Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Let's compare to Kunos. They launched ACC in 2018 with 11 laser scanned tracks, then in 2019-2023 they released another 12 laser scanned tracks via DLC.

So they average 2 per year, although some of those DLC tracks were in AC and probably needed less work.

I'd suggest that T10 can easily do the same 2 per year, although they have a large catalog of US tracks they can work on and release, so perhaps 3 per year is feasible. Then again, if those tracks are not paid DLC I can see them sticking to 2 per year with a smaller team.

Also some of the FM7 "laser scans" are mediocre. Nurburgring GP track for example is overly wide in places and just doesn't feel right. Likewise Road Atlanta feels old and I'm not sure how accurate it really is. On the other hand, most of their FM7 laser scans are pretty decent and you'd think they can polish them up quite fast (new 3d trees, improved surface undulations on track, more ground textures, improved trackside, add more dirt on curbs where cars are running over them, etc..)
 
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FM23.jpg
 
Polyphony Digital has since the launch of Gran Turismo 7, in March 2022, added 4 tracks: Watkins Glen, Road Atlanta, a rallycross layout of Catalunya and Grand Valley Highway 1. But if I remember correctly their team is smaller than Turn 10 Studios. Perhaps the rallycross layout shouldn't be considered a totally new track either. So, maybe three per year isn't such a bad guess at all.
 
With 2 tracks a year in 5 years it will have 30 tracks(FM7 had 32ish) . So that would be kind of crappy, right? Even 3 tracks a year would bring it to 35. Ok but not great……
 
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My favorite year of the Mustang:

1969 Ford Mustang Mach 1
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1969 Ford Mustang Boss 302
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1969 Ford Mustang Boss 429
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Yes! I can post the Ford GT at last!
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I tried googling "69 photos", but I don't think I can post the results here 😲 :lol:

As for post launch tracks, it's likely in my opinion that they'll launch with a track that is already not far from finalization so that they have something to release within 6 months of the launch window, so 3 tracks in the first-year sounds a good estimate, perhaps reducing to 2 tracks in year 2.
 
Not to be a party pooper, but could we get a seperate thread for countdown posts? This thread is my go-to for news for this game and whenever I see there’s new activity in the thread, it’s slightly annoying when I open a thread to see just more countdown posts.
This doesn't seem like an unreasonable request, and it's the most-liked post in three pages... so I'm curious why it's continued...
... until the Administrator says otherwise...
I mean, I can't imagine we need hand-holding from site staff to have any initiative or consideration for fellow forum-users here on GTP, do we?

If I wasn't off-my-arse busy with everything (and GT World Series next week) I'd move the posts into a new thread, but there's dozens of them (before and after this request) and it's at least half an hour's work picking through them all and the posts that reply to them but also reply to other things and the replies to those...
 
I mean, I can't imagine we need hand-holding from site staff to have any initiative or consideration for fellow forum-users here on GTP, do we?

If I wasn't off-my-arse busy with everything (and GT World Series next week) I'd move the posts into a new thread, but there's dozens of them (before and after this request) and it's at least half an hour's work picking through them all and the posts that reply to them but also reply to other things and the replies to those...
Alrighty then, I think I'll start a countdown thread so people on here can just continue with discussion.

and yeah, I love posting photos of cars in the spirit of countdowns, but I'm willing to save that for its own thread if people are annoyed by it.
 
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Also some of the FM7 "laser scans" are mediocre.
Mediocre is one way to put it. I would say inaccurate is a better term. I don't kow what type of press they put out for FM7 on whether tracks were laser scanned or not because I'm new to Forza, but there are a ton of inaccuracies across the board. The biggest offender is that every single chicane on tracks that have them have been dumbed down with a more accessible angle in order to be able to take at a higher speed. Last chicane at Nurbs. Last chicane at Road Atlanta and the turn 2 one at the top of the hill for that matter. Second chicane at Monza (first one a little bit but still has a pretty steep angle). Lagoona corkscrew. When you look at laser scans of these tracks on rF2, AC, ACC, AMS2, there is a consistency on the angles of these chicanes.

Another offender is some of the elevation is off. This isn't as bad though. A lot of artistic liberties taken on building placement here and there.
The tracks look really good though and you get the point of where you're racing for sure. Just coming from using these other sims and then hopping on FM7, some of these things stick out like an albino alligator. If they did laser scan these tracks, I can say with certainty that they changed the layouts for an easier experience and less blockage of chicanes on track.

Either way, FM(2023) tracks look real good and will be fun no matter what. Just hope they can add in a good amount more. Reiza is a small company and they add in quite a fair amount of highly detailed tracks per year. There is hope.
 
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As mentioned before, it feels like a part of that is related to the limited Field of View options in Forza, distorting the view somewhat. But I agree with you that there are inaccuracies.

Given what they said about how poorly Forza cars could take bumps using their old tyre model, I am really hoping they simply go back to their real laser scan source data and fix these things now that their car and tyre model behaves itself better.

We can at least hope :D


But there are also some FM7 tracks which seem really decent. For example Barcelona feels pretty much the same as other laser scans to me. Although for some reason some of the FM7 tracks are missing dirt on the curbs (whereas others are plenty dirty where cars hit the curbs) - I never understood why these things are missing, but they detract from the track compared to say the ACC version.
 
Alrighty then, I think I'll start a countdown thread so people on here can just continue with discussion.

and yeah, I love posting photos of cars in the spirit of countdowns, but I'm willing to save that for its own thread if people are annoyed by it.
While I do not object to a separate countdown thread, I will point out that GT7 and FH5 did not (to the best of my recollection) need separate threads and had their countdown posts neatly integrated in their respective ongoing discussion (Which for FM at this point consists of about 80% of complaints about the short track list, and 20% of hearsay/rumors/speculation and other grumblings). Since @RandomCarGuy17 has offered to open it, I will wait.
 
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It looks as if Forza Motorsport won't be playable on the Gamescom showroom floor after all, but rather a part of an "exclusive theater presentation". A bit disappointing if you ask me. I had hoped that we would get the first impressions of the new physics from someone independent. Maybe even on a wheel setup. Still, I hope the presentation gives us som new interesting details.

Another thought I had is that Turn 10 might do the Forza Monthly episode later this month, perhaps one or two days after the Gamescom presentation, just like they did in connection to the June showcase this year.


Seems rather odd forza won’t have a playable demo, I would have thought that would be an ideal game to have playable at an event like Gamescom
 
BOK
Seems rather odd forza won’t have a playable demo, I would have thought that would be an ideal game to have playable at an event like Gamescom
Most comments I've seen in this thread suggest MS are expecting people to trial it on Gamepass instead but this'd have to wait until after release. It's been a long time since we had a demo of any Forza game (let alone ahead of release) if my memory is correct.
 
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I wouldn't have had a problem with it if it was just one or two pics per day, but multiple people posting 3-6 pictures each day is a bit much.
Personally, this is why I don't think a separate thread offers anything to the topic of FM2023, either. I can't see any discussion being generated that doesn't end up talking about a car posted that may or (most likely) may not be in the game. Comes across as a thread that benefits post counts more than anything. @PJTierney 's idea for this thread works fine, imo.
 
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Personally, this is why I don't think a separate thread offers anything to the topic of FM2023, either. I can't see any discussion being generated that doesn't end up talking about a car posted that may or (most likely) may not be in the game. Comes across as a thread that benefits post counts more than anything.
At this point I'm here mainly for the monthlies and the discussion surrounding that. Everything else you hear from me right now is just flapping my lips.
 
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While I do not object to a separate countdown thread, I will point out that GT7 and FH5 did not (to the best of my recollection) need separate threads and had their countdown posts neatly integrated in their respective ongoing discussion (Which for FM at this point consists of about 80% of complaints about the short track list, and 20% of hearsay/rumors/speculation and other grumblings). Since @RandomCarGuy17 has offered to open it, I will wait.
Yup, I opened it a few hours ago.

and to note; there was indeed a countdown thread for GT7, I remember posting on it:

I wouldn't have had a problem with it if it was just one or two pics per day, but multiple people posting 3-6 pictures each day is a bit much.
Understood, I think I'll just move it into a countdown thread.
 
Most comments I've seen in this thread suggest MS are expecting people to trial it on Gamepass instead but this'd have to wait until after release. It's been a long time since we had a demo of any Forza game (let alone ahead of release) if my memory is correct.
I meant a playable demo at gamescom, sorry I wasn’t clear
 
BOK
I meant a playable demo at gamescom, sorry I wasn’t clear
I think I should be the one apologising. Looking at the post you were replying to, your post was very clear. And it is worrying that the game isn't being offered to con attendees to play this close to release. If it's like previous games I'm pretty sure they'll be playing it on stage but I sure hope they start sending out the review copies before October.
 
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Review code for games typically goes out 1-2 weeks before release.

Maybe some media/creators will get an earlier preview build (we’ve done that for F1) so that they can give first impressions to their audiences, but who knows. F1’s a “full-priced” product whereas Forza Motorsport has a lower financial barrier to entry.

Game Pass making the game “free” is already enough of an incentive for people to try out the game on launch, and if the game is enjoyable enough that leads to more monthly subscriptions and maybe Premium DLC sales.
 
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Game Pass is the demo these days, the service was only getting started when Forza Horizon 4 was released.
I did mention the service in the post that was quoted. The only difference between those days and now is that we used to all be able to get an advance peek before release but I guess that's the way things are now.

Unlike my recent experience with a certain other racing franchise, though, I don't feel so let down by FM7 that I'd be worried about buying the new game at launch.
 
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Review code for games typically goes out 1-2 weeks before release.

Maybe some media/creators will get an earlier preview build (we’ve done that for F1) so that they can give first impressions to their audiences, but who knows. F1’s a “full-priced” product whereas Forza Motorsport has a lower financial barrier to entry.
Not only that, they're also required to sign an NDA which prevents them from fully showing the game until an embargo is lifted. This is the same thing that happened with GT7, but some people who got the game early took to Twitch with fake game names just to showcase the game.
 
From a development perspective, having Game Pass or some sort of time-limited trial of the game serve as a demo makes a lot of sense.

Instead of having to create an entire SKU and rip out or lock significant portions of a game, the studio can put that time towards making the "full game" a more polished experience.

There's also the risk (from a publisher perspective) that by giving people a free demo that they'll end up not liking a game they would have otherwise bought, even if the "full game" would have features not seen in the demo that said person would enjoy.

At least with Game Pass if you pick up a month for Forza and don't like it, you have 100+ other games to try out for the rest of your subscription and you may renew, which is exactly what Microsoft want.
 
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There's also the risk (from a publisher perspective) that by giving people a free demo that they'll end up not liking a game they would have otherwise bought, even if the "full game" would have features not seen in the demo that said person would enjoy.
This happened to me with FH1. They put out a demo but the demo felt pretty bad physics-wise so I passed on it when it came out. Then a few months later it went on deep discount for $9.99 at Best Buy and I figured at that price I might as well pick it up and give it a try, and was pleasantly surprised that it felt much more like "normal Forza" and if the demo had felt like that I would have bought it day 1.
 
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