Forza Motorsport 3

  • Thread starter RedOak
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I just watched the GS demo, and I have to say, that I don't think anyone can really compare it to the GT series anymore. It would appear that the two franchises have split and have gone their separate ways. I mean, one is so accessible it's almost ridiculous (rewind and auto brake in a "simulator"...yeah....) and the other is heading towards becoming something of a hardcore franchise. Both are pretty cool, but, even with Froza 2 and GT4, they played soooooo differently, there really wasn't much to compare, other than the sound and graphics.

If I remember correctly, Turn10 even encouraged people to buy GT4 at one point, and I'm sure they're watching GT5 and GTPSP. But, I think it's more that they're watching it out of respect, not competition. I mean, when you're "competitor" has 1000 cars and 25+ Gigs of room to mess around with, it's almost silly to say "Let's compete with them". I think it's smart of developers like Turn10, EA and Atari to kind of move away from trying to compete with GT5 and simply find your own little niche in the racing genre. (Test Drive released "Eve of Destruction" shortly after GT3 was released, abandoning their simulation series, and then later returned to their roots with the creative Test Drive Unlimited which was an MMOR. Need For Speed series hasn't ever really tried to compete with GT, but, I don't think the upcoming Shift is a real direct competition with the simulator series.)

So, in conclusion, I would say, Forza 3 looks pretty fun, but there are some things that I am questioning (still have yet to see any extensive damage on the Ferraris, What's with the plaid grass textures? Rewind feature in a simulator? Really? and, is it me, or do the cars in the Forza games seems excessively shiny and colorful?) which just tells me they're slowly pushing towards a more arcady-style simulator (like NFS Shift and GRID). But, GT also seems like it's going to be a lot of fun (and we still don't know a lot of the details surrounding GT5). I'd say, Go GT and Forza!

Actually, I'm both a FM fanboy and a GT fanboy...soo.......and all I was saying is that they are both good games.

Yep, sounds like it.
 
THis wheel or that wheel, main problem with X360 is that is has different hardware/software for managing force feedback effects.

In conclusion - who wants a full-writeup can jump on the link below - X360 handles a wheel like a controller.

While I have no doubts that Fanatec wheel is 5 times more suprior product than piece of white plastic that I have on my 2nd rig, I still do not see any real soultion for many force feedback related issues on Xbox platform until the next console. And that in case if Microsoft finally decides to implement a propper hardware controller on motherboard.

And I can only presume how Turn10 feels because they can't use the proper force feedback physics and everything else related because Forza series deserves it.

Here's the link on my original NeoGaf post:

http://www.neogaf.com/forum/showpost.php?p=15859760&postcount=1
 
jay
"tuned" fiat 500
1ywnsz.jpg

I'm seeing a non standard front bumper, wheels, bonnet and spoiler on that. :D
It also appears that although the car is yellow (Not a factory colour), the mirrors have remained the same colour as the vinyl graphics, just as would happen when speccing up the real car. I wonder if they will also charge you £170 for it in game? ;)

EDIT: That bonnet looks similar to the Assetto Corse bonnet too.
 
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THis wheel or that wheel, main problem with X360 is that is has different hardware/software for managing force feedback effects.

In conclusion - who wants a full-writeup can jump on the link below - X360 handles a wheel like a controller.

While I have no doubts that Fanatec wheel is 5 times more suprior product than piece of white plastic that I have on my 2nd rig, I still do not see any real soultion for many force feedback related issues on Xbox platform until the next console. And that in case if Microsoft finally decides to implement a propper hardware controller on motherboard.

And I can only presume how Turn10 feels because they can't use the proper force feedback physics and everything else related because Forza series deserves it.

Here's the link on my original NeoGaf post:

http://www.neogaf.com/forum/showpost.php?p=15859760&postcount=1

No reason to be that negative... Take the G25 and the GT 3 RS for example using the same games on PC primarily. Much better force feedback on the GT 3 RS. The force feedback on the MS FFB wheel was really not that bad it was actually the construction holding it down like on the G25. Though the G25 is a lot better then the MS FFB wheel of course.

Time will tell.
 
I'm seeing a non standard front bumper, wheels, bonnet and spoiler on that. :D
It also appears that although the car is yellow (Not a factory colour), the mirrors have remained the same colour as the vinyl graphics, just as would happen when speccing up the real car. I wonder if they will also charge you £170 for it in game? ;)

EDIT: That bonnet looks similar to the Assetto Corse bonnet too.
The bonnet's new, but color coating the mirrors & adding a new body color seem to be the same case as as FM2.
 
One thing i do like is when you add the weight reduction upgrade (roll cage / removing parts) to a car in Forza 3, its applied to the cockpit view.

I hope PD do this aswell, if i remove the passenger seat and add a roll cage to my ferrari, it would look a bit weird if everything still looks factory spec whilst in cockpit view.
 
Here is a pretty good video showing 3 monitors and 1 wheel. Along with someone that can actually drive! http://www.youtube.com/watch?v=xTq1QyYI5mg

Well, it's about time we finally get to see someone who can drive without hitting everything. The physics look better than Forza 2. Looks like the cars have more weight to them. Hopefully they've fixed the "floating on ice" issue that occurs when losing traction. Looks promising though, and that track looks like a lot of fun.

One thing i do like is when you add the weight reduction upgrade (roll cage / removing parts) to a car in Forza 3, its applied to the cockpit view.

Has this been confirmed?

If so, that really is exciting. For so long wheel users were stuck to the bumper cam. No visual representation of your vehicle at all. As a car nut, this always bothered me a bit (when I was a pad user, I used the chase cam, just so I could see the beautiful car I payed so much money for) This has been alleviated somewhat by the addition of the cockpit view. However, you still have never been able to see racing modifications applied to that view. If you can see the addition of MOTEC gauges, racing steering wheel, roll cage, racing banner, etc... I would be ecstatic to say the least. I already bought 3 LCD's for this (for GT5, and PC games as well, of course), so I just need 2 used 360's (and 2 more copies of Forza 3 (pre-ordered:tup:)), and I'll have the best seat in the house to view all these changes.



;)
 
Yes it has been confirmed that when you select specific stages of weigh reduction, those items are removed and the interior will indeed look different.
I am just so excited they finally added the 2002 Ram Air Trans Am.
 
Yes it has been confirmed that when you select specific stages of weigh reduction, those items are removed and the interior will indeed look different.

Well then, I'm chuffed to bits.

I am just so excited they finally added the 2002 Ram Air Trans Am.

Being American (Although the first half of my life was spent in Ireland), you'd think I would be excited by the addition of extra muscle cars, and trucks, and so on. I just couldn't care less. I barely touched the muscle cars in Forza 2. They're a nice distraction I suppose, but they're not really competitive with much other than themselves. It was only boredom that eventually started me tuning up a few for online racing.

Don't even get me started on the SUV's. I can think of 1000's of other vehicles I would rather have in a "racing game" than big heavy lumbering SUV's. It irks me a bit that the production time/disc space is being effectively wasted on this (in my opinion of course).



;)
 
The same argument that is used in GT can be used in Forza too. You are assuming they cut something else out to put in SUV's.
 
I would rather have some variety between vehicles over 30-40 of the same car any day. Uhmmm cough Skylines. While I love the skyline, I simply dont want to see that many of the same car. I dont mind a variety of muscle cars, imports, suvs, old cars, new, race, sport, luxury. Having an entire game of only race cars or specific type vehicles would be boring. The best part is we will be able to customize, paint,or crash every single one. Even swap in different engines or transmissions.
Forza also allows you to set up the rooms however you want so if you want people using similar vehicles so the race is a closer competition, then you can easily do that. That way everyone can race D class cars, or A, B, old, Suv or whatever you want and still be competitive. Not everyone wants to just race with the fastest cars in the game.
 
The same argument that is used in GT can be used in Forza too. You are assuming they cut something else out to put in SUV's.

I'm not assuming, there is a finite amount of space and development time. Every developer has to pick and choose what makes it in the game (and what may end up DLC or just chucked in the bin). They chose to add a full class of SUV vehicles to the game. We can't all be happy. They're trying to please everyone, and like most who do this, it tends to water down the experience somewhat. All I'm saying is SUV's should have been a DLC pack. The initial release would be better suited to contain cars predominantly. However, as I said before, they're trying to please everyone right out of the gate, for obvious reasons.




;)
 
I would always trade any modern car class for some vintage racers from 1920's to 1950's and actual representation of their physics that is capable with today technology, but hey - that's just me.
 
I would always trade any modern car class for some vintage racers from 1920's to 1950's and actual representation of their physics that is capable with today technology, but hey - that's just me.
Thats known as a Pro Touring build. Take a retro car and update it with modern technology so that it performs better and is more comfortable. Which is exactly what I have been doing with my real life 69 Camaro. I also road track race it in real life against all new modern cars. :sly:
 
I would always trade any modern car class for some vintage racers from 1920's to 1950's and actual representation of their physics that is capable with today technology, but hey - that's just me.

I would not be adverse to that at all. At least vintage racers belong in a racing game.

Thats known as a Pro Touring build. Take a retro car and update it with modern technology so that it performs better and is more comfortable. Which is exactly what I have been doing with my real life 69 Camaro. I also road track race it in real life against all new modern cars.

No...

He's referring to our current technology in VIDEO GAMES to represent, realistically, the correct physics of era specific cars.



;)
 
Ahh yes I see and agree. But also allow us to upgrade the stock old cars with new suspension, just like in real life. Many people think that old cars cant keep up with new ones and that is not true. Forza 1 allowed this and so did Forza 2. Cant wait to see what they do with Forza 3.
 
OMG how did I miss this yesterday!!!!! 2002 Ram Air Trans Am!!!!! I have been asking for this car since Forza 1!!!
oggt4k.jpg
I actually posted it here yesterday before it was moved to another image host.
I would rather have some variety between vehicles over 30-40 of the same car any day. Uhmmm cough Skylines. While I love the skyline, I simply dont want to see that many of the same car.
While not to the same degree, Forza isn't that much more innocent when it comes to duplicates.
 
I actually posted it here yesterday before it was moved to another image host.

While not to the same degree, Forza isn't that much more innocent when it comes to duplicates.
Since the Forza series allows the cars to be customized and painted in almost every way possible, it really isnt necessary to have multiple of the same car at all. The GT series needs many duplicates because it does not have the customization of the Forza series. If the specific car you want is not in the GT series then you simply wont be able to drive it. But if you want a specific race car or certain paint job that exists in real life, you can make it in Forza. Forza allows you to pretty much make or create any car you want as long as the base model is there. Even the 69 Camaro allowed for a 6 speed transmission swap as an upgrade. You could even swap in a modern engine in the 69 Camaro. 👍
 
Since the Forza series allows the cars to be customized and painted in almost every way possible, it really isnt necessary to have multiple of the same car at all. The GT series needs many duplicates because it does not have the customization of the Forza series. If the specific car you want is not in the GT series then you simply wont be able to drive it. But if you want a specific race car or certain paint job that exists in real life, you can make it in Forza. Forza allows you to pretty much make or create any car you want as long as the base model is there. Even the 69 Camaro allowed for a 6 speed transmission swap as an upgrade. You could even swap in a modern engine in the 69 Camaro. 👍

I am referring to the numerous GT3 Cup Cars & R8 LMP1's, not road cars.
 
I am referring to the numerous GT3 Cup Cars & R8 LMP1's, not road cars.

When Forza 2 was first released we couldnt customize the paint on the race cars like the GT3's or LMP's, the R class duplicates where there just as extra race team paint jobs because we couldnt create custom liverys for race cars.

Later DLC packs gave us a couple of race cars that where paintable, the painters could now put any race team livery they wanted on those cars, so T10 didnt have to make unnecessary duplicates.

Now with FM3 all the race cars can be painted, so i seriously doubt we will see many if any duplicates there.
 
When Forza 2 was first released we couldnt customize the paint on the race cars like the GT3's or LMP's, there just extra race team paint jobs.

Later DLC packs gave us a couple of race cars that where paintable, the painters could now put any race team livery they wanted on those cars, so T10 didnt have to make unnecessary duplicates.

Now with FM3 all the race cars can be painted, so i seriously doubt we will see many if any duplicates there.
Exactly. 👍
 
Oh we will, there will still be choices of liveries applied to certain race cars. The question is will they just be there as different liveries or will each livery still be listed as a different car. Just because we can now paint the race cars that doesn't mean they arn't going to include licensed race cars as well.
 
Now with FM3 all the race cars can be painted, so i seriously doubt we will see many if any duplicates there.
That's why we have 4 SuperGT GT-R's & 3 SC430's known so far, right?

I'm not saying there's anything wrong with some duplicates, but I do not think it's fair to throw criticism at GT for it & then act as if Forza has been anything but.
 
That's why we have 4 SuperGT GT-R's & 3 SC430's known so far, right?

I'm not saying there's anything wrong with some duplicates, but I do not think it's fair to throw criticism at GT for it & then act as if Forza has been anything but.

I agree that that both games have duplicates, Forza's are for the most part are R class cars, personally i hope both T10 and PD dont count those are seperate cars, but they most likely will.

I think GT gets more criticism due to haveing more duplicates or variations of the same model, the skyline seems to be the worst offender, both games do this and neither of them should count simple variants as seperate cars imo, unless theres a significant differance, not just some change in the upholstery or differant rims.
 
GT has more duplicates but it has more cars and not just by a small number. You could take away every duplicate in GT4 and still have more than the 400 and odd Forza 3 boasts. Personally I don't mind, I do think that a paint shop reduces the need for certain duplicates but when it comes to models with different engines and body trims etc then I'm all for them being included. They take no time to make compared to modelling a new car so the odds are that they arn't replacing something that would otherwise be in the game. They are in a way a marketing gimmick in that they boost the car count without much effort but the fact they take so little effort to include means the alternative is probably to just not have them with nothing else taking thier places.
 
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The bonnet's new, but color coating the mirrors & adding a new body color seem to be the same case as as FM2.

I mean that when you spec up a real Abarth, the sticker comes with the red mirror covers. They are bought as a package for £160.

It seems odd that someone (a player, not Turn 10) would go to the lengths to replicate the Abarth factory options exactly. Unless the car comes in red and white as standard.
 
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