Forza Motorsport 7: General Discussion

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I just finished the Forza Cup (which reminds me of the silly 'Cars' movies Piston Cup) and I'm pretty satisfied with the way they did this.

You get the C6 ZR1 Forza Edition which is eh... a fairly tastelessly modded car like most of them.

My final race was a wet weather Nurburgring Type V in a Lotus Exige in track machines which is a fitting race for real men - who doesnt like 25km of German weather.

I liked how this unlocks new showcase and new events (I believe?) - anyway easy to get an F40 Evo and a Veneno etc.

Free cars is good.

I feel like a barely scratched the surface. I'm level 42 and it seems its throwing free cars at me every level now so I'm hoping it keeps doing this past level 50.

My biggest gripe is the way they drip feed cars to you now when you just flat out bought them for like sub 50,000 credits before. This is real shoddy behaviour but I guess this is an arcane car collection game now.

My other gripe is how homologation has effectively killed modding. You basically race whatever they give you.

I get why they did it - they want to cut down on people like me who raced RWD modded 4wd cars like GTRs and SUVs so that we didnt tilt the scales too much in our favour.

So in this kind of light, they're trying to turn Forza into just another racing game that doesnt have the old 'flavour' of what Forza was about.

I used to play with final drives and tyre selections and made my own tunes and downloaded other peoples. Not any more.
 
One other thing I used to do is have multiple tunes for the same car but for different tracks.

low drag, high power, tall gearing, low grip tyres tune for Le Mans

vs.

high drag, medium power, short gearing, high grip tyres tune for Monaco (for example)

You would load up a certain tune for the track. This sort of involvement is something that is the old Forza experience. They are very quickly removing all this for 'homologation' but it ended up making the cars all drive fairly similarly.

All the mid range cars ended up being 5 spd manual medium power cars on sport tyres. Hmmm...
 
Totally agree with you Nielsen ^ FM6 gives a far more detailed Forzavista experience. There's a short commentary describing the history of the manufacturer and more detail within the cars themselves.

Very true, Forzavista in FM4 and FM6 were much better than they are in FM7.
 
So,I decided,I am going to buy a car crate every time I run the game up,then race it (assuming I didn't already own the car) to make the 140k back,shame I have to start with a 13,250 Legacy,but at least its a JDM car.:)

Edit: starting out with an RS6 next time...what luck.:banghead:
 
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I just finished the Forza Cup (which reminds me of the silly 'Cars' movies Piston Cup) and I'm pretty satisfied with the way they did this.

You get the C6 ZR1 Forza Edition which is eh... a fairly tastelessly modded car like most of them.

My final race was a wet weather Nurburgring Type V in a Lotus Exige in track machines which is a fitting race for real men - who doesnt like 25km of German weather.

I liked how this unlocks new showcase and new events (I believe?) - anyway easy to get an F40 Evo and a Veneno etc.

Free cars is good.

I feel like a barely scratched the surface. I'm level 42 and it seems its throwing free cars at me every level now so I'm hoping it keeps doing this past level 50.

My biggest gripe is the way they drip feed cars to you now when you just flat out bought them for like sub 50,000 credits before. This is real shoddy behaviour but I guess this is an arcane car collection game now.

My other gripe is how homologation has effectively killed modding. You basically race whatever they give you.

I get why they did it - they want to cut down on people like me who raced RWD modded 4wd cars like GTRs and SUVs so that we didnt tilt the scales too much in our favour.

So in this kind of light, they're trying to turn Forza into just another racing game that doesnt have the old 'flavour' of what Forza was about.

I used to play with final drives and tyre selections and made my own tunes and downloaded other peoples. Not any more.

Bolded is pretty much my opinion as well.

Somewhat related, I am seeing a lot of online businesses in Canada cutting down Forza 7's price to 49.99 CAD.





I paid 49.99 on Boxing Day for the game and sometimes I feel burnt even at that price.

The more I play the game, the it becomes quite obvious that T10 is way in over their heads when it comes to the two year development cycle, and it has caused the series to be extremely stagnant and stale.
 
I gave League racing a try for the first time yesterday. I joined the Supercar Renaissance hopper and the race was at Maple Valley for 4 laps. It was me and 5 others and I started 5th.

I've seen in videos and heard how much of a disaster online racing in Forza tends to be. But besides a mishap at turn 1, the race went surprisingly smooth and everyone raced clean. I came in second when it was over. Maybe I got lucky? :lol:

While I still prefer racing offline for various reasons, I don’t think I would mind doing a League race from time to time.
 
My other gripe is how homologation has effectively killed modding. You basically race whatever they give you.

I get why they did it - they want to cut down on people like me who raced RWD modded 4wd cars like GTRs and SUVs so that we didnt tilt the scales too much in our favour.

Other way round, most likely. Forza 7 was released in the wake of Horizon 3, which, whilst not a main series Forza Motorsport game, was often criticized for its incredibly poor class balance which gave uncontrollable V12 AWD swaps a huge advantage.

If I had to fix the homologation system whilst retaining the developers intentions, I would've built the divisions around the homologation brackets rather than the other way round. So, for example, under the current system:

Hot Hatch Genesis: D350, 225 max tyre width, Street tyres, 200hp.
Hot Hatch Icons: C450, 255 max tyre width, Street tyres, 300hp.
Modern Hot Hatch: C500, 245 max tyre width, Street tyres, 300hp.

And that's that. If you want a heavily tuned B-class hatchback, then you're out of luck; in open B-class, there's nothing stopping people from loading their cars with power and giving you very little chance to win on any track with a straight.

But, why not have...

Hatchback Bracket 1: D400, 225 max tyre width, Street tyres or less, 250hp, hatchback body style.
Hatchback Bracket 2: C500, 255 max tyre width, Street tyres or less, 350hp, hatchback body style.
Hatchback Bracket 3: B600, 275 max tyre width, Sport tyres or less, 450hp, hatchback body style.
...

... and so on and so forth. And then for the Forza Drivers Cup, the Hot Hatch Genesis division uses Hatchback Bracket 1 with a model year of 1995 or earlier, Hot Hatch Icons uses Hatchback Bracket 2 with a model year of 1995-2009, and Modern Hot Hatch uses Hatchback Bracket 2 with a model year of 2010 or later. Then for open class racing, you can use any car as long as it's legal in any homologation bracket; you still have the opportunity to heavily tune your cars, but simply throwing in a huge engine swap and calling it a day will put you in a bracket where everyone else has just as much power but with proper running gear to go with it, so there's an incentive to actually do it properly.

I gave League racing a try for the first time yesterday. I joined the Supercar Renaissance hopper and the race was at Maple Valley for 4 laps. It was me and 5 others and I started 5th.

I've seen in videos and heard how much of a disaster online racing in Forza tends to be. But besides a mishap at turn 1, the race went surprisingly smooth and everyone raced clean. I came in second when it was over. Maybe I got lucky? :lol:

While I still prefer racing offline for various reasons, I don’t think I would mind doing a League race from time to time.

Online racing in Forza tends to be pretty hit or miss from my experience. If you get into a lobby full of decent drivers it's great, but when careless or actively malevolent drivers join then all the good drivers start to leave and the lobby turns into a disaster. Still, that just makes the battle I had with someone for 3 laps straight round Long Beach all the more satisfying (though of course it made watching them get forced wide into a wall by an overly aggressive driver just before the last lap all the more irritating).
 
I worked really hard the last couple of weeks to move up a Reward Tier, and on Monday I made it to Tier 11.

SmartSelectImage_2018-01-18-19-02-04.png


I was happy until this happened tonight:

SmartSelectImage_2018-01-18-19-02-44.png


My tier increased, but the payout didn't. Sigh. Why should I expect it to work?
 
Suddenly the game is FANTASTIC!!!
When did this happen?!
Was it this latest patch?
I tried it last night with controller on my st60 and thought that the graphics had been sliiiightly improved.
And today I was going to try out all the new cars and moved the X over to where I have my wheel setup ( tx with 599 wheel ).
And right away it feels good, great even, I think that "hey man it feels good playing with the wheel again". Havent played for a while ( fallen into the black hole of HIFI... ) so thought that my first impression was because of that. But suddenly I notice that I can slide.... Hey whats happened here...
So try another car, and another... And another... And O.. M.. G.. !!!
The force feedback is totally amazing now!!!
Before it was nice with weighty feeling but countersteering was crap! Total crap!
Now I can let the wheel play in my hands and countersteer EVERYTHING!! I am giggling like a little girl and powersliding out of every corner!
Basically I can now drive the cars as you have always been able to drive with the controller! Steering is fast and really follows where the wheels are pointing!
The game is now just perfect!
Its a drivers dream!
Why arent you all talking about this?! Is this something that happend like weeks/month ago that I missed or havent you noticed this VERY big improvement?
THIS is what forza with a wheel should have bern all along!!
Update f5, f6, fh2 and fh3 with these ff settings NOW!!

Tried project cars 2 twice tonight for comparison, it feel like driving miss daisy now!
But its no way near as good as it was before they destroyed the ff with patch 2.0.
Still, didnt have this much fun even then, but sure miss how pc2 felt the first month ( with the default informative setting ).

So if you havent noticed, F7 has fantastic and FUN FF now!!
Get out there and powerslide people!!

Go give some of the rear engined cars a try, you can really really feel them with a wheel in a way that the controller just can't really replicate. The FFB on Horizon 3 wasn't nearly as good as it is now IMHO.

also fun with the wheel: If you have a clutch setup, the interior view will let you know if you don't rev match correctly, or let out the clutch too soon, or generally shift poorly. There is a grinding noise, if you do it poorly, wheras there is a nice "snick" noise when you upshift or downshift with good timing.
 
I worked really hard the last couple of weeks to move up a Reward Tier, and on Monday I made it to Tier 11.

I was happy until this happened tonight:

My tier increased, but the payout didn't. Sigh. Why should I expect it to work?

Give it a week or so.

It took me some days for it to catch up with the payout from Rewards.
 
I worked really hard the last couple of weeks to move up a Reward Tier, and on Monday I made it to Tier 11.

View attachment 707458

I was happy until this happened tonight:

View attachment 707459

My tier increased, but the payout didn't. Sigh. Why should I expect it to work?
I clicked "like" on your post to say congratulations on moving up a tier, not congratulation on getting shafted on the payouts.
 
I worked really hard the last couple of weeks to move up a Reward Tier, and on Monday I made it to Tier 11.



I was happy until this happened tonight:



My tier increased, but the payout didn't. Sigh. Why should I expect it to work?

When I moved up to Tier 11, I recall it took a few weeks for Forzahub to reflect my higher reward.
 
Monday, January 22



View attachment 708213


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Tagging all the racers on GTP again, join if you can, no problem if you can't :)
 
The more I play this game, the more I get frustrated at how phoned in most of the game is, and subsequently, how much quality control under T10 has tanked in regards to bugs and problems.

Slow menus, livery rendering issues, very poor rollout of Forzathon and online prizes, how seemingly a good chunk of the car list feels locked and unattainable, especially considering the vast majority of vehicles locked away are vehicles that were already present in FM6/Horizon 3 and be able to pay solely in in game cash.

It's frustrating. Now that I have played all three, I am very much certain that Forza 7 is the worst of the sims released in 2017.
 
I'm sure this has been asked before but has anyone got some tips for launching off the line. The reason I'm asking is in Leagues say with the current Indy/Vintage Sport/Spec events I'm loosing heaps of spots off the line. Then my lap times are generally top 3 (Professional Rank) but due to loosing so many spots at the start, I'm loosing points also. Any ideas would be great.
 
I'm sure this has been asked before but has anyone got some tips for launching off the line. The reason I'm asking is in Leagues say with the current Indy/Vintage Sport/Spec events I'm loosing heaps of spots off the line. Then my lap times are generally top 3 (Professional Rank) but due to loosing so many spots at the start, I'm loosing points also. Any ideas would be great.
I'm usually at half available revs before dropping the clutch at the start. If you bounce it off the limiter you'll usually get too much wheelspin.
 
One of the bugs I find most annoying is when you finish a race and they count up your meagre winnings... (eg. 12,000 credits) and there's a 'ding ding ding' coin sound like as if you won something from a poker machine (I know, the irony is palpable)... this sound doesnt stop until you exit the game!

in fact you get the ding ding coin sound through out the next race.

This is Turn 10 for you.
 
One of the bugs I find most annoying is when you finish a race and they count up your meagre winnings... (eg. 12,000 credits) and there's a 'ding ding ding' coin sound like as if you won something from a poker machine (I know, the irony is palpable)... this sound doesnt stop until you exit the game!

in fact you get the ding ding coin sound through out the next race.

This is Turn 10 for you.

See, that's the sort of thing that I'm talking about. Really easy to fix stuff that should be fixed, more so for quality of life then anything else. Then you have actual big problems like the livery issue, etc. And again, T10 doesn't really communicate to fans that this is what they are doing, what this is they are trying to fix. I'm certain that T10 can learn from @IanBell in this regard when it comes to active community presence, both here and on their forums and social media.

I'm not going to say that the Horizon games, which I'm more intimately familiar with, have the same problems, because they do. One needs only to look at the mismatched engine sounds for the Valiant Charger (Giving it a V8 instead of a six cylinder engine sound file, completely negating one of the signature aspects of the Valiant Charger) and the Titan weight glitch (I know it's an issue pertaining to the game's basic code which can't be fixed via patch, but it still shouldn't have gotten through to release of the Blizzard Mountain expansion) to see that the apple doesn't fall too far from the tree in regards to Playground and T10.

It's disheartening. I know that GT and Forza as a whole haven't had any semblance of competition since the original Forza and GT4 back in 2005, but I'm wondering if GT's switch from the type of game Forza now aspires to be (a car collecting / CarPG style of racing sim) to an e-sports focus has planted the seed in T10's mind that they run the console sim space now. And that's why a lot of things in Forza 7 feel phoned in, half assed, or half baked.
 
See, that's the sort of thing that I'm talking about. Really easy to fix stuff that should be fixed, more so for quality of life then anything else. Then you have actual big problems like the livery issue, etc. And again, T10 doesn't really communicate to fans that this is what they are doing, what this is they are trying to fix. I'm certain that T10 can learn from @IanBell in this regard when it comes to active community presence, both here and on their forums and social media.

I'm not going to say that the Horizon games, which I'm more intimately familiar with, have the same problems, because they do. One needs only to look at the mismatched engine sounds for the Valiant Charger (Giving it a V8 instead of a six cylinder engine sound file, completely negating one of the signature aspects of the Valiant Charger) and the Titan weight glitch (I know it's an issue pertaining to the game's basic code which can't be fixed via patch, but it still shouldn't have gotten through to release of the Blizzard Mountain expansion) to see that the apple doesn't fall too far from the tree in regards to Playground and T10.

It's disheartening. I know that GT and Forza as a whole haven't had any semblance of competition since the original Forza and GT4 back in 2005, but I'm wondering if GT's switch from the type of game Forza now aspires to be (a car collecting / CarPG style of racing sim) to an e-sports focus has planted the seed in T10's mind that they run the console sim space now. And that's why a lot of things in Forza 7 feel phoned in, half assed, or half baked.

I'm going to play devils advocate here, it's almost impossible to tell if a bug in a game as large as Forza is 'easy' to fix or not if you're not on the development team. The sound bug mentioned could have an easy fix, but to actually find out A. if it is and B. what that fix would be, you might have to hold hours and hours and hours of QA testing just to find out specifically what's happening and how to replicate it. It wouldn't be worth the time investment to fix such an incidental bug (considering I've never encountered this bug through maybe 400-500 levels), especially when the majority of their QA team probably is working on bigger bugs like the livery bug.

Bugs are natural for nearly any AAA game, and this isn't really the fault of the developers. Publishers are the ones that like to push for Q4 release dates; they often don't give developers nearly enough time to invest in pre-launch QA, and in a biennial series like Forza there's only so much time they get before they have to start focusing on their next game. It's even worse with Forza 7, because what little time they had has also been taken up in part by the release of the One X and the necessary patches for it. Really, I'm willing to bet that 90% of the problems with Forza 7 can be blamed squarely on Microsoft, but then again I have a massive grudge on Microsoft thanks to having to deal with the absolutely horrible Windows 10 store for the past year or so, seriously have you ever tried to use it it's a horrible buggy mess and even thinking about the times I've had to use it makes me want to pull my hair out
 
I'm going to play devils advocate here, it's almost impossible to tell if a bug in a game as large as Forza is 'easy' to fix or not if you're not on the development team. The sound bug mentioned could have an easy fix, but to actually find out A. if it is and B. what that fix would be, you might have to hold hours and hours and hours of QA testing just to find out specifically what's happening and how to replicate it.

I respectfully disagree with this. You come at it like as if you're Assetto Corso dev. who's a three man band in Italy writing a piece of PC software that's designed to work on a million different configurations and varying levels of drivers and system performance. sometimes from the far east or even from defunct companies.

Compare to Microsoft.

They control the hardware. They control the underlying operation system. They are the originators of DirectX and have the underlying driver support. They have the foremost development team with Turn 10. They have 10s of millions in budget. They should have synergies from top to bottom since Xbox and Turn10 are the ultimate in vertical integration.

Now I forgive them whatevers happening in the WIn10 world when they shouldnt have any excuse there but for console. That's inexcusable.

I dont forgive QA either. I would in the 1st week or even the 1st month. We are well past that.

Microsoft needs to fix their house. I'm embarrassed for them.

I've play this at a friends place and it happened and we all shrugged our shoulders and rolled our eyes and blamed big bad Microsoft as if its an ongoing meme.

If it was GTSport we'd blame Sony.

This is where the buck should stop.
 
Like...I'm just getting frustrated at *how* T10 operates, *how* they go about informing the community of fixes, and that it's obvious they are cracking under the Microsoft induced pressure of the two year development and release window.
 
My biggest issue with this game will be displayed in the next two videos. My Forzavista somehow glitched and my Rolls was also in another position than normal when painting the car.

Why cant we just walk around in the garage in Forzavista? We do we still have that silly invisible box that that was already present since FM4? T10 doesnt enable the user to fully utilize the content to its fullest potential. Its been 3 games since FM4’s Autovista and they still havent been able to fix this.



Then the paintbooth. Why the hell cant we get some natural light/sunshine when changing the cars color or applying decals? Irionicly it was better in Forza 6. Its bloody infuriating to have to go to a track just to see what the color looks like in the sun, if im able to get a clear sky on the track im loading. So that already takes me 5 minutes.

T10 has to fix these stupid little issues because they have all this content but its never fully utilized to its potential.



Also why cant we makes photos with our drivatar and car on track or in Forzavista?

Does anybody know how i can acquire this drivergear?
EHccbry.png
 
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@AnimaVesta Thats one of the Halo Driver Gears.

https://www.halowaypoint.com/en-us/news/mjolnir-meets-motorsport

I believe the promotion is over.
@PJTierney is correct. It's the Olympia Vale suit and to earn it, you needed to participate in any of the following Rivals events before January 3, 2018:

· December Car Pack Challenge (Community Featured Events)

· December Bounty Hunter (Community Featured Events – Available December 11)

· Make a Run (Community Featured Events)

· Cold Runner (VIP Events)
 
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