I watched all the dev videos and interviews for F1 2010, they specifically mentioned in one video that they put a special spin correction algorithm in, so if you put the brakes on, it magically will point the car straight for you..
Nothing about weird physics etc, just something to stop you losing 20 places due to spinning it.. I use it all the time when hotlapping, and like it being there, it's just a last resort catchall situation that gets me on my way with the minimal of fuss..
No they didnt... Targa (steve hood) said it was a bug tyed to the physics (and he wrote that quite recently)
Is there any technical support behind your suggestion? In normal conditions car does rotate around it's geometrical center point and depends on where you sit the perception can change.
I'll see if I can find the video.. I 100% saw 'a video' that showed this feature when it launched, I remember trying it on the game immediately afterwards with a bit of a chuckle as it magically righted itself..
Unless it was a review or other video and someone had struck on a 'bug' that was being construed as purposeful, it was a year ago!!!
Can you find the source for the bug being admitted? I'd just like to read it to make sure we are on about the same thing!
Im searching... I think its lost somewere in the official forum... in the middle of 10000 rants...
I can find lots of 'spin correction' term usage in Oct 2010.. but struggling to find the video.. be interesting if what was an accepted and understandable feature accepted at launch (well some hated the idea) was found out to be a bug!
Still fail to see the connection though, from spin recovery to center pivot physics. I don't know how can you explain that from that angle, it seem just as likely to be a bug with 4 point physics.
In this day and age center pivot is more a limitation then a good short cut, if they had gone to the trouble of simulating load, tire heat and wear on individual wheels there's little point to use such an antique model.
Still fail to see the connection though, from spin recovery to center pivot physics. I don't know how can you explain that from that angle, it seem just as likely to be a bug with 4 point physics.
In this day and age center pivot is more a limitation then a good short cut, if they had gone to the trouble of simulating load, tire heat and wear on individual wheels there's little point to use such an antique model.
yeah, but you are the one who has this feeling in a lot of games that I find totally fine, so I guess it's of little reference value?
Does it still have a touch of the turning around the mid point of the car?
It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.
its just that point is not fixed and is constantly moving.
Scaff
This isnt a game made by "Codemasters". This isnt Grid or Dirt or TOCA. Those games rotate on a center axis.Does it still have a touch of the turning around the mid point of the car?
It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.
This isnt a game made by "Codemasters". This isnt Grid or Dirt or TOCA. Those games rotate on a center axis.
I didn't ever get a strong impression of that in Forza 3 while racing, in my brief six weeks of playing it, like I did in rFactor. But it was apparent watching drifting. Once I got invited into a race in which I was trailing some knot-head who decided to drift instead, and it looked like an invisible giant hand was simply twisting the car left and right. Not being a drift fan, I tossed it off, and succeeded in taking us both out trying to shoot past him in a turn.Does it still have a touch of the turning around the mid point of the car?
It's the one thing that alway put me off about the physics and it appears to be a little evident in some videos.
This one?
And your proud you tossed him off are you D? 8^)
JJ72errr no, there's something magical pulling the car straight, it's something over riding the physics engine but nothing to do with anything about center point physics. In normal driving conditions no modern game worth its salt doesn't use 4 point physics.
It is... And I kinda get his point.I definitely got that 'centre pivot' feel in Shift 2. The cars feel like they yaw through corners rather giving a feeling of contact through the tyres. In fact it's clearly evident by watching a replay.
I definitely got that 'centre pivot' feel in Shift 2. The cars feel like they yaw through corners rather than giving a feeling of contact through the tyres. In fact it's clearly evident by watching a replay.
how clearly evident would it be? please elaborate.
I have logged 200 hours on shift 2 although it's on PC with a physics patch.
PS3 users got shafted.
Just a heads up for those that pre-ordered the FM4 LE from Best Buy, there is a good chance you won't get one. I pre-ordered my copy on July 25th and I just got an email that they can't fulfill my order
But, if I pre-order the regular version with BB, I get a $20 gift card and 1,600 MS points, so I'm going to do that.
Jerome
Here you go, mate.Anyone got a pic of the CCGT in FM4?