Forza Motorsport 7: General Discussion

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The sound bug mentioned could have an easy fix, but to actually find out A. if it is and B. what that fix would be, you might have to hold hours and hours and hours of QA testing just to find out specifically what's happening and how to replicate it.
While in the general sense of things you're right, Forza's sound bugs really are that simple. The games have a text file assigning an engine sound to a car. In FH3 where the I6 sounds were incorrectly using the new system (the M4, R34, and Supra all used the same sound), all I had to do was remove the line in the file that told them to use it and they would revert to their correct FM6-era sounds.

There isn't really a lot of testing that needs doing besides making sure it sounds right in game and testing the base system for parsing said audio file, once it's implemented you can't really do much wrong besides typing an engine name wrong.
 
This is a company that never fixed the paint glitch on the previous gen. The one where if you bought a car with certain color stripes, they were never able to be changed to another stock color. Lasted all the way through FH1.
 
What are "race feats" and "proximity arrows" in HUD?

And what are conditions for Hardcore leaderboards?

All assists off (that I have custom-default), clutch on, cocpit camera (using it most, with bonnet one), HUD off...anything else?
 
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Yep.

red-bull-honda-red-bull-grc-phoenix-2016.jpg


Edit: at 2:10 you can clearly see it in the menu.
xclpi8.png
 
This is a company that never fixed the paint glitch on the previous gen. The one where if you bought a car with certain color stripes, they were never able to be changed to another stock color. Lasted all the way through FH1.

This is another one I very much remember. It's **** like this that T10 does not fix, even though there are reports of it, or it 'isn't a high priority' or something like that. As a player, why should I have any hope or confidence in them actually fixing problems in a timely manner if they do get out there, or, preferably, fix them while in development?
 
What are "race feats" and "proximity arrows" in HUD?

And what are conditions for Hardcore leaderboards?

All assists off (that I have custom-default), clutch on, cocpit camera (using it most, with bonnet one), HUD off...anything else?
Race feats are “good pass”, “good turn” notifications.

Hardcore: All Assists off (Normal Steering allowed), any camera.
 
This is a company that never fixed the paint glitch on the previous gen. The one where if you bought a car with certain color stripes, they were never able to be changed to another stock color. Lasted all the way through FH1.
I hate this one the most. End up either losing the stripes or hoping someone was nice enough to make a replica vinyl.
 
I hate this one the most. End up either losing the stripes or hoping someone was nice enough to make a replica vinyl.
That would also always end up as worse quality, even if it wasn't that significant.
 
I hate this one the most. End up either losing the stripes or hoping someone was nice enough to make a replica vinyl.

It was especially bad if you were gifted a unicorn with stripes, like the Mini Coupe in FH1. There was absolutely nothing you could do, since the standard workaround of buying the same car in another color wasn’t possible.
 
I know I have asked bfore, but what am I missing. When can I use race tires or race brakes? I do multiplayer and the MB C9 and I dont know if I am allowed to change brakes or tires but dont know how?

Is the tuning option, changing tire pressure etc., is there a place where each car has tunes that people post here like Gran Turismo does?

Are we mostly buying other people tunes but do they include chassis changes, etc?

If I want to change tire pressure, gearing, etc. are there tunes I can buy for that but then I go in and change them? Is there a trick to gearing where you can make one change but it improves the gearing? On GT there was one change you could make to each car, hard to explain.

I am aware of how to buy tunes when inside a race under tuning and upgrades, and I buy those, I am talking about doing them myself , sort of.
 
I know I have asked bfore, but what am I missing. When can I use race tires or race brakes? I do multiplayer and the MB C9 and I dont know if I am allowed to change brakes or tires but dont know how?

Is the tuning option, changing tire pressure etc., is there a place where each car has tunes that people post here like Gran Turismo does?

Are we mostly buying other people tunes but do they include chassis changes, etc?

If I want to change tire pressure, gearing, etc. are there tunes I can buy for that but then I go in and change them? Is there a trick to gearing where you can make one change but it improves the gearing? On GT there was one change you could make to each car, hard to explain.

I am aware of how to buy tunes when inside a race under tuning and upgrades, and I buy those, I am talking about doing them myself , sort of.
You can use whatever upgrades you like in class based hoppers, provided you stay in that class (so the Sauber can be fully upgraded for the P class hopper but will not be eligible for any Early Endurance Prototype Homolgated races).

There should be a tunes section in the garage where you can go and download other tunes. I believe you can also do this in a pre race menu.

Tunes include both upgrades and any setup changes

You can't edit any tune that you download off the storefront.
 
You can use whatever upgrades you like in class based hoppers, provided you stay in that class (so the Sauber can be fully upgraded for the P class hopper but will not be eligible for any Early Endurance Prototype Homolgated races).

There should be a tunes section in the garage where you can go and download other tunes. I believe you can also do this in a pre race menu.

Tunes include both upgrades and any setup changes

You can't edit any tune that you download off the storefront.
Thanks, tunes that are done by others that you pay for, right?

I am talking about adjusting things like tire pressure, gearing, myself. But getting advice from others on what changes to make on each car. This is a main part of GT but may not be here, I am just trying to learn how I can improve my car here other than downloading someone else's tune.
 
Thanks, tunes that are done by others that you pay for, right?

I am talking about adjusting things like tire pressure, gearing, myself. But getting advice from others on what changes to make on each car. This is a main part of GT but may not be here, I am just trying to learn how I can improve my car here other than downloading someone else's tune.
Well, you don't pay for tunes anymore, they're all free to use.

As far as tuning cars yourself, I'm far from an expert on that. All I really do is transmission and aerotuning (and even then all I do is tweak the final drive to get a redline at the end of La Sarthe straight and then fine tune the aero on race cars to ensure I have enough grip for the turns and won't redline the engine on the straights)
 
Well, you don't pay for tunes anymore, they're all free to use.

As far as tuning cars yourself, I'm far from an expert on that. All I really do is transmission and aerotuning (and even then all I do is tweak the final drive to get a redline at the end of La Sarthe straight and then fine tune the aero on race cars to ensure I have enough grip for the turns and won't redline the engine on the straights)
Can you walk me thru those two changes on the MB C9 for an example please?

Final drive I know, what about aerotune?


I notice the system doesnt remember the original settings, right? So any changes are dangerous if you dont write it down, but that has to be wrong, cant be. No, I found default setting, never mind.
 
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Can you walk me thru those two changes on the MB C9 for an example please?
Well for the Sauber (note this is for a homologated version with the stock 750 BHP) what I remember doing was going to the tuning menu (X in upgrade shop) and firstly shortening the final drive until the top speed simulator on the left showed it topping out around 237-238 MPH.

Then I would go into the aerodynamic tuning and increase the aero until top speed dropped down to 235 (which stopped it redlining and gave it more grip in the corners).

Then, to make sure the setup works, I would just go into free play, set the AI to 0 and go to test drive at Le mans no chicanes. I'd just race down the Mulsanne in test drive and make sure the car wouldn't redline when approaching the end of the straight.

Hope this helps.
 
Well for the Sauber (note this is for a homologated version with the stock 750 BHP) what I remember doing was going to the tuning menu (X in upgrade shop) and firstly shortening the final drive until the top speed simulator on the left showed it topping out around 237-238 MPH.

Then I would go into the aerodynamic tuning and increase the aero until top speed dropped down to 235 (which stopped it redlining and gave it more grip in the corners).

Then, to make sure the setup works, I would just go into free play, set the AI to 0 and go to test drive at Le mans no chicanes. I'd just race down the Mulsanne in test drive and make sure the car wouldn't redline when approaching the end of the straight.

Hope this helps.
Thanks

AI ? what is that?
 
Thanks

AI ? what is that?
The other cars in the race. In free play you can set how many opponents are in the race. You don't have to set that to 0, but I think the race may load a little quicker if it doesn't need to load in other cars.
 
I am talking about adjusting things like tire pressure, gearing, myself. But getting advice from others on what changes to make on each car. This is a main part of GT but may not be here, I am just trying to learn how I can improve my car here other than downloading someone else's tune.
I compiled some resources a while back, might be useful.

https://forums.forzamotorsport.net/...eTuning-and-other-quick-Tuning-Resources.aspx

Tuning in Forza is pretty straightforward, so if you have experience of it from other games the general principles should apply here.
 
My problem is for instance Sauber, race where the fastest lap is 1:50, lets say, and I am at 2:05, 15 seconds difference is too much to ever make up especially in just ONE lap.

I have raced for thousands of hours on GT with my wheel and while I was never the best I could certainly compete better than this. Yes I have the racing line on and automatic and ABS but nothing else.

If we are driving the same car I dont see how anybody can be that much faster than me and if much of it is accountable to these assists, then I wont ever be able to compete. I dont expect to win, mind you, just compete.
 
My problem is for instance Sauber, race where the fastest lap is 1:50, lets say, and I am at 2:05, 15 seconds difference is too much to ever make up especially in just ONE lap.

I have raced for thousands of hours on GT with my wheel and while I was never the best I could certainly compete better than this. Yes I have the racing line on and automatic and ABS but nothing else.

If we are driving the same car I dont see how anybody can be that much faster than me and if much of it is accountable to these assists, then I wont ever be able to compete. I dont expect to win, mind you, just compete.

The top players are extremely fast as they have been playing for many years and know the ins and outs of the series' physics system. They instinctively know where to push and how hard. As you're newer to Forza Motorsport you may not have that knowledge built up yet, but you can get faster with time.

The time gaps in the higher Classes are much larger than in the lower Classes.

Racing Line doesn't matter unless you're following it to the letter. By default it's very conservative and you can brake much later than the game suggests.

Automatic Gears can slow you down quite a lot. The fastest players use Manual w/Clutch (even on controller) but at the very least you should start using Manual.

ABS can make you slightly slower too but it's not as debilitating an assist as the others.

In events where tuning is allowed (pretty much all of them), knowing the right car and tune to use will result in a gain of several seconds per lap. You can download tunes directly from the Leaderboards, so look up what the top drivers are using and grab the same tune.

If you want to test yourself on an even footing with everyone else, there is a Spec section in Rivals where everyone is forced to use the same car.
 
The top players are extremely fast as they have been playing for many years and know the ins and outs of the series' physics system. They instinctively know where to push and how hard. As you're newer to Forza Motorsport you may not have that knowledge built up yet, but you can get faster with time.

The time gaps in the higher Classes are much larger than in the lower Classes.

Racing Line doesn't matter unless you're following it to the letter. By default it's very conservative and you can brake much later than the game suggests.

Automatic Gears can slow you down quite a lot. The fastest players use Manual w/Clutch (even on controller) but at the very least you should start using Manual.

ABS can make you slightly slower too but it's not as debilitating an assist as the others.

In events where tuning is allowed (pretty much all of them), knowing the right car and tune to use will result in a gain of several seconds per lap. You can download tunes directly from the Leaderboards, so look up what the top drivers are using and grab the same tune.

If you want to test yourself on an even footing with everyone else, there is a Spec section in Rivals where everyone is forced to use the same car.
Thanks, I see a tune by FTR Hamilton a fast driver is using, how do I find that tune, for instance? And what is "livery by?"

Thanks

Figured out how to find tunes, hope I remember how i did it. Livery by, I see the answer to that now also.
 
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