Forza Motorsport General Discussion Thread

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I can see there is some obvious unhappiness with my Forza video here. I’m a Forza fan, at least until Forza 4, then for me, the franchise lost its way and hence I was welcoming the brand reset.

An opportunity for a re-envisioning, fixing the aspects where concerns were raised over the previous years.

Many posters here don’t share my observations and that’s fine, if you think the game looks perfect and the elements highlighted are unreasonable, that’s all good.

I’ll continue to say it as I see it because I want Forza to be the best game it can be. The glory days, particularly FM2 – FM4 were key years for Team VVV. Then that ended as the quality dropped, players simply moved on to other titles and the Forza Horizon brand took over.

Play the games you enjoy; I’ll continue to say it as I see it. But critical feedback, isn’t a bad thing, it’s an important part of the process and I hope in time more people see that this isn’t an attack on FM, it’s done with a good heart, simply because I want it to be the best game it can be.
Can I just make one reply about your Forza historical comments: I played FM3 quite a bit and FM4 extensively. When you stated in the video that cars post FM4 gained additional fake oversteer, I was very surprised.

To me this tendency for cars to oversteer was by far worst in FM3, and has actually gotten better since then, especially in race cars. I remember taking a stock Audi LMP1 prototype racing in the FM3 career with my Fanatec wheel and basically being unable to keep the back end from sliding out every single corner. Not to mention that back in FM3 the wheel support was so bad that it only supported 360 degrees of rotation and their controller countersteer support was present in their wheel support - you literally could hold any slide you liked by lazily turning the wheel and the hidden assist would let you pull off crazy drifts just like with a controller with zero effort.

So yeah, when you stated that FM5+ has worse oversteer tendencies than FM3 I was very surprised. I don't find that at all.

But I will agree that Forza has a "house preference" for cars to oversteer a little more than seems realistic. But it has done so in FM3 and FM4 more than FM7 for me personally. I don't expect them to change this basic Forza tendency in FM2023 (not to mention that their controller countersteer assistance is so good that most of their fans probably like this tendency), however I hope they will make actual aero-based race cars a little more planted.
 
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Yes I am one of those that want Forza to be an iracing. I even want FH to be a simulation. For the arcade racing fans out there they have a lot of assists out there to make their experience coddled. Basically arcade racers want arcade physics only and simulation fans are happy giving assessable features for the arcade fans. I use video gaming to replace less approachable IRL experiences. I have a motorcycle license and owned many sport bikes but between the possibility of tickets to death, I sold my motorcycle and embraced the safest alternative and I’m good with it. I was thinking about buying a Ford Mustang but my job frowns on tickets so here I am again. Virtual racing has a big financial benefit as well. If you want your favorite car to look the part why not want to perform like it?
 
Also i hate this part of racing game community that wants make every game like "iFactor Corsalista"

Not everyone wants play a car game where you are obligated to play with a wheel or wants to play with a game made to be as much difficult as possible with the excuse it is realistic (when actually even REAL racing car drivers complain due it)

And no that doesnt mean i like cars less than you, or I am a "Filthy Casual", i just want a game that is different of the rest and a game that people can enjoy serious racing as they seems fit

Thank you, this post should be required reading for people like Alan. I'd stick it on his windshield if I could.

Many posters here don’t share my observations and that’s fine, if you think the game looks perfect and the elements highlighted are unreasonable, that’s all good.

I’ll continue to say it as I see it because I want Forza to be the best game it can be. The glory days, particularly FM2 – FM4 were key years for Team VVV. Then that ended as the quality dropped, players simply moved on to other titles and the Forza Horizon brand took over.

Play the games you enjoy; I’ll continue to say it as I see it. But critical feedback, isn’t a bad thing, it’s an important part of the process and I hope in time more people see that this isn’t an attack on FM, it’s done with a good heart, simply because I want it to be the best game it can be.

Here's the thing; I don't think FM looks "perfect" because it's the peak of disingenuous opinions to decide that before the game is even out. What I disagree with is the notion you want it to be the best game it can be. Based on the tone of the video, it sounded like you want it to be something it's not intended to be. As meganinja put it; iFactor Corsalista syndrome. Critical feedback is indeed not a bad thing, but can we at least play games before we decide what's disappointing and what isn't? Dropping hot takes on unreleased games is, and remains, a waste of everyone's time.
 
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I would be perfectly happy with Forza Motorsport being GT Sport.
I know other people here get upset about putting words in people's mouths but I think I understand what you mean about teaching people to drive well and behave online.

There's nothing wrong with making this an aspect of the game. However if that were all there was to the new Forza Motorsport, I think I'd quickly get bored of it. I guess it remains to be seen whether the single-player campaign will continue to hold long term players' interest.
 
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Not only that, but realistically it's a lot harder to be smooth, consistent and well behaved when racing with a controller than a wheel. Forza is 99% controller users, so their driver rating system will be more lenient than ACC or GT Sport. It has to be, because they cater for controller users as first class citizens, wheel users second.
 
I know other people here get upset about putting words in people's mouths but I think I understand what you mean about teaching people to drive well and behave online.

There's nothing wrong with making this an aspect of the game. However if that was all there was to the new Forza Motorsport I think I'd quickly get bored of it. I guess it remains to be seen whether the single campaign will continue to hold long term players' interest.
That's fair and yes, I'll keep beating the drum about in-game driver education and motivation until it becomes a standard industry practice.

As for my previous comment, it's only one line long so nobody can read between two of them :D "I would be happy with X" is quite literally "I would be happy with X".
 
That's fair and yes, I'll keep beating the drum about in-game driver education and motivation until it becomes a standard industry practice.

As for my previous comment, it's only one line long so nobody can read between two of them :D "I would be happy with X" is quite literally "I would be happy with X".
I assume you only meant certain aspects of GT Sport (such as driver education, and even the penalties). The biggest thing I like about Forza Motorsport is the campaign, followed by the different free play offline options. GT Sport had a short, dismal campaign, but a great online IMO. But since I rarely play online, having Forza go the GT Sport route would absolutely kill Forza for me sadly.
 
That's fair and yes, I'll keep beating the drum about in-game driver education and motivation until it becomes a standard industry practice
I'm totally in favor of a new type of driver tutorial/racing etiquette education. Please Turn 10, do not start the game with the typical "Drop in the middle of the race with all assists on". Yuck! And I would also want to see such education extending to parts management/tuning.
 
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I can see there is some obvious unhappiness with my Forza video here. I’m a Forza fan, at least until Forza 4, then for me, the franchise lost its way and hence I was welcoming the brand reset.

An opportunity for a re-envisioning, fixing the aspects where concerns were raised over the previous years.

I’ll continue to say it as I see it because I want Forza to be the best game it can be. The glory days, particularly FM2 – FM4 were key years for Team VVV. Then that ended as the quality dropped, players simply moved on to other titles and the Forza Horizon brand took over.

Play the games you enjoy; I’ll continue to say it as I see it. But critical feedback, isn’t a bad thing, it’s an important part of the process and I hope in time more people see that this isn’t an attack on FM, it’s done with a good heart, simply because I want it to be the best game it can be.

First of all i thank you coming to try say your side of story. Transparency and healty debate are important for ALL RACING COMMUNITY

That said, the fact T10 are bulding from FM7 doesnt mean that they are not trying to be great as FM4 or reinveint the franchise, i feel quite opposite about it, I feel they are trying to avoid all mistakes the Xbox One era games had, from lack of progression to the fact that FM5 had a low roster of cars at launch (i undestand the car rescan debate but knowng the community as i know its better have the same old car than not having the car at launch due a rescan)

You are free to tell your opinion, but as someone that have a big voice on community, you need be careful to not ruin the good parts the game has about, beacuse its already having a streak of (stupid) doom and gloom, and saying things that can give the wrong context can put more fuel to this useless fire...

Also a tip for brand and general public image, if you are going trash a game for "not having realistic physics enough", dont put one of the team mambers to be a spokeperson and promote a game series that is known for having worst driving physics than even Horizon (people dislike TDU physics so much that had to make mods to fix TDU1/2 physics), it dont give the greatest of impressions overall

When you stated in the video that cars post FM4 gained additional fake oversteer

I really noticied the cars more oversteering than FM4 but i dont think they will continue with it for FM8 specially since they reworked the phyics from screatch
I totally gave up on reading the official forums a while back because it's just endless toxicity, doom and gloom. I quite like the tone in this forum though and after lurking around for some time I finally got around to making an account today
I use the Forza Forums just for feedback of the games. for suggest, and vote on the cars, tracks and features (once again I RECOMMEND ANYONE AT LEAST GO VOTE ON THE VOTING OPTIONS THERE)

That said, I do also agree that is the best space i had found to talk about the game, I also created a account beacuse i heared good things about those forums and when i checked the FM8 thread, people here looked wellminded and not too much into the stupid doom and gloom mixed with stupid useless nostalgia glasses from social media (especially Twitter and Youtube)
 
I guess we'll get more Forza Motorsport information as well on monday then!
 

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Also a tip for brand and general public image, if you are going trash a game for "not having realistic physics enough", dont put one of the team mambers to be a spokeperson and promote a game series that is known for having worst driving physics than even Horizon (people dislike TDU physics so much that had to make mods to fix TDU1/2 physics), it dont give the greatest of impressions overall
I don't think this is really a problem. Just because you have hopes for one game going in a different direction doesn't mean you can't enjoy another gaming going in another direction. Team VVV has covered nearly all racing games over the years, from as arcade-y as Mario Kart knock-offs up to F1/WRC/GT/FM, and I don't really recall seeing much coverage on their channel about "real sims." I'm one of the ones who would like to see FM8 go a tiny bit more towards the sim side of things, but I still play arcade racing games and enjoy them too.

For FM8 media stuff they have said things about how realistic the new tire model is and how they are "bringing back the motorsport" and such, so I can see how some people would read/hear that and get their hopes up for more sim-y developments.

Besides, even if someone does lean towards the sim side of things, if a studio offers you a trip to one of their events for their new racing game, I'd bet most would take it even if it is arcade-y.
 
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AI & physics


Just watched this, what's going on with the traction lights? They seem to just be flashing any time it's over 7k RPM, making it look like they have them mapped to shift lights or something instead of what they are actually for, but shift lights shouldn't flash at 7k because it revs to 8.5k or something.
 
Just watched this, what's going on with the traction lights? They seem to just be flashing any time it's over 7k RPM, making it look like they have them mapped to shift lights or something instead of what they are actually for, but shift lights shouldn't flash at 7k because it revs to 8.5k or something.
Well look when it starts to lights up off and on, when he’s going over the Kerb’s.
 
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Well look when it starts to lights up off and on, when he’s going over the Kerb’s.
At like 0:12 in the video they are out in the middle of the track nowhere near the kerbs, just driving along with both sets of lights flashing all LEDs.
 
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At like 0:12 in the video they are out in the middle of the track nowhere near the kerbs, just driving along with both sets of lights flashing all LEDs.


I checked iRacing, and it has those lights flickering in braking or low speed acceleration.




IRL, It blinks below 7k rpm and is off above it. I'm not what it exactly is doing.




I think it's either traction control or the hybrid boost.
 
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I checked iRacing, and it has those lights off.


They flash at various points in that video, and you can see them in other onboards from the real car in WEC stuff. As I said above I believe they are traction lights but I'm not sure exactly how they work in the Cadillac. I know all lights flashing light blue is significant wheel speed differential, whether from signficant sliding/lockup or big bump, and I believe outer lights represent rear tires and inner lights are for fronts, but I'm not sure on the color meaning between yellow/red for partial light up.

Not sure how hybrid deploy ties in but that might be part of it. I've seen the SoC on the wheel go down without the lights lighting up so not sure about that.
 
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AI & physics


Interestingly, there is about 1 second's worth of extra Cadillac footage compared to the mistakenly posted video from about 16 days ago (At 19 seconds, the "leaked" video switched to the Corvette part). The Corvette E-ray part of the video is also missing from this new post.
 
Interestingly, there is about 1 second's worth of extra Cadillac footage compared to the mistakenly posted video from about 16 days ago (At 19 seconds, the "leaked" video switched to the Corvette part). The Corvette E-ray part of the video is also missing from this new post.
They're probably saving that for tomorrow
 
I am actually really excited for the new FM because i never played any Forza games at all.
I also will get a SeriesX just for the new FM...
Hopefully i will be not dissapointed!
Coming in with no expectation and no experience of previous games your going to have a great time mate 👍
 
I am actually really excited for the new FM because i never played any Forza games at all.
I also will get a SeriesX just for the new FM...
Hopefully i will be not dissapointed!
You're a brave man. Hopefully this pays off for you and that you'll also find other racing games on the console you like as well, as I have.
 
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