Forza Motorsport 4 - General Discussion

  • Thread starter Mr Latte
  • 4,624 comments
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What Version Do You Intend To Buy

  • Limited Collectors Edition

    Votes: 224 68.3%
  • Standard Edition

    Votes: 61 18.6%
  • Undecided

    Votes: 43 13.1%

  • Total voters
    328
No. You get set times in the day for various tracks. I decreased the brightness in this photo for dramatic effect.

But in-game, it looks absolutely stunning. You will crash from simply looking at the scenery.

Ok what track is that is it the demo track? You have the game?
 
You have some amazing pictures.
Post up the RUF at Catalunya!

This one?

6192607854_3ab46e9a32_b.jpg
 
I have to say, there's something just alien and strange about not seeing Porsches in a Forza 4.
 
I feel the same way.


I was sitting there watching some videos and though "Oh, I can't wait to hear the Carrera G.......oh.....right.....:("

I'm still not use the idea of a Forza without Porsche.


That said, that is a great picture of the RUF👍



 
So, is the ring improved? Or the same "Nürburgring" that feels and looks like its an different track than the Nürbürgring?

6206549017_f983f9549a_z.jpg


I mean, its one of the most dangerous tracks in the world and T10 "removes" (make the whole track extremely wide) each dangerous corner from the game to make it easier...

It´s like implementing the Veyron and remove 900hp because then it´s easier to drive...

But yeah, they love to help gamers to make the game easier, just like their steering assist ^^
 
I mean, its one of the most dangerous tracks in the world and T10 "removes" (make the whole track extremely wide) each dangerous corner from the game to make it easier...

No, just no.

Try getting a fast lap on the track and than say it's easy.

It's not 100% accurate but it's close enough.
 
So, is the ring improved? Or the same "Nürburgring" that feels and looks like its an different track than the Nürbürgring?



I mean, its one of the most dangerous tracks in the world and T10 "removes" (make the whole track extremely wide) each dangerous corner from the game to make it easier...

It´s like implementing the Veyron and remove 900hp because then it´s easier to drive...

But yeah, they love to help gamers to make the game easier, just like their steering assist ^^

Is that photo supposed to prove something?
Here's a real photo that makes the FM4 'Ring' look narrow in comparison

EVtQa.png
 
So, is the ring improved? Or the same "Nürburgring" that feels and looks like its an different track than the Nürbürgring?

6206549017_f983f9549a_z.jpg


I mean, its one of the most dangerous tracks in the world and T10 "removes" (make the whole track extremely wide) each dangerous corner from the game to make it easier...

It´s like implementing the Veyron and remove 900hp because then it´s easier to drive...

But yeah, they love to help gamers to make the game easier, just like their steering assist ^^

They have not removed any corner from the Nürburgring Nordschleife. Every corner you have in FM 3 version is there in reality.

But you are right, that some corners are easier to take than it should be possible. On the other hand it is an extremely fast track and the danger comes from the fact that a mistake gets you in big trouble.

In reality the track is not as narrow as many believe. At most parts it is possible to have three cars parallel driving together.

It is quite hard to tell without hours/years of real 'Ring experience.
 
Seeing as it's a little easier now to upset the car over elevated turns (at least, it is with the Zonda & 458 if you're not careful in the demo), I would expect the 'Ring to be bit more of a challenge than it was before with the new physics.
 
Here's a good video showing how cars in GT5 display not only sense of weight and body roll but also tires gripping the pavement as it goes around a corner. Compare that to how the cars in Forza 3 or 4 move:


While part of it is the driving style but for me, it's also indicative of GT's physics and graphic engines. Like I say more power to those who can't tell the difference between this (and real life) and Forza 3 or 4 but for me it's night and day.

this. forza is fun but arcade compared to other sims.

Have either of you actually tried FM4?

It certainly doesn't sound like it given that the sense of weight is clearly present and a major improvement over FM3 (oh and keep in mind that body roll is entirely dependent on suspension settings - set them hard and you will not see roll to the same degree but the transfer of load is still occurring).

I've long had issue with how Forza represents load transfer both visually, in regard to the physics and the effect that has on tyres and transitional forces. FM4 has made a big step forward in this regard and the result is quite frankly excellent.

One simply has to drive the Zonda C and F10 M5 back to back in the demo to experience this. The Zonda displays the exact characteristic of a car with a lower PMI (Polar Moment of Inertia) combined with effective downforce. At speeds when the downforce is active you can a car that is tractable, easy to turn and very stable, however as speeds lower and you loose the downforce the low PMI becomes a double-edged sword with the eagerness to turn also a strong desire to spin.

The F10 M5 however feels like a car that weights near two tonne (and as a result a much higher PMI), its far less willing to initially turn in, far more prone to understeer and while this means it far more gradual in its transition to oversteer it does mean that once it goes it can be harder to get it back if your slow with the opposite lock.


Now this is based on the demo alone, but it does bode well for the final game and most certainly does not class it as 'Arcade' by any definition (unless you want to pop GT5 in that category as well).


Oh and BarronGeddon - please find the shift key on your keyboard, we expect members here to use the basics of English grammar when posting and that does include the correct use of capitals.

Scaff
 
Try getting a fast lap on the track and than say it's easy.

I made hundreds of laps in GT4/5, so I think that should be possible :dopey:

But in FM3, I drive the ring and ask me, where the **** am I right now? It feels completely different than the real thing to me... But my opinion... Love it or hate it...
 
I made hundreds of laps in GT4/5, so I think that should be possible :dopey:

But in FM3, I drive the ring and ask me, where the **** am I right now? It feels completely different than the real thing to me... But my opinion... Love it or hate it...

A vast majority of my nurburgring experience comes from Forza games and when ever I see it in other games or on TV I know where it is immediately.

Also, I said fast lap, not a clean one. The difference between simply getting a car around any track without hitting a wall and actually doing it to the limits of the cars capabilities are two vastly different things.
 
I've long had issue with how Forza represents load transfer both visually, in regard to the physics and the effect that has on tyres and transitional forces. FM4 has made a big step forward in this regard and the result is quite frankly excellent.

Scaff

Does it still have a touch of the turning around the mid point of the car?

It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.
 
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um it was never a problem in the first place. "center pivot" is an argument made up by people who last racing game experience was from the early 90's.
 
um it was never a problem in the first place. "center pivot" is an argument made up by people who last racing game experience was from the early 90's.

Well it is still very present in F1 2010... spin - brake hard - and the moving mass/aerodynamics makes the car rotate on a center pivot point and it magicaly faces foward....
 
errr no, there's something magical pulling the car straight, it's something over riding the physics engine but nothing to do with anything about center point physics. In normal driving conditions no modern game worth its salt doesn't use 4 point physics.
 
um it was never a problem in the first place. "center pivot" is an argument made up by people who last racing game experience was from the early 90's.

That may very well be your opinion, but as you have no knowledge of me, it would be wrong.

I've played every GT extensively, every Forza and PGR (yeah I know) on the original x-box and every driving demo on the PSN and I'm fully aware this is a problem which exists (and stops me buying most racing games). Even if it is just my perception (which it isn't)
 
Well it is still very present in F1 2010... spin - brake hard - and the moving mass/aerodynamics makes the car rotate on a center pivot point and it magicaly faces foward....

I watched all the dev videos and interviews for F1 2010, they specifically mentioned in one video that they put a special spin correction algorithm in, so if you put the brakes on, it magically will point the car straight for you..

Nothing about weird physics etc, just something to stop you losing 20 places due to spinning it.. I use it all the time when hotlapping, and like it being there, it's just a last resort catchall situation that gets me on my way with the minimal of fuss..

Any 'pivot' point misconceptions iN FM probably come from chase view where the camera/car makes it look like it's effectively pivotting on the spot, it looks odd at times, I don't like it, but it's not to be construed as the physics being based on a simple pivot point.. although I understand that it can look like this on first inspection!
 
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