Forza Motorsport General Discussion Thread

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It's a real shame that we are seemingly losing most of the American tracks, the only ones I think are meh are COTA, Sebring and IMS. I'm really looking forward to the new game, I really don't want to sound ungrateful but I honestly don't understand why we are losing any tracks, I would have thought that we would have got more not less.
There’s only so much development time, considering all the tracks have been rebuild and all feature day/night cycles, dynamic weather, track evolution and track temp I’d say 20 is actually quite a lot to have at launch. I’d take 20 dynamic tracks over the 33 static ones featured in fm7 any day
 
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Yeah, there's a lot to say for having all the tracks available for day, night, all weather, track grip changes, etc... I really like the FM7 night racing tracks with their darkness and bright lights around the track, looking forward to that for all tracks.

Trouble is, there are so many interesting tracks - having to limit to 20 (at least for launch) is not nice, you have to drop so many great tracks.
 
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It’s a lot easier to add tracks then it is to develop features like dynamic weather and try and implement them after launch, 20 isn’t ideal I agree but you have to make trade offs somewhere
 
It would seem to me that they can keep interest, excitement and more water cooler chatter by doing what GT has done since Sport and add in the remaining tracks through game updates. It probably is a lot of work to bring every existing one up to spec and to keep the games release deadline, some had to remain back to finish. Let's hope these updates are free like GT's though.
 
You can add Road America to the returning list. You can see it here:
thanks i had corrected the list now

BOK
It was discussed a few pages back and while I’m not worried there does seem to be a hell of a lot of info still to be released in just 2 forza monthly

Really hoping Bathurst is on of the few tracks still yet to be announced
Since there has four five tracks remaning, I guess Daytona will be one of them, it leave us with four three tracks remaning, i wonder if they will bring some track from a older Forza Back, for some reason i have the impression they will put Both Daytona and Sunset Penissula together on the same game for the first time
 
I've given up on seeing any city street tracks return if what I believe the head of a rival franchise (Kaz) says about them being more time consuming to create than race tracks is true and will be happy with an eventually wide selection of dedicated purpose built tracks for now.
 
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I wish I was in charge because I don’t care much about night racing, rain or time cycles. Give me a sunny day and 40 locations and I’ll do my sleeping at night. I am happy for the fans that this works for though. 6 years and 20 tracks🤮. I still have hope for DLC….
 
If you think about Forza's US track list, it would be unexpected for them to give up on them since they are a clear differentiator over EU and JP games.

FM7 had: Laguna Seca*, Indianapolis*, Daytona, VIR*, Sonoma, Sebring, Road America, Road Atlanta, Homestead, COTA, Lime Rock, Longbeach and Watkins Glen... 13 official US tracks of which only 3 are so far confirmed in FM2023.

FM2023 is adding Mid Ohio, probably at the cost of similar tracks like Road Atlanta or Sonoma. Eagle Rock speedway is clearly replacing Homestead (I understand the point of a shorter oval, but Eagle's Canyon Raceway would have been nice instead)

If I had to choose which ones to keep, I'd definitely bring Daytona back as another 24h race track for modern endurance cars like Le Mans or Spa. Then I'd seriously consider Sebring as a unique race track for their 12h endurance racing. Road Atlanta hosts Petit LeMans but I don't like the track all that much. I'd prefer Watkins Glen actually, but I suspect it would be Road America and maybe COTA.
I know someone involved with Watkins Glen and they have said that T10 has had some people there looking at track updates and gathering some data. That doesn't necessarily mean a deal has been made or that it will be there at launch, but it is a positive sign at least.

It is kinda depressing to realize we are losing so many. We have known the "20" number for a while, but seeing the list laid out of what we are likely to actually lose is a kick to the guts. Even with 30 whatever in FM7 and a track list that is quite good quality, it was lacking a bit of variety and there was some of that "familiarity breeds contempt" feeling going on, especially for those that have been playing the series for a while and have watched the track list grow at a crawl. Can't help but wonder a bit how it's going to feel cutting back to 20, and how long it's going to take before we stop looking for a track only to go "ahhh damn I forgot, they removed it" when we can't find it in the menu.

I suppose my perspective is a little different than some though, as I race organized races on a weekly basis. It gets hard to make a season schedule that feels fresh when you have to recycle tracks so often, particularly when trying to choose tracks that fit a theme with the type of car you are using that season. We are into our 73rd season since Forza 1, which means we have run all the suitable tracks dozens of times and are pretty desperate for some new ones, but for what we do I'm not so sure trading 5 new tracks for a dozen old tracks is going to be a great trade.

I'd hope Lime Rock would stay in as it's basically the only good natural short track in FM7 and that always made it unique. It was also a tire grinder, which would be even more interesting now with tire compounds. Personally I'd like to see them find some good natural short tracks to put in the game, as racing at a short track that is just half of a full track or whatever is often kind of a disappointment as most of them don't feel natural or like they flow really that much, partially because some of the short route cut-throughs are a bit awkward.

I also hate likely losing Long Beach. With Forza's very forgiving nature, it was one of the few places in the game you really had to respect and drive carefully instead of just putting in qualifying laps the whole race, along with Bathurst and the Nordschleife. It was also basically our only street circuit, since Prague and Rio don't really count.
 
I do wish Forza 1 tracks returned back in full 4k glory.

I mean I never played Forza 1 but they had some pretty good fictional tracks like pacific shipyards, alpine ring, blue mountains raceway.

Im wondering when the iconic fujimi kaido will return. People think its only iconic for drifters but I actually like taking normal road cars or even racecars and do a nice hill climb or a downclimb with the reverse layout.

Fujimi Kaido would be the perfect ground work for Touge if Forza Motorsport 2023 ever does an expansion which is based on this mode. Been playing Race Driver Grid and the Touge mode is pretty fun.
 
I've given up on seeing any city street tracks return if what I believe the head of a rival franchise (Kaz) says about them being more time consuming to create than race tracks is true and will be happy with an eventually wide selection of dedicated purpose built tracks for now.
I think it is more the fact that street tracks arent good for clean racing, probally some like new york will show up on future updates but first they want set the standart of clean racing
I know someone involved with Watkins Glen and they have said that T10 has had some people there looking at track updates and gathering some data. That doesn't necessarily mean a deal has been made or that it will be there at launch, but it is a positive sign at least.
If isnt at launch probally will come in a future free update once Sony contract with the tracks ends or get up reneweal


About those complaning about lack of tracks, for comparasion, the first one game, FM5 had just 17 circuits with 4 Street tracks, leaving only 13 Track Circuits, and 2 of those were DLC

 
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About those complaning about lack of tracks, for comparasion, the first one game, FM5 had just 17 circuits with 4 Street tracks, leaving only 13 Track Circuits, and 2 of those were DLC


The people complaining about "only 20 tracks" are honestly missing the point of the game, theres is literally 1000s of car, track layout, race length, fuel/tyre requirements, dynamic weather and time of day combinations turn10 could make, that's actual game variety and depth.

Some people just want to Hot lap static tracks and that fine but motorsport wont be "content rich" if thats what you want from a racing game and how you're going to measure it

Lastly this game will be added too hopefully a decent cadence post launch, 4 or more tracks and a decent amount of cars a year would be great and i think realistic
 
BOK
The people complaining about "only 20 tracks" are honestly missing the point of the game, theres is literally 1000s of car, track layout, race length, fuel/tyre requirements, dynamic weather and time of day combinations turn10 could make, that's actual game variety and depth.

Some people just want to Hot lap static tracks and that fine but motorsport wont be "content rich" if thats what you want from a racing game and how you're going to measure it

Lastly this game will be added too hopefully a decent cadence post launch, 4 or more tracks and a decent amount of cars a year would be great and i think realistic
Tbf FM7 did have 13 more tracks (65% more), and people who have sunk a lot of time into that game (and fm6, which had pretty much the same tracks) would be bored of them. FM dropping those many tracks and adding only 5 more would not be enough to offset the "lesser product" feel. That and the fact that competitors (not pure sims) like PC2 (50+ tracks), grid legends (22), GT7 (34), AC (19+Mods) and AMS 2 (50+) all have way more tracks, with slightly lesser or equal amount of weather/time of day settings.

Ofc, if the tire strat + weather/time make big enough of a difference in feel for racing, then it will mitigate the feeling for a bit of time, in which t10 has to add back (as well as add new) tracks. 4-6 tracks per year would be fine, which if they alternate between car focused updates, would keep the game fresh, provided the fundamentals are good.

This is where car variety will play a huge part. A strong set of car categories (with new ones added quickly enough) like Touring Cars, GT3, GT2, LMP1/Lmp2, LmH/LMdH, GT4, Trans Am, NASCAR, Indycar, F1 (old + new), Can AM etc. with all the road cars (sedans, hatchbacks, sports cars, supercars, hypercars, one offs, muscle etc.) is something that only GT7 and FM will have.
 
Is this bundle new? I haven't seen it before. Seems like Fanatec wants to capitalize on the impending launch of Forza Motorsport.
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BOK
The people complaining about "only 20 tracks" are honestly missing the point of the game, theres is literally 1000s of car, track layout, race length, fuel/tyre requirements, dynamic weather and time of day combinations turn10 could make, that's actual game variety and depth.

Some people just want to Hot lap static tracks and that fine but motorsport wont be "content rich" if thats what you want from a racing game and how you're going to measure it

Lastly this game will be added too hopefully a decent cadence post launch, 4 or more tracks and a decent amount of cars a year would be great and i think realistic
Even you have to admit that going from 32(guessing) to 20 locations is a bit shocking.
 
Is this bundle new? I haven't seen it before.
Mentioned in this GTPlanet article from just over a week back:

 
Even you have to admit that going from 32(guessing) to 20 locations is a bit shocking.
Yes i was shocked there would be 20 locations, given everything we knew about the tracks all being rebuilt and featuring dynamic weather, track evolution and a day/night cycle I was predicting as low as 12 but hoping for 15-18 locations. Honestly turn10 exceeded my expectations

I even made a post on the forza subreddit 6 months ago warning people to not expect 30+ location and 700+ cars, I predicted in that post 12-18 locations and 300-400 cars.
 
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Even you have to admit that going from 32(guessing) to 20 locations is a bit shocking.
I think I have made a few comments in this very thread saying that the loss of tracks will hit harder than the loss of cars (400+ across fm7, fh4 and fh5).

That's why tracks with many variations and historic versions will be much more valuable till more are added.

Hopefully none of the tracks are locked behind DLC (no indication of it so far within store descriptions).

I hope Red Bull Ring and Interlagos are added eventually because I love driving on these in multiple games.
 

It’s understood that playable games will include the likes of the highly anticipated Forza Motorsport, GSC Game World’s S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Towerborne. With these games being playable to attendees, we should expect to hear more details on each of the games during the event. Gamescom’s Opening Night Live is one of the most likely places for such announcements, which promises “numerous world premieres and exciting announcements.”


Gamescom will take place from 23rd to 27th Aug.
 
Tbf FM7 did have 13 more tracks (65% more), and people who have sunk a lot of time into that game (and fm6, which had pretty much the same tracks) would be bored of them. FM dropping those many tracks and adding only 5 more would not be enough to offset the "lesser product" feel. That and the fact that competitors (not pure sims) like PC2 (50+ tracks), grid legends (22), GT7 (34), AC (19+Mods) and AMS 2 (50+) all have way more tracks, with slightly lesser or equal amount of weather/time of day settings.

Ofc, if the tire strat + weather/time make big enough of a difference in feel for racing, then it will mitigate the feeling for a bit of time, in which t10 has to add back (as well as add new) tracks. 4-6 tracks per year would be fine, which if they alternate between car focused updates, would keep the game fresh, provided the fundamentals are good.

This is where car variety will play a huge part. A strong set of car categories (with new ones added quickly enough) like Touring Cars, GT3, GT2, LMP1/Lmp2, LmH/LMdH, GT4, Trans Am, NASCAR, Indycar, F1 (old + new), Can AM etc. with all the road cars (sedans, hatchbacks, sports cars, supercars, hypercars, one offs, muscle etc.) is something that only GT7 and FM will have.
You are forgetting to differentiate between proper laser scanned real tracks, manually modelled approximations and fantasy tracks.

For example PC2 and AMS 2 definitely don't have 50+ laser scans: A lot of their tracks are manual models to approximate newer or older circuit layouts. Nice, but still a big way short of a proper laser scan.

In that respect, the real competition is those games who focus on providing real laser scans of all their real tracks:
  • Assetto Corsa Competizione (+DLC): 23 laser scans of tracks used in world, international, European, US GT3 racing.
  • pCARS 2: Approximately 20 laser scans from the 60 tracks.
  • Raceroom: Has 53 tracks total, but only a few are laser scanned (probably where they could purchase the scan data from the circuit owner cheaply).
  • AMS2: Very few laser scans. Some tracks use LIDAR data, but not many.
  • GT7: Uses laser scans for their real tracks, so I guess 19-20 laser scans.
  • GRiD Legends: I get the impression that they use some basic LiDAR data, but no full laser scans.
  • F1 20xx: Same a GRiD Legends - uses some LiDAR data on some tracks, but no full laser scans.
  • iRacing: Over 100 laser scanned tracks by now. But you have to pay for each one individually :D

So yeah, FM2023 is definitely going to laser scan all ~16-17 real life circuits. This doesn't put them too far behind the competition actually. Just lacking filler in comparison to others.
 
You are forgetting to differentiate between proper laser scanned real tracks, manually modelled approximations and fantasy tracks.

For example PC2 and AMS 2 definitely don't have 50+ laser scans: A lot of their tracks are manual models to approximate newer or older circuit layouts. Nice, but still a big way short of a proper laser scan.

In that respect, the real competition is those games who focus on providing real laser scans of all their real tracks:
  • Assetto Corsa Competizione (+DLC): 23 laser scans of tracks used in world, international, European, US GT3 racing.
  • pCARS 2: Approximately 20 laser scans from the 60 tracks.
  • Raceroom: Has 53 tracks total, but only a few are laser scanned (probably where they could purchase the scan data from the circuit owner cheaply).
  • AMS2: Very few laser scans. Some tracks use LIDAR data, but not many.
  • GT7: Uses laser scans for their real tracks, so I guess 19-20 laser scans.
  • GRiD Legends: I get the impression that they use some basic LiDAR data, but no full laser scans.
  • F1 20xx: Same a GRiD Legends - uses some LiDAR data on some tracks, but no full laser scans.
  • iRacing: Over 100 laser scanned tracks by now. But you have to pay for each one individually :D

So yeah, FM2023 is definitely going to laser scan all ~16-17 real life circuits. This doesn't put them too far behind the competition actually. Just lacking filler in comparison to others.
That does change a perspective a bit, but let's be honest, just like the car models, very few will notice the difference in accuracy.


Oh btw, someone participating in the recent flight commented on the FM leak post. Apparently it was a server stress test. 15GB on the series X. 24 player lobby, with 21 active players (some got connection issues).


One car (RS3 LMS), one track (Maple valley). Weather was varying continuously. It had test build level graphics.
Dpad chat had simple stuff like "Thanks" and "Good Luck". Car leveling was active. Had Keyboard and mouse support. XSS seemed to have 2 graphics settings (not specified).

Extra pic of the main menu:
Screenshot-2023-07-31-18-29-04-438-edit-com-google-android-apps-photos.jpg
 
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It’s understood that playable games will include the likes of the highly anticipated Forza Motorsport, GSC Game World’s S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Towerborne. With these games being playable to attendees, we should expect to hear more details on each of the games during the event. Gamescom’s Opening Night Live is one of the most likely places for such announcements, which promises “numerous world premieres and exciting announcements.”


Gamescom will take place from 23rd to 27th Aug.
I'm very excited about hearing how the new handling- and physics model feels from people who aren't affiliated with Turn 10 Studios. Hopefully someone will have the chance to play the game on a wheel setup as well.
 
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