- 2,137
- Sunderland
While in the general sense of things you're right, Forza's sound bugs really are that simple. The games have a text file assigning an engine sound to a car. In FH3 where the I6 sounds were incorrectly using the new system (the M4, R34, and Supra all used the same sound), all I had to do was remove the line in the file that told them to use it and they would revert to their correct FM6-era sounds.The sound bug mentioned could have an easy fix, but to actually find out A. if it is and B. what that fix would be, you might have to hold hours and hours and hours of QA testing just to find out specifically what's happening and how to replicate it.
There isn't really a lot of testing that needs doing besides making sure it sounds right in game and testing the base system for parsing said audio file, once it's implemented you can't really do much wrong besides typing an engine name wrong.