Forza Motorsport 3

  • Thread starter RedOak
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Sure any wheel is always going to be better than a controller but going from a controller to the MS wheels is like going from a Honda Civic to a Mazda 3. Its still crap compared to a Ford Focus RS (which represents all the other wheels out there). The MS wheels is utter crap. From a factual stand point it is still crap. Hell the almost antique DFGT is better than the MS wheel. The lack of wheel support in FM3 is by a mile the biggest drawback for me. I am still going to get the game but I must say that really stings.
 
Even in top speed mode it only stays in place as long as you don't hit the brakes hard, as soon as you brake hard the car exits top speed mode and the spoiler resumes active duty.

I think there is a certain number of degrees you can turn the wheel before the car dives out of "Speed Mode" into "Sport Mode" as well. Hence the reason why a speed mode would never work on any track in the game, save of course, for whatever kind of test track (oval) they include.

*shrug*

I'm just looking forward to having another point-and-shoot car to play with. Problem is, everyone is going to buy the damn thing and race it online (ZOMG, ITZ SOOOOO KUHL!!!!11!!!1!). Guess we'll have to show them how it was done with the McLaren F1, or get crazy with a Zonda F. Or something.
 
If, by 'great' you actually mean rubbish, then yeh the MS wireless wheel works great.

In your opinion, yes.

Sure any wheel is always going to be better than a controller but going from a controller to the MS wheels is like going from a Honda Civic to a Mazda 3. Its still crap compared to a Ford Focus RS (which represents all the other wheels out there). The MS wheels is utter crap. From a factual stand point it is still crap. Hell the almost antique DFGT is better than the MS wheel. The lack of wheel support in FM3 is by a mile the biggest drawback for me. I am still going to get the game but I must say that really stings.

I assume FM3 supports MS Wheel, Fanatec, and DriveFX by Logitech. It's a bummer it doesn't support the G25/27 though.
 
I think also the Veryon jumps out of speed mode if the surface gets a bit bumpy.

Love to have VW Ehra-Lessien Test Track

sefd.jpg

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MS wheel is only 240 degree though, barely above 180 which Outrun type games are.

From what I've seen so far the Fanatec looks to be overkill for Fm3 and have been put off replacing my G25 with one. They said it'll support 900 at E3 I'm sure.

I don't think Forza only people realize the importance of having simulated wheel rotation. Its standard in PC and Gran Turismo. How can it be called a sim if every car is 240 degree for full lock. That's undermining everything if it turns out to be the case.
 
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Hell the almost antique DFGT is better than the MS wheel.

I guess you mean the DFPro as the DFGT is not that old. The Driving force pro is way way better than the microsoft wheel(900 degrees, good force feedback, SOLID).

People who like the Microsoft wheel must have lived under a rock for at least 10 years.... otherwise I can't understand they like it.
The owners who are happy with... well, more power to them I guess, but they are missing out on something far greater then that wobbley, plastic piece of junk imo.
 
MS wheel is only 240 degree though, barely above 180 which Outrun type games are.

From what I've seen so far the Fanatec looks to be overkill for Fm3 and have been put off replacing my G25 with one. They said it'll support 900 at E3 I'm sure.

I don't think Forza only people realize the importance of having simulated wheel rotation. Its standard in PC and Gran Turismo. How can it be called a sim if every car is 240 degree for full lock. That's undermining everything if it turns out to be the case.

240, 180 or 900. It doesn't change my impression of the MS Wheel. I enjoy it substantially more than using the controller.

There is a lot of importance in simulation. Accurate steering wheels, damage, stalled cars, blown tires, random wind speeds, different temperatures, you name it. Not every sim on the console seems to cover it all really.

The Fanatec is far from overkill from FM3. Not sure why one would consider it overkill. Not only is it priced near the G27, but I can use the Fanatec on both my GT5 and FM3. HUGE bonus for me there.

And anyone who thinks using the MS controller is better than using the MS Wheel with force feedback, must have lived under a rock and been crushed. I am glad my MS wheel isn't a wobbly piece of junk. I would have to be that person who got one.
 
^I see. You my man need to be schooled on what is and what isn't a big block. I actually wrote up an article for a website of something like 40,000 members, but it went down at the start of the year and I don't know where it is now, otherwise I'd certainly like to educate you.
 
A big block and small block has nothing to do with displacment. For example you can have a 5 liter small block and a 4.5 liter big block. It's to do with the physical size of the engine block it'self, on a big block the capacity doesn't have to be more but the cylinders are further awway from each other. The advantage is the engine block typically can handle more heat and stress but a smll block is cheaper to produce and make parts for.

That's my simple take on it anyway.
 
A big block and small block has nothing to do with displacment. For example you can have a 5 liter small block and a 4.5 liter big block. It's to do with the physical size of the engine block it'self, on a big block the capacity doesn't have to be more but the cylinders are further awway from each other. The advantage is the engine block typically can handle more heat and stress but a smll block is cheaper to produce and make parts for.

That's my simple take on it anyway.

While that is a simplistic view of it, it's accurate, and that is the way I have explained it too.
 
The livery editor looks pretty damn cool, I already have my idea on a nice GTP livery style :P (I hope gt5 has something along those lines as well).
 


No shifting animation?!?

I am so dissapointed...;(
Even Toca 2 for PS1 had shifting animation....
 
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Too bad i cant make anything anyways using the liver editor in Forza 2. I just wish they can add stickers of racing series because otherwise my race replicas don't work. Paying for something in Forza 3 that should be added in game in the first place is a pain.
 
I wasn't aware a V8 Supercar was as fast as a GT2 car. Oh wait, it's Forza, that explains it.
 
Ah, Duffers917k has posted. You can always rely on Duffers917k to completely fabricate an incredibly biased and fanboyish post out of nowhere. Shame on you, it's people like you and that guy on Youtube that go around other forums and make us look bad - don't think we don't know of your activity. Shame.
 
Ah, Mr Kamschaaft providing the dail dose of hypocrisy. If you will have read any of my posts on either fm.net or here you will note that I am not a fanboy, but I do prefer GT.

I think FM2 is a brilliant game, as FM3 will be, I just think that the physics are very bad. This does not stop it being it a brilliant game, but does change my opinion of it somewhat.

I am also critical of Turn 10 themselves for some of they things they do, such as breeding a fanbase on false information (check the JDM Icons gallery, an Acura ALMS LMP car?- they don't even know what JDM means). This has lead to 90% of the FM community being idiots, which is why I speak slightly more critically on fm.net, unfortunatley every attacks you which is disturbing considering how enjoyable and friendly the fm community was in the early days.

Other than this the are niggling things which really bother me, but there are on every game. I own an LCE FM2, and have already ordered an LCE copy of FM3, which would not suggest me being a GT fanboy. I am critical of those points I mentioned but I praise FM alot in most of my posts, but you will not take notice of that for obvious reasons so please don't accuse me of being a fanboy.
 
Power isn't everything, and they're about 300kg heavier with nowhere near the grip of the GT2.
 
I wasn't aware a V8 Supercar was as fast as a GT2 car. Oh wait, it's Forza, that explains it.
If you're going to be that nit-picky, the game shouldn't even be allowing players to control the race cars at all to begin with.

Besides, what you're faulting Forza for is just as equal a fault in GT.
 
This isn't the final build of the game. How many other things have people complained about that have now been resolved? Don't worry about it. The game isn't going to play any different with or with out a shifting animation. Forza 2 even had e-brake and shifting animations.
 
V8 Supercars can't corner anywhere near the speeds a GT2 car can and that reduces thier lap times considerably. They have more power but as well as being heavier they have much lower aerodynamic ability to GT2 cars. I couldn't say which is faster, but the race cars in Forza 3 can be tuned so whatever the reality is of which is faster theres no way to know if the cars in that vid are standard spec or not.
 
I think that's because it's set to Automatic transmission. Set it to manual and I'm sure there is a shifting animation, it would be ridiculous not to have one.
That doesn't make any sort of sense. Just because I set it to Automatic doesn't mean the AI in the Ford GT shouldn't be taking his hand off the wheel to shift. It should still do so.
 
This isn't the final build of the game. How many other things have people complained about that have now been resolved? Don't worry about it. The game isn't going to play any different with or with out a shifting animation. Forza 2 even had e-brake and shifting animations.

True but it's a near final build, as said by Che on neogaf.
 
True but it's a near final build, as said by Che on neogaf.

More like they won't be adding anything new to it build. So that's quite sad for no shifting animation >__<
 
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