Forza Motorsport General Discussion Thread

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turn10 hired raceboy77 to help tune and balance cars for I assume spec racing so they should be good
TORA have had a team of some of the best drivers on Forza working on their builds for their races at one designated track, yet even with only 5 or 6 car choices there is always one that is better than the rest, and one that is really hard to drive or something that makes it unpopular. Even if T10 give him more precise ballast/restrictor tools, Raceboy isn't going to going to be able to make truly balanced builds for a hodgepodge of 10 (or more) cars in even just the 2 featured divisions of Forza GT and Forza Touring Cars.

This isn't a specific Forza problem (or a shot at TORA or Raceboy) as much as a general racing problem, as even real-world series with tight regulations that only allow one class of cars in often have multiple BoP tables for different types of tracks and even then still end up with races where the BoP looks wrong... It's just that Forza's tendency to blend a bunch of vehicles that don't belong together exacerbates the problem.

Using the touring car example, personally, I'd rather have a TCR class with 4 TCR cars that are more closely balanced and provide good racing, than a "Forza Touring Car" class with 12 cars but one type that dominates speed tracks while another dominates handling tracks and essentially forces you to keep switching to the "meta" car/car type for each track in the rotation.

I get that there are other issues with splitting them all up though, although I'd argue that has more to do with the playerbase than any real issue as it's something other titles make work just fine... or just fine outside of that boring group that just drives GT3 at Spa all the time anyways.
Yeah, but they created a renewed NGTC spec in 2021 to add hybrid power elements instead of choosing to switch to TCR. I guess their teams must have been ok with this, but it does make it hard for them to keep enough manufacturers interested for a spec which doesn't seem to be used anywhere else?
Part of it was continuing using existing architecture and updating the cars instead of buying all new ones.

The other thing to consider with NGTC is that it isn't reliant on manufacturers to build cars, as NGTC chassis use some control components and can be re-shelled, and there is a spec motor option available. Striking up a deal to shell a team's existing chassis and use a spec motor makes for a much cheaper barrier for entry for manufacturers than TCR, and means that regional branches of manufacturers can get involved without demanding the "home base" to build them a whole car for it.

It allows the teams to build the cars, where as TCR cars are all off-the-shelf from the manufacturer things. Several of the BTCC teams over the years have been (or were associated with) with engineering groups and built their own stuff and those typically don't like buying customer parts when they employ people to build/design those things.

Edit: Oh yeah, and NGTC allows RWD cars which is something that TCR doesn't.

A little bit on a tangent here and sort of a personal gripe, but it also helps stem the tide of customer racing homogenizing motorsport and stealing its soul. Look how boring GT3 has become, all of the smaller manufacturers and engineering groups have been chased off and none of the cars feel special anymore because every grid in every country has 3 of them. Same thing is happening in TCR, as the smaller efforts like STARD and the Kia, Onyx/FRD's Focus, and Top Run's Subaru never really got off the ground, and Romeo Ferraris and their Alfa and faded into obscurity and I think now Vukovic's Megane is basically dead too. All that is left is big manufacturers or a few national homologations for local manufacturers/models like Fiat in South America, MG in Asia, and Lada in Russia.
 
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I hope it won't take too long to get the new 2025 Mustang GTD in the game.
Yes please.

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That would massively reduce the number of cars per division, and would end with with significantly more divisions with just 1 or 2 cars. That would result in a lot of them going unused.
you don't need to separate all divisions of the game, just some, especially Forza GT, which is a combination of GT1/GT3/GT4/GTE and some of them are the same cars with a difference of 1 or 2 years (The Ferrari 488 AF Course and Risi Competizione), It is possible to separate and leave a good amount of cars, or simply allow us to select cars in Private Lobbies
 
I hope it won't take too long to get the new 2025 Mustang GTD in the game.
The Mustang GTD is up there with the Lamborghini Revuelto and Ferrari Daytona SP3 as one of the most modern supercars I would really want to see in FM8.

Assuming licensing of the Mustang GTD has been negotiated with as we speak, it could still take around six months to build it for the game.

Normally, Turn Ten or Playground would add a car to a Forza game once it reaches production, and the Mustang GTD is still in the prototype phase, as production, as far as I know, is late next year or early 2025.
 
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Assuming licensing of the Mustang GTD has been negotiated with as we speak, it could still take around six months to build it for the game.
I hope it dont comes first than ACTUAL racing Mustangs only beacuse people like it more, than lets say, Mustang Dark Horse R (Mustang Challenge)

I want see ACTUAL racing cars in the game, if i want paint and race around street cars i would play Horizon instead, the only exepction would be econoboxes but with various part so people can tune like people does on IRL on grassroots racing

I also want see Forza being more experimental to see fantasy racing versions of some racing cars like GT has been doing with their "Group 4" and "Group 3" types of cars since sport


like, Genesis GR.3, it dont exist on irl tracks, but they maneged to make a GT3-like car from Hyundai/Genesis

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Even if T10 give him more precise ballast/restrictor tools, Raceboy isn't going to going to be able to make truly balanced builds for a hodgepodge of 10 (or more) cars in even just the 2 featured divisions of Forza GT and Forza Touring Cars.
My hope is that with Spec classes that Turn 10 will adjust the Balance of Performance over time, much like a fighting game balances characters.

That way if something slips through the net and they have enough data to back it up, Turn 10 could allocate more/less performance to a car to bring it back in line with the others.

It’s something I’ve been wanting them to do ever since GT Sport released, it’s a good way of balancing race car classes since the upgrade/PI system doesn’t work for them.
 
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I also want see Forza being more experimental to see fantasy racing versions of some racing cars like GT has been doing with their "Group 4" and "Group 3" types of cars since sport


like, Genesis GR.3, it dont exist on irl tracks, but they maneged to make a GT3-like car from Hyundai/Genesis

View attachment 1281846
Ironically, back in Motorsport 3, there was a fictional Super GT GT500-style Hyundai Genesis.

But you have to remember that fictional racing versions of real cars take longer to build, even those that don't exist, as you will need to conceptualize what the car would look like and how it will perform in a realistic and believable manner. You're not just going out there and creating a fantasy product per se.
 
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I just realized that all those short track reveal videos are in a very decent 4k on their YouTube channel: https://www.youtube.com/@Forza/videos

Those track and offroad textures are looking pretty impressive in these trailers. Plus the lighting is so much better than the Builder's Cup video. I am really looking forward to seeing that kind of visual quality on my own 4k screen please.
 
back in Motorsport 3, there was a fictional Super GT GT500-style Hyundai Genesis
You have a photo of it? i dont remember it being in game and looking again i havent found much about it

According to?
From what i am seeing Here, in Forza Forums, in Forza social medias
There has a far more vocal wave of people asking for the GTD than i saw for the Dark Horse R/Mustang Challenge

I guess beacuse Ford is marketing more it than the Dark Horse R that mostly has been marketed as another version of Dark Horse S and some people assumed even if was the same version of the car when in fact were different
 
I also want see Forza being more experimental to see fantasy racing versions of some racing cars like GT has been doing with their "Group 4" and "Group 3" types of cars since sport


like, Genesis GR.3, it dont exist on irl tracks, but they maneged to make a GT3-like car from Hyundai/Genesis
I agree very much. One of the coolest things about sims is that we aren't limited the real world and all of its issues, so I wish more would be creative and come up with some of their own stuff.

In the real world, manufacturers are limited by budgets, bean counters and PR and so on that means some cars never get raced even if fans want to see it. Race series are limited by travel budgets, manufacturer participation for parts and support, FIA grades for the tracks they run, sponsorship for events, sanctioning fees and so on, all things we don't have to worry about in video games.

I get that people want to do "real" things in their sims, but there are plenty of games that do exclusively that, so doing things like "what would happen if V8 Supercars would travel to the Nordschleife" or "what if TVR built a GT3 version of the new Griffith?" or "what if a touring car spec was created where BMW M3s raced Alfa Giulias and Cadillac CT4-Vs?" and so on are more interesting at this point, I find.
You have a photo of it? i dont remember it being in game and looking again i havent found much about it
A pic and some info is on the wiki:
 
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I think I read you post wrong. Sorry. I thought you were saying not many people were interested in the GTD.
its ok happen
its quite opposite, people are intrested a lot for GTD
In the real world, manufacturers are limited by budgets, bean counters and PR and so on that means some cars never get raced even if fans want to see it. Race series are limited by travel budgets, manufacturer participation for parts and support, FIA grades for the tracks they run, sponsorship for events, sanctioning fees and so on, all things we don't have to worry about in video games.

I get that people want to do "real" things in their sims, but there are plenty of games that do exclusively that, so doing things like "what would happen if V8 Supercars would travel to the Nordschleife" or "what if TVR built a GT3 version of the new Griffith?" or "what if a touring car spec was created where BMW M3s raced Alfa Giulias and Cadillac CT4-Vs?" and so on are more interesting at this point, I find.
Exactly, this realistic "what if" that i find fun in such types of racing games like Gran Turismo is Forza
A pic and some info is on the wiki:
Looks amazing
 
Well, the positive side of it is that they will probably have a much better new version of the Nring.

The current version is way too smooth compared to the real thing.


It is disappointing news though.
Yes, it sounds like they will have the latest and greatest scanned 'Ring to date. That makes me moist.

@Butzke yes, it's coming next year. "Nordschleife arriving in 2024"
 
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