorta misses the ball here but is better than Horizon), and clothing.
Pretty much the same thing happened with the Forza Motorsport franchise though. A few titles in and they really stopped actually advancing things much outside some physics tweaks, graphics and updated car lists and it ended up feeling like lost potential as it grew really stagnant. Even FM7 doesn't offer some features that many PS2 racing games had.

People try to take the blame away from the devs and say it's the 2-year cycle to blame, but I dunno if that's really the case and feel like it's probably more down to complacency. We also don't know how much M$ guides them and tells them what to do, seeing as the Forza franchises are their babies.

While it's probably not as big of an issue in Horizon as it was/is with Motorsport, I feel like they are kinda stuck in the middle with their identity.

Horizon is kinda stuck between being a total arcade game that appeals to casuals and children with massive jumps and goofy dances and stuff, and being an open world version of Forza Motorsport for driving enthusiasts and car culture people. They have this silly music festival idea and always try to force you into hypercars and racing in S2 and AWD V12 swapping everything, meanwhile the smaller cars in lower classes get totally ignored even though they are better suited to clean racing on the roads. For every "British Racing Green" style thing they put in, they add in some Halo Warthog challenge or something. They add cult cars like the Hillman Imp that should be appealing to car enthusiasts but generally get ignored and instead they encourage you to drive Lamborghinis and Porsches and stuff the whole time.

I'm not suggesting they need to go one way or the other, just pointing it out more as an observation of the similarity in the arcs of the series.

I feel like Horizon hasn't gotten as bad as Motorsport on that front yet, but Horizon definitely has a lot of wasted potential by just not using the stuff it already has very well.
I think what they need is some actual competition. It's competitors are basically doing what PG is doing, just on a smaller and cheaper scale, quality wise.
Maybe it's just me, but I don't feel like there is a lot of competition going on in racing games right now in general. FM8 might change it based on the info coming out of the beta testing, but it hasn't felt like GT and FM have cared what the other was doing for years now. A lot titles feel like they just crutch on their name value and/or whatever their exclusive deal is with whatever series/manufacturer.

The sim market is probably the most crowded right now, but I don't feel like any of them care what the other is doing or are making any efforts to outdo each other.
 
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I'm not that curious. People love to point out that PG like to play it safe instead of shaking up the established formula and I don't see them messing with success as far as these add-on packs are concerned either.

I guess all that's left to do now is find an established toy brand to hang expansion no. 2 off of. Potato Head Racing, anyone?
Barbie expansion pack, everyone in a pink C4 corvette, LETS GO!
 
What do you think about Car Masteries?

IMHO, they were half beaked in FH4 and made use of 99% cars not worth it if you care about general progression.

My thoughts:
First of all, every car should have equal skill points and exp modifiers when maxed out. Difference between common and Forza Edition cars could be achieved through available modifiers from start. And while spending skill points you upgrading your car rarity up to Legendary.

For example:
You have two stock M3s - common M3 and Forza Edition M3.

Common M3 have 0 modifiers in stock form, but after spending N amount of points it would have same amount of modifiers that Forza Edition could have and legendary status.

Second, general skill points should be locked to car that achieved it. After completing legendary status for car skill points should be tradeable for universal skill point with some coefficient(1/2 or 1/3), exp, money or new car. Amount of available trades should be unlimited.

Third, buyer at auction should have ability to see mastery tree and amount of free general skill points available for car.
 
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What I'd like to see if the game spawning you in the exact spot you changed cars rather than spawning you to the closest road.
Chances are the game is completely capable of that, but it comes down to a QA decision. What happens if you park up in a tiny space that the Peel barely fits into, then change into a Unimog for instance? There are quite a lot of implications of changing car on the spot that can break things, so chances are it was discarded entirely. What the game is most likely doing as part of the loading screen is scanning the road for the nearest safe "node" where it knows your new vehicle will fit, then putting you down there.
 
What do you think about Car Masteries?

IMHO, they were half beaked in FH4 and made use of 99% cars not worth it if you care about general progression.
I would like to see something the opposite of that, call it Car Varieties. Give a bonus of XP or Credits for winning the first few races in a car you haven't driven yet. I want more incentive to get into cars I have yet to try instead of being pushed to use the same few cars all the time.
 
I would like to see something the opposite of that, call it Car Varieties. Give a bonus of XP or Credits for winning the first few races in a car you haven't driven yet. I want more incentive to get into cars I have yet to try instead of being pushed to use the same few cars all the time.
Maybe daily multiplayer for money, exp and skillpoints for first win with car, like in WoT? It was a great stimulation to try other vehicles in garage.

Also, I hate wheelspins. Motorsport 7 currently doing leveling rewards way better.
 
Any word on when the next LET'S GO!!! episode will be?
If they r doing a biweekly schedule then it should be next week on the 23rd same week as gamescon. Prob be the time when they will announce the cover car. Doing it at games con or prior just seems to make sense.
 
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