Forza Motorsport 4 Reviews.

  • Thread starter PzR Slim
  • 132 comments
  • 11,295 views
The A.I is technically brilliant.

Unfortunately with all the bitching about the A.I being "too fast" in FM3 t10 made it even easier on it's hardest difficulty...
Sadly, yes. As I said, it's okay in such a short race, as it is challenging to get to first place that fast. It's still far from a real competition, though.

I guess all of us would expect somewhat equal competition making it impossible for us to overtake more than five people in equal car in a single lap...
I always thought it was too slow in FM3. I was under the impression the new 'Professional' difficulty was supposed to be harder than 'Hard' was in FM3.

Sadly, no. "Hard" is now somewhere between FM3's "Medium" and "Hard", whereas "Professional" is pretty much equal to FM3'S "Hard"...
 
T10 are after all making a game that has to be played by everyone, and like ISR stated, AI is attempting to recreate what you would encounter on a real track in a real life situation. It is never going to be even close to perfect.

The kind of multiplayer Forza offers, if you don't like the AI then you can pretty much live out the game online.

I think when people start messing about with customising and tunes the game will come alive. With the new handling model, making a wrong setup choice will bite you like it never has done before.
 
Oh, don't get me wrong, I may be complaining about the AI not being fast enough, but I don't mind it as much. Rivals Mode is where I'm going to get my challenges from, if I want one, so I'm good for the most part.

And the AI is pretty decent, it could just need a bit of additional pace, that's all.

On another note, I get that games have to be accessible. And I also understand that your average Joe doesn't want to set the game to easy to win. This just goes against the whole idea of having adjustable difficulty alltogheter. No T10/FM specific issue, by the way. Just something I've noticed in general.
 
Well done Turn 10.

Forza 4 is the game with less features in terms of gameplay (no rally in snow/dirt, less night racing?, no F1, no dynamic weather, no time change, etc.), apart from the mini-games, but it still seem to do so well because it just seems more complete with what they're trying to achieve. In GT5, there's a bunch of gameplay features, but poor execution.

I think it's clear that a game with less features and great execution, is better than a game with more features, and not-so-great execution. If GT wants to counter FM4's great success and keep the fans happy, they'll have to execute their features well. They still have a chance, as GT still has things FM hasn't has yet in terms of racing gameplay.

Imagine if the next GT were able to execute their Rally, F1, Nascar, Dynamic Weather, Time Change, etc., really, really well into all their tracks and various events. It would force Turn 10 to do some of those things, or innovate something new. I think Destructoid made a good point that competition between FM and GT can only mean good for us simulation fans.
 
Forza 4 they still havent fixed the grass where it slows down your car to 0mph no matter how fast you are going
 
Sadly, yes. As I said, it's okay in such a short race, as it is challenging to get to first place that fast. It's still far from a real competition, though.

I guess all of us would expect somewhat equal competition making it impossible for us to overtake more than five people in equal car in a single lap...


Sadly, no. "Hard" is now somewhere between FM3's "Medium" and "Hard", whereas "Professional" is pretty much equal to FM3'S "Hard"...

I'd say it's the consequence of no qualifying. The AI can never be quite as fast as the player or you'd never win from a start in 8th etc....

They have to make the fastest AI catchable in a 3-5 lap race from mid-field.

I wish they'd do flying lap qualifying with much better/non-rubberbanding AI.
 
I'd say it's the consequence of no qualifying. The AI can never be quite as fast as the player or you'd never win from a start in 8th etc....

They have to make the fastest AI catchable in a 3-5 lap race from mid-field.

I wish they'd do flying lap qualifying with much better/non-rubberbanding AI.

You could be onto something there with 3-5 lap theory. In FM3 I found the Multi-player/private lobby AI to be notably faster than the career AI. I didn't compare lap times, but they definitely feel that way.
Didn't notice rubberbanding AI in Forza at all though, the pace always seemed consistent to me
 
Well done Turn 10.

Forza 4 is the game with less features in terms of gameplay (no rally in snow/dirt, less night racing?, no F1, no dynamic weather, no time change, etc.), apart from the mini-games, but it still seem to do so well because it just seems more complete with what they're trying to achieve. In GT5, there's a bunch of gameplay features, but poor execution.

I think it's clear that a game with less features and great execution, is better than a game with more features, and not-so-great execution. If GT wants to counter FM4's great success and keep the fans happy, they'll have to execute their features well. They still have a chance, as GT still has things FM hasn't has yet in terms of racing gameplay.

Imagine if the next GT were able to execute their Rally, F1, Nascar, Dynamic Weather, Time Change, etc., really, really well into all their tracks and various events. It would force Turn 10 to do some of those things, or innovate something new. I think Destructoid made a good point that competition between FM and GT can only mean good for us simulation fans.
This is what I thought GT5 was going to be. Man those thoughts were great while they lasted.
 
You could be onto something there with 3-5 lap theory. In FM3 I found the Multi-player/private lobby AI to be notably faster than the career AI. I didn't compare lap times, but they definitely feel that way.
Didn't notice rubberbanding AI in Forza at all though, the pace always seemed consistent to me

Sometimes we'd throw some AI in our online races when a person was missing. You would think that with a 45 minute to an hour race that we'd be lapping the AI like 15 times with that much time. But that was far , far from the case. Online I think they do drive better.
 
You could be onto something there with 3-5 lap theory. In FM3 I found the Multi-player/private lobby AI to be notably faster than the career AI. I didn't compare lap times, but they definitely feel that way.
Didn't notice rubberbanding AI in Forza at all though, the pace always seemed consistent to me

You sure about that? In my experience the MP AI are even slower than in SP. I have to drive a car 30-50 PI lower than the AI to have a decently competitive race.
 
The faster/slower thing with the AI couuld possibly be down to selecting proper cars for them. Giving them car that properly fit the track (somewhat, at least) than sticking with the cars you'd see in a given career event for that track gives them an edge over their single player counteroarts, I guess.

Aside from that, they seem pretty close. The lap times on the 'Ring in equal cars (Z06, for example) are pretty much equal in both modes, as far as I remember.
 
Not really, but I've done a ton of FM3 private lobby races with 7 AI on hard and I always have to drive a much slower car than them to have a fair race.

Hard A.I was Hard A.I regardless of where it was found.

I still do most R2 events in the season in a standard DBR9.

R2 Enduro in the DBR9 is easy.
 
About 2 days to go! Why did the GTP people shutdown the FM4 countdown?


anyway....This review may have been posted somewhere above?

gushing review of FM4 by FM Polly Anna at ARS technica!
:)


http://arstechnica.com/gaming/revie...eview-the-king-is-dead-long-live-the-king.ars

some bold statements about FM4 by Polly Anna:

"Ever since Sony finally shipped Gran Turismo 5, console racing fans have been waiting to see how Turn 10, Forza's developers, would respond. From where I'm sitting, it's clear that there really is a new king in town."

"Bluntly, you'll not get a more realistic driving game on any console."

"If this review has been effusive, I make no apologies. Forza Motorsport 4 really is that good. As a way to while away the days before I can dress up in fireproof nomex and go racing for real, it's just about perfect."
 
A couple of things that I thought was gonna be in FM4, night racing and 16 car races, I thought I read about them somewhere? I thought with all the new lighting engine, and Turn 10's capabilities, that they can execute this. Maybe I need to read more reviews?

http://xbox360.ign.com/articles/118/1188084p1.html - mention night racing?

12 is good enough, but I really wanted night racing. If not, either Turn 10 can't do it, or the 360's reached it limit... or they're waiting for FM6. 3 Forzas in one generation is pretty crazy if they're gonna release another one in 2013.

Again, FM4 doesn't try to do as much as GT5, but it still wins many critics. More importantly, GT5's career was very weak. FM4's career seems to be what I always wanted, which is something to that of a World Tour. I think that was the deal breaker. FM4 has way less features in terms of racing, but they have way more things to do. Forget B-Spec/Remote Racing, Car Sharing, Nascar, F1, Endurance/Pit-stops, time change, weather change, 16 cars, night racing with low/high beams, 1k cars, if they're not going to be implemented properly, or have anything much to do with them. Comparatively, FM4 has 12-car racing, 500 cars, but many are still claiming it the "King." It's hard for me to find the one factor that would just that claim, but in my opinion, it's probably just that overall feel that the game is "complete." For one thing, the Top Gear implementation seems to be infinitely better.

Sorry for mention GT5 again. I'm a fan of the game, but an unbias one. My hope is that FM4 will force PD to counter with a better game. All they have to do really is polish, what it is in GT5. Then, I expect Turn 10 to counter back. Great stuff right?

Anyway, I'll be getting this, and see it for myself. Thanks to the free X360 I got, for buying a PC. Too bad I won't be able to go online though. Every dollar counts towards a book for college.
 
I think maybe you need to read a little bit more about FM4. Namely the bit about car sharing and variable time of day. Forza has also included pit stops and endurance races from the beginning. Indeed, Forza 1 even had night races...
 
You sure about that? In my experience the MP AI are even slower than in SP. I have to drive a car 30-50 PI lower than the AI to have a decently competitive race.

That's about the range, but 50PI is about a second on a longish track so it ain't too shabby.

Furthermore the AI seem better on racing cars and super cars, in a C class race or below they are more useless than they usually are.
 
I think maybe you need to read a little bit more about FM4. Namely the bit about car sharing and variable time of day. Forza has also included pit stops and endurance races from the beginning. Indeed, Forza 1 even had night races...

I know Forza 1 had night races, but not in FM3, or FM4 so far. Infact I played it a bit on my friend's house (FM1). And yes, they have variable time of day (Sunrise and Mid-day), but are they dynamic? Car sharing I was referring to borrowing cars. My mistake if FM would already do that.

If you know a lot about Forza that I don't know about, please share if there's more to it than that. What I know about FM4, is just from the reviews and previews. If I'm to be honest, I've never played any of the series except 1, considering I just got an X360 a month ago.
 
A couple of things that I thought was gonna be in FM4, night racing and 16 car races, I thought I read about them somewhere? I thought with all the new lighting engine, and Turn 10's capabilities, that they can execute this. Maybe I need to read more reviews?

http://xbox360.ign.com/articles/118/1188084p1.html - mention night racing?

12 is good enough, but I really wanted night racing. If not, either Turn 10 can't do it, or the 360's reached it limit... or they're waiting for FM6. 3 Forzas in one generation is pretty crazy if they're gonna release another one in 2013.

Again, FM4 doesn't try to do as much as GT5, but it still wins many critics. More importantly, GT5's career was very weak. FM4's career seems to be what I always wanted, which is something to that of a World Tour. I think that was the deal breaker. FM4 has way less features in terms of racing, but they have way more things to do. Forget B-Spec/Remote Racing, Car Sharing, Nascar, F1, Endurance/Pit-stops, time change, weather change, 16 cars, night racing with low/high beams, 1k cars, if they're not going to be implemented properly, or have anything much to do with them. Comparatively, FM4 has 12-car racing, 500 cars, but many are still claiming it the "King." It's hard for me to find the one factor that would just that claim, but in my opinion, it's probably just that overall feel that the game is "complete." For one thing, the Top Gear implementation seems to be infinitely better.

Sorry for mention GT5 again. I'm a fan of the game, but an unbias one. My hope is that FM4 will force PD to counter with a better game. All they have to do really is polish, what it is in GT5. Then, I expect Turn 10 to counter back. Great stuff right?

Anyway, I'll be getting this, and see it for myself. Thanks to the free X360 I got, for buying a PC. Too bad I won't be able to go online though. Every dollar counts towards a book for college.
Online you'll be able to have up to 16 cars. I'm going to assume that would be a mix of at least 5 humans though. You probably can't get online and plug in 15 AI cars. I don't know for certain but what I do know is you can have 16 players online.
 
Online you'll be able to have up to 16 cars. I'm going to assume that would be a mix of at least 5 humans though. You probably can't get online and plug in 15 AI cars. I don't know for certain but what I do know is you can have 16 players online.

Oh, that's cool. What do you mean exactly by a mix of at least 5 humans though? Are you saying that in FM, you can race against A.I online, with other people?
 
Having AI drivers in online lobbies also enables you to set up 100% custom single player races. Just select 7 AI cars (whichever you feel like), a track, amount of laps and you're set.
 
Back