A couple of things that I thought was gonna be in FM4, night racing and
16 car races, I thought I read about them somewhere? I thought with all the new lighting engine, and Turn 10's capabilities, that they can execute this. Maybe I need to read more reviews?
http://xbox360.ign.com/articles/118/1188084p1.html - mention night racing?
12 is good enough, but I really wanted night racing. If not, either Turn 10 can't do it, or the 360's reached it limit... or they're waiting for FM6. 3 Forzas in one generation is pretty crazy if they're gonna release another one in 2013.
Again, FM4 doesn't try to do as much as GT5, but it still wins many critics. More importantly, GT5's career was very weak. FM4's career seems to be what I always wanted, which is something to that of a World Tour. I think that was the deal breaker. FM4 has way less features in terms of racing, but they have way more things to do. Forget B-Spec/Remote Racing, Car Sharing, Nascar, F1, Endurance/Pit-stops, time change, weather change, 16 cars, night racing with low/high beams, 1k cars, if they're not going to be implemented properly, or have anything much to do with them. Comparatively, FM4 has 12-car racing, 500 cars, but many are still claiming it the "King." It's hard for me to find the one factor that would just that claim, but in my opinion, it's probably just that overall feel that the game is "complete." For one thing, the Top Gear implementation seems to be infinitely better.
Sorry for mention GT5 again. I'm a fan of the game, but an unbias one. My hope is that FM4 will force PD to counter with a better game. All they have to do really is polish, what it is in GT5. Then, I expect Turn 10 to counter back. Great stuff right?
Anyway, I'll be getting this, and see it for myself. Thanks to the free X360 I got, for buying a PC. Too bad I won't be able to go online though. Every dollar counts towards a book for college.