I get the "no sense of progression" complaint, but the great thing about FH titles -- especially FH4 and (presumably) FH5 -- is that after the brief intro bit it doesn't look like you're particularly railroaded into a certain career path. I've seen people complain about not being able to start out in a slower car and progress to faster ones, but that's what I plan to do once the game sets me loose, and there seem to be plenty of ways to get a lot of mileage out of each personal idiosyncratic approach. My plan is to start with an inexpensive Common rarity car, like a Datsun 510, and race it until I've earned enough skill points to fill its grid and said car is completely mastered. Then on to the next one with a different build and focus -- a Baja Bug, a Porsche 914/6, an '02 RX-7, a '65 GTO, and so on -- making sure I spend at least a couple hours in a car to really get attached to it, until by the end of my self-guided "career" I've graduated to the hypercars. I've picked out about 100ish cars I plan on making the full commitment to as far as driving, painting, and tuning, and once I'm done with those I'll see what the other cars have in store. This really is a kind of "make your own fun" kind of game over the last few installments, and I like that openness.