Forza Motorsport 2 Official !!

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Good to see it has a guaranteed European release at the same time as the US release. May...not bad timing. I'll have finished Crackdown by then, had a good fill on my PS3 and by geared up for Forza 2. However, I'm not expecting it to blow me away. Unless it really surprises.
 
I swear they arn't, not even close. The lighting and textures in GT3 and GT4 may have had a more real look to them , but the car models and textures in FM2 are far, far more detailed than GT3 and GT4.
 
It's a shame the 599GTB is not in there.

There has to be something left over for you to download at a small fee, right? ;)

I'm honestly surprised as hell that one of my all-time favorite Porsches - the 914/6 - is in the list. It's a great car, but damnably obscure.

If anything is worth complaining about, it's that paltry Maserati list. No Mistral, Ghibli, Quattroporte (early or late model), Khamsin, 3500GT, Bora, or Merak? Weak.
 
I swear they arn't, not even close. The lighting and textures in GT3 and GT4 may have had a more real look to them , but the car models and textures in FM2 are far, far more detailed than GT3 and GT4.
I still reckon the shiny texture mapping in GT4 is still a bit better then Forza Motorsport 2, but not by much. However FM2 will never keep up with GTHD.
 
I swear they arn't, not even close. The lighting and textures in GT3 and GT4 may have had a more real look to them , but the car models and textures in FM2 are far, far more detailed than GT3 and GT4.

You've got to be joking. The guys who modelled Forza 2 are not more detailed than Polyphony. Have you seen the Enzo in Forza 2? Holy crap. The rear window is completely sealed, the emblem bends like a sticker, and missing indicators, and quite a lot more.
 
It mainly comes down to the lighting, if the lighting with HDR is not used well, then the game can look bad, but get it right and it looks great.
 
It mainly comes down to the lighting, if the lighting with HDR is not used well, then the game can look bad, but get it right and it looks great.

I'm not talking about lighting though. Lighting does not affect the purpose of modelling realistic stickers, indicators, actually putting in real details, and not leaving out things.
 
The guys who modelled Forza 2 are not more detailed than Polyphony.

He's comparing Forza 2 to GT3/GT4, not GTHD. And here's wireframes that show how much modeling is done.

GT4:

untitled1za3.jpg


Forza 2:

forza-motorsport-2-20060817110409899.jpg


GTHD (or GT5):

untitled2ku4.jpg
 
That's just showing me Forza 2 is using more polygons. I'm talking about details, details like what's on the outside of the car.
 
Bunch of graphics whores!!
Shiny cars with mirror like reflections aren't real.
Close racing with equal cars in classes, improved physics and tire model, improved damage model; that's what counts.
If it looks good (by todays standards, 720/1080, bonus.
 
If this was any other group than a Microsoft Game Studios bunch, I'd advise McLaren to ease up. But Turn 10 - formerly Team Forza - did rush Forza 1 out the door with some really, really, really strange warts. With the car model flaws apparent already, that may be a sign of further termites under the woodwork that MS is famous for. Or infamous. ;)

I'd love to buy the thing regardless, but having to drop $700 plus just to play one game (360, wheel, Forza 2, Live) does make my skin crawl. I want to get that PS3 and a sweet HDTV, and that's going to run me probly $2800 or more. Sadly, Forza 2 may not fit in the budget this year.
 
I dont care too much about the graphics my probelm is the way the cars front wheels move when steering, exactly unrealisticly like the first game. 12 tracks out of box sux to begin with. And only 3 are new that sux more than just haivng 12 tracks
 
^ I'm going to have to agree here. The cars look good, darn good, but they aren't going to be able to get every tiny detail perfect. Sure, I'd easily say that thus-far PGR3 looks like a "better looking game" overall, but it is extremely hard to tell looking through a computer monitor with some picture capture equipment sitting between the console and my computer screen.

All I'm saying is that we need to wait for the demo, or the actual game itself, to really pass judgement here. But when it comes down to it, would you rather have an incredibly in-depth and realistic racing sim with pretty decent graphics or an incredibly broken and low-brow racing title with graphics that are there just to impress?

I'll take the real game any day, thats just me. The screen shots, at least to me, don't look that bad. While GTHD certainly is set to impress in most cases, I don't think these are too radically different outside of the as-mentioned lighting differences. Sure, GTHD may capture some more of the "details," but depending on how you chose to race your car, are you really that worried about how accurate the Ferrari badge looks on the back of your 355F1?
 
You've got to be joking. The guys who modelled Forza 2 are not more detailed than Polyphony. Have you seen the Enzo in Forza 2? Holy crap. The rear window is completely sealed, the emblem bends like a sticker, and missing indicators, and quite a lot more.
I'm not talking about which car models are more accurate, or which car models are more realistic, but which ones are more detailed and that alone, the textures and the car models in FM2 are more detailed than thoes in GT4, that does not however (as I said in the original post) mean they look more realistic. GT4's cars though done with fewer polygons are more accurate imo, but they arn't as detailed. The higher poly gone count and the higher testure resoutions alone make creatng more detailed cars easy. Accuracy is a different argument altogether. GT4's light clusters wern't as detailed as the Porsche or Lambos are in the FM2 pics, nor did GT4 feature body panes with actual gaps between them. The wheels were 2d in GT4, and the cars interios never alteretd regardless of what you supposedly stripepd from the car. The interio in FM2 is even modelled in parts, so a stripped out car will feature a stripped out interior and roll cage. That is detail, even if it's not as accurate.
 
I dont care too much about the graphics my probelm is the way the cars front wheels move when steering, exactly unrealisticly like the first game. 12 tracks out of box sux to begin with. And only 3 are new that sux more than just haivng 12 tracks
It comes with 12 enviroments, not 12 tracks. There's about 45 actual raceways.

I'm not talking about which car models are more accurate, or which car models are more realistic, but which ones are more detailed and that alone, the textures and the car models in FM2 are more detailed than thoes in GT4, that does not however (as I said in the original post) mean they look more realistic. GT4's cars though done with fewer polygons are more accurate imo, but they arn't as detailed. The higher poly gone count and the higher testure resoutions alone make creatng more detailed cars easy. Accuracy is a different argument altogether. GT4's light clusters wern't as detailed as the Porsche or Lambos are in the FM2 pics, nor did GT4 feature body panes with actual gaps between them. The wheels were 2d in GT4, and the cars interios never alteretd regardless of what you supposedly stripepd from the car.
Ok, I see what you mean.

The interio in FM2 is even modelled in parts, so a stripped out car will feature a stripped out interior and roll cage. That is detail, even if it's not as accurate.
Where did you see that?
 
It was in an interview, I can't remember which exactley but it should be on the Forza2 sie. The guy leading the team said that when you stripped out a car and added a roll cage it would all be visible. You'd see the changes. I'll see if I can dig it up but it's an interview from last year.
 
Sure, I'd easily say that thus-far PGR3 looks like a "better looking game" overall, but it is extremely hard to tell looking through a computer monitor with some picture capture equipment sitting between the console and my computer screen.
PGR3 has more realistic, more detailed car models. And the hi-res textures blow away anything we've seen in FM2. Same thing with surroundings. And the probability that the FM2 shots we've seen now are photomode shots (meaning gameplay won't look as good) doesn't bode well.


All I'm saying is that we need to wait for the demo, or the actual game itself, to really pass judgement here. But when it comes down to it, would you rather have an incredibly in-depth and realistic racing sim with pretty decent graphics or an incredibly broken and low-brow racing title with graphics that are there just to impress?

The problem with this is that we're not likely to get neither. And if hell freezes over and Forza has excellent, excellent physics like those seen in PC sims, I doubt many people are going to fork out $150 for a dippy official 200º wheel.
 
That's just showing me Forza 2 is using more polygons.

That's debatable. Based on those screenshots, I'd say it's PD that's using more polys. The difference is that they're using them correctly.

Based on the screenshots, it looks like the Forza team is going for an overall high poly count, and that the polys are spread pretty evenly across the entire mesh. While this functions, it's not very efficient. What PD is doing is concentrating the polys where they're needed. Large flat surfaces get very few polys (the hood of the car, for example), while the little grooves and rounded bits get more.

You can see it in the screenshots, and in the game. Check out the screens from Forza 2. It's not hard to spot segmentation in the model. The wheelwells have visible segmentation, and are clearly cut off by a sharp edge. The edge of the boot on the Ferrai Enzo is clearly defined only by a one- or two-poly edge bevel, resulting in more sharp edges. And those are only 720p screens. Whereas I can go downstairs and pop in GTHD at 1080p, and see none of that. Some segmentation on the tailpipes, maybe, but not on the wheelwells.. completely rounded, with rounded edges. Seams along the hood are well-rounded, using five- or six-poly corners.

It's not so much about how many polys are used so much as it is about how those polys are used. Comparing those two next-gen wireframes up above, I'd have to say from experience (and I have loads of experience in 3D) that the GT mesh is the better, cleaner mesh.
 
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