Uh less cars could be a good thing. We have 835 cars as it stands now and roughly a third of that is filled with SUVS, oddballs and non motorsport type of cars. FM8 could be the turnaround we need and with majortiy of the roster being focused on motorsport vehicles and not the questionable cars we have now. Even with a roster around 300-400 that's plenty if its nothing but GT cars, prototypes, road cars, track cars, rally cars, etc...I only caught the end but didn't like "...less cars.." as I feared the next game would be stripped down. A lot of the ideas for the next game sound like GTS! But it's impossible to judge at this early stage.
I definitely hope that is not the case. That sounds terrible.Uh less cars could be a good thing. We have 835 cars as it stands now and roughly a third of that is filled with SUVS, oddballs and non motorsport type of cars. FM8 could be the turnaround we need and with majortiy of the roster being focused on motorsport vehicles and not the questionable cars we have now.
I don't understand where the correlation is.If that's the case than we'll have less tracks too, and that sounds utterly stupid.
Sorry. I'm just frustrated by the fact that we'll may end up in another GTS situation. I really don't want that to happen.I don't understand where the correlation is.
Uh less cars could be a good thing. We have 835 cars as it stands now and roughly a third of that is filled with SUVS, oddballs and non motorsport type of cars. FM8 could be the turnaround we need and with majortiy of the roster being focused on motorsport vehicles and not the questionable cars we have now. Even with a roster around 300-400 that's plenty if its nothing but GT cars, prototypes, road cars, track cars, rally cars, etc...
...or more.? Why are some of you thinking so negative about this. I think by now T10 has learned their lesson and realize as a motorsport game going on its 8th iteration on more than likely its 5th platform its times for a change for the better. With T10 having two types of true fans to cater to one being track focused motorsport and the other being free roam open world, at this point it calls for a split amongst the rosters. They need to shed most if not all SUVs, trucks, oddballs, and non road/track based vehicles. With them shedding dead weight they can really focus and hone in on the cars that really belong in this series. I have faith especially with the long term IMSA partnership, just wait and see guys.While I could do without SUVs or trucks personally, it could also mean less old school prototypes or GT cars etc etc.
I'm sorry but I don't want another GTS 2.0. I stopped playing it because it was less of a game. Why the hell is everybody trying to turn Forza into that? I don't want to have less cars for the next game. If that's the case than we'll have less tracks too, and that sounds utterly stupid. I play Forza to collect, customize and drive cars not just race.
If GT7 gets more than the roster it has now, than I mind as well move back to that instead. And here I thought the racing genre couldn't get more boring and frustrating than it already is. All these rare cars and for what, to start all over AGAIN?
Oh bother....
I think these are good discussions to have. Getting right to the core of what we want from a racing game (as opposed to a driving game.)
How sim do you want it?
What cars and how many should be in the game?
If you think we should have fewer cars, what goes and why?
Should there even be a career mode?
What about making all cars available right from the start with nothing locked away?
What about locking every car away and making players earn each one?
What is it about GT4 and FM4 that made them such universally beloved sim racing games, and what is missing from GTS and FM7 that keeps us from loving them like we did the earlier games? (You might actually like GTS and/or FM7 more than the older games, YMMV.)
No one game is going to satisfy everyone because everyone has different needs and desires. More accessible to the average gamer means less hard core. More hard core means less appealing to the general gamer. It's a tightrope walk getting that balance right.
No. I have an A class Rolls-Royce and it's actually one of my favorite cars. It's actually pretty damn quick too, to the point that I can jump in a random hopper and do really good the majority of the time.Rolls-Royce type of cars
Also no, somewhat. I don't mind cars locked behind some sort of career progression. I always thought that was fun, and that at least gives everyone a fair chance.I'm against locking anything but the FEs. It hurts the metagame and content creation. On the other hand, having everything available from the get-go defeats the purpose of a career mode unless you have a separate garage for the career.
It is for me, but for a lot of people, it's about the racing, and they only use a couple dozen cars at most. In my opinion, more cars is better than fewer cars. Even for the people who only use a few cars out of the roster, it gives them a greater pool of cars to choose from, and us car collectors are happy.I don't really like the sound of a reduced car count. Isn't car collecting a major aspect of Forza?
I like to test drive in both games, but more so in FM when tuning cars. If I'm not in the mood to "race", than I "test drive" my collection of cars instead. Both FM and FH are no different in this aspect, and the mode "Test Drive" further proves this.Also, where exactly can you "drive" cars in Forza Motorsport? Sure there's track day lobbies but few tracks benefit from it. Horizon is the place for that. Or, it would have been if it wasn't so much focused on stunts and "going fast".
The CaRPG genre doesn't hold nearly as much weight as it did 5-10 years ago. Especially with the competition moving towards a narrower focus
It is for me, but for a lot of people, it's about the racing, and they only use a couple dozen cars at most. In my opinion, more cars is better than fewer cars. Even for the people who only use a few cars out of the roster, it gives them a greater pool of cars to choose from, and us car collectors are happy.
You're thinking of game development as a zero sum operation. "If they put in more cars, then there will be fewer people to work on adding other content or eradicating bugs." It's like people who were worried that adding suits to FM7 was taking away from adding cars. It doesn't work that way. T10 will hire as many people as they need to model and develop cars. They will also hire as many people as they need to model race tracks. And as many people as they need to code the game and eliminate bugs. And as many people as they need to develop other things like, yes, race suits and other peripheral assets.You guys do realize the more cars the less of this or that or more bugs.
The high car count is pretty much the main reason I’m currently drawn to Forza. My vision for FM8 has always revolved around the car lists from FM7 and FH4 combined into the most comprehensive virtual garage ever. Not sure how my wallet will respond to anything less. The team has built such a fine collection over the past four years, so shrinking it sounds like self-punishment to me.
I'm not so sure they work on Physics on a car to car basis. That wouldn't make much sense in my opinion.I'm split on this. If you start cutting cars you'll end up with mostly the excessively popular cars like Hondas and such cars. On the other hand I'm sure T10 would appreciate having an easier time making the physics and details consistent across every car.
The new Cayman GT4 is a child of Esaki's tenure and I'm really happy with how it drives and sounds, even out of the box. Reminded me of why I fell in love with this game in the first place.
I'm not sure I follow. Are you suggesting they have preexisting physics suites and assign cars to them?I'm not so sure they work on Physics on a car to car basis. That wouldn't make much sense in my opinion.
You guys do realize the more cars the less of this or that or more bugs. Now i cant speak too far ahead as I don't know how powerful and capable the next xbox will be for FM8 but the way I see it, a car roster surpassing 1000+ is possible but is it really smart? Will they do how they did with FM7 and add maybe 2-3 new tracks and call it good? Will they cut some features in place of a highly detailed massive car roster? Again we remember the days of FM2-3 where we had what 250-350 cars and it was still a solid beautiful game with good content and FM4 further added to that although the car Count was up there past 600 I think. But if T10 was smart they would trim some fat with the current car roster, add some from the latest horizon and then add another 100 or so more like they always do with each release and I can see the car count in the next game being around 300-400 not including DLC.
I'm not so sure they work on Physics on a car to car basis. That wouldn't make much sense in my opinion.
I don’t know for sure, really. What I’d imagine is that they have physics calculations already in place as a whole and each vehicle is implemented around one system. Maybe working around the information given by each car like weight distribution, weight, drivetype, and powerI'm not sure I follow. Are you suggesting they have preexisting physics suites and assign cars to them?
That does make more sense. Basically what I think Raceboy77 did with the base tunes for the vehicles in game IIRC, just a lot more in depth with the actual engine?@HyperSpeeder means isn't so much that Esaki & Co are introducing different physics engines for each car, but rather that he's taking a different, more detail-oriented approach to making each new car work within the existing physics engine.
I don’t know for sure, really. What I’d imagine is that they have physics calculations already in place as a whole and each vehicle is implemented around one system. Maybe working around the information given by each car like weight distribution, weight, drivetype, and power
What you’re saying doesn’t sound like it’d be wrong either though - maybe it’s split between different drivetrain set-ups individually.
That does make more sense. Basically what I think Raceboy77 did with the base tunes for the vehicles in game IIRC, just a lot more in depth with the actual engine?