TBR 427: Well yes, I can't disagree with you. But still, I will rather have not very accurate laptime, but accurate car behaviour, than accurate lap time, but not accurate car behaviour in its core.
HOVEWER . Ofcourse it will be best if we get accurate car behaviour and proper lap times.
Well. Compared to real life. Live for speed, Enthusia and Forza 2/3 are the only games representing drifting feel properly. It's still not the same, but the feel is there. Right behind is GT5P, which minus is the overdid snapyness and bugs that are mostly felt on lower speeds. But it's still a very big improvement over gt4.
Where do you get your idea of rfactor drifting being realistic? I have spend 2007 and beginning of 2008 filming many drifting events. Drifted on 3-4 drift practices with e34 535 in 2007, drove 2 small laps in proffesional s14a, and drifted 2008/2009 season in e30 325i, competing in three 2-day drift competitions and few single day practices. After all this driving, I can't see rfactor physics over limit being realistic. I'm using g25 on pc with 900 degrees.
http://www.youtube.com/watch?v=KS5RlPHitYU more vids on my channel.
Trying to drift in GT5P I found the snappy-ness of the steering isn't the physics per se, rather the steering. Those fronts snap back uncomfortably quick.
It is possible to drive around this, by being good with a wheel, or having epic thumb control if you're using the standard PS3 controller. Watching a lot of videos of it online, and you can see sub-par throttle control in 99% of 'snap-back' crashes/spins/failures.
Beyond that, think about what you consider to be on, or over the limit. I doubt those cars you drifted were bone-stock in EVERY aspect. And remember while drifting, you are still effectively within the limit. If you are over the limit, you have lost control of the car (which isn't fun when drifting).
As such, re-evaluate the limits in RFactor. Check ALL variables. Something's not matching up somewhere.
Exactly. Ye Olde ****house tyres, minuscule contact patch for starters. Throw in 1950s body rigidity and suspension geometry (yes these are F1 cars, but they're still from the '50s and that's their biggest problem), as well as all kinds of wayward harmonics and aerodynamics that can be described as anything BUT helpful, and you've got probably the worst-case-scenario when you haven't got all 4 on the tarmac.Lest you forget, in 1957, F1 car look like this
It's not the same as today's racers. And the top speed was 180mph, quite a bit slower than what it is now. Talk to anyone who has driven on the "Ring, for most part (especially the faster section) you try and avoid getting you car tires onto the curb, let alone the grass beside it.
Yes, for the most part, keeping 4 wheels on the black stuff is a good idea (that's why the whole lap I posted was fast). But it was never about racing 'for the most part'. It was about overtaking.
And if one of the most dangerous cars from the 1950s can do it, then there is no excuse why something else from this decade shouldn't be able to do it.