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He's mad because the stuff isn't in the nice pretty boxes at the forza website. Apparently Turn 10 is behind...probably because they are preparing for a GAME launch next week
WTF, we know it for like few weeks already, lol
Here you go.Anyway, does anyone have the track list? I can't find it anywhere.
You're scary.
Thanx mate 👍
Peugeot 908 Autovista !
http://www.taxigamer.com/forza-motorsport-4/gameplay/peugeot-908-autovista/709
Ferrari 430 Scuderia Indianapolis
http://www.taxigamer.com/forza-motorsport-4/replay/indianapolis-with-a-ferrari-f430-scuderia/710
Lexus LFA Topgear challenge
http://www.taxigamer.com/forza-motorsport-4/replay/infineon-top-gear-challenge-with-a-lexus-lfa/711
I'm sorry to say that the cars still move the same way they did in Forza 2 and 3- they glide on the road instead of the tires gripping the pavement especially around corners. Still lacking the sense of weight or believable body roll. Look at the replay in GT5 - it's not perfect by any means but much closer to real life.
This isn't meant as put down- a lot of gamers won't notice or care about such thing- but it's the reason why I prefer GT and feel that Forza still have some work to do.
I'm sorry to say that the cars still move the same way they did in Forza 2 and 3- they glide on the road instead of the tires gripping the pavement especially around corners.
Bogie 19th,
STOP! JUST STOP!
You're scarring me.......
Nope, not seeing that at all here. They indeed look planted finally. Huge improvement from FM3.
Scary as in, there exists a person that wakes up on the morning, defends a videogame all day and then goes bed. Then repeats this over and over.
I've noticed that too. You can also see stiffer cars get twitchy and reactive to the road surface. I love that.
I'm sorry to say that the cars still move the same way they did in Forza 2 and 3- they glide on the road instead of the tires gripping the pavement especially around corners. Still lacking the sense of weight or believable body roll. Look at the replay in GT5 - it's not perfect by any means but much closer to real life.
This isn't meant as put down- a lot of gamers won't notice or care about such thing- but it's the reason why I prefer GT and feel that Forza still have some work to do.
Not that kind of scary.
Scary as in, there exists a person that wakes up on the morning, defends a videogame all day and then goes bed. Then repeats this over and over.
I sound like I'm making fun of him, but im not. I genuinly think he may have a problem and I find it uncomfortable seeing that happen to people.
They've had real life tracks before that carried over, and there's at least a few new ones. Here: http://forzamotorsport.net/en-us/Tracks/TrackList.aspx
So, is this the final track list? 21 different locations?
Hmm I expected a few new real life tracks. What is new now? Hockenheim and Top Gear?
New real world tracks are Indianapolis USA, Hockenheim, Top Gear, and 2 others...
So, is this the final track list? 21 different locations?
Hmm I expected a few new real life tracks. What is new now? Hockenheim and Top Gear?
EDIT: Just like PD focused on Japanese cars, seems like T10 mostly focused on US tracks, just like IGN also wrote. We need an European game developer who makes an game with focus on EU cars/tracks
So, is this the final track list? 21 different locations?
Hmm I expected a few new real life tracks. What is new now? Hockenheim and Top Gear?
We did, they are called "Codemasters" and they made GRID.
So, is this the final track list? 21 different locations?
Ok I mean a game like GT/FM with ambitions on sim physics
Shift 2 is outstanding, cars and tracks wise... Unfortunately the physics are the most horrible thing in the genre
The grid on the tracks page is 8x4.
Why would they make the fourth row?
There should be at least 25 locations.
The grid on the tracks page is 8x4.
Why would they make the fourth row?
There should be at least 25 locations.
Now that you mention, it was Technically EA and Slightly Mad Studios.
Japanese Tracks: 3
American Tracks: 3
European Tracks: 11