Thats how drifting is done in real life? Jerking the wheel back and forth?
Sorry to sound like a Fanboy, I've read it a lot lately whilst checking out FM3 but is this some Arcade mode or something?
Not exactly...Thats how drifting is done in real life? Jerking the wheel back and forth?
I don't know, I've seen enough GT videos to know you have to drift in the same manner with those games too. I think it's just a computer generated thing more than any particular game.
You don't drift like that in GT at all, I can get a pile of videos out to demonstrate but I would rather keep this about Forza and not GT.
See how the wheel is constant countersteered during the corner, he just adjusts angle but it never gets straightened out until corner exit, half the time the wheel is upside down and most the time the wheel is way way past the 90 degree mark. The only time he starightens the wheel out during mid corner is when he lost the drift so the car doesn't snap back.
I am not talking about smoothness, real drifting often requires jerking (look at tfujiwara vid for example) but what I am talking about is Landin only turned the wheel max 90 degree either way and kept straightening while in mid drift. His technique (that works) to hold a drift is "right, straight, right, straight, right, straight" while in that GT vid you posted (and feel free to post a LFS vid or something instead) the wheel stays countered throughout the drift and he is just trimming the angle to suit.
That video where he holds it at 90 degrees isn't drifiting, he's letting the car slide around and not actually powering through the corners to perform a drift. And if that is considered drifting then I should go sign up for the D1GP because all I ever do when I attempt to drift is slide backwards into the wall.
I don't know, I've seen enough GT videos to know you have to drift in the same manner with those games too. I think it's just a computer generated thing more than any particular game.
I'm not following you, which video are you talking about? None of them hold at 90 degrees, Landin just twitches you 90 and back again.
Here it looks like he just holds it at 90 degrees most of the time. I see no actual drifting involved.
Still in that video he's doing pretty basic video game steering commands, I think it's largely an issue with the input device and how games try to simulate reality and can't. I don't know anything about that Porsche wheel, but to me it looks like a really poor input device based on what's going on in the video.
Plus how can you even tell what's going on? The recorder seems more interested in the people watching the guy that what the guy is actually doing.
I know you can set the wheel outside of the game to much lower degrees.
You can clearly see the others (GT5P, LFS) spining the wheels to get adequate steering angle then holding and making adjustments until corner exit, just like the real video I posted.
You can clearly see the others (GT5P, LFS) spining the wheels to get adequate steering angle then holding and making adjustments until corner exit, just like the real video I posted.
Yes. There very well could be an issue with the calibration of the input device, no? I don't drift often in games, but its different in every one. Some games requires constant fiddling with the control stick, others don't.
None of those look ever remotely close to the real thing. I still don't know if it's the input device or not, I don't use them often and when I do it's a Logitech Momo wheel. I still think input devices like steering wheels for computers and consoles have a long way to go before they are realistic at all. But enough of this, lets carry on.
Yes. There very well could be an issue with the calibration of the input device, no? I don't drift often in games, but its different in every one. Some games requires constant fiddling with the control stick, others don't. Am I worried? No. Its a racing game, not a drifting game.