I fricken love RA, I hope to drive my Viper there one day.
There’s only so much development time, considering all the tracks have been rebuild and all feature day/night cycles, dynamic weather, track evolution and track temp I’d say 20 is actually quite a lot to have at launch. I’d take 20 dynamic tracks over the 33 static ones featured in fm7 any dayIt's a real shame that we are seemingly losing most of the American tracks, the only ones I think are meh are COTA, Sebring and IMS. I'm really looking forward to the new game, I really don't want to sound ungrateful but I honestly don't understand why we are losing any tracks, I would have thought that we would have got more not less.
thanks i had corrected the list nowYou can add Road America to the returning list. You can see it here:
Since there hasIt was discussed a few pages back and while I’m not worried there does seem to be a hell of a lot of info still to be released in just 2 forza monthly
Really hoping Bathurst is on of the few tracks still yet to be announced
Just play fm7 thenI wish I was in charge because I don’t care much about night racing, rain or time cycles. Give me a sunny day and 40 locations and I’ll do my sleeping at night. I am happy for the fans that this works for though. 6 years and 20 tracks🤮. I still have hope for DLC….
I know someone involved with Watkins Glen and they have said that T10 has had some people there looking at track updates and gathering some data. That doesn't necessarily mean a deal has been made or that it will be there at launch, but it is a positive sign at least.If you think about Forza's US track list, it would be unexpected for them to give up on them since they are a clear differentiator over EU and JP games.
FM7 had: Laguna Seca*, Indianapolis*, Daytona, VIR*, Sonoma, Sebring, Road America, Road Atlanta, Homestead, COTA, Lime Rock, Longbeach and Watkins Glen... 13 official US tracks of which only 3 are so far confirmed in FM2023.
FM2023 is adding Mid Ohio, probably at the cost of similar tracks like Road Atlanta or Sonoma. Eagle Rock speedway is clearly replacing Homestead (I understand the point of a shorter oval, but Eagle's Canyon Raceway would have been nice instead)
If I had to choose which ones to keep, I'd definitely bring Daytona back as another 24h race track for modern endurance cars like Le Mans or Spa. Then I'd seriously consider Sebring as a unique race track for their 12h endurance racing. Road Atlanta hosts Petit LeMans but I don't like the track all that much. I'd prefer Watkins Glen actually, but I suspect it would be Road America and maybe COTA.
I think it is more the fact that street tracks arent good for clean racing, probally some like new york will show up on future updates but first they want set the standart of clean racingI've given up on seeing any city street tracks return if what I believe the head of a rival franchise (Kaz) says about them being more time consuming to create than race tracks is true and will be happy with an eventually wide selection of dedicated purpose built tracks for now.
If isnt at launch probally will come in a future free update once Sony contract with the tracks ends or get up renewealI know someone involved with Watkins Glen and they have said that T10 has had some people there looking at track updates and gathering some data. That doesn't necessarily mean a deal has been made or that it will be there at launch, but it is a positive sign at least.
Countdown to the new thread opening...Not to be a party pooper, but could we get a seperate thread for countdown posts? This thread is my go-to for news for this game and whenever I see there’s new activity in the thread, it’s slightly annoying when I open a thread to see just more countdown posts.
About those complaning about lack of tracks, for comparasion, the first one game, FM5 had just 17 circuits with 4 Street tracks, leaving only 13 Track Circuits, and 2 of those were DLC
Forza Motorsport 5/Track List
This list summarizes every race track featured in Forza Motorsport 5, which are sorted by track name, environment and length. RTrack featured in the Road America content update. LBTrack featured in the Long Beach content update. NTrack featured in the Nürburgring content update.forza.fandom.com
Tbf FM7 did have 13 more tracks (65% more), and people who have sunk a lot of time into that game (and fm6, which had pretty much the same tracks) would be bored of them. FM dropping those many tracks and adding only 5 more would not be enough to offset the "lesser product" feel. That and the fact that competitors (not pure sims) like PC2 (50+ tracks), grid legends (22), GT7 (34), AC (19+Mods) and AMS 2 (50+) all have way more tracks, with slightly lesser or equal amount of weather/time of day settings.The people complaining about "only 20 tracks" are honestly missing the point of the game, theres is literally 1000s of car, track layout, race length, fuel/tyre requirements, dynamic weather and time of day combinations turn10 could make, that's actual game variety and depth.
Some people just want to Hot lap static tracks and that fine but motorsport wont be "content rich" if thats what you want from a racing game and how you're going to measure it
Lastly this game will be added too hopefully a decent cadence post launch, 4 or more tracks and a decent amount of cars a year would be great and i think realistic
Even you have to admit that going from 32(guessing) to 20 locations is a bit shocking.The people complaining about "only 20 tracks" are honestly missing the point of the game, theres is literally 1000s of car, track layout, race length, fuel/tyre requirements, dynamic weather and time of day combinations turn10 could make, that's actual game variety and depth.
Some people just want to Hot lap static tracks and that fine but motorsport wont be "content rich" if thats what you want from a racing game and how you're going to measure it
Lastly this game will be added too hopefully a decent cadence post launch, 4 or more tracks and a decent amount of cars a year would be great and i think realistic
Mentioned in this GTPlanet article from just over a week back:Is this bundle new? I haven't seen it before.
Yes i was shocked there would be 20 locations, given everything we knew about the tracks all being rebuilt and featuring dynamic weather, track evolution and a day/night cycle I was predicting as low as 12 but hoping for 15-18 locations. Honestly turn10 exceeded my expectationsEven you have to admit that going from 32(guessing) to 20 locations is a bit shocking.
I think I have made a few comments in this very thread saying that the loss of tracks will hit harder than the loss of cars (400+ across fm7, fh4 and fh5).Even you have to admit that going from 32(guessing) to 20 locations is a bit shocking.
You are forgetting to differentiate between proper laser scanned real tracks, manually modelled approximations and fantasy tracks.Tbf FM7 did have 13 more tracks (65% more), and people who have sunk a lot of time into that game (and fm6, which had pretty much the same tracks) would be bored of them. FM dropping those many tracks and adding only 5 more would not be enough to offset the "lesser product" feel. That and the fact that competitors (not pure sims) like PC2 (50+ tracks), grid legends (22), GT7 (34), AC (19+Mods) and AMS 2 (50+) all have way more tracks, with slightly lesser or equal amount of weather/time of day settings.
Ofc, if the tire strat + weather/time make big enough of a difference in feel for racing, then it will mitigate the feeling for a bit of time, in which t10 has to add back (as well as add new) tracks. 4-6 tracks per year would be fine, which if they alternate between car focused updates, would keep the game fresh, provided the fundamentals are good.
This is where car variety will play a huge part. A strong set of car categories (with new ones added quickly enough) like Touring Cars, GT3, GT2, LMP1/Lmp2, LmH/LMdH, GT4, Trans Am, NASCAR, Indycar, F1 (old + new), Can AM etc. with all the road cars (sedans, hatchbacks, sports cars, supercars, hypercars, one offs, muscle etc.) is something that only GT7 and FM will have.
That does change a perspective a bit, but let's be honest, just like the car models, very few will notice the difference in accuracy.You are forgetting to differentiate between proper laser scanned real tracks, manually modelled approximations and fantasy tracks.
For example PC2 and AMS 2 definitely don't have 50+ laser scans: A lot of their tracks are manual models to approximate newer or older circuit layouts. Nice, but still a big way short of a proper laser scan.
In that respect, the real competition is those games who focus on providing real laser scans of all their real tracks:
- Assetto Corsa Competizione (+DLC): 23 laser scans of tracks used in world, international, European, US GT3 racing.
- pCARS 2: Approximately 20 laser scans from the 60 tracks.
- Raceroom: Has 53 tracks total, but only a few are laser scanned (probably where they could purchase the scan data from the circuit owner cheaply).
- AMS2: Very few laser scans. Some tracks use LIDAR data, but not many.
- GT7: Uses laser scans for their real tracks, so I guess 19-20 laser scans.
- GRiD Legends: I get the impression that they use some basic LiDAR data, but no full laser scans.
- F1 20xx: Same a GRiD Legends - uses some LiDAR data on some tracks, but no full laser scans.
- iRacing: Over 100 laser scanned tracks by now. But you have to pay for each one individually
So yeah, FM2023 is definitely going to laser scan all ~16-17 real life circuits. This doesn't put them too far behind the competition actually. Just lacking filler in comparison to others.
I'm very excited about hearing how the new handling- and physics model feels from people who aren't affiliated with Turn 10 Studios. Hopefully someone will have the chance to play the game on a wheel setup as well.Xbox Is Planning Its 'Biggest Booths Ever' at Gamescom
According to Insider Gaming sources, Xbox is planning one of the biggest booths it's ever had at Gamescom this year.insider-gaming.com
It’s understood that playable games will include the likes of the highly anticipated Forza Motorsport, GSC Game World’s S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Towerborne. With these games being playable to attendees, we should expect to hear more details on each of the games during the event. Gamescom’s Opening Night Live is one of the most likely places for such announcements, which promises “numerous world premieres and exciting announcements.”
Gamescom will take place from 23rd to 27th Aug.