- 86,801
- Rule 12
- GTP_Famine
Wasn't me. I was at my daughter's school play. On a side note, what a terrible week to have eyes and ears.This has now been stealth edited in the article.
I'm pretty sure I think I know what they mean by it all, but I'm also not quite as dense as that earlier chap was pretending I am. It's something that really should be explained better than it has been. Some particulars on the process would be of great benefit - especially as T10 have been using the "machine-learning AI" line since 2005 and it's actually pretty hard to distinguish what they've said with each successive game from each other.You are technically correct. The AI is implemented by writing code, so in that sense everything it does is scripted, with the script being the code. At the same time, I understood what Chris meant, he's talking about specific types of scripted behaviour. It becomes a grey area where we draw the line between the types of unrealistic scripted behaviours that he's saying aren't present, and the behaviours embodied by the code that are present, but for the most part, I feel like I understood what types of behaviour he was saying would fall into each category and therefore be present or absent.
On that topic it's also been quite good fun to look at some of Dan Greenawalt's tyre/suspension physics statements ahead of older games, particularly FM7, after seeing the tyre model in Esaki's presentation
Last edited: