Forza Motorsport General Discussion Thread

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T10 is doing pretty well carving out a spot for the Forza franchise. You have Horizon for casual racing fans, and you have rFactor GTR2 Automobilista iRacing Assetto Corsa Forza Motorsport for the more hardcore racing crowd.
Of those you listed, how much those work on current consoles WITH A VARIETY of cars?
Of those, only AC works but the car and tracklist is far lower than FM list.
Could enjoy these in virtual 1:1 scale, a 15 car DLC that fits the Motorsport circuit racing theme with minimal licencing issues, maybe?
There is more models, i could list them all but i would spend until tomorrow showing them

I can't even make fun of this. It's literally someone saying they expect perfection and nothing less.
I was going to laugh at the fact he wrote TRC instead of TCR and forgot about MotorSport games getting all exclusivity countracts it could get, but even that was boring for me


About what that person wrote by itself, I was talking about it with a friend sometimes on last few days about it, and the conlusion i have is that we were promissed so much by the companies that they also forgot that developers have their own limits

Now its too late to go back, all that Devs can do now is figure out what they can do and do the best, so far Chris seems doing a good work, but i am still curious about track list and SPECIALLY car list, i want to know what cars will be in the game and what he will do with the inevitable fact that NASCAR and IndyCar wont be able to return, at least in a way like in FM7
 
Um, no? I mean dude, FM7 had SUVs being focused on along with trophy trucks. With a career mode that in reflection feels like an afterthought. and in a couple of those packs, they added 2-3 offroad focused vehicles in dlc packs versus maybe one race car.

I would almost argue they haven't been circuit racing focused since FM5 with how little they cared to work on the career mode and the online racing modes.
I was thinking more so the fact that it has been known for circuit racing, more than it has been known for drag racing, or drifting or fun game modes.

People don't refer to it as "that drag racing game", for example.
 
why does not even this game going to have animated pitstops other than multiplayer it dosen’t make much sense,
I don't understand why they would be animated in multiplayer but not in single player either, but... I can't say I really understand why anyone cares that much either.

Sure the animated pit stops are "cute" and all, but they don't really add anything of substance to the game. If a racing game drives good, has good content and provides engaging racing, does anyone really play it less if it doesn't have some little guys that run out and change their tires? Or alternatively, if a game doesn't drive good and has a weak car/track selection and shallow races, do people really keep playing because some little guys run out during pit stops?
 
be a reboot, and why does not even this game going to have animated pitstops other than multiplayer it dosen’t make much sense
If I’m understanding it correctly, they will be in single player, but it is implied that the Builders Cup races are too short for pitstops to be useful.

Historically, the standard race length in Horizon games has been about 3 minutes, and in Motorsport it’s been about 7 minutes. That’s basically 3-5 laps.
 
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Ok that last forza stream monthly whatever thing showing off he physics has me genuinely excited. They're showing off what actually matters for once, yes pretty graphics are lovely to have but it means butt **** all if the underlying core of the game is guff (FM7).

Now let us choose what AI cars we race in free race and I'll be a happy bunny.
 
Sigh. Gamers™.

I can't even make fun of this. It's literally someone saying they expect perfection and nothing less.

Honestly it's amazing, in a this exhibit is strange, curious, and should be put in a museum kind of amazing.
Looks like he was banned, rightfully. Edit: Looks like his post was removed actually, not banned.
 
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Seems kinda weird for @breeminator to suggest the primary reason that game is more popular on the platform than ACC is because it's "grindier".
It has been a general trend since the first Gran Turismo for driving games where you grind to unlock things to be the most popular. If the opposite were true, it would surely be less work for the devs to give all players everything when they first install the game, instead of having to code all the mechanisms by which players unlock things.

Or alternatively, if a game doesn't drive good and has a weak car/track selection and shallow races, do people really keep playing because some little guys run out during pit stops?
I share your incredulity, but I have seen people complain so much on the official Age of Empires IV forum about similar trivia, e.g. one person seems utterly fixated on the fact that the solely cosmetic chickens in the town centre aren't animated. This appears to be utterly game breaking for that one person.
 
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I don't understand why they would be animated in multiplayer but not in single player either, but... I can't say I really understand why anyone cares that much either.

Sure the animated pit stops are "cute" and all, but they don't really add anything of substance to the game. If a racing game drives good, has good content and provides engaging racing, does anyone really play it less if it doesn't have some little guys that run out and change their tires? Or alternatively, if a game doesn't drive good and has a weak car/track selection and shallow races, do people really keep playing because some little guys run out during pit stops?

well. if there's pit stops during races to change tyres then you can always rely on watching your car hovering a bit over the pit lane and watch your old tyres to magicaly popping out and popping in new tyres from nowhere since your don't care about these "little guys" doing this type of work.
 
I dont quite understand your logic there the game is not better without drag or drift modes, fm4 witch is the best game in series by far, had drag mode, and also option to choise the ai cars witch has not been in forza since fm4, only thing they need to do is to have 1/4 mile strip, drag tyres is already in the game at launch, so its clear it will come after launch you would not even be effected by it, drag racing is one kind of motorsport just as racing on circuit just a different one, and besides horizon was never as good for drag racing as motorsport becouse of lack of grip, and not been able to have proper strip and no countdown timer for starts,



this is valid complaint considering this has been in works for 6 years, same with reused inaccurate 360 car models, still being carried over in a game thats supose to be a reboot, and why does not even this game going to have animated pitstops other than multiplayer it dosen’t make much sense, i dont see the hype with this game, they have not done a good job marketing this game at all, i use to be hyped for most previous forza titles, but this just dosen’t, i am still going to buy it but not on day one i rather wait until i see those features added back in,
Yeah, Fm4 being one of the better games by far wasn't one of the best in the series because of a lackluster drag mode that they've had, and have done very little to nothing to it up to now. If all it's going to be is another tacked on mode with very little effort, then I'm not to bothered by its exclusion. Which I would imagine it would have been very likely if they would have tried to put it in at launch. Hopefully if it does come back, they actually put some effort into it(which is more likely a possibility if it's done after launch.)
 
It has been a general trend since the first Gran Turismo for driving games where you grind to unlock things to be the most popular. If the opposite were true, it would surely be less work for the devs to give all players everything when they first install the game, instead of having to code all the mechanisms by which players unlock things.
I'm not sure ACC would outsell Horizon if they started gating content. It may be one of the reasons but I don't think it's the only one or even the primary one.
 
I'm not sure ACC would outsell Horizon if they started gating content. It may be one of the reasons but I don't think it's the only one or even the primary one.
It was just an example, I'm not aware that any game where you have immediate access to all cars and tracks has ever had the popularity of the games where you grind to unlock things. There are other differences, GT and Forza both have a massive range of cars, but if they could be more successful by giving immediate access to all content, it would be so much cheaper to develop them that I can only assume the developers believe they would be less successful if implemented like that. The developers could be wrong, it's possible for people to be successful at something in spite of doing something wrong, but if you look at the lists of most sold games for each PlayStation model, there aren't any driving games with immediate access to all content high up in those lists. PS1 and PS2 have Gran Turismo with 2 of the top 3 games for those consoles. PS3 the top two are GTA V and GT5, both games where you grind to unlock things. There's no driving games that are similar but with instant access to all cars and tracks anywhere in the lists.
 
82 GT.jpg

Another day of atrocious sticker application!
 
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There's still a lot to learn. Single player, offline, career mode is where I spend most of my time.

Since racing realism (or as much as you can get in a video game) is my priority I'm waiting to hear if there will be longer, endurance type races in career mode because pit stops and the strategy associated with pit stops, is the most important thing for me.

When I watch racing, be it F1 or IMSA, many races hinge on pit stop strategies.
 
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It was just an example, I'm not aware that any game where you have immediate access to all cars and tracks has ever had the popularity of the games where you grind to unlock things. There are other differences, GT and Forza both have a massive range of cars, but if they could be more successful by giving immediate access to all content, it would be so much cheaper to develop them that I can only assume the developers believe they would be less successful if implemented like that. The developers could be wrong, it's possible for people to be successful at something in spite of doing something wrong, but if you look at the lists of most sold games for each PlayStation model, there aren't any driving games with immediate access to all content high up in those lists. PS1 and PS2 have Gran Turismo with 2 of the top 3 games for those consoles. PS3 the top two are GTA V and GT5, both games where you grind to unlock things. There's no driving games that are similar but with instant access to all cars and tracks anywhere in the lists.
I think things have somehow gotten to the point where a noticeable, possibly even significant portion of the hardcore sim playerbase considers things like incentivized unlocks and singleplayer career modes as "wastes of time" that devs would be better off ignoring so they can focus on their own tunnel-vision idea of Realism and Immersion. A lot of them kind of have to, since so few hardcore sims even have fulfilling singleplayer careers; they can offer some event templates or (if you're lucky) a dedicated ability to recreate the events of a season or two's worth of series, but the whole idea of progressing and leveling up and building something more tangible than just a spreadsheet of lap times seems like it's increasingly being considered part of the "-cade" half of that half-thought-out term "simcade."
 
I was thinking more so the fact that it has been known for circuit racing, more than it has been known for drag racing, or drifting or fun game modes.

People don't refer to it as "that drag racing game", for example.
I see what you mean, but that point doesn't matter in the context of mine. Because my comment wasn't about what FM has been "Known for".

It was simply that I was glad to hear for once that Turn 10 is actually focusing on the thing Forza Motorsport should be primarily about, circuit racing. Despite being "known for" circuit racing, it hasn't had a focus on proper circuit racing for years until maybe 1 or 2 years after FM7's launch.
 
It looks that NASCAR may be coming closer than we wondered
But Rend thinks the NASCAR Speed Hub in Roblox is arguably the most important part of the gaming approach. The functional metaverse of Roblox allows for brands to meet a distinctly younger demo in a venue where those folks are already spending time and money. “We need to be everywhere,” said Rend. “The way people play games has changed a ton. ... If I’m going to grow sim racing and esports, I have to get them introduced to the sport when they’re young."

Rend said NASCAR is trying more creative activations, like when wrapping a car for Rainbow: Six Siege’s Charlotte Major in 2022. There also is a new mobile game soon, as well as a substantial announcement for the console space. -- Hunter Cooke

 
This is not a slight against you, of course. But I refuse to "fight" in a ""war"" only losers, the terminally online, and individuals who make gaming brands their entire identity were willing to fight in the first place.
If Sony is willing to pull their collective heads out of their ...exhaust... they're free to bring Gran Turismo over on PC so I - and a ton of others here, I'm sure - can enjoy it and FM on the same system. Brand exclusivity is anti-consumer, there's no defending it. We wouldn't be in those straits if there weren't so many people treating Forza vs GT like an actual war.
Theyd never put GT onto PC, Its the PS5's only game until Spider-Man comes out
 
I don't really follow how it's related to Forza.
NASCAR had a exclusivty with Motorsport games, i heared various rumors that NASCAR was trying to look a way out of it ASP since erarly last year
IMSA (its head is the the same person as the Head of NASCAR, Jim France) has a approach that lets anyone that want get the series licence to put in their games, NASCAR was starting to follow this aproach in the middle of the last decade, but for some reason they decided to go back to exclusivity with Motorsport Games (that ended up being a faluie).

The queote (from all this context) makes me feel that he will go back to no-exclusivity route and Forza will be one of the first games to get NASCAR back., specially the "We need to be everywhere" part
 
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There's still a lot to learn. Single player, offline, career mode is where I spend most of my time.

Since racing realism (or as much as you can get in a video game) is my priority I'm waiting to hear if there will be longer, endurance type races in career mode because pit stops and the strategy associated with pit stops, is the most important thing for me.

When I watch racing, be it F1 or IMSA, many races hinge on pit stop strategies.
I agree with you, but I’m on the opposite side for I more care about the online play with my peers. I want to know how weather and pit strategies are going to come into play when racing. I was praying we got option to run different fuel maps, ABS levels, and traction control levels. These options have a huge impact on racing, but it seems it still the same as the other Forza’s. The weather and full 24 time cycles on all tracks is amazing, but how is the weather going to impact the racing? Is the track going to get wet in some sections and not others? Is there going to be a dry line once the rain stops? Same with the pit strategies how deep is it going to be??? I know they have a multiplayer segment coming up so I am really looking forward to seeing it.
 
The queote (from all this context) makes me feel that he will go back to no-exclusivity route and Forza will be one of the first games to get NASCAR back., specially the "We need to be everywhere" part

Ahh, okay. I didn't get that part at first. I hope you're right, it'd be nice to see NASCAR in more than just mediocre sims once again. I have Heat 5, I thought it was OK at best. Friends got Ignition and told me to steer very clear of it.
 
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Ahh, okay. I didn't get that part at first. I hope you're right, it'd be nice to see NASCAR in more than just mediocre sims once again. I have Heat 5, I thought it was OK at best. Friends got Ignition and told me to steer very clear of it.
It would be one of two
iRacing Exclusivity (that probally would be "forever") or follow like IMSA

I just wonder what Forza will do incase first happens, maybe we would need go with Hot Wheels or SRX i guess
 
I just hope they bring back custom single player races but allow us to choose the cars like we could in Forza Motorsport 4 online custom races. Forza Horizon 5 has it too but it's not as precise IMO as for example if you chose 8 cars, 3 of them may take up half of the grid as the same model.

So far everything else i've been hearing about the game sounds good, hopefully the full car list doesn't exclude some of my favorites.:cool:
 
I'll be there day one (or day minus 5). The placeholder looks good on my home screen :)
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I'm still chipping away at the last few series on FM6 but those endurance events are gonna kill me!
You must have a hard disk the size of the East Riding.

Looking at that list it's a tragedy that Race Driver: GRiD isn't backwards compatible.
 
I just hope they bring back custom single player races but allow us to choose the cars like we could in Forza Motorsport 4 online custom races. Forza Horizon 5 has it too but it's not as precise IMO as for example if you chose 8 cars, 3 of them may take up half of the grid as the same model.

So far everything else i've been hearing about the game sounds good, hopefully the full car list doesn't exclude some of my favorites.:cool:
If I remember correctly, such a feature was also present in Forza Motorsport 2’s System Link multiplayer.
 
I have RD:GRiD in my Steam library but by modern standards it's graphically very fuzzy (not to mention the dark brown/sepia colour palette) and the controls are extremely floaty. Maybe good as a memory, but don't bother trying it again to compare to modern games.
 
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