Eric.
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- GTP_Eric
- Ebiggs
Random observation; after using the hired driver to run several of the endurance races for me I noticed that tire wear does NOT seem to factor much into gameplay this time around. The pit I closely followed was either for the R1 or R2 endurance and the AI pit was clearly only triggered by fuel as the tire wear was like only 24% front and 26% rear. I mean that's nothing. I remember in F2 the rears on a R1 car would be near solid red, or orange for the AI driver, when it came time to pit. Guess I'll need to try an endo on my at some point and compare, but just with this data it seems clear they tweaked something in the code regarding tire life.
Edit....
Another data point, right now I'm watching the AI racing a D350 Clio-V6 around Motegi and after 26 laps the tire wear is 18.3% F/22.1% R. According to wiki TR Motegi is 2.98 miles per lap so that's 77.5 miles of racing and barely 1/5 of the tire has scrubbed off. Maybe I'm wrong headed here but this seems pretty inaccurate to me.
I'm not surprised...how about fuel, do cars with larger engines consume more? In FM2 it was the same for all cars.