Forza Horizon 5: General Discussion

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Also, in case anyone missed it, when you choose your starter car in FH5 (those being the Corvette C8 with the Streetfighter bodykit, the Bronco Badlands, and the GR Supra), you still get the other 2 cars in your garage and can switch to them later on.

Honestly, I'm not sure I like this change. If I do have any problems with the Horizon series, is that it doesn't have a great sense of progression. Just by starting the game, you get a (I imagine) high-performance track car, a solid off-roader, and a balanced all-rounder. I'd personally rather start up in a lower-mid tier car like we have for the last few games, and gradually build my collection to have a more diverse arsenal. I know you can still do that, but this new system kinda takes away some of the early-game fun imo.
 
As much as I would like to have actual budget starter cars. Horizon has got to market to the masses, and unfortunately the masses is full of kids that don't understand the pride and joy that comes from working your way up from the bottom.
 
Hmmm ... my little anxiety and disappointment.
The 32 Ford FE looks like a very nice car. An off-road style Ford would definitely be cool and would be an off-road beast.
However, this car seems to be a bonus that only comes with the limited edition FH5 collaboration gamepad.

As well as the problem of having to buy a unnecessary gamepad for one exclusive car, the biggest concern is that this gamepad is a limited edition.
If this gamepad is not officially sold in my country, I will have to pay a hefty shipping fee and import the gamepad from the US just for this DLC. The total cost in that case will probably be about the same as buying the limited edition of FH5. And I don't have much time to worry about it. Hmmm...
 
Hmmm ... my little anxiety and disappointment.
The 32 Ford FE looks like a very nice car. An off-road style Ford would definitely be cool and would be an off-road beast.
However, this car seems to be a bonus that only comes with the limited edition FH5 collaboration gamepad.

As well as the problem of having to buy a unnecessary gamepad for one exclusive car, the biggest concern is that this gamepad is a limited edition.
If this gamepad is not officially sold in my country, I will have to pay a hefty shipping fee and import the gamepad from the US just for this DLC. The total cost in that case will probably be about the same as buying the limited edition of FH5. And I don't have much time to worry about it. Hmmm...
if u end up not getting the gamepad its not a huge loss since its just a fe car (so we still got the standard edition), an emote and an clothing item.
 
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fh5 official cover:

forza-horizon-5-key-art-01.jpg
 
As much as I would like to have actual budget starter cars. Horizon has got to market to the masses, and unfortunately the masses is full of kids that don't understand the pride and joy that comes from working your way up from the bottom.
Oh, it's not just "kids" - my mom was REALLY disappointed that some of the map details aren't live in MS Flight Simulator because she wanted to see her friend's house being remodeled as it was happening - and she's in her 80s!
 
if u end up not getting the gamepad its not a huge loss since its just a fe car so we still got the standard edition, an emote and an clothing item.

Plus if FH4 is anything to go by, It’ll show up as a prize or special offer down the line, so no big loss for me. ;)

As for the new cars shown, that Super Duty is gonna get some mileage, hopefully as both a street tuned tank and as a Diesel Dune Demolisher. :P
 
An interesting and reassuring tidbit from the Eurogamer interview:

"While unable to divulge any details of the car list, Brown confirmed that Forza Horizon 5 would have "hundreds" of cars at launch - "more than we've had at launch in any previous game"."

 
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Plus if FH4 is anything to go by, It’ll show up as a prize or special offer down the line, so no big loss for me. ;)
This. If you're seriously fretting about importing a custom controller simply to get at goods you believe are exclusive, when A: the quoted, and B: It's likely just unlocking the items right off the bat instead of being in the pool of Wheelspin and Forzathon items, then I don't really know what to say.

With regards to the starter cars, I am finding it's hard to care tbh. I guess it sucks that there isn't a typical fare of starter cars, but in terms of vehicles there certainly can be less egregious ones, considering the C8 Corvette is likely sticking itself into S1 class, the Supra in A, and then the Bronco in B. Which, truth be told, is 85% of the races that the majority of the game, both user created and dev created, slot you into to begin with. Doesn't matter - I'll be driving that Bronco right off the hop, so it works out for me.
 
This. If you're seriously fretting about importing a custom controller simply to get at goods you believe are exclusive, when A: the quoted, and B: It's likely just unlocking the items right off the bat instead of being in the pool of Wheelspin and Forzathon items, then I don't really know what to say.

With regards to the starter cars, I am finding it's hard to care tbh. I guess it sucks that there isn't a typical fare of starter cars, but in terms of vehicles there certainly can be less egregious ones, considering the C8 Corvette is likely sticking itself into S1 class, the Supra in A, and then the Bronco in B. Which, truth be told, is 85% of the races that the majority of the game, both user created and dev created, slot you into to begin with. Doesn't matter - I'll be driving that Bronco right off the hop, so it works out for me.
I'm also 95% sure that, like the Forza Edition cars from FH4, you will still be able to apply the special upgrades (like the off-road conversion) to the base car in the game. All you'll miss out on is whatever bonus traits the car has, and the exclusive livery. And I guess the satisfaction of getting Literally Every Car In The Game, but since even the FH4 pre-order cars have started to show up in places and events that make them winnable and buyable, there's still that shot.

As for the whole starter car thing, the Eurogamer article actually stated that "After that one Showcase event, if you didn't want to do a race, that would be fine. There are a ton of ways to progress, and a lot of those are borrowing that design ideology from open-world games rather than racing games." So I think (and hope) the only car you're actually railroaded into driving post-intro is that Hoonigan Cossie against that cargo plane, which means that even though you start out with the Bronco/Vette/Supra in your garage, you should be able to start out in a D-class entry-level car if you want. That's what I'll be doing, assuming the classic Beetle is unlocked from the start.

One other thing: I expected some variant of the Ford Escort Mk I Mexico to show up, but I didn't realize they'd actually bring in the car that inspired that trim level in the first place.

1629838394217.png
 
https://wccftech.com/forza-horizon-5-q-campaign-is-more-structured/

Can the same structures be built outside the arena or stadium with EventLab? What else can you share about EventLab?

The stadium that we showed during the E3 demo is a great place to build because it gives you something of a blank canvas. It's a large, open space in which you can place things around without having the topography of the world getting in your way, but it's not the only place. In fact, you can use those building tools pretty much wherever you want. There are areas of the world where there are invisible collisions that'll stop you from building, but aside from that, you can build anywhere.

EventLab is also a really in-depth rule editor. I would stop short of calling it a scripting language, but only just. It is based on some of the design tools that we use to make the game and its different features. It has a very, very in-depth ability to create rules. It's one of those things where there are so many millions of ways that these different pieces can be combined together that as developers we frankly have no idea what people will be able to create once they get their hands on the game.
Looks like you'll be able to place props anywhere in the map. So fully custom race courses with placeable barriers will be a thing which is awesome.

Were there any major handling/physics tweaks that you made this time around?

We've actually made some pretty huge investments into our physics model this time. We were starting from a good place, as Forza Horizon 4 did have really great handling, but the fact that we took three years rather than the usual two has allowed us to make bigger investments than we would have otherwise been able to. We've completely rebuilt the way suspensions work, which perhaps sounds like a small thing but it's one of the main ways in which your wheels and the body of the car interact with the road surface. By really working on that simulation to make suspensions behave in a much more authentic way, we also enhanced accessibility.

Another area we've really improved is braking, we have improved the physical model so that when you're really slamming on the brakes at high speed, the pads will grab the disc in a more gradual way, allowing the brakes to come on in a more realistic and authentic way. Again, that's an area of improved simulation, but it also makes the cars a little more accessible.
Improved physics
What were the main learnings you brought into Forza Horizon 5 from the previous installment?

I think our campaign learned a lot from Forza Horizon 4's campaign and is much better this time. It does a really nice job at giving players complete freedom and how they want to approach the game, but at the same time making you feel like there's a thing that you should be doing, in a way that feels more structured and more directed than it did with Forza Horizon 4, all the while maintaining the freedom to progress through the game in a ton of different ways.
Not sure what this means for the campaign but I'll be interested to check it out.
 
"While unable to divulge any details of the car list, Brown confirmed that Forza Horizon 5 would have "hundreds" of cars at launch - "more than we've had at launch in any previous game"."
FM5 I believe marketed it the same way, said hundreds and the game launched with 200 vehicles lol - I suppose they weren't lying, they just were literally at the very limit of being able to call it that. Though, the latter tidbit of that statement leaves some hope.
 
FM5 I believe marketed it the same way, said hundreds and the game launched with 200 vehicles lol - I suppose they weren't lying, they just were literally at the very limit of being able to call it that. Though, the latter tidbit of that statement leaves some hope.
FH4 launched with 460 cars, so we're atleast getting more than that.

I guess details are still being worked out in terms of numbers and what can they squeeze in until Nov 9th. Either way, I'm sure with the car pass + festival playlist cars, we'll end up with more cars than FH4 finished with in pretty short time.
 
FH4 launched with 460 cars, so we're atleast getting more than that.

I guess details are still being worked out in terms of numbers and what can they squeeze in until Nov 9th. Either way, I'm sure with the car pass + festival playlist cars, we'll end up with more cars than FH4 finished with in pretty short time.
Based on previous Horizon titles, we have:
FH2 - launched with 200+ cars.
FH3 - launched with 350+ cars.
FH4 - launched with 450+ cars.
Following the pattern, we could reasonably expect a launch with between 550-600 cars.
 
Eh, I just think it’s going to be the AMG Project 1 plus some off-road vehicle (continuing the trend of supercar + truck/SUV on the cover from FH3/4), my best guess being the Bronco.
I maintain that the cover cars will be the AMG Project 1 + 2020 Bronco. If I were to bet on a Lamborghini on the cover (or a new Lamborghini in the game at all, really), it would be the Sián, though it has been in other games to be fair.
Had it on the spot since June; get this man a big cookie & a lottery card.
 
Had it on the spot since June; get this man a big cookie & a lottery card.
I had the AMG Project One as my pick for the main cover car back since it was first shown in FH5, only I was split on the off-road cover car between the new Defender or any of the new Bronco’s. :P

As long as we don’t start with a 500 car garage limit.
They’ll be honestly daft to not use either the first garage increase to 750 at the very least or the second increase which took it to 1000 cars from FH4.
 
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Had it on the spot since June; get this man a big cookie & a lottery card.
To be fair, I mentioned the concept AMG One (not the production version) and didn’t specify which Bronco trim it would be. Nice shoutout though.
 
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