Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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So, focus on circuit racing, car list mostly race cars and (modern) asphalt cars. Looks like the off-road stuff is being left to Horizon.

Also confirmation of few fantasy tracks, although they might come back post release.

sounds good to me. Leave offroad cars for the dirt in Horizon.
 
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So, focus on circuit racing, car list mostly race cars and (modern) asphalt cars. Looks like the off-road stuff is being left to Horizon.

Also confirmation of few fantasy tracks, although they might come back post release.

sounds good to me. Leave offroad cars for the dirt in Horizon.
Or they should add them as either free or paid DLC, provided they create off-road tracks for them to race on in the future.
 
"We've done [machine learning]" is not quite the detail I was hoping for about the machine-learning AI.

Edit: "There's no tricks, cheats, or hacks" does not fit well with "we can update the AI to have more of certain behaviours"... :|
 
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Yea Chris really loves to go deep into details. This is what i always wanted personally. But also kinda crazy to me since after so many FM games i never ever thought FM would go this far into physics simulation details. I love it.

For me this is truly build from the ground up.
 
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Me with a g920
yesss-fight-face.gif
 
I've always knew there was something wrong with FM7's physics, cause for me, it felt so broken to the point I refused to build cars in that game. It's so good (and relieving) to know as well as see a demonstration between both games. Damn was FM7 rough. The difference is literally night and day. Awesome showing Chris!
 
Everything looks good, I'm just still concerned about how much they keep referencing pitting as something that happens in multiplayer, not singleplayer.
 
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