Forza Motorsport 2 Official !!

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No ABS on :).

I like this demo as much as I didn't like the first game. And maybe some of you remeber that dispute.

Did something strange to fit the visuals in my "eye barriers" - I turned-down the colours on my set for 35%. And then game finaly looked as it should.

I just wish better wheel support for final build. Other then that - more then pleased. With less then 2 years in delopment, this is nice step forward for the series. I guess final game will be better then demo, and this direction seems accurate for the third game.

Good job for Turn 10.
 
This demo isn't that impressive on first look but it does really grow on you as you sink some time into it and get used to the updated physics. A solid thumbs up for me and a definite buy. I'm gonna get my hands on a limited edition.

At first I overlooked it because it's just, well, a Legacy but the Legacy is pretty good fun to drive. It's suprisingly chuckable, throwing it into the esses gets you some pretty massive oversteer :D
 
Push 3 quarters down on the brake and the brakes automatically lock or the ABS kicks in.
I've been reading a lot of this about driving without ABS. The thing is, you need to gradually apply the brakes. Do you slam on the brakes full on (equivalent of trigger pressed down entirely) in your real car?

This is how braking works in Forza (and ze real world): gradually on to about 75% - then even more gradual to 100% (don't keep it applied 100% very long) - ease off brakes. In most games this is sorted out for you, I'm glad Forza 2 makes you work a little for it.

Just try to be a bit smoother and you'll notice that a) the brakes won't lock up, b) your car will be more balanced and c) you'll be a lot faster.

If I could get a message out to the Forza crew: don't compromise to people who are having a hard time with the simulation! The physics in the demo are fairly spot on, and I wouldn't change a thing about them.
 
What do you think of glowing brakediscs? I haven't played the game or demo but discs start to glow too easily. Every replay i watched, discs stared shine red on first corner like F1-car :). Yes its a small thing to change, but it isn't very real that brakes on mx-5 glow red like hell.

PS:This game will make me buy 360.
 
Yeah. And the discs cool down way too quickly. GT4 made them glow a bit more realistically...

Oh, and the SLR is an automatic. In the game it's a manual. Only a small niggle, but with the attention they seem to have put into the game, they could have least done that.
 
GT4 simulated an automatic gearbox to a degree. The S-Type R for instance, you could hear was an automatic. You can still change gears, I have no problem with that, it's just it was clearly a manual with the Forza SLR with the pauses and "clicking" of the gate during gear changes.

Again, nothing major at all.
 
This is a really good game. I'm not sure who is dissappointed with the demo. If person is disappointed with it, I would think for sure that the person wasn't a fan of the first game and isn't a fan of racing sims.

Judging this game on graphics on alone makes no sense.

I agree that the graphics are not mind blowing. They are good, not "too great". But that's ok, I don't really care. I'm one of those people whos favorite racing game for the past 2 years has been Live For Speed. I like my graphics, but I also like my gameplay. As far as I'm concerned, this is going to be a good game judging by the demo. They seem to have evolved in that car control/feeling grip thing that good racing sims like LFS has over the first Forza, so that's a good thing. I like the rumble, the oversteering, how each car handles. I also like the sounds, and the car and track lineup looks top notch.

I think I'm going to be spending most of my summer playing this game. 👍

I have only one annoyance. They should include a HP/Kmh combo for units for us canadians. I don't want to be forced to use kW instead of HP if I want to have KM/h.
 
I've been reading a lot of this about driving without ABS. The thing is, you need to gradually apply the brakes. Do you slam on the brakes full on (equivalent of trigger pressed down entirely) in your real car?

This is how braking works in Forza (and ze real world): gradually on to about 75% - then even more gradual to 100% (don't keep it applied 100% very long) - ease off brakes. In most games this is sorted out for you, I'm glad Forza 2 makes you work a little for it.

Just try to be a bit smoother and you'll notice that a) the brakes won't lock up, b) your car will be more balanced and c) you'll be a lot faster.

If I could get a message out to the Forza crew: don't compromise to people who are having a hard time with the simulation! The physics in the demo are fairly spot on, and I wouldn't change a thing about them.

I take back my earlier comments. I shouldnt have expected to pick the controller up and be a God at this game straight away. At first I found it annoying that you had to be so-so with the brakes, but after having played the game some more I am starting to get used to the physics and am enjoying the game alot more.

The first time I played the game (when I was complaining) was with ABS on, the second time I played was with it off. Its easier to learn the new game physics with the ABS turned off in my opinion, however In a way this takes away from the sim qualities as the road cars should have ABS as standard, if they have it in real life! ABS seems to make things a bit more difficult in this game.

So I know enjoy this game, with my only complaint being about the graphics that dont really look next gen. I however dont really care about graphics all to much so it doesnt bother me.
 
I take back my earlier comments. I shouldnt have expected to pick the controller up and be a God at this game straight away. At first I found it annoying that you had to be so-so with the brakes, but after having played the game some more I am starting to get used to the physics and am enjoying the game alot more.

Now don't sell yourself short here, I'm not saying you're a bad player. It's just that in Forza the pedal movements have been translated more literal to the triggers, yet you don't get as much feedback and pressure as you would in a real car.

For instance, on the Logitech G25 pedals they've tried to replicate this pressure with added springs behind the pedals.
g25pedals1ug6.th.jpg
You also see a lot of pedal mods in the community for creating some extra pressure.

You're far more likely to stomp on the brakes using a controller than you would in a real car because of this. Games like Gran Turismo compensate this, Forza 2 gladly doesn't - upping the realism bar even further. 👍

It takes some getting used to, but it's a better game for it I'm sure. :)
 
Glad you guys are enjoying the demo.

It's only a tiny slice of the full game, really.

First of all, sim damage is not turned on. Secondly, the AI isn't set to professional.

Then there's all the online and customization stuff.

So anyway, thanks for the feedback.

Che Chou
Community Manager
Turn 10 Studios
 
I've had a couple of goes before I get back on with work and it's definitely better than FM1. The handling still isn't upto Gran Turismo standards yet imo, but it's definitely better than FM1. The graphics, they're good, the damage is nothing spectacular. You can rip bumpers off your cars and the opponents cars, I knocked the front bumbper of a Sagars in a head on crash to see how far you ould go. But the damage isn't mechanical in the demo, it's fixed on a low setting. It didn't take long to download either, about 12-13 mins for me. The problem I have wih the handling, is the sliding. In FM1 it was worse, but it still doesn't feel right in thast area imo.

I feel that way about the physics - it's much, much improved over Forza 1 (especially in grip levels) but there's still that issue with the sliding, it's actually one of the only games I'm as fast with a controller as I am with the wheel, although that could be because of the terrible 360 wireless wheel.... I haven't tried GT:HD so I can't compare to see if PD has fixed their own handling issues (the horrible tyre modelling compared to the seemingly better Forza 2).

Hopefully the Legacy has a sound bug because I can't hear it even when the opposition is on the other side of the track whereas most of the other cars you drive have distinctive and noticeable sounds. Can't wait for the tournament feature in the full game, and it's good to see a member of the development team on the competition's forums 👍
 
I have only one annoyance. They should include a HP/Kmh combo for units for us canadians. I don't want to be forced to use kW instead of HP if I want to have KM/h.

you should be able to switch that in the full version :)



Glad you guys are enjoying the demo.

It's only a tiny slice of the full game, really.

First of all, sim damage is not turned on. Secondly, the AI isn't set to professional.

Then there's all the online and customization stuff.

So anyway, thanks for the feedback.

Che Chou
Community Manager
Turn 10 Studios

hey CHE, the demo kicks a$$ 👍
 
Glad you guys are enjoying the demo.

It's only a tiny slice of the full game, really.

First of all, sim damage is not turned on. Secondly, the AI isn't set to professional.

Then there's all the online and customization stuff.

So anyway, thanks for the feedback.

Che Chou
Community Manager
Turn 10 Studios

Big Respect to The Turn 10 Team, Che.
I bought my Xbox 360, around December time in preparation for Forza 2, i even bought the wireless wheel at the same time in preparation.
I was then dissapointed to learn of the delays.

Having previously been a Solid supporter of the GT series, i was desperately looking for Something new, The GT series lost its real hook on me at 3, even the investment in a seat and DFp couldnt inspire me enough to get anywhere near 50% of GT 3 or 4, sure they look nice, but the racing was just rubbish with the AI, and the fact that PD dropped the online from GT4 took much of my interest away. TOCA 3 online became my racer of choice.

After hearing of the delays to FM2, i got hold of Forza 1, upon playing it my shoulders dropped a lot, it just didnt feel good to me, i wondered if i had wasted my time with an XBOX 360 for racing games.
The one aspect i did like was the car designer, and spent a while creating a good few designs.
In the mean time PS3 launched and i Got hold of one along with a G25 wheel, and spent some time with GTHD, again unimpressed, the only advance seems to be in the graphics, so back to Toca and FM forums to keep up to date with your progress.
Now the Demos here after the funny 100 page plus, I know when the demos out, but im not telling thread. That was genius!
It took 7 hours to download, and had to wait a further 3 Hours to finally get my hands on it, my cockpit was still set up with my G25, so i had to use a controller, Something i havent done with driving games for the last 4 years, as i feel they are totally inapropriate, feel wrong and make the experience unexciting.
I was instantly stunned andhooked by the feel of Forza 2 without aids, with just a controller, it feels great!! I managed to get in about 10 races with it last night, I was invigorated by the whole experience, The Visuals were plenty good enough (some people need to get a grip on their tvs settings to reduce the jaggies), the sound through 5.1 blows GT away, the control and physics are good, and the AI are much better than Anything GT, all in all the Demo delivered.
All thats left to do is get the wheel out this weekend for the whole experience, I cant wait.

If the final game delivers, ive been contemplating the 3 lcd, 3 xboxs and 3 game setup to get out there in the FM2 online racing.
The Demo impressed so good, ive already cleared a preliminary space:sly:

Overall Che: 👍 👍
 
People have asked for G25 support ,but Logitech is not licensed to make 360 wheels and MS is not willing to make driver for x360(though g25 works great with windows). It would be nice because im going to have both gt5 and FM2 and only one wheel. G25 is way better than MS wireless ,so i have to play forza with pad ,unless...
 
People have asked for G25 support ,but Logitech is not licensed to make 360 wheels and MS is not willing to make driver for x360(though g25 works great with windows). It would be nice because im going to have both gt5 and FM2 and only one wheel. G25 is way better than MS wireless ,so i have to play forza with pad ,unless...

Indeed. That is very true. I had the [dis]pleasure of trying the Microsoft Wheel yesterday and its awful, even compared to the now outdated DFP. There is no excuse to release a cheap plastic wheel like the Microsoft Wheel when Logitech released a 3 pedals, 900' and Full 6 gears shifter/QuickShift.

The G25 support would be awesome for Forza2. But, like with Guitar Hero2 360, Microsoft really hates sharing technologies that are not that exclusive anyways (wireless wifi).
 
Glad you guys are enjoying the demo.

It's only a tiny slice of the full game, really.

This is great news Che. Really congratulations for the work there - I have great expectations for the full game.

I have just two questions and thank you in advance if you answer them - I could send you a PM but I think other will be intrested in this points too - regarding online racing:

- will there be option to see if other drivers are using wheel - because I read somewhere the clubs won't be supported in FM2 - so I'd like to race with "wheelers" only and to able to see are they really using the wheel (you probably know why), and

- will there be option to see if other drivers really have all driving aids off - since it can't be seen form replay-info as seen in demo?

We have read the game's gone gold - I wish you to earn enoguh money from FM2 so you can buy yourself a real Sagaris or whatever :). You need to have some fun in life without free time, because I guess the work on Forza 3 has alredy started.

Oh yes - and I wish you that guys from X360 technical divison realise what a really good wheel means for all serrious drivers there - so I wish you that some next "Forza 3" wheel be at least as serious as DFP.

Best regards from Croatia.
 
hey che, thanks for the great job on the demo(can't see why everyone is complaining about 'jaggies'), love all the car's and the sound is just...:drool: AMAZING.

this demo has more then sealed the deal for me(would've bought it anyway mind you) but it has already got 2 of my mates buying 360's specificly for it!!!

Im going to buy a 360 specifically for this game. Im trying to figure out how to tell my dad that im about to spend 460 bucks on a 360 though. He will be pretty mad, as i just spent over 600 on a ps3!
 
I was thinking of buying the wheel with Forza 2, but after playing the demo, I got the feeling that the controls have been sorted out well enough to keep me happy with the controller. The cars were extremely 'flickable,' which I really enjoyed when behind the wheel of the Sagaris. Certainly the wheel would probably add a lot of realism to the game, but when it comes to money, I don't have it, and I don't see it as a necessary add-on just yet.
 
I was thinking of buying the wheel with Forza 2, but after playing the demo, I got the feeling that the controls have been sorted out well enough to keep me happy with the controller. The cars were extremely 'flickable,' which I really enjoyed when behind the wheel of the Sagaris. Certainly the wheel would probably add a lot of realism to the game, but when it comes to money, I don't have it, and I don't see it as a necessary add-on just yet.

Personally, the only thing that's stopping me from buying a wheel, is because the best option (or pretty much the only option) out there is the Microsoft wheel. What a load of garbage that thing is. I'd actually rather NOT having the wheel at that point. :grumpy:
 
I'm not sure whether this question has been asked before, but what does the three digit number mean in the little rectangular box in the top right-hand corner the of the car selection screen?
 
I'm not sure whether this question has been asked before, but what does the three digit number mean in the little rectangular box in the top right-hand corner the of the car selection screen?

It's how "strong" of a car you have. The higher the number, the more "able" it is on the track. ;)
 
That's basically the car class system, as you tune your car that number will get higher, or lower if you down tune the car. As the number gets higher your car will eventually move up into a new class altogether.

With regards to the demo, the more I play it, the better it seems. The damage isn't great, but the manufacturers prevent it from being so. The only games with great damage models are games with no road cars, or fictional road cars. I'm really looking forwarsd to the customisation options in this, but the more I get used to the driving the more comfortable I am with it and it's just getting better. In terms of improvments over Forza 1, the gulf is immense imo. Forza 1 was a great game to design cars with, but not so great to drive, this I think has both nailed.
 
I will never use a racing wheel for any game, I had one for GT3 and I hated it. The controller suits me better.
 
It comes with a soundtrack CD as well as the game and also it has 3 additional cars to be unlocked over the normal game. Other than that, you'll have to do a Google search.
 
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