Forza Horizon 5: General Discussion

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I was mulling over the new horizon series coming and I came to the following conclusion:
story: Tera 4 vehicles low and high
-high car
-Low car
-high truck
-Low truck

Playlist: Due to the fact that it has a new reward car in the 160 instead of the 80, I imagine more cars not necessarily new (around 6 cars), (possibly some fd cars will come for the next series to come with the leaked series from drift club pt2 ) so I imagine to be

-Nissan Z FD (confirmed)
-Huayra R (appeared in the story)
-Silvia S14 FD (forza monthly cover)
-Some other possible FD car for imagining that the next series is from the drift club
-????
-????

the story has the name "lo and hi" n low and hi car, so it will probably not be just the low car and hi car but rather containing the low truck and high truck (so much so that the high truck contains the prop we received in series 21 and adding to fh's tweet "truck ou car" I practically confirm low truck and high truck)
for the same reason as the name i don't expect anything but highs and lows vehicles (so i don't expect silvia s14 in the story)

In forza monthly they announced the emira and pinnifarina as unreleased in forza so I doubt it's a lack of organization, but yes that these cars can arrive in fh5 but in a possible series together with forza motorsport.

what confirms the next series containing a story again is that we remember last year when history was coming 3 series in a row containing stories.
 
While my anticipation for more James and Nolan banter is neither hi nor lo, my interest for the incoming cars is certainly hi-er than it was for the previous Donut episode. 🍩
 
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Just stumbled across this video about Forza Horizon 5. Does he make good points, or is it all doom and gloom? (I get that it's an older video about the FH5 10th Anniversary Update.)

Okay, to Moses B's point, the quote about Darius Flynt winning Horizon Colorado 2012 is not true at all.

 
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Well this week's seasonal eventlab race was 4:30 of insanity. Quite possibly one of the most bizarre circuits they've had so far.
704/704 cars collected :D
It's a good track ruined by unnecessary ramps scattered throughout.
 
Does he make good points, or is it all doom and gloom?
I don't know. Maybe I missed that novelty that FH1 players experienced back in time. I'm already late. Going from FH3 to playing FH2 for the first time didn't go well. While FH2 is a very good game it felt old already.
But I can understand those that truly enjoyed those old games and connected to location or story/progression or whatever.
To me the handling and options are the most important thing. And FH5 has the best handling and options. Sure it's just a little bit better than FH4 which is a little bit better than FH3 and so on.
So since every new game has a little bit better handling and a little more options than it's predecessor it all comes down to location. I wonder if the location was different (am not going to say Japan) how would others react.
And I wish players would stop bringing FH1 story because if that was a strong part in FH1 than it's sad.
FH5 strong part are car and track building options.
And off course every Horizon looks similar. That is why it feels like little has been done. And it's funny how sims are mostly immune to that same feeling.
 
I don't know. Maybe I missed that novelty that FH1 players experienced back in time. I'm already late. Going from FH3 to playing FH2 for the first time didn't go well. While FH2 is a very good game it felt old already.
But I can understand those that truly enjoyed those old games and connected to location or story/progression or whatever.
To me the handling and options are the most important thing. And FH5 has the best handling and options. Sure it's just a little bit better than FH4 which is a little bit better than FH3 and so on.
So since every new game has a little bit better handling and a little more options than it's predecessor it all comes down to location. I wonder if the location was different (am not going to say Japan) how would others react.
And I wish players would stop bringing FH1 story because if that was a strong part in FH1 than it's sad.
FH5 strong part are car and track building options.
And off course every Horizon looks similar. That is why it feels like little has been done. And it's funny how sims are mostly immune to that same feeling.

I have not played Horizon 1, but as far as I understand it, that game's strong point was not necessarily the story, so much as it was a well thought-out progression system. It was simply tied into its story and characters.
 
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I have not played Horizon 1, but as far as I understand it, that game's strong point was not necessarily the story, so much as it was a well thought-out progression system. It was simply tied into its story and characters.
FH1 is a Big Game. It's a new game. It's more of a racing game than a sandbox playground game. It's more focused if someone like. Like you said progression and story are tide together. After you finish the campaign you are basically done.
I guess that is why FH2 took a different approach going more sandbox. And they want many kids to play in that sandbox together. And I hope they will try to improve on this same formula.
If they decide to go back to racing game way I hope they chose a different name.
 
It's just as loud as the Lightning :lol:
The audio in these trailers is typically not direct capture and would have been either modified or dubbed in.

I haven't seen the car in-game yet though, but I like how the Lightning sounded like a spaceship.
 
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@Apple Slipper spotted this returnee coming to FM2023. The 2016 Chevrolet Camaro SS.

Would love to see this back in FH5 some day.

Similarly, there are some already announced cars on the FM2023 car list that are returnees missing from FH5.

  • 1990 Alpine GTA Le Mans (last seen in FH3)
  • 2016 Aston Martin Vulcan (last seen in FH4)
  • 1958 Aston Martin DBR1 (last seen in FH4)
  • 1972 Chrysler VH Valiant Charger R/T E49 (last seen in FH4)
  • 2014 Lexus IS 350 F Sport (last seen in FH3)
  • 2014 Maserati Ghibli S Q4 (last seen in FH4)
  • 1990 Mazda MX-5 Miata (last seen in FH2)
  • 1973 Pontiac Firebird Trans Am SD-455 (last seen in FH4)
  • 1969 Pontiac GTO Judge (last seen in FH4)
Don't assume the car will be featured in the reboot just because it was on a banner or trailer. FH4/5 had several cars that didn't make it to the game. It could be a placeholder vehicle for all I know.

As for the '16 Camaro SS, I highly doubt it'll be in FH5, because Horizon doesn't favor any low-end versions oddly.
 
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Hopefully the FH6 map isn't crippled by having to be good for the eliminator.

I have never felt as though the FH5 map was "crippled" in any way, let alone the Eliminator. It does one thing well, and it's being a little microcosm of different biomes and environments on the same map. If anything, FH4's map was definitely not built for those awful Freeroam Rush races we were forced through in online, whereas FH5 feels mostly navigable.. as long as you remember the tree trunks, the black rocks, and the other obstacles that can make an Eliminator run very annoying.
 
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What I want from the FH6 map is individuality for each area.
FH2 was a smaller map than FH5, but the individuality of each area gave me the feeling that I was really road tripping through Europe.
And FH3, also a smaller map than FH5, but with more individuality in each area. Small towns by the sea, jungles, deserts, industrial areas, surfers paradise, and beautiful coastal scenery.
The changing scenery of Goliath was like playing Outrun.

Unfortunately, the individuality of each of these areas has faded since FH4.
In FH4, most areas of the map were green. FH5 is a little better, but many areas are still desert yellow or orange.

I don't know which country or region FH6 will be set in, but even if it is in the US, Europe, Asia or Africa, I hope it will be a map with strong individuality for each area like FH2 and FH3.
 
In FH4, most areas of the map were green.

Yea because UK has no jungles or deserts maybe ? :D But we got seasons and i love them.

PG builds awesome maps for the countrys they choose for the games so you get what country XY has to offer. Like it or not but they do not make fantasy maps ^^
 
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I felt much more at home in the FH4 UK map than in FH3 or FH5. Strangely enough, I felt that the scenery was quite diverse for Northern Europe and had zero issues with biome diversity.

So I guess it depends on your background and what you are used to?
 
I felt much more at home in the FH4 UK map than in FH3 or FH5. Strangely enough, I felt that the scenery was quite diverse for Northern Europe and had zero issues with biome diversity.

So I guess it depends on your background and what you are used to?
I would like to have South Africa background if they went to the Africa continent next. If Asia, maybe China could be suitable.
 
They could do south Korea however
Imagine the Squid Game broken bridge... but as a racetrack!

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Seriously though, they do have a car culture (Kia/Hyundai/Daewoo), a street scene, a music scene (even if most of it is corporate k-pop) and areas of outstanding natural beauty.
 
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For me, I look back on FH1 favorably because of the roads. The road up/down Red Rock Canyon is still the best road that has been in any FH game, and while they weren't all quite that good, it felt like the roads in general were more memorable.

Maybe I'm just remembering a bit wrong as it has been a long time since I've fired it up, but it also felt like the roads had a bit more variation in how they flowed into each other too. FH2 and on felt like they just made a kinda generally flow-y outer loop, then found a spot to put a long freeway through the middle so we have a high speed area, then just kinda randomly connected the rest of it together with roads of varying quality, and the only very unique roads were the ones around key geographical features. In FH1, it felt more like the different areas were connected by roads that had a bit of a unique feel for that route.

Maybe the memorability is bit of a trick though, as I'm not sure if a part of that is because you can't just blast cross country... In the latter games I feel like we often just blast in a straight line to our next destination so we can hurry up and get there (if we don't fast travel), so the roads don't feel as critical, they feel more like a suggestion. During the races there are walls to bounce off of at most corners, and in free roam even when you are following the roads, if you forget where you are or misjudge your speed and fly off the road, you just go "ah well whatever" and bounce through some trees and revert to straightlining to the destination. In FH1 we were locked in by the guard rails, and that meant we had to go places paying attention to the road the whole time and blowing a corner meant a crash into a solid rail that slowed you right down or stopped you.

It also felt like you learned each road better, because you had to spend more time on it and you had to remember where it went because you couldn't take a wrong turn and then go "oh wait I don't turn here" and just cut through a field to correct your route.

For most of the other Horizon games though, there are maybe one or two roads that stick out to me a bit, usually because they go around/on/through a key geographical feature that makes them feel more like a "natural terrain" course, and a handful of corners that have some good character, but are otherwise just kinda... generic feeling? Like there are a lot of really interchangeable roads out in the fields that have very little character both in terms of the road surface itself and the landmarks/reference points around them. For example in FH5, all the stuff around the stadium. They aren't truly bad, but they just aren't anything that memorable.

Some of them are kinda under utilized by the game though as well, without a race that uses them very much. There are definitely some roads that I drove on and cut corners and straightlined a few bits to get to a destination, but then when doing a race where I didn't have that option, I realized were alright.

The last 2 games have been pretty leaned towards faster classes, so I've kinda given up on seeing much in the way of roads that I would really like to drive. Roads that are fantastic fun in a sensible C-class car would be too technical and narrow for the 12 year olds in X-class cars that the game is obviously catered to, so I'm kinda expecting more of the same.
 
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