- 35,279
- Addison,Texas
- GTP_RACECAR
đź‘Ť Thats how I like it
Maybe for you, but I prefer equal representation from all three continents. Its abit annoying No developer does this
đź‘Ť Thats how I like it
No photoshop!
Now that you mention, it was Technically EA and Slightly Mad Studios.
Japanese Tracks: 3
American Tracks: 3
European Tracks: 11
Australian: 1 Bathurst Mount Panorama.
Shift2 Track List = Bestest on a console...someone needs to copy them
http://www.forzacentral.com/forum/s...ft-2-unleashed-master-car-track-list-dlc.html
Then again... Some of the best tracks are European (in my opinion), so, yeah
Where is your flickr page?
Maybe for you, but I prefer equal representation from all three continents. Its abit annoying No developer does this
Am I the only one that thinks the collisions sounds like explosions?
I guess I need to see replays from both side-by-side because I don't see it and I really would like to see what you are talking about.
Here's a good video showing how cars in GT5 display not only sense of weight and body roll but also tires gripping the pavement as it goes around a corner. Compare that to how the cars in Forza 3 or 4 move:
While part of it is the driving style but for me, it's also indicative of GT's physics and graphic engines. Like I say more power to those who can't tell the difference between this (and real life) and Forza 3 or 4 but for me it's night and day.
Here's a good video showing how cars in GT5 display not only sense of weight and body roll but also tires gripping the pavement as it goes around a corner. Compare that to how the cars in Forza 3 or 4 move:
While part of it is the driving style but for me, it's also indicative of GT's physics and graphic engines. Like I say more power to those who can't tell the difference between this (and real life) and Forza 3 or 4 but for me it's night and day.
this. forza is fun but arcade compared to other sims.
Shouldnt these be in the FM vs GT5 thread?
qualeOfftopic: I have just found that switching 360's HDMI Color Space to YCbCr709 makes Forza's colors less "acid" and more realistic.
+1
There are great tracks all over the world, but the biggest concentration of iconic, historic and interesting tracks are in Europe in my opinion.
Spa, Zolder, Brno, Monza, Imola, Fiorano, Mugello, Nurburgring, Hockenheim, Oschersleben, Red Bull Ring, Paul Ricard, Catalunya, Estoril, Portimao, Brands Hatch, Donington, Silverstone, Zandvoort, Monaco........just to name a few.
Here's a good video showing how cars in GT5 display not only sense of weight and body roll but also tires gripping the pavement as it goes around a corner. Compare that to how the cars in Forza 3 or 4 move:
While part of it is the driving style but for me, it's also indicative of GT's physics and graphic engines. Like I say more power to those who can't tell the difference between this (and real life) and Forza 3 or 4 but for me it's night and day.
Its too bad GT5s dev time went into ensuring every car body rolled correctly and not in to making the SP mode fun.
And you would know that how?
And you would know that how?
That is sweet, quick question with tracks like that does FM4 have an option where we can use our headlight?
By playing the game and seeing it isn't fun, maybe? The driving's fun, but the annoying level grind and the lack of single-player events isn't.
That said, I'm not exactly thrilled with Forza 4's approach of giving stuff to the player like it's candy. Makes credits kinda useless, and I'd still like some semblance of having to earn stuff. If they're gonna make upgrades essentially free, then they at least should've reduced or eliminated the practice of giving out gift cars. Let players use their earned credits to buy the rewards that they want.
Its too bad GT5s dev time went into ensuring every car body rolled correctly