Forza Motorsport 4 - General Discussion

  • Thread starter Mr Latte
  • 4,624 comments
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What Version Do You Intend To Buy

  • Limited Collectors Edition

    Votes: 224 68.3%
  • Standard Edition

    Votes: 61 18.6%
  • Undecided

    Votes: 43 13.1%

  • Total voters
    328
Is there any technical support behind your suggestion? In normal conditions car does rotate around it's geometrical center point and depends on where you sit the perception can change.
 
I watched all the dev videos and interviews for F1 2010, they specifically mentioned in one video that they put a special spin correction algorithm in, so if you put the brakes on, it magically will point the car straight for you..

Nothing about weird physics etc, just something to stop you losing 20 places due to spinning it.. I use it all the time when hotlapping, and like it being there, it's just a last resort catchall situation that gets me on my way with the minimal of fuss..

No they didnt... Targa (steve hood) said it was a bug tyed to the physics (and he wrote that quite recently)
 
No they didnt... Targa (steve hood) said it was a bug tyed to the physics (and he wrote that quite recently)

I'll see if I can find the video.. I 100% saw 'a video' that showed this feature when it launched, I remember trying it on the game immediately afterwards with a bit of a chuckle as it magically righted itself..

Unless it was a review or other video and someone had struck on a 'bug' that was being construed as purposeful, it was a year ago!!!

Can you find the source for the bug being admitted? I'd just like to read it to make sure we are on about the same thing!
 
Is there any technical support behind your suggestion? In normal conditions car does rotate around it's geometrical center point and depends on where you sit the perception can change.

No technical support, as I said it's about feel, ie in that 720 Ring lap thread which you are posting in, I get a certain impression of skewing rather than turning.
 
I'll see if I can find the video.. I 100% saw 'a video' that showed this feature when it launched, I remember trying it on the game immediately afterwards with a bit of a chuckle as it magically righted itself..

Unless it was a review or other video and someone had struck on a 'bug' that was being construed as purposeful, it was a year ago!!!

Can you find the source for the bug being admitted? I'd just like to read it to make sure we are on about the same thing!

Im searching... I think its lost somewere in the official forum... in the middle of 10000 rants...
 
Im searching... I think its lost somewere in the official forum... in the middle of 10000 rants...

I can find lots of 'spin correction' term usage in Oct 2010.. but struggling to find the video.. be interesting if what was an accepted and understandable feature accepted at launch (well some hated the idea) was found out to be a bug!
 
I can find lots of 'spin correction' term usage in Oct 2010.. but struggling to find the video.. be interesting if what was an accepted and understandable feature accepted at launch (well some hated the idea) was found out to be a bug!

That was the question someone placed in the forum before f1 2011 was release (if they had incorporated that aid again) and Targa answered that it was an unexpected feature physics related and was not intended (to me that sounds like a bug) though he didnt really use the word bug and that in f1 2011 the cars behave as expected... so I guessed the way the cars handled and that correct the spin issue could only be related to center pivot physics.
 
Still fail to see the connection though, from spin recovery to center pivot physics. I don't know how can you explain that from that angle, it seem just as likely to be a bug with 4 point physics.

In this day and age center pivot is more a limitation then a good short cut, if they had gone to the trouble of simulating load, tire heat and wear on individual wheels there's little point to use such an antique model.
 
Still fail to see the connection though, from spin recovery to center pivot physics. I don't know how can you explain that from that angle, it seem just as likely to be a bug with 4 point physics.

In this day and age center pivot is more a limitation then a good short cut, if they had gone to the trouble of simulating load, tire heat and wear on individual wheels there's little point to use such an antique model.

It wasnt a spin recovery... damn if it was a spin recovery guimmick dont you think they would had an off/on option... it was an unexpected feature old f1 2010 physics related... I also admit I might be wrong about the center point physics in that game but from what I learned in school (physics wise) it is what makes more sence to me...

Who says they simulated load , tire heat and wear???? it all script from what I recently read on the forums... some users made the experience... race starts - tire cold - one two laps - warms up - drive at safety car speed and tire remains hot... safety car deployd and tire magicly gets cold... drive slow in race conditions tire wears the same... its script
 
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Still fail to see the connection though, from spin recovery to center pivot physics. I don't know how can you explain that from that angle, it seem just as likely to be a bug with 4 point physics.

In this day and age center pivot is more a limitation then a good short cut, if they had gone to the trouble of simulating load, tire heat and wear on individual wheels there's little point to use such an antique model.

I'm really not commenting on how they modelled the physics, I'm asking a question if it feels at all like that, which it has the appearance of doing for me.

Not having tried the demo or game, I just wanted to get opinion from people who have, to see if anyone else felt the same.

I guess the simple (on topic) answer you could have given was 'No'? ;)
 
yeah, but you are the one who has this feeling in a lot of games that I find totally fine, so I guess it's of little reference value?
 
Does it still have a touch of the turning around the mid point of the car?

It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.

Nothing about the five cars in the demo leads me to believe they are rotating around a fixed point.

In fact the whole feel of four tyres and the yaw centre of the cars working to determine the point of rotation is excellently done (keep in mind that cars DO rotate around a point - its just that point is not fixed and is constantly moving).

http://www.ozebiz.com.au/racetech/theory/yawaxis.html

133946-13f3fig1.gif




Scaff
 
its just that point is not fixed and is constantly moving.

Scaff

Perhaps that explains my point a little better... my 'feeling' (from previous titles and the vids) is that they yaw without any consideration to the movement or tyre grip.

Pleased people aren't seeing it in the new game though.
 
Does it still have a touch of the turning around the mid point of the car?

It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.
This isnt a game made by "Codemasters". This isnt Grid or Dirt or TOCA. :lol: Those games rotate on a center axis.
 
Does it still have a touch of the turning around the mid point of the car?

It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.
I didn't ever get a strong impression of that in Forza 3 while racing, in my brief six weeks of playing it, like I did in rFactor. But it was apparent watching drifting. Once I got invited into a race in which I was trailing some knot-head who decided to drift instead, and it looked like an invisible giant hand was simply twisting the car left and right. Not being a drift fan, I tossed it off, and succeeded in taking us both out trying to shoot past him in a turn. :lol:
 
JJ72
errr no, there's something magical pulling the car straight, it's something over riding the physics engine but nothing to do with anything about center point physics. In normal driving conditions no modern game worth its salt doesn't use 4 point physics.

I definitely got that 'centre pivot' feel in Shift 2. The cars feel like they yaw through corners rather than giving a feeling of contact through the tyres. In fact it's clearly evident by watching a replay.
 
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I definitely got that 'centre pivot' feel in Shift 2. The cars feel like they yaw through corners rather giving a feeling of contact through the tyres. In fact it's clearly evident by watching a replay.
It is... And I kinda get his point.

To a certain degree, it looks like the cars in FM4 are pivoting around a central point when you're in chase cam and the car starts to yaw, slip and slide slightly. This is probably caused by the chase cam being slightly 'elastic' and not 100% fixed to the car.

So, when the rear end is sliding out a bit through a corner, it can result in looking like that a bit.

I've never felt anything of that while driving, though, much unlike Shift 2 Unleashed, which seemed to do that. However, this sort of impression wears of pretty fast when you're looking at a car in chase cam that doesn't slide the rear end out. The STI in the demo is a fine example. You might get that notion from the RWD cars a few times throughout a lap, but it doesn't happen anywhere near as much with the AWD Subie, which doesn't slide the rear end out until you're provoking it.

I caught myself having that impression once or twice myself, but at the end of the day, it's just the flexible chase cam and a bit of yaw/sliding that's playing tricks on your mind, in my opinion.
 
I definitely got that 'centre pivot' feel in Shift 2. The cars feel like they yaw through corners rather than giving a feeling of contact through the tyres. In fact it's clearly evident by watching a replay.

how clearly evident would it be? please elaborate.

I have logged 200 hours on shift 2 although it's on PC with a physics patch.
 
how clearly evident would it be? please elaborate.

I have logged 200 hours on shift 2 although it's on PC with a physics patch.

Well, it's clearly evident to me in that every car I drive feels like it's on a central pivot and doesn't feel planted to the ground on four tyres. I don't know what else I can say, but it's blatantly apparent to me. Even more so in the replays where you can see the cars doing exactly that, gliding and sliding around corners like there is a stake driven through the car and into the ground. The tyres are not in contact with the road in a realistic way.

I don't want to be down on Shift 2 as it's does so many things right and has great potential, but in the end the shambolic and un-patched control sensitivities and slightly odd feel to the driving physics (imo) killed it for me.

I've got the PS3 version, which is generally considered to be the worst of the bunch. From what I've seen the PC version looks much better and, with a patch, probably plays a whole lot better.
 
You really can't compare the PC version of S2U to the PS3 version, they're almost different games (I have both). PC version is great, PS3 users got shafted.
 
PS3 users got shafted.

It seems that way. I really wanted to love Shift 2 as I appreciated the car selection, customisation, engine sounds and most of all the track selection and night options. It really could have been a great game.

Oh well.
 
Just a heads up for those that pre-ordered the FM4 LE from Best Buy, there is a good chance you won't get one. I pre-ordered my copy on July 25th and I just got an email that they can't fulfill my order :grumpy:

But, if I pre-order the regular version with BB, I get a $20 gift card and 1,600 MS points, so I'm going to do that.


Jerome
 
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Just a heads up for those that pre-ordered the FM4 LE from Best Buy, there is a good chance you won't get one. I pre-ordered my copy on July 25th and I just got an email that they can't fulfill my order :grumpy:

But, if I pre-order the regular version with BB, I get a $20 gift card and 1,600 MS points, so I'm going to do that.


Jerome

:ouch: Well THAT certainly took a dump on top of my already terrible Friday. I really hope turn ten didnt drop the ball. Is the gift card one of those you have to come back to use? As in cant put it towards the LE.

Man I am hoping its just a small amount of stores.
 
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