Forza Motorsport 7: Confirmed Car List

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I'm assuming you have this same gripe with PCars 2 that also does it?

Project CARS 2 does this right, there isn't a single car in the game that is an exact copy of another one. And all racing liveries of the same car are stored on that car.
 
Project CARS 2 does this right, there isn't a single car in the game that is an exact copy of another one. And all racing liveries of the same car are stored on that car.
The R8 LMS & LMS Endurance have the exact same stats. All 3 Bentley GTs have the exact same stats. The Sauber C9s are virtually the same stat-wise, beyond a different spoiler. The 911 GT3Rs have the same stats. There are 2 Toyota GT86s with the only difference being LHD & RHD. The most common difference always goes back to marking what kind of driver aids each car has which is absolutely pointless when the game allows you to turn on/off every thing.

Marking 1 car as Endurance and one not doesn't mean anything with no difference in performance stats or even visual differences (where as the XJR-9, R89, & 962 show off noticeable differences).
 
I'm assuming you have this same gripe with PCars 2 that also does it?
Actually, it doesn't. Although it may have 3 Bentley GT3 spec cars, each car is different. How different, we don't really know properly but it's also a manufacturer request. I've discussed the same thing with many people on the official and GTP forums regarding the issue and we're not big fans of it either.

This is different. This is exactly the same car being represented as multiple cars just with different liveries. Super Trofeo is another example of this. Although it's a different year, it's still the same car.
It's possible. In more complex games like AC, you can tweak the ERS on hybrid powered race cars, like the 919, and choose between different MGUK deployment profiles that affect battery usage in different gears, torque transfer to the wheels etc. (the SF15T is definitely the most complicated one and features more settings). If we look at the '15 919 Hybrid, as an example, in FM6 It doesn't offer this kind of adjustments (for MGUK/TC) or a KERS button to override the ERS profile; same for the Audi R18 and the TS040. Less stuff to simulate, less data required, me thinks.
Yeah. That's exactly what I'm thinking. No way Porsche/Toyota etc would do this with a game pushing for accuracy.
 
The R8 LMS & LMS Endurance have the exact same stats. All 3 Bentley GTs have the exact same stats. The Sauber C9s are virtually the same stat-wise, beyond a different spoiler. The 911 GT3Rs have the same stats. There are 2 Toyota GT86s with the only difference being LHD & RHD. The most common difference always goes back to marking what kind of driver aids each car has which is absolutely pointless when the game allows you to turn on/off every thing.

Marking 1 car as Endurance and one not doesn't mean anything with no difference in performance stats or even visual differences (where as the XJR-9, R89, & 962 show off noticeable differences).

The "sprint" GT3 cars have white headlights, the endurance variants have yellow headlights and are ment for longer races, I believe they have larger fuel tanks as well so for long endurance races you can carry more fuel and don't need to pit so often. And they have slightly different setups. The 2015 and 2016 Bentley's aren't the same car either.

The Le Mans versions of the group C cars (like that Sauber) are also different from their normal variants. they have different aero packages and their setups are specifically for Le Mans. It's the same as the oval and road course versions for IndyCars, basically also 2 different cars.
 
Actually, it doesn't. Although it may have 3 Bentley GT3 spec cars, each car is different. How different, we don't really know properly but it's also a manufacturer request. I've discussed the same thing with many people on the official and GTP forums regarding the issue and we're not big fans of it either.

This is different. This is exactly the same car being represented as multiple cars just with different liveries. Super Trofeo is another example of this. Although it's a different year, it's still the same car.
The fact you don't even know how different the race cars are still makes the complaint as valid for PCars 2 as it is for Forza 7. 1 Bentley is a 2015, 1 Bentley is a 2016; same stats, same class, same car. Different livery. I highly doubt they drive noticeably different to justify their inclusion without it being seen as "boosting" the car count.


The Toyota GT86s has zero argument. That's Gran Turismo level of duplicating by 1 being LHD & 1 RHD.
 
The Toyota GT86s has zero argument. That's Gran Turismo level of duplicating by 1 being LHD & 1 RHD.

LHD and RHD is a matter of driving taste, but in the end it's a different car if you drive your sim from cockpit view as it's supposed to be. Of course if you play from chasecam view you barely notice a difference. ;) But both cars (and the Scion) were in PCARS 1 already anyway. They ditched the Scion (and rightfully so because that was an exact copy of the GT-86 apart from the rebranding) and updated the 86 and GT-86 for PCARS2.
 
The fact you don't even know how different the race cars are still makes the complaint as valid for PCars 2 as it is for Forza 7. 1 Bentley is a 2015, 1 Bentley is a 2016; same stats, same class, same car. Different livery. I highly doubt they drive noticeably different to justify their inclusion without it being seen as "boosting" the car count.


The Toyota GT86s has zero argument. That's Gran Turismo level of duplicating by 1 being LHD & 1 RHD.
Again, you've completely ignored the root of my point. You're not the only person annoyed about this. It's been discussed a few times and key people have stated it was simply a manufacturer request. Rather than argue and worsen the relationship, they just went along with it. Maybe the reason why the same thing happened with Toyota in GT was for the same reason.

IndyCar didn't ask for it which is why there are 4 Dallara DW12 spec cars in game as opposed to 33 plus all the road course cars. Nor did Ferrari which is why thsre are 1 Ferrari GTE/GTLM car and 333 SP which is why I'm more annoyed about this in Forza than the 3 different Bentley GT3s.
 
Anyway let's get back on topic and discuss Forza 7 cars, until next week! ;)
Haha. I'm interested to see what Forza offer. If I had an Xbox, I'd get Forza because of the options available and is why I'm probably deciding against GT Sport.
 
The "sprint" GT3 cars have white headlights, the endurance variants have yellow headlights and are ment for longer races, I believe they have larger fuel tanks as well so for long endurance races you can carry more fuel and don't need to pit so often. And they have slightly different setups. The 2015 and 2016 Bentley's aren't the same car either.

The Le Mans versions of the group C cars (like that Sauber) are also different from their normal variants. they have different aero packages and their setups are specifically for Le Mans. It's the same as the oval and road course versions for IndyCars, basically also 2 different cars.
The game could just as easily set the cars as optional trims after picking the car; otherwise, again, the stats listed for the cars show no difference or make any note of them.

I already noted the Le Mans cars differences. I singled out the Sauber because the game shows no difference in stats; one wouldn't know at first glance until they saw the spoiler change.
LHD and RHD is a matter of driving taste, but in the end it's a different car if you drive your sim from cockpit view as it's supposed to be. Of course if you play from chasecam view you barely notice a difference. ;) But both cars (and the Scion) were in PCARS 1 already anyway. They ditched the Scion (and rightfully so because that was an exact copy of the GT-86 apart from the rebranding) and updated the 86 and GT-86 for PCARS2.
Driving taste doesn't matter; one could spin that argument for the 333SPs because of what livery you prefer.
Again, you've completely ignored the root of my point. You're not the only person annoyed about this. It's been discussed a few times and key people have stated it was simply a manufacturer request. Rather than argue and worsen the relationship, they just went along with it. Maybe the reason why the same thing happened with Toyota in GT was for the same reason.

IndyCar didn't ask for it which is why there are 4 Dallara DW12 spec cars in game as opposed to 33 plus all the road course cars. Nor did Ferrari which is why thsre are 1 Ferrari GTE/GTLM car and 333 SP which is why I'm more annoyed about this in Forza than the 3 different Bentley GT3s.
I'm not annoyed at all by the tactic. I don't care for it, but it has been accepted as common theme now with racing games for whatever reason, unfortunately.

I'm annoyed by Breyzipp's repeated double standard comparisons for both games & purposely ignores folks like @SlipZtrEm who countered him initially. He likes to continuously tout how PCars 2 has a realistic mix of classes (which it does to its credit), yet conveniently ignores the fact the game (according to 1 thread) will let you mix classes that don't belong as well. He has an issue with Forza's tagline, but puts on the blinders to PCars 2 about authenticity when there are issues one can point out.

Add in the fact that the only time he seems compelled to post in this section is about how great PCars 2 is; I got labeled as a "fanboy" & "troll" for defending Forza in the PCars section 1 time. Maybe it shows the difference in maturity between this section & the other, as even @Northstar expressed some frustration as to how PCars' fanbase was conveying their opinions towards other brands. As I've made note elsewhere, I know for a fact you & others would not like me repeatedly posting in the PCars 2 forum about how great I think Forza is, and you'd be justified. I want to see this nonsense stop, esp. when his comments were a reason for the comparison thread being made, yet he continues to bring up PCars elsewhere as well.

He's said he is not purchasing FM7, so his continued involvement & controversal comments in this section is even more along the lines of just baiting.
Yeah FM7 sure disappoints, not enough interesting content compared to FM6. Skipping the title for sure. Maybe 2 years later I'll be more exited for FM8
 
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Before I respond properly, can you clarify this?
Referring to people wanting to do this.
I'm ready to see either GT1 or Group C paired up with the IMSA GTO/Trans Am class. For the sake of carnage, I may try the Ginetta G40 with the Formula X.
Lmp1/LMp3/Road A/Road C
Karts and the F-150
I get that Forza & GT for years have wacky stuff like this as a default, but PCars 2 deserves a bit of the same criticism by allowing to folks to create a race right out of the other 2's playbook.
 
I'm not annoyed at all by the tactic. I don't care for it, but it has been accepted as common theme now with racing games for whatever reason, unfortunately.
Ok. Fair enough. I don't have anything else to add.

Maybe it shows the difference in maturity between this section & the other, as even @Northstar expressed some frustration as to how PCars' fanbase was conveying their opinions towards other brands. As I've made note elsewhere, I know for a fact you & others would not like me repeatedly posting in the PCars 2 forum about how great I think Forza is, and you'd be justified. I want to see this nonsense stop, esp. when his comments were a reason for the comparison thread being made, yet he continues to bring up PCars elsewhere as well.
I'm not Breyzipp so I won't answer anything about him.

Since then, Northstar has apologised for his comments. Although I'm not surprised that's the case with some people. I'll admit I've been one of those people at times. It's what happens these days with the ability for anyone to have a device, ISP and a social presence. Whether it's in a sporting context like *those* Hamilton fans or fans of any other game/series/driver/team.

Of course everyone wants to see this stop. But with the internet giving anyone the ability to have an opinion, there are always going to be some more than extreme than others and the only thing that we can do is not do that ourselves.

Referring to people wanting to do this.
I get that Forza & GT for years have wacky stuff like this as a default, but PCars 2 deserves a bit of the same criticism by allowing to folks to create a race right out of the other 2's playbook.
That's just an effect of the Custom Multiclass system. The intention was to allow people to create real races (I'm not on WMD but I seems clear.) and the system is any 4 classes. Wacky classes like the examples given are just examples of the system providing options. You don't have to do it. It's like driving an IndyCar in the snow. The game has the tools to do so. People won't do that if they're after seriousness.

The difference between that and Forza is that you don't have to do it. If you want to drive GT3 cars only, you won't see GTE/GTLM cars and that's an issue people have with the Forza and GT series.
I can understand if you were discussing the PC1 Multiclass system for Custom Races with anything in that section.
 
That's just an effect of the Custom Multiclass system. The intention was to allow people to create real races (I'm not on WMD but I seems clear.) and the system is any 4 classes. Wacky classes like the examples given are just examples of the system providing options. You don't have to do it. It's like driving an IndyCar in the snow. The game has the tools to do so. People won't do that if they're after seriousness.

The difference between that and Forza is that you don't have to do it. If you want to drive GT3 cars only, you won't see GTE/GTLM cars and that's an issue people have with the Forza and GT series.
I can understand if you were discussing the PC1 Multiclass system for Custom Races with anything in that section.
Which I alluded to.

The point is one can not simply tout, "Oh, this game has realistic classes, therefore it's better" when said game gives me the option to conjure up races far more fantasy than what GT/Forza throws one's way. Hence why I said, it deserves a bit of the same criticism by that argument. Personally, I'm not holding it against PCars 2 because it's a game at the end of the day, so it allows for a unique opportunity. It's not ideal in Forza, but at the same time, Forza isn't shooting for the heavy-motorsport-oriented goal PCars 2 is delivering on.

It's why several have said all 3 games bring something a bit different making it difficult to judge. That's a great view point. Purposely spreading speculation as fact to prop another game up is not.
 
Which I alluded to.

The point is one can not simply tout, "Oh, this game has realistic classes, therefore it's better" when said game gives me the option to conjure up races far more fantasy than what GT/Forza throws one's way. Hence why I said, it deserves a bit of the same criticism by that argument. Personally, I'm not holding it against PCars 2 because it's a game at the end of the day, so it allows for a unique opportunity. It's not ideal in Forza, but at the same time, Forza isn't shooting for the same, heavy-motorsport-oriented goal PCars 2 is delivering on.
That's understandable and I see where you're coming from now but would that criticism really be justifiable though. I'm sure a fair amount of people would say no and will criticise Forza/GT for the same thing, myself included, because when you setup a Custom Race, you're not immediately chucked into a group of cars with random classes. It's fun to have that in those games and it would be fun to setup those types of races once in a while for a laugh and that's how it should stay. Although with games like Forza/GT, you have the PP systems which allows this to happen and that's really the only way for those games because of the customisation options available so you could argue that the same criticism isn't justifiable but I'm sure the AI will run at stock settings and seeing a GT5000, GTE and GT3 race competitively doesn't seem right.

I think we've reached the end of this now or we're reaching the point where this is all people will see for a while. There are better conversations to be had on this topic like the interesting addition of a 2017 spec 919 Hybrid that many would kill for in PC.
 
With all of those Porsche models revealed, I'm surprised not to see a 935 mentioned.
That's rather odd. Especially as they have the 512 BB LM in the roster.

And the BMW and Ford rivals in Forza 6.

(I know this is a double post. But I'm just bringing the thread back where it should.)
 
That's understandable and I see where you're coming from now but would that criticism really be justifiable though. I'm sure a fair amount of people would say no and will criticise Forza/GT for the same thing, myself included, because when you setup a Custom Race, you're not immediately chucked into a group of cars with random classes. It's fun to have that in those games and it would be fun to setup those types of races once in a while for a laugh and that's how it should stay. Although with games like Forza/GT, you have the PP systems which allows this to happen and that's really the only way for those games because of the customisation options available so you could argue that the same criticism isn't justifiable but I'm sure the AI will run at stock settings and seeing a GT5000, GTE and GT3 race competitively doesn't seem right.

I think we've reached the end of this now or we're reaching the point where this is all people will see for a while. There are better conversations to be had on this topic like the interesting addition of a 2017 spec 919 Hybrid that many would kill for in PC.
True, but it's also something that was not possible in PCars 1, either; the game kept the multi-class racing to what it saw fit unless you went online. Again, the fact it allows one to replicate Forza/GT style races is where it can be given some criticism if we go by 1 user's logic. If one claims PCars 2 has realistic multi-class racing unlike Forza, then the idea of a Kart & a F150 being together on a track should not be a viable scenario at all. But it is, therefore, it's not a one-and-done achievement to be held over Forza's head.

I don't want to see ridiculous accusations in the future like, "Forza 7's storm is unrealistic; the race would be stopped" whilst propping up PCars 2 that apparently lets you explore the fantasy of racing an oval in winter. Or that Forza has unrealistic barriers in its game whilst I see COTA being represented with a pitch black front straight at night time, despite bright flood lights at the top of the stands. My qualm lies with the claims that point out 1 fault & ignores his game having a similar fault, not the games themselves; I've accepted what I've seen from both to justify buying both.

That's all I'll say for the time being since we both seem to understand one another's view & agree to disagree.
 
It would be a shame if T10 didn't include some key groups 4,5,6, A,B and C cars. There's so many they can add I mean look at PC2 car list for reference with its tiny 187 car roster up against Forza 7's supposed 732 cars, it's actually an impressive list.
 
I guess it depends on if the model has a roof or not. The #23 Daytona winner was a spyder, while the #24 was a coupe.

Ok. Since the existing Forza model has a roof, it's probably the #24 after all.

Also good to see the 914 returning, always wondered why that didn't make it into FH3. Aah well, maybe august Forzathon.

Possibly because FH3 doesn't have VW. The Porsche 914 in FM6 carried a VW badge.

With all of those Porsche models revealed, I'm surprised not to see a 935 mentioned.

One reason might be that Turn 10 will need every cool car they can obtain for the monthly DLC. It must be getting increasingly difficult for them to find worthwhile DLC cars when the default list says more than 700 models, but the 935 certainly is one such car. Another reason could be that they are saving some of the likely new additions for spotlights in the coming weeks.
 
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The game could just as easily set the cars as optional trims after picking the car; otherwise, again, the stats listed for the cars show no difference or make any note of them.

Well if you see it that way let's just have 1 car in the garage shall we? Hello sir what trim do you want for your car today? Do you want it to be a Porsche 911 or do you want it to be a Nissan GT-R? Please select from the pulldown menu.

The fact is that the real sims on consoles like Assetto Corsa and Project CARS are not games where you can just highly upgrade every car so that they become unrealistically competitive against cars they should never be able to beat on a circuit. These sims model the cars in the game realistically to how they are in real life. You cannot start swapping out engines, putting V12s in, removing restrictor plates from race cars and all that stuff. It's a sim, the cars stay true to what they are in real life. What you can still do is tune the car to a circuit (brake balance, gear ratios, tyre pressure, ...) as it is possible in real life as well.

So yes, if a car is different beyond the tuning possibilities in the game due to the aero package being different, the fuel tank size being different, the weight is different, the car is LHD or RHD, Le Mans package vs standard package, or like in case with the Porsche 718 Boxster S in Assetto Corsa you have both the 6-gears manual version and the 7-gears PDK version in the game, that all justifies having both cars in the game. If you still fail to understand this after all the explaining that has been done... sigh. Let me rephrase again what I initially posted though (post #241) which seems to have ignited you and which is absolutely 100% the truth: Project CARS 2 does this right, there isn't a single car in the game that is an exact copy of another one.

I already noted the Le Mans cars differences. I singled out the Sauber because the game shows no difference in stats; one wouldn't know at first glance until they saw the spoiler change.

Well see, there is your problem. You go through the Project CARS 2 car list looking at these 2 cars. You check out the "stats" for power, weight, top speed and acceleration and see no difference. You then conclude these cars are the same... That is so wrong, it doesn't work that way in sims because there is a LOT more under the hood than what these handful of numbers in the car list show. And if these things under the hood are different then yes that justifies having both cars in the game.

I'm annoyed by Breyzipp's repeated double standard comparisons for both games...
&
Add in the fact that the only time he seems compelled to post in this section is about how great PCars 2 is...
&
I want to see this nonsense stop...
&
yet he continues to bring up PCars elsewhere as well.

Hold on for a second there and take a look back at posts #235 and #240 and then tell me again who starts to talk about Project CARS 2 in this thread resulting in at least a page of off-topic posts. I was commenting on the cars revealed for Forza 7 there without even mentioning any other game. Also very funny to read you "want to see this nonsense stop" yet seem to just trigger the debate in a post where it is completely off-topic, quite the contradiction huh. It seems to me you are on a personal vendetta against me, I strongly advice not to do so because the mods here don't take light with that. Not that I can't handle it, I've got a thick skin. :) There is a post in this forum where the 3 big racing games of Q4 2017 can be debated, I suggest you keep the snipes at other games than Forza 7 for that place.
 
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With all of those Porsche models revealed, I'm surprised not to see a 935 mentioned.
Honestly I don't think all Porsches are announced yet. In previous games with the weekly garage reveals you often have a big batch of a specific brand thrown in the announced car list only to see several new cars announced later. This was just the first batch, which was mostly cars which are already present in previous Forza games. You can see that by the cars they pick out in this article: https://www.forzamotorsport.net/en-us/news/FM7_Forza_Garage_Week_1 There are only 3 cars detailed and they are already from previous games (interesting to see the 330 P4 now got a racing livery though, that's nice). As the weeks progress I'm sure the focus of those articles will shift more on cars which are brand new to the series and I wouldn't be surprised a 917 or 935 will appear there, especially after the announcement of the 5 year partnership with Porsche.
 
One reason might be that Turn 10 will need every cool car they can obtain for the monthly DLC. It must be getting increasingly difficult for them to find worthwhile DLC cars when the default list says more than 700 models, but the 935 certainly is one such car. Another reason could be that they are saving some of the likely new additions for spotlights in the coming weeks.
True, but I don't think they're going to save it for dlc. Sure, it's getting a bit more difficult to think of dlc cars, but I can still think of plenty of cars to add via dlc packs myself. If I can do that, I'm certain that the Turn10 staff will have ideas aswell. Honestly, I think the other reason you listed is more likely; it maybe in one of the later reveals within the coming weeks.

Honestly I don't think all Porsches are announced yet. In previous games with the weekly garage reveals you often have a big batch of a specific brand thrown in the announced car list only to see several new cars announced later. This was just the first batch, which was mostly cars which are already present in previous Forza games.
Oh for sure, I don't think that either. For Forza Horizon 3, I remember seeing a few Aussie cars announced only for more to be shown later down the road. I can easily imagine the same thing happening with Porsche along with other manufacturers.
 
I doubt we've seen the entire list of Ferraris, Lamborghinis or Porsches. The first paragraph of the reveal article states its the largest collection of those three manufacturers specifically in ANY racing game. That could mean its the most from each of them or the most total, we don't know. But basing on the fact that the first Porsche expansion had 30 Porsches and this list only shows 29, I expect there are more. They may not be in the base game and maybe Forzathon prizes, who knows, but there are most likely more of them.
 
I'm not going to bother responding to the rest of your post since I've already agreed with Jake to drop it regarding the game.
Hold on for a second there and take a look back at posts #235 and #240 and then tell me again who starts to talk about Project CARS 2 in this thread resulting in at least a page of off-topic posts. I was commenting on the cars revealed for Forza 7 there without even mentioning any other game.
You made a criticism about the game boosting car counts. Given you're in this section riding another game, I asked if you hold that same criticism with it. You proceed to make excuses despite another member agreeing that it was not ideal to see PCars 2 add a bunch of the same cars with questionable differences to justify their inclusion without it seen as boosting.
It seems to me you are on a personal vendetta against me, I strongly advice not to do so because the mods here don't take light with that. Not that I can't handle it, I've got a thick skin. :)
Are you a mod? No. I haven't broken any rules by calling out your bias. So don't attempt to "scare" me into not responding to your posts.

BTW, since you seem to feel the need to point out what's acceptable and what isn't with the staff, then you're aware repeatedly posting about how much better one game is in another game's section can be seen as bait posting; see the GT section for how well that's received.
There is a post in this forum where the 3 big racing games of Q4 2017 can be debated, I suggest you keep the snipes at other games than Forza 7 for that place.
Oh? Then I hope you follow your advice & do the same next time you decide to bring up PCars 2 in this section.
 
I feel the same regarding the NASCARs. We should have just had 1 Ford, 1 Toyota and 1 Chevy NASCAR, and have all of their corresponding paint jobs listed in the manufacturer colors.
+1 (if they could do the same for Formula E cars, that would be even better).
What really annoys me is they will likely do the same thing for the 2011 458 GTC, which was a slower class than GTE/GTLM.
Totally agreed. That 458 should be put into another class with the M3 GT2, the ZR1 C6 GT2, the older GT3-RSR (and others that maybe will reappear down the road, like the Mk7 Ford GT), not together with newer GT3 or GTE/LMs.
 
Going to take 2 examples from the announced car list what my 2 main gripes are with the cars in the Forza series :

1)
2014 Ferrari #51 AF Corse 458 Italia GTE
2014 Ferrari #62 Risi Competizione 458 Italia GTLM
.

To be fair these cars are pretty similiar. There is no big difference between GTLM and GTE, just minor changes. Putting these cars in the same class is perfectly fine. There are bigger problems like the old GT2 Aston or the Super GT Nissan that dont fit well in the GT3 field. But even Assetto Corsa mixes up GT3/GTE...
 
To be fair these cars are pretty similiar. There is no big difference between GTLM and GTE, just minor changes. Putting these cars in the same class is perfectly fine. There are bigger problems like the old GT2 Aston or the Super GT Nissan that dont fit well in the GT3 field. But even Assetto Corsa mixes up GT3/GTE...
The Aston Martin DBR9 is not GT2, but GT1. That's why it doesn't fit well in the 'Modern GT' division. It raced against the likes of the Corvette C. 5 R GT1, C6.R GT1, Saleen S7 GT1 and the Maserati MC12 GT1 (all cars that were in Forza 4, only the DBR9 survived).

Like the Super GT Nissan GT-R, the 2016 Ford GT LM also doesn't really with well. The 2016 GTE/GTLM regulations made the cars quite a lot quicker with more emphasis on downforce (hence the huge diffusers). Pre-2016 GT2/GTE/GTLM are quite close to GT3 so it's not a huge problem to have them mixed with GT3 machinery. Unless a lot of new GT3 and GTE cars will be added I don't think Turn10 will split the Modern GT division into different classes, but I hope we can use a Blueprint like feature to create our own GTE/GT3 races.

Can't wait for September 29: McLaren MP4/4 on Suzuka :)

 
The Aston Martin DBR9 is not GT2, but GT1. That's why it doesn't fit well in the 'Modern GT' division. It raced against the likes of the Corvette C. 5 R GT1, C6.R GT1, Saleen S7 GT1 and the Maserati MC12 GT1 (all cars that were in Forza 4, only the DBR9 survived).

Like the Super GT Nissan GT-R, the 2016 Ford GT LM also doesn't really with well. The 2016 GTE/GTLM regulations made the cars quite a lot quicker with more emphasis on downforce (hence the huge diffusers). Pre-2016 GT2/GTE/GTLM are quite close to GT3 so it's not a huge problem to have them mixed with GT3 machinery. Unless a lot of new GT3 and GTE cars will be added I don't think Turn10 will split the Modern GT division into different classes, but I hope we can use a Blueprint like feature to create our own GTE/GT3 races.

Can't wait for September 29: McLaren MP4/4 on Suzuka :)



If you could make your own car classes with the blueprint system for both singleplayer and multiplayer that would be ace. Singleplayer I can actually see it happen, multiplayer I doubt it since I assume in FM7 the same lobby/league structure from FM6 will return just using Turn 10's own car classes.

Great suggestion nonetheless!
 

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