Forza Motorsport 6 February Community Bounty

The problem is I'm using default transmission so no adjustable gears, if you upgrade it to sport then you end up sacrificing around 10 PI which is a lot for the very small gains you make, and it's around 14 PI for the race transmission. I feel as if that PI is better spent on wider tyres or race suspension, it's the same story with race brakes, usually I would upgrade them but that costs around 7 PI and as @SlipZtrEm says there are only really 2 heavy braking areas so it's not worth it.

I'll post my setup anyway and you might find a way you can squeeze a transmission upgrade in there if you sacrifice some other parts, without any testing my guess would be remove 1 or 2 stages of front and rear tyre width OR downgrade to sport suspension and work it out from there.

Upgrades
Race suspension
Race front anti-roll bars
Sport weight reduction

Race diff

Max front tyre width
Max rear tyre width
Heaviest rims (your choice on looks)

Race front aero
Race rear aero

Tuning
Tyre pressures: 28.5 / 28.0

Camber: -1.2 / -0.9
Toe: 0.0 / 0.0
Caster: 5.4

Front ARB: 20.52

Springs: 1266.4 / 1264.8
Ride height: 4.0 / 5.4

Damping: stock (8.2 / 8.1 / 6.1 / 6.0)

Downforce: 100 / 195

Differential: 80% / 40%
Nearly identical to mine except made my dampening a bit stiffer in general, with a .5 difference between F/R, although I haven't tested it against any other set-up yet, so I'm not sure how my different tune is in comparison. One thing I didn't take into account was the low accel setting I have on the diff. I think I might have it a bit too low, as it feels weird when trying to power out of turns. Restricted in a sense. I'll try bumping that up and see how it fairs.
 
Well, looking at everyone doing so well, I guess I need to fire up my Xbox one and see if I can get that :censored:box around brands hatch in a decent time to his. It's a lot less frustrating just sitting here reading the good lap times being posted, but that isn't going to get me the Aston Martin. :cheers:
 
Honestly, the Rolls is a pretty good car if you approach it with the right mindset. Don't expect it to drive like a Lotus Elise.
 
Honestly, the Rolls is a pretty good car if you approach it with the right mindset. Don't expect it to drive like a Lotus Elise.
Yeah I know it is, I've drove it a few times. It could be a Ferrari and I would still call it a :censored:box right now, I wasn't expecting this to be such a challenge I guess. :lol:. I didn't get in on any of the previous Forza games rivals challenges, so I didn't know what to expect.
 
Is everyone doing a 4 wheel drive tune or is it just luck. Because every time I try to do a faster lap I end up touching the grass or spinning out.
 
@ImaRobot Definitely increase the acceleration setting if you're comfortable with it, one of the main areas I've been finding time in the slower corners is by using the power of the car to get turned slightly faster, something you can't do as much with a lower setting.

Is everyone doing a 4 wheel drive tune or is it just luck. Because every time I try to do a faster lap I end up touching the grass or spinning out.

I'm pretty sure almost all of the times beating Triton will be in a RWD tune, a 4WD conversion eats up way too much PI to be competitive. It's mostly about learning where you can and can't push the boundaries, for example on turn 1 my tune will not work properly if you're running over the outside kerb, it's just too low to do that so I adapt my line to avoid that piece of track. On a couple of laps I've ran wide on to that kerb and it's either slowed me quite a bit or just threw the car sideways.

One mistake I see people make a lot online is they drive right up against the grass the whole time, touch it, and then end up pulled in to it. Sure, if you're pushing for the last thousandths of a world record time it might be worth it but I tend to keep a tyre width or so spare between me and the grass (maybe more if you're less confident in the car). If you're spinning out because of contact with the grass then the only advice I can give is stay away from the grass, if it's under acceleration from the slower corners I recommend lowering the acceleration setting on the diff, and if it's under braking or lift-off oversteer try raising the decel setting on the diff (I'm pretty sure this is backwards when compared to real life).

@Im_Lukas has a great setup. Got a 1:38.008 with a turn where I lost a few tenths! Will keep pushing for at least 37.8.

Thanks, I'm pretty certain you'll have few troubles achieving that 37.8 though :lol:. My aim now is just to keep within 1 second of the leaders, if Triton's getting in there then hats off to him but I can already see the amount of rage on their forums.
 
I need to slow my happy ass down and make clean laps, then increase my speed. I like your tune Lukas, I'm getting better times, I just need to learn a couple of the turns better. That last turn is a happy dreams killer, not only can it ruin your decent entire lap, if you run off there, it dirties the next lap. :crazy:
 
There's no shame in turning on the racing line for this combo to get to grips with things. I found it helped me find a rhythm, since I haven't done this track competitively, especially in such a... unique car. I turned it off after figuring out my own braking zones:

  • T1 is very slightly late. Like @Im_Lukas said, don't run too wide on exit, as the curb will eat speed.
  • T2 braking starts as you pass under the banner. It's fine to be late here, since you can use it for a later apex, straight-lining on the run down to T3. I find staying in third helps with stability.
  • T3 is an early-brake spot for me. A mid-corner tap to rotate it a wee bit more and scrub any excess speed can help.
  • T4 is my least favourite of the lap. Every approach feels like you're crawling. The good thing is I've found very little difference between my lines, time-wise. Go with what's most comfortable, so long as you've got a solid exit speed for the charge up ahead.
  • T5 braking starts around where you'll see a bit of orange on the Armco on the left side of the track. Down to 4th, turn in a little late and feather the throttle to get the nose tucked. You'll want to be straightening out at around 90mph.
  • T6 braking happens between the two white markers on your left. Clip the curb at around 70mph, straighten at about 80mph, and don't let the rear spin away any power.
  • T7/T8 feels great when you get it right. Brake quite a bit later than the racing line would suggest - closer to the last distance marker than the first - and get aggressive clipping that curb. The car will slide towards the outside a bit: balance it on the cusp of a drift, so you're still gaining speed through the sequence.
  • T9 requires slightly early braking, but patience on turn in. You want to hook the front wheels as close to the curb as possible, lift off to rotate, then power back on without sliding. A fast exit will see you straightening out well into the 70's.
  • T10, brake a few car lengths before the access road on the left. Turn in at not much lower than 70mph, and let the car follow the curve to the outside left. You'll want as smooth of a turn as you can manage for max speed wrapping the lap.
 
Well I ran a bunch of clean laps in a row. I knocked some time off too. I'm just under 1:42 now. These turns on this track are so unique of each other, every turn feels different. Will try some more in a bit. 👍
 
Hate unicorns. Complete BS. Designed only for those who are super-duper drivers. Sorry guys, if you're not quick enough, you can't have them. Just hate the whole concept that so many of us who are car lovers aren't able to experience ALL the game has to offer.

I hate the unicorn concept as well. I remember in FM4 there was that NSX that had the top time on Maple Valley in A class which was a Unicorn and I never even knew when there was a chance to get it. I still managed to win races against it using a slower car but to me it is absurd to have a car in the game that only a few people will be able to get and not due to their skill or lack thereof but due to not checking the proper thread or forum or twitter or wherever they decide to put the info about it in whatever time frame is required.

Much better to make all cars available for in game purchase. The events with a chance for a free car are fine but that should not be the only way to get the car.
 
1:39.34 is as good as it's gonna get for me. Watching the ghost I'm chasing slide trough turns and across corners isn't exactly motivating.
 
I hate the unicorn concept as well. I remember in FM4 there was that NSX that had the top time on Maple Valley in A class which was a Unicorn and I never even knew when there was a chance to get it. I still managed to win races against it using a slower car but to me it is absurd to have a car in the game that only a few people will be able to get and not due to their skill or lack thereof but due to not checking the proper thread or forum or twitter or wherever they decide to put the info about it in whatever time frame is required.
The info is actually available through your very own Xbox. If people have a problem even noticing it there, than I don't know what to say.

Much better to make all cars available for in game purchase. The events with a chance for a free car are fine but that should not be the only way to get the car.
It's the only way to get the car in February.

Managed a 1.38.5xx last night with @Im_Lukas tune. Started building my own a bit more tailored to me, based off his and I think I might be able to drop it a bit more later today. Either way, I'm atleast set for some time.
 
T4 is my least favourite of the lap. Every approach feels like you're crawling. The good thing is I've found very little difference between my lines, time-wise. Go with what's most comfortable, so long as you've got a solid exit speed for the charge up ahead.

I like T4 quite a lot and after racing one of my friends ghosts found a really nice line through there, the trick is to have the widest approach possible for a late apex so you're at full throttle well before you hit your apex. By the end of the straight if you hit it just right you should be ~1 car length ahead which doesn't sound like much but for those pushing for that last bit it's pretty good.

--

Been working on a new build with race brakes after previously writing them off, I think this is the way to go now. I was puzzled by how my friends ghost was pulling so much faster on the straight with the same power, asked him and he told me to add race brakes because of the weight reduction (IIRC almost 100lb) but now puzzled with the choice of tyre widths.

In 5 laps and with a turn 2 where I never actually reached any kind of apex I was still able to pull off a 37.72 (0.03 off my best), so I'm hoping maybe this can give me a push in to the .5s (never thought I'd be able to say that when I started). I'll still leave my old tune up but once I've got this one figured out I'll post it, although so far it's slightly more difficult to drive especially when it comes to kerbs.
 
The info is actually available through your very own Xbox. If people have a problem even noticing it there, than I don't know what to say.
They have changed things over the years. The NSX R GT I never saw mentioned anywhere when it was available. As far as I know it was only mentioned on the forum and or twitter and that was the only way to get it at all.

If this car will be available in the dealership later then it is no big deal but then it is not a unicorn if that be the case so the objection to unicorns would not apply anyway.

The point was that if they add a car to the game that only a few people who read the message in the given time frame can get then that is a very lame thing to do. I mention the NSX from FM4 simply because most of us never got one and it held the top times on the leaderboard which of course makes it even worse as it made it near impossible to get to the top of the board if you were not among those few who actually got the car via whatever method they chose to require in their [semi secret] timeframe.

In their defense they have gotten better about making info available in the game rather than forcing people to follow them on twitter or read their forums on a regular basis.
 
Well, after following @GTracer38 's ghost around for 45 minutes, I knocked a half second off my time. I'm inching up slowly, down to 1:41.420. I think I can do this. This is really the first racing game I'm doing the whole no assists and manual w clutch thing. I started with all that stuff when I first started playing, but gradually took it all off. I was using @Sutuki and @Im_Lukas ghosts, but it's hard to learn much from a ghost that's that far ahead of you. :lol:. I'm glad they are giving us a month, I just hope Triton doesn't post anything too much faster, I'm going to have to give it my all just to catch his time now. :cheers:
 
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Well, after following @GTracer38 's ghost around for 45 minutes, I knocked a half second off my time. I'm inching up slowly, down to 1:41.420. I think I can do this. This is really the first racing game I'm doing the whole no assists and manual w clutch thing. I started with all that stuff when I first started playing, but gradually took it all off. I was using @Sutuki and @Im_Lukas ghosts, but it's hard to learn much from a ghost that's that far ahead of you. :lol:. I'm glad they are giving us a month, I just hope Triton doesn't post anything too much faster, I'm going to have to give it my all just to catch his time now. :cheers:
Glad I could help :P
You might need someone else to follow for the 2nd half of the lap though. I can keep with the quick guys through the first half of the lap but from the first right hand sweeper (after it goes left onto the GP section) onwards, I lose a fair amount of time.
 
Glad I could help :P
You might need someone else to follow for the 2nd half of the lap though. I can keep with the quick guys through the first half of the lap but from the first right hand sweeper (after it goes left onto the GP section) onwards, I lose a fair amount of time.
That's funny you say that, I can keep up with you distance wise on the last half for the most part, sometimes even gain a bit. Its the first half where I can't keep up, after turn 4, you always have a good lead on that long stretch. You have a great turn 4, I need to work on that one the most. :cheers:
 
I would have preferred they put the Aston in the Feb car pack and made the Aztek a Unicorn...

Would have been hilarious to see people busting their butts to land a junker and I would have gotten to drive the Aston. I could probably get there, but time trials bore the pants off me. There's so much more I prefer doing in the game.
 
I would have preferred they put the Aston in the Feb car pack and made the Aztek a Unicorn...

Would have been hilarious to see people busting their butts to land a junker and I would have gotten to drive the Aston. I could probably get there, but time trials bore the pants off me. There's so much more I prefer doing in the game.

Ha... I don't think they'd be getting quite as many people attempting the event if it was for the Aztek.

It's hilarious how many people are crying about this on fm.net. The car is nothing more than a digital trophy for those who can achieve the time. There's nothing wrong with T10 inspiring a little friendly competition in the game.
 
Ha... I don't think they'd be getting quite as many people attempting the event if it was for the Aztek.

It's hilarious how many people are crying about this on fm.net. The car is nothing more than a digital trophy for those who can achieve the time. There's nothing wrong with T10 inspiring a little friendly competition in the game.
That's fair, but when the time is so high up that the only people who can get it are people who are really skilled at the game? That's when it's a little ridiculous.
 
That's fair, but when the time is so high up that the only people who can get it are people who are really skilled at the game? That's when it's a little ridiculous.

It is what it is. There's a good chance that I wont beat the final time myself, but I'll definitely try again for the next one. I don't see anything wrong with faster people getting a car for accomplishing something that I myself couldn't. Just like any other competitive event, if you don't win, you don't get the prize. It's really no different in my opinion.

Plus they've already said that there will be other ways of getting the car. People just need to exercise a little patience and see what other opportunities T10 come up with.
 
i can do only 1.42/1.44 after 15-20 laps..., any good setup for the Rolls?
@Im_Lukas has a great one. There's several other decent ones out there. DTM Lionel E46 has several versions, Raceboy77, and FRF O Mecanico both have good tunes for it. I've tried all of those so far. There's a bunch to choose from if you scour the leaderboards, find one that feels comfortable and suits your driving style. :D
 
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Just got a 1:38.106. Getting closer and closer! Screw Trition, I wanna beat Lukas! :P

BTW if you want to try my tune (it's a modified Lukas' tune, with some different parts and tweaks) look for my gamertag- Chmielinski.
 
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