Forza Motorsport 3

  • Thread starter RedOak
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Veyron drifting... something is not right... unless those are different tires... anyways cool to have it in the game.

Its a showcase video, look at Top gear they drift pretty much any car they get their hands on, its just to make the vid more entertaining to watch.
 
Aussie V8 supercars in FM3
http://uk.xbox360.ign.com/articles/102/1020724p1.html

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OMG! If FM3 has some more Aussie cars and Bathurst, I might throw GT5 out the window and buy a 360, a Fanatec, FM3 and a new monitor... then again that's a hell of a lot of money :P

More games need Bathurst and some Aussie cars, particularly older Aussie cars. I'd kill to take a Torana, GTHO or Monaro around Bathurst.
 
That's not the point : The Veyron is a really heavy AWD,you can't make it drift so easily:)

I take it you have driven one ? , you have no idea how they setup the car for that vid or how skilled the driver was a drifting, secondly you have no idea how easy that car is to drift in game.

Even a casual look at over the internets will show you tons of RL vids of people drifting AWD cars, as for weight the thing has got a whopping 1000hp more than enough to break loose extra weight.
 
I take it you have driven one ? , you have no idea how they setup the car for that vid or how skilled the driver was a drifting, secondly you have no idea how easy that car is to drift in game.

Even a casual look at over the internets will show you tons of RL vids of people drifting AWD cars, as for weight the thing has got a whopping 1000hp more than enough to break loose extra weight.


http://www.youtube.com/watch?v=376v1f_R0SA

http://www.youtube.com/watch?v=aBOi0iFJVKw#t=2m50s


"However, having driven the thing twice, we can say that if you can get the actual Veyron to lay down rubber or drift through corners, then please give us a call – we have a trophy for you."

From autoblog :sly:
 
Yeah the Veyron shouldn't have any problem drifting, Tiff Needel spent a bit of time drifting one with the traction control turned off on 5th Gear a while back and there's a few videos as shown of Veyrons drifting around. It's apparently a very precise and easy to control car, even when drifitng with TC off thouh I imagne standing starts are a bit more hectic with it off.
 
OMG! If FM3 has some more Aussie cars and Bathurst, I might throw GT5 out the window and buy a 360, a Fanatec, FM3 and a new monitor... then again that's a hell of a lot of money :P

More games need Bathurst and some Aussie cars, particularly older Aussie cars. I'd kill to take a Torana, GTHO or Monaro around Bathurst.

No Bathurst, sorry to say, but that is allready confirmed. Probably saving it for DLC thou...
 
Meh, the Veyron and Australian touring cars don't really interest me that much.
 
Surely I'm not the only one who thinks that Viper looks stunning? Something with the wheel detail I think. And the length...it wasn't nearly that nice in FM2. Only lack in the headlight detail as usual.
 
Bugatti looks cool,

Also I wonder if all cars were laser scanned such as the Bugatti , or only the better ones?
 
So has the Viper above got the GTS-R thin stripes?

Looks like GTS shape car with GTSR stripes. Done in the Livery?

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Well NASCAR and WRC dont interest me that much, nor do 500 low end street cars. A few good touring cars go further for me than a hundred low end road cars.

NASCAR and WRC don't interest me either, in fact I'm not interested in race cars at all. I do think Forza is balancing everything decently well though.
 
So yeah these look way more clean over FM3 in live gameplay!

I have to disagree.

And the other was that they have dropped the multi-screen setup for Forza3. .

Debunked in the FM.Net forums by Che.

That's not the point : The Veyron is a really heavy AWD,you can't make it drift so easily:)

Turn off traction control, and you are in like Flynn. They did it on Top Gear.

Holy crap...Bugatti is in. I remember someone here trying to discredit my "maybe, just maybe" hopes. Sucka! I am pumped that my hopes came true!
 
FM3 and Veyron = w00t!

All I need to see now is my CCX and I shall proceed to drown about amongst my own droolitude.
 
Quite interesting interview with Dan Greenawalt

much more in the link under the video.

http://www.joystiq.com/2009/09/02/interview-forza-3-game-director-dan-greenawalt/

Tell us about this new car you guys are showing off in this trailer, the Bugatti Veyron.

Well, the Bugatti Veyron is kind of one of those Holy Grail cars right now. It's reported to be 1,000-horsepower, though it's actually a little bit less but 1,001 sounds really cool. It's all-wheel drive made by Bugatti with parts from Audi and Volkswagen amongst others. It's got a 16-cylinder engine with four turbos; it's all-wheel drive. It's about the size of a TT, so it's pretty small. And it's the current production car world-speed record holder. So it hit 250 miles per hour. It's a very fast car.

How did you guys get this car into the game? What process did you follow to build the model, to actually tune it and make it drivable? Did you have to drive it? Did you work with the engineers at Bugatti to duplicate it? How did that work?

Well, you know, first this car had come on our radar a long time ago and we had contacted Bugatti about it maybe eight years ago -- six years ago, probably. And they really weren't interested in being in video games. But since then they've changed their mind a little bit and become a really strong partner for us.

It's a pretty rare car, it's kind of hard to get your hands on it. But we found one through Bugatti in San Diego, somewhere in southern California. And we had this group named Acme that go in and they laser scan the cars. So the process is they go in and they put tape along the major creases and the major seams of the car and they basically outline all the really nice rounded shapes. And then they use the laser to actually scan those lines directly into a CAD drawing.

It allows them to get incredible level of detail on how they're scanning. And we also take thousands of photos of the car. We didn't drive it ourselves. We did talk to some guys that drove it in our reviewer community and they told us sort of how it drives and what have you.

And then we also spent a lot of time listening to the car and recording other cars on the Dyno, other types of engines, other types of noises in order to recreate the car's sound.

Like all the other cars in Forza, I imagine the Veyron will be totally destructible. You'll be able to crash it, flip it, etc?

Absolutely.

So Forza obviously has damage modeling, ability to flip cars, etc. Gran Turismo has just announced the same thing. Did you expect that? Did you think that was a major feature that you had that they didn't? Or do you think it's kind of irrelevant at this point?

I think that is what it takes to be a modern racing game. We've been doing it now since 2002. We had damage back in our old Midtown Madness games. Damage has been featured in Microsoft Games Studios games pretty much forever -- certainly as long as I've been working on them. So I certainly wasn't surprised. I have not yet heard the extent of what they're doing but I think it's good for the industry to have a bit of a rivalry here where we're actually pushing each other and coming up with great ideas and you know, raising the bar on each other. I'm glad they're doing damage now.

You have a lot of cars in Forza 3. You're actually going to have some of the cars stored on a second disc -- it's actually going to span two DVDs. How does that work? You know, what's stored on both discs? If it's cars, do you rip those cars onto the hard drive? What exactly will the process be if I'm buying Forza 3?

It's a great question. We do have 400 cars and they all feature damage, rollover, and cockpits. It's not just a small subset, but everyone of them feature that. All of them can be painted, put on the auction house, and used in [user-generated content].
You install the content from disc two as if it was DLC.
But to your question, the way it is done is that we've got a primary disc, which has 300 cars on it, which is a ton of cars -- more than Forza Motorsport 2.

The second disc contains three environments, and another 100-plus cars. What you do is actually install all the content from disc two as if it was DLC and then it automatically integrates into your game. So you can play off disc one without installing it, without ripping to the hard drive, and all the disc two content you have installed (similar to DLC) gets put into the career as AI opponents and shows in your career mode, as different races and the tracks change out. You can make the game more deep, if you like, by adding that content. But the truth is we got so many tacks and so many cars on disc one that even disc one itself is the largest game that's going to be available this holiday.

Obviously not everybody has a hard drive on their Xbox; not everybody has room on their hard drive. What if I was playing on an Xbox Arcade unit against someone online and they were using a car I didn't install or a track I didn't install. How would that work?

The way that we deal with cars – we've done DLC for quite awhile now; Forza Motorsport 2 had it as well as just learnings we had through PGR. And so we have what we call a "blob car." It's a car that stands in for any car you don't have. It's a generic car but it functions just like the other person's car. So you're not going to see their livery; you're not going to see their paintjob; you're not going to see their car; but what you are going to see is a representation of a car that's performing the same way they do.

Now when it comes to tracks, we actually don't allow you to be on an environment you don't have. That's obviously gigs worth of data and we can't send that data over the wire.

And if you're matchmaking, you would just skip that track obviously ...

Absolutely. We actually have a hopper system similar to Halo or Call of Duty. This is not a very hard problem. This is something that's been solved by lots of games. We look to how people have solved it in the past and there are some pretty good models to follow.

What would the kind of feature be if you're looking at a three-year, generational leap?

I would love to be able to turn around a car in like two weeks. I'd love to be able to go to the Detroit Auto Show and two weeks later people go, "Oh yeah, I was reading about the Detroit Auto Show. I just go to Xbox Live and I download it into Forza Motorsport. I can taste it, I can touch it, I can drive it, and it's right there."

But that kind of turn around is just not possible when you're talking about the kind of polys we have in a car. It takes us three months to build a car and do the interior and get the audio. So we would have to invest in this laser-scanning technology that we had in the Bugatti. It actually cuts down the turn around quite a bit, because rather than having to start from basically a block of tofu that you're modeling this car into, we're actually starting from really highly detailed CAD drawings that we can manipulate to match exactly the photographs we made.

Even so, that's just cutting a few weeks out. What I'm talking about is cutting out 90 percent of our current time so we can turn a car around -- bang, bang, bang, bang, bang.

And what would that require besides something with laser scanning? Would that require the participation of the car companies?

They have been participating. Ferrari, for example, has given extensive CAD drawings. We've got a very strong partnership with Ferrari so they give us all sorts of drawings. Again, that cuts the time down but the kind of time I'm talking about, I think would be the next generation of laser scanning. It's basically what we don't have yet.

I think what we need is, I don't know – that's what I mean about if we had the answer, we'd be targeting it already. That's what I mean about three to five years away. We just don't have the technology.

I've always thought for recent cars, manufactures could give more detailed computer drawings of the panels, suspension struts and coil springs, anti-roll bars, steering rack, suspension bushes etc etc and then just scan them in. Use load figures for each part and create physics with more depth.

If the post is too long I'll edit it.
 
Interesting indeed.

I don't know what to really think now, although unlike many others I never had a problem with Greenawalt's presentation at E3, but judging from what little he's said about Gran Turismo he doesn't appear to be cocky at all. Seems he might be one of those people that have the mindset "Come on, you're better than this I know you are. The more you push, the more I'm inspired..." She is the only ignorant one as far I can tell.

I'm looking forward more and more to FM3 now.
 
Quite interesting interview with Dan Greenawalt

much more in the link under the video.

http://www.joystiq.com/2009/09/02/interview-forza-3-game-director-dan-greenawalt/









I've always thought for recent cars, manufactures could give more detailed computer drawings of the panels, suspension struts and coil springs, anti-roll bars, steering rack, suspension bushes etc etc and then just scan them in. Use load figures for each part and create physics with more depth.

If the post is too long I'll edit it.

Greenwalt makes a respectable statement in regards to Gran Turismo... the world must be coming to an end.:crazy:
 
It seems the PR team really had a word with Greenawalt after E3, his answer regarding GT was rather more civil. If he genuinely meant it, then I respect him for it.

Also:

But the truth is we got so many tacks and so many cars on disc one that even disc one itself is the largest game that's going to be available this holiday.

I wonder if that's him spouting nonsense again, or he knows something...
 
Oh my god, This thread is really getting posts! This is just crazy! So which has better graphics? GT5:P Or Forza 3? I've never played Forza.
 
Oh my god, This thread is really getting posts! This is just crazy! So which has better graphics? GT5:P Or Forza 3? I've never played Forza.

Best wait till FM3 is out. I'm sure a billion threads will be made about it when these games are out. Time to take cover and avoid the net, then. :lol:

At the moment I just hope forza 3 will support 900 degree steering and the ratios are at least fairly close for each car with realistic movement and physics, no floating along.
 
It seems the PR team really had a word with Greenawalt after E3, his answer regarding GT was rather more civil. If he genuinely meant it, then I respect him for it.

Also:



I wonder if that's him spouting nonsense again, or he knows something...
He won't know when GT5 is going to be released if that's what you're implying. There's no way Dan Greenwalt would know before the media. Zero chance. I think he's just guessing. As for his more positive comment towards GT5, I'm guessing it's more a case of too many people jumed on the display of a lack of respect he showed at E3 but he still came out and made a civilised comment about GT5 so that's good to see either way.
 
Meh, the Veyron and Australian touring cars don't really interest me that much.

The Bugatti does for me. As far as I can recall, FM3 will be the first racing title to offer it to drive, I think. About bloody time, I say. As for the Aussie cars, I don't know if were supposed to care. I look forward to driving both, but its not a selling point. But, with both in there, the likelihood of having the Falcon FPV F6 and the HSV W427 makes me tingly in the right places.
 
The Bugatti does for me. As far as I can recall, FM3 will be the first racing title to offer it to drive, I think. About bloody time, I say. As for the Aussie cars, I don't know if were supposed to care. I look forward to driving both, but its not a selling point. But, with both in there, the likelihood of having the Falcon FPV F6 and the HSV W427 makes me tingly in the right places.

I think Pro Street had it first, but you'll be able to play with it first on GTM then FM3 and hopefully GT5.
 
i can not login to forza forums anymore. It just keeps telling me that i have not have a gamertag but i have allways used email associated with my live account for forum. As click on the links i have been given to obtain my gamertag is just go to my xbox homepage. My account works fine with my 360 but i can not get to forza forums. I have currently only solver mebership if that makes any differense.
 
The Bugatti does for me. As far as I can recall, FM3 will be the first racing title to offer it to drive, I think. About bloody time, I say. As for the Aussie cars, I don't know if were supposed to care. I look forward to driving both, but its not a selling point. But, with both in there, the likelihood of having the Falcon FPV F6 and the HSV W427 makes me tingly in the right places.

Depends who you are I guess. I know that Turn 10 will be losing a lot potential sales just by not having Bathurst in at launch, especially if they don't provide Australian road & track legends BUT on the flipside they'll still do quite well, of that I am sure and it'll still be a ripper of a game and I know almost as Australians who are buying 360s for it as I do who's purchasing choice hinged on Bathurst and Aussie content.

You could say it's a shame it can't appeal to maximum audience, but then it'd have to include everything ever to do that lol. That's just the way it is.

Plus, there's always DLC.
 
The Bugatti does for me. As far as I can recall, FM3 will be the first racing title to offer it to drive, I think. About bloody time, I say. As for the Aussie cars, I don't know if were supposed to care. I look forward to driving both, but its not a selling point. But, with both in there, the likelihood of having the Falcon FPV F6 and the HSV W427 makes me tingly in the right places.

There are a few games that offer it to drive, NFS:SHIFT & GTM both of which come out before FM3.
 
i can not login to forza forums anymore. It just keeps telling me that i have not have a gamertag but i have allways used email associated with my live account for forum. As click on the links i have been given to obtain my gamertag is just go to my xbox homepage. My account works fine with my 360 but i can not get to forza forums. I have currently only solver mebership if that makes any differense.

I am having the same problem. Since last night actually. T10 Twitter says they know about it and are working on it.
 
I like the IDEA of a single sign in Windows Live ID and the connection to your gamertag on FM.net (and other sites), but MS has implemented it HORRIBLY.
 
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