Forza Horizon 5: General Discussion

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So which do you guys prefer, one series with 8 recycled cars, or 2 new to Forza cars + 3 recycled ones?
A series with 4 new to the franchise cars and 4 returning cars that aren't ones excluded from the game purely to pad out the live service support model.

A variation of that with at least either 2 new cars and the rest actual returning cars and vice versa would be ideal but seems like it's too much to ask for.
 
My theory is they teased the Nissan Z in Torben Tuesday and not fully reveal the car in recent stream because they might release the car with HKS? or Streethunter kits? Plus they might release it at 2nd dlc or in tuner series/jdm? Yall know they like to recycle stuff yada yada yada, but they have also Fable to manage too...
 
I'll have to make some quick conditions for this post.
  • The Extreme E cars were technically 1 model with 9 separate liveries, so, the other 9 models are recycled IMO
  • The Viper AE is technically a recycled SRT Viper GTS model with new parts exclusive for it
Looking back at the end of the car pass (5 updates after the car pass ended):

FH4 (Series 9-14):

New-To-Forza Cars: 22
Recycled Cars: 10
360-Era Returnees: 3


FH5 (Series 10-16):
New-To-Forza Cars: 11 (as of Series 16; 21 if the conditions are ignored)
Recycled Cars: 35 (as of Series 16; 25 if the conditions are ignored)
360-era Returnees: 0


The last 360-Era returnee was the Plymouth Barracuda Formula S in Series 9.

Comparing this to FH4, I can't imagine what the future of Forza Horizon 5 will have, with all these recycled cars. I mean, their work for the Fable reboot is considered and the work done for the 2nd expansion, that's understandable but, in reality, FH5's recent content updates have been filled with more recycled content than never-before-seen cars in the franchise. I do not know what to say about this. But hopefully, after the 2nd expansion comes out, Playground would have the guts to bring more New-to-Forza cars/360-era returnees/Exclusive Forza Motorsport DLC (Aztek, Caparo T1, 904, 924 GTS, Safari Turbo, Odyssey, 2017 Continental) into the playlist over recycled FH4 models in future updates.
 
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I'll have to make some quick conditions for this post.
  • The Extreme E cars were technically 1 model with 9 separate liveries, so, the other 9 models are recycled IMO
  • The Viper AE is technically a recycled SRT Viper GTS model with new parts exclusive for it
Looking back at the end of the car pass (5 updates after the car pass ended):

FH4 (Series 9-14):

New-To-Forza Cars: 22
Recycled Cars: 10
360-Era Returnees: 3


FH5 (Series 10-16):
New-To-Forza Cars: 11 (as of Series 16; 21 if the conditions are ignored)
Recycled Cars: 35 (as of Series 16; 25 if the conditions are ignored)
360-era Returnees: 0


The last 360-Era returnee was the Plymouth Barracuda Formula S in Series 9.

Comparing this to FH4, I can't imagine what the future of Forza Horizon 5 will have, with all these recycled cars. I mean, their work for the Fable reboot is considered and the work done for the 2nd expansion, that's understandable but, in reality, FH5's recent content updates have been filled with more recycled content than never-before-seen cars in the franchise. I do not know what to say about this. But hopefully, after the 2nd expansion comes out, Playground would have the guts to bring more New-to-Forza cars/360-era returnees/Exclusive Forza Motorsport DLC (Aztek, Caparo T1, 904, 924 GTS, Safari Turbo, Odyssey, 2017 Continental) into the playlist over recycled FH4 models in future updates.
It seriously looks like a skeleton crew is working on the game while the rest are either out doing FH6 and FH5 expansion 2. The features like DLSS, FSR probably make the skeleton crew work for too long and leave too little time for new features.
Also here's an update post launch car list:
1669980720291.png
 
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Over half of the added cars are new to the Forza franchise, which is more than fair if you ask me, especially when you consider games like Gran Turismo or NFS, which tend to have the same vehicles in every game with little variation. It helps keep production costs down as well to tweak or reuse an existing model. It isn't limited to PGG and it never will be.

Fable doesn't really play a part here because I'm sure the teams are different and I highly doubt that they wouldn't have hired more developers and such just to work on Fable so as not to take away from their flagship title.

Call me an apologist, defender, or whatever you like, but you can't deny that my arguments do make sense.
 
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When comparing FH5 to FH4, many miss the fact that the environment changes in FH5 (not talking about seasons), which it doesn't in FH4. So work isn't just about adding in cars. The Christmas theme isn't the same as last year, this time around they extended the decorating to more houses and other areas. Finally! I wanted this in FH4, so it's great to see now, especially for any photographers out there, will look great in HDR. Sure we all want more new cars, but I don't consider PG "lazy". I'd say they put alot in creativity this time around, look at the blueprint options, now we have some gamers creating complete raceways. Kinda neat if you ask me.

As for the car list above, I swear I never even knew some on the list were "new-to-Forza". RS5, TTRS, FXX-K Evo are new?? I could've sworn they were in FM7 or FH4, perhaps it was a different variation then.

To be honest, I'm not sure why PG, Turn 10 or even Polyphony don't ever think of filling out manufacturers that only have 1 or 2 cars. I could understand small companies if that's all they got. But Buick? Only GSX and GNX? Throughout it's entire history, no other Buicks could be added? Hyundai? etc. Fill it out with normal cars. At least 5 total for each. 🤷‍♂️
 
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Personally I think adding cars is a very superficial form of "content." Yes, getting my favorite car is cool. However I will do the same thing with my favorite car that I would do with any other car. I will drive on the same roads and play the same game modes I've been playing even without that car in the game. Even if that car disrupts the meta, it doesn't affect me since I don't find using those types of cars enjoyable. In fact it means I basically don't use it at all.

Personally I just wish Event Labs was more robust and felt more like Trackmania. I want to join a server and play on random weird maps with other players. Have competitions (cup of the day), rivals, etc.
 
To be honest, I'm not sure why PG, Turn 10 or even Polyphony don't ever think of filling out manufacturers that only have 1 or 2 cars. I could understand small companies if that's all they got. But Buick? Only GSX and GNX? Throughout it's entire history, no other Buicks could be added? Hyundai? etc. Fill it out with normal cars. At least 5 total for each. 🤷‍♂️
Well, now I want a boat-tail Riviera. I don't know who else does, but the seed's been planted in my brain now.

But this really just reminds me of how few games out there even bother with even the slightest amount of adventurous enthusiast knowledge in their car lists. For example, I'm pretty sure that the Forza games are the only ones, at least centered around road/circuit racing, where I've seen more than the bare minimum of American Motors offerings -- they've got the Pacer and Gremlin for meme-ready lols, but they also included the second-gen Javelin and Rebel Machine for the diehard car-geek appeal and the Hornet (!) as a James Bond tie-in. Now consider how the manufacturer's typically represented in games (either phony lookalikes, background decor, or a couple appearances in one fairly niche mobile drag racing game), and it feels like a miracle we even got those latter three, to say nothing of the futility of holding my breath for an AMX 390 or an SC/Rambler. It makes me wonder how much new content for future titles is going to hinge more on the new and/or instantly recognizable instead of some of the deep-cut "Forzalopnik" knowledge we've seen in the past.
 
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But this really just reminds me of how few games out there even bother with even the slightest amount of adventurous enthusiast knowledge in their car lists. For example, I'm pretty sure that the Forza games are the only ones, at least centered around road/circuit racing, where I've seen more than the bare minimum of American Motors offerings -- they've got the Pacer and Gremlin for meme-ready lols, but they also included the second-gen Javelin and Rebel Machine for the diehard car-geek appeal and the Hornet (!) as a James Bond tie-in. Now consider how the manufacturer's typically represented in games (either phony lookalikes, background decor, or a couple appearances in one fairly niche mobile drag racing game), and it feels like a miracle we even got those latter three, to say nothing of the futility of holding my breath for an AMX 390 or an SC/Rambler. It makes me wonder how much new content for future titles is going to hinge more on the new and/or instantly recognizable instead of some of the deep-cut "Forzalopnik" knowledge we've seen in the past.
Reminds me of this tweet Shinyodd posted once:

What's weirder is how this happens even in indie titles like CarX from my experience. Granted, games like CarX is about drifting (and drifting's all the rage), but even then, would it really hurt to have some more unusual cars from time to time?
 
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so, i was trying to solve this word search with some friends and i got this result, because they are all recycled cars i have no doubt that they will be enough, but draw your own conclusions
it's badly edited cause we did it in 2 minutes
 

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so, i was trying to solve this word search with some friends and i got this result, because they are all recycled cars i have no doubt that they will be enough, but draw your own conclusions
it's badly edited cause we did it in 2 minutes
Aside from the fact that the phrasing I typically see used is "Fiat-Abarth" rather than the other way around*, I (sadly) don't expect the missing Stellantis brands to come back soon enough to be part of that announcement. I would be happy to be wrong, though.

*funny enough, one of the few exceptions I found was the fact that the Forza games refer to the 131 as an "Abarth Fiat," so who even knows, really
 
Reminds me of this tweet Shinyodd posted once:

What's weirder is how this happens even in indie titles like CarX from my experience. Granted, games like CarX is about drifting (and drifting's all the rage), but even then, would it really hurt to have some more unusual cars from time to time?

Older Forza games are a perfect example of that.

Can't think of many games where you can drive an Acura RL or Toyota Aygo lol. Yes they aren't exactly the most exciting cars but I'll take them over the usual another S Chassis or a variation of the new 911.
 
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Reminds me of this tweet Shinyodd posted once:

What's weirder is how this happens even in indie titles like CarX from my experience. Granted, games like CarX is about drifting (and drifting's all the rage), but even then, would it really hurt to have some more unusual cars from time to time?

But just a couple days after the same people complain about the MG GT6 or the Lynk&Co. being added - two cars that have never even been near any racing game. In FH5 there are at least 1 1/2 dozen cars that have been added and never have been in any other racing games, in total it has to be at least 100 cars you can only drive in Forza games.
 
But just a couple days after the same people complain about the MG GT6 or the Lynk&Co. being added - two cars that have never even been near any racing game. In FH5 there are at least 1 1/2 dozen cars that have been added and never have been in any other racing games, in total it has to be at least 100 cars you can only drive in Forza games.
Either:
1. These people complaining are not the same people at all, which is pretty likely given that FH4's seasons was once derided then "praised" - when as it turns out it's just different people having different opinions on the subject matter.
2. These people would love to have cars that isn't x jdm or latest supercar, but have a rather specific view of what they actually want - by that I mean they're most likely asking for cars they already know but hasn't been featured in racing games, like "ordinary" cars (eg Toyota Camry) or performance cars that are strangely left out of many games (eg AMC AMX, Ferrari 456). When a car they don't know about gets featured like the MG6, that's when they complain - "WhO aSkEd FoR tHis!?" - though to be fair there's also probably a bit of anti-Chinese sentiment in there as well, given that the MG's, Lynk&Co, Xpeng and Wuling all are Chinese and have all arguably received the most complaints.
...even if there's also alot of people (including myself) who love them for the unusual car choices that they are.
 
Either:
1. These people complaining are not the same people at all, which is pretty likely given that FH4's seasons was once derided then "praised" - when as it turns out it's just different people having different opinions on the subject matter.
2. These people would love to have cars that isn't x jdm or latest supercar, but have a rather specific view of what they actually want - by that I mean they're most likely asking for cars they already know but hasn't been featured in racing games, like "ordinary" cars (eg Toyota Camry) or performance cars that are strangely left out of many games (eg AMC AMX, Ferrari 456). When a car they don't know about gets featured like the MG6, that's when they complain - "WhO aSkEd FoR tHis!?" - though to be fair there's also probably a bit of anti-Chinese sentiment in there as well, given that the MG's, Lynk&Co, Xpeng and Wuling all are Chinese and have all arguably received the most complaints.
...even if there's also alot of people (including myself) who love them for the unusual car choices that they are.

An additional point to consider: Driving, even between the same cars, does not feel the same even going from FH4 to FH5. We are no longer in the era of undrivable RWD. I have no problems driving the "same old cars again" because many of them feel very different now. There are many cars I just wouldn't touch in 4 that I'm happy to have again now. Don't know what they did to the driving model but everything, especially rear wheel drives, feels much nicer to drive.
 
I may be getting the game today or tomorrow anything I need to know as a starter player?

I have only ever played FH2 back in 2014 for like 30 minutes.
You've been given great advice already bud. As well as doing as many races/events as possible Super 7 and Eventlab are great sources of XP and credits.

When you start tuning your cars don't go just for power, handling is more important. Learn to handle the car then start to ramp your power up. Don't be afraid to use other people's tunes to start off with there are some great ones out there.

Finally, if you want to earn extra skill points go off road and drive directly across the map to wherever you want to go. You'll earn far more skill points this way than driving on road. Just watch out for obstacles.

Welcome aboard and have great fun mate.
 
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An additional point to consider: Driving, even between the same cars, does not feel the same even going from FH4 to FH5. We are no longer in the era of undrivable RWD. I have no problems driving the "same old cars again" because many of them feel very different now. There are many cars I just wouldn't touch in 4 that I'm happy to have again now. Don't know what they did to the driving model but everything, especially rear wheel drives, feels much nicer to drive.
I went back to FH4 earlier today to go through the Festival Playlist. It wasn't as much fun, particularly in S1 class. Now that I've bought an HDR TV in the Black Friday sales, 4 and 5 look a lot different to 3 to me as well.



Back on topic, I signed up for the Tour today and got that feeling you get when you accidentally bring a gun to a knife fight...

57ff1e93-9085-467a-ba4c-9b3e68a2cea9.png


That was an easy run.
 
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I have a question before I throw my series x and game out the window. :lol: How do you turn this robot guys voice telling me every button press and menu click Im making.:irked:
 
I have a question before I throw my series x and game out the window. :lol: How do you turn this robot guys voice telling me every button press and menu click Im making.:irked:
Turn the narrator off on the accessibility tab in the FH5 game settings. He occasionally makes a repeat appearance for me but it's not permanent provided you've done the above.
 
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Thank you @UKMikey you saved my system and game.
No problem. If it didn't fix it I was going to suggest you throw the console my way but I've already got one, lol.


I went back to FH4 earlier today to go through the Festival Playlist. It wasn't as much fun, particularly in S1 class.
I noticed that when my PC (which I ran at 4k 30fps because it had a 1070 card installed) died recently and I switched to Series X the game was easier to play since I could start running at 60 frames per second.

When I got my LG C2 TV I whacked the console refresh rate up to 120Hz and found cornering even easier. I always figured that this was due to smoother reactions because of the better feedback but this gamer seems to have discovered that the physics actually change based on the frame rate.

Members of the PC master race with higher end graphics cards experience even more of an advantage according to his video. At least this maybe explains why whenever I complain about certain events someone always posts to say they found the same event simple and more fun.

 
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Either:
1. These people complaining are not the same people at all, which is pretty likely given that FH4's seasons was once derided then "praised" - when as it turns out it's just different people having different opinions on the subject matter.
2. These people would love to have cars that isn't x jdm or latest supercar, but have a rather specific view of what they actually want - by that I mean they're most likely asking for cars they already know but hasn't been featured in racing games, like "ordinary" cars (eg Toyota Camry) or performance cars that are strangely left out of many games (eg AMC AMX, Ferrari 456). When a car they don't know about gets featured like the MG6, that's when they complain - "WhO aSkEd FoR tHis!?" - though to be fair there's also probably a bit of anti-Chinese sentiment in there as well, given that the MG's, Lynk&Co, Xpeng and Wuling all are Chinese and have all arguably received the most complaints.
...even if there's also alot of people (including myself) who love them for the unusual car choices that they are.
Basically, these people aren't true car fanatics. I love anything with 4 wheels (and 3 ;)), recycled or new.
 
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