I was pretty impressed too at how the new AI carried itself on the track. I played FM7 enough to know that AI tends to have some issue on Maple Valley especially with high PI cars, so seeing that Mazda flying through the bends was exciting.I thought it raced... I know it's cliché but... I thought it raced kind of like a fast human driver should? The car looked planted, but the driving didn't feel stiff, if that makes sense.
I think that some SUVs will be in the gameNo SUV's?
They already are mad at it, some people going full "how dare they dont put drifting on a game that is suposed to be about track racing" and lots of comparasions to halo infiniteThat's what I heard as well. The Youtubers are going to be happy about that. /s
I think it is more about the Xbox One, the fact the fact the most popular fantasy tracks are from 360 and the fact he was talking about pit lanes (that the One tracks are more problematic than 360) makes me feel that the first ones will be the 360Also disappointed about what he implied about the 360 fantasy tracks.
I am more curious if they will put the GR86 Cup North America, like Mission R and the Cadillac LMDh it was on iRacing just a few months before show up on FM list, since the stock will show up on FH5, maybe the racing version will show up on FMThe Italians are coming!!! (Alfa, Lancia, Fiat, Abarth!!!)
I think i means they will adjust the agressivity and hability level of the AI in the game, i dont think it means they will put hacks"There's no tricks, cheats, or hacks" does not fit well with "we can update the AI to have more of certain behaviours"... :|
I bet the new racing line contributed just as much if not more to the improved time.Maybe the AI car was fast and smooth because it's putting the power down as it's supposed to thanks to the new tire physics, unlike FM7 and it's Flintstones physics.
Yes, FM7 was the only game in the FM series that I kept on tweaking with the controller sliders. I never fellt confident. The versions before that were mostly plug and play. I can't even remember tweaking something in the earlier versions.I've always knew there was something wrong with FM7's physics, cause for me, it felt so broken to the point I refused to build cars in that game. It's so good (and relieving) to know as well as see a demonstration between both games. Damn was FM7 rough. The difference is literally night and day. Awesome showing Chris!
Hopefully we can alter race length,as far as I can remember we were able to in previous games so cant see any reason why not this time around.re @AutumnalGlow @mynameis66
I don't have a timestamp right now because I don't really care to rewatch a 2-hour long video, but I distinctly remember this detail being discussed and even reacted to by some of you here. So unless we all collectively had a hallucination or misintepreted it last month (see page 82 of this thread) I am fairly certain this is a thing.
Although AutumnalGlow does raise a good point that we haven't seen it being adjusted, it's very possible we are misinterpreting it and we're all wrong or overly hopeful. If that's the case, I apologize.
So I'm going to revise my statement; I hope race length is adjustable in the career mode because that'd be cool; failing that, I hope the spread of different events is good enough to cover for it.
Theory and opinions: But honestly it'd be weird if it wasn't. Why have fully simulated tire and fuel wear if you can't adjust the event length to make that important? You tell me if I'm on copium, I may well be, but I'm just finding it odd.
Some Parts of the last live in Video
AI Hot Lap
Tire Physics
Wheel Support Gameplay
I have found that you can keep MR and RR cars mostly stable mid corner by simply not fully releasing the accelerator. Hold a small amount of accelerator even while braking or coasting and the car will remain much more stable.Yes, FM7 was the only game in the FM series that I kept on tweaking with the controller sliders. I never fellt confident. The versions before that were mostly plug and play. I can't even remember tweaking something in the earlier versions.
I also tried FM7 on the Thrustmaster TX Leather edition wheel in the beginning of 2020. It was one of my first expierencies with a Wheel. I still remember that I just lost the cars midcorner for no reason. Maybe I was lifting the throttle and the unrealistic amount of oversteer unsettled the car.
Switching to the PC version of AC and I took the same corners in the same car without any problem.
In general I am looking forward to this new version. It sounds pretty good overall.
And I just got the Starfield controller and the Xbox Elites Series 2 Core controller. Do I want to buy an FM controller now too??? Probably 😝Rumours say there will be a XBox FM Controller (Standard Controller in FM-Design) available with the launch on Oct 10th. Nice touch after FM6 and FH5 Controllers (and FM6 console).
Esaki says there's no scripted effects - no rubber banding, no cheats or hacks to make the AI faster or slower, no scripted mistakes - but behaviour is an effect. If the AI is told to be more aggressive in certain circumstances, that's an effect - if (circumstance) then (behaviour) else (normal).I think i means they will adjust the agressivity and hability level of the AI in the game, i dont think it means they will put hacks
[imagine this is all in bold and caps] no you dont undestand this needs to be like horizon just to be horizon sake, how dare they focus more on serious racng and take the limbozine that people used to reverse drift on limerock, i want reverse drift on lime rock in this game too, downgrade, halo infinite, pre order canncelled, focus in do something better [/imagine this is all in bold and caps]And yet I still see posts saying "I dont know what turn10 has been doing the last 6 years, it looks the same as FM7"
The entire racing comunity (at least on twitter and youtube) is this way, they want all games to be like iFactor Corsalista or like Forza Horizon and Need For Speed Most Wanted, they dont think that racing games can work beyond that two pointsThe Forza community is one of the worst ive come across, outside this forum it flooded with toxicity
Rumours say there will be a XBox FM Controller
RaceDepartment's coverage of the stream was headlined not with any mention of physics or AI but "No Drag or Drift Races on Launch," if you're wondering how the "Forza is an arcade game" purists are addressing it. But I guess that's what you can expect when you're dealing with a title for filthy casuals like us, who will never get to experience the true pleasures of racing with the top-tier AI and multiclass racing of Assetto Corsa, the out-of-the-box accessibility of Project Cars 2, the vehicular diversity of Assetto Corsa Competizione, the robust career mode of Automobilista 2, the low-cost accessibility of iRacing, or the proven success of Rennsport.[imagine this is all in bold and caps] no you dont undestand this needs to be like horizon just to be horizon sake, how dare they focus more on serious racng and take the limbozine that people used to reverse drift on limerock, i want reverse drift on lime rock in this game too, downgrade, halo infinite, pre order canncelled, focus in do something better [/imagine this is all in bold and caps]
The entire racing comunity (at least on twitter and youtube) is this way, they want all games to be like iFactor Corsalista or like Forza Horizon and Need For Speed Most Wanted, they dont think that racing games can work beyond that two points
The funniest part is that after ALL that they complain why racing games are being so boring and put those stupid nostalgic lens that makes only those things worst
Sometimes I feel that this forum is the only piece of sanity left on the entire racing community ocean, maybe beacuse those guys are more vocal and have people that support their opinions (Genuinally or for profit sake) on social media, specially youtube
Thats a fancy way of saying their game will be half baked at launch (like every AAA game for the last decade)This is the discussion thread for an article on GTPlanet:
Forza Motorsport Will Focus On Modern Circuit Racing: No Dirt, Drag, or Drift at Launch
Turn 10’s creative director Chris Esaki has confirmed during the Forza Monthly stream that the Forza Motorsport reboot will be exclusively focused on circuit racing and not feature drag or drift modes or any offroad racing — at least at launch...
You know that Ai is ajustable right? they can adjust their AI simulations so the AI gets more aggressive or more inperfect, this is not cheating if the AI system lets for this type of configurationsEsaki says there's no scripted effects - no rubber banding, no cheats or hacks to make the AI faster or slower, no scripted mistakes - but behaviour is an effect. If the AI is told to be more aggressive in certain circumstances, that's an effect - if (circumstance) then (behaviour) else (normal).
That was so painfuly close to home that i couldnt stop laughing lolthe low-cost accessibility of iRacing
RaceDepartment's coverage of the stream was headlined not with any mention of physics or AI but "No Drag or Drift Races on Launch," if you're wondering how the "Forza is an arcade game" purists are addressing it.
Controller support is 1000x more important to this user base than a branded accessory costing more than the Xbox itself....
Thats a fancy way of saying their game will be half baked at launch (like every AAA game for the last decade)
It's a true ripoff paying full price for unfinished products.
When will publishers ever learn to actually finish something before release!?
Oh, let's all try condescension. That'll sure help keep the discussion level higher than the official forums.You know that Ai is ajustable right?
Looks to me like they're aiming to make what Project CARS 3 should have been to start with.Thats a fancy way of saying their game will be half baked at launch (like every AAA game for the last decade)
It's a true ripoff paying full price for unfinished products.
When will publishers ever learn to actually finish something before release!?
Man all are the same, the GT community, Pcars, Ride, Forza, The Crew, TDU and obviously the people of the console war.And yet I still see posts saying "I dont know what turn10 has been doing the last 6 years, it looks the same as FM7"
The Forza community is one of the worst ive come across, outside this forum it flooded with toxicity
Instant buy!And I just got the Starfield controller and the Xbox Elites Series 2 Core controller. Do I want to buy an FM controller now too??? Probably 😝