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So lock the game to 60fps at all times on PC if all you care about is multiplayer.So on PC you can play the SP content and probably timetrials on High FPS and the MP shifts to 60.
I don't like that decision.
Imagine practising a track in a SP mode and being forced to go back to 60 for the MP Race....
Why do they always exclude the resolution?
BRM's a 1974 P201.Content of the race day car pack:
- BTCC Vauxhall Astra
- BTCC Subaru Levorg
- IMSA GTD Porsche GT3 R 991
- BTCC Ford Focus
- IMSA GTS Audi R8 GT3
- IMSA GTS Acura NSX
- BRM P201 (not entirely sure of the model)
- Newsman-Sharp Trans-Am Oldsmobile Cutlass from this GTPlanet article: https://www.gtplanet.net/paul-newman-oldsmobile-cutlass-forza-motorsport-7/
And this Lotus is the photo used for the Car Pass (I believe a 1965 Lotus 40)
Race Day Car Pack:Content of the race day car pack:
- BTCC Vauxhall Astra
- BTCC Subaru Levorg
- IMSA GTD Porsche GT3 R 991
- BTCC Ford Focus
- IMSA GTS Audi R8 GT3
- IMSA GTS Acura NSX
- BRM P201 (not entirely sure of the model)
- Newsman-Sharp Trans-Am Oldsmobile Cutlass from this GTPlanet article: https://www.gtplanet.net/paul-newman-oldsmobile-cutlass-forza-motorsport-7/
And this Lotus is the photo used for the Car Pass (I believe a 1965 Lotus 40)
Thanks! One thing I really like about Forza is that sometimes it presents race cars like these that are quite obscure. This BRM for example only managed a single podium for example, Jean Pierre Beltoise with 2nd place at Kyalami (nice coincident there )BRM's a 1974 P201.
And yes, that's a Lotus 40 on the Car Pass thumbnail.
I'm pretty sure, if previous Motorsport/Horizon games are anything to go by, that those cars will be treated as completely separate cars from their stock counterparts, and will have fewer possible upgrades compared to the stock variants. The tunes were also tied to each car as a preset, and you could revert back to it if you made your own changes.VIP/Forza Edition/Welcome pack is contradicting if we have to earn XP for modifications. I wonder what mods are included and if you keep those mods if removing the tune. Could be totally worth the money in time saved earning the XP for mods and in-game purchase.
It's to promote equal racing competition on cross-play. You don't want players on PC to have an advantage over players on the XBOX Series S/X console.lol i think the steam reviews will get nasty very quick. In 2023 you just don't lock fps on PC for any reason.
To be fair though, ultrawide is a bigger advantage than frame rate, and that is allowedIt's to promote equal racing competition on cross-play. You don't want players on PC to have an advantage over players on the XBOX Series S/X console.
I honestly agree with that other guy. It doesn't really matter for people who primarily use console (which I assume is most of us) but PC gaming crowd isn't going like framerate being limited for any reason.It's to promote equal racing competition on cross-play. You don't want players on PC to have an advantage over players on the XBOX Series S/X console.
MANUFACTURER | WHEEL |
---|---|
Fanatec | ClubSport V1 |
Fanatec | ClubSport V2 |
Fanatec | ClubSport V2.5 |
Fanatec | CSL |
Fanatec | DD1 |
Fanatec | DD2 |
Fanatec | CSL DD |
HORI | Overdrive |
Logitech | G920 |
Logitech | G923 |
Logitech | Pro DD |
Thrustmaster | TX 458 |
Thrustmaster | TX Leather |
Thrustmaster | TMX |
Thrustmaster | TMX Pro |
Thrustmaster | TS-XW |
Thrustmaster | T128 |
Thrustmaster | T248 |
MANUFACTURER | WHEEL |
---|---|
Fanatec | ClubSport V1 |
Fanatec | ClubSport V2 |
Fanatec | ClubSport V2.5 |
Fanatec | CSL |
Fanatec | CSR |
Fanatec | CSR Elite |
Fanatec | DD1 |
Fanatec | DD2 |
Fanatec | CSL DD |
Fanatec | GT DD |
Logitech | Driving Force GT |
Logitech | Driving Force Pro |
Logitech | G25 |
Logitech | G27 |
Logitech | G29 |
Logitech | G920 |
Logitech | G923 |
Logitech | MOMO |
Logitech | Pro DD |
Moza | R9 (CS Wheel) |
Moza | R9 (GS Wheel) |
Thrustmaster | RGT |
Thrustmaster | T100 |
Thrustmaster | T500 RS |
Thrustmaster | TX 458 |
Thrustmaster | TX Leather |
Thrustmaster | T300 Ferrari |
Thrustmaster | T300 Ferrari GTE |
Thrustmaster | T300 Ferrari Int |
Thrustmaster | T300 RS |
Thrustmaster | T300 RS GT |
Thrustmaster | 458 Spider |
Thrustmaster | T150 |
Thrustmaster | T150 Pro |
Thrustmaster | TMX |
Thrustmaster | TMX Pro |
Thrustmaster | TS-PC Racer |
Thrustmaster | TS-XW |
Thrustmaster | T128 |
Thrustmaster | T248 |
Thrustmaster | T818 |
Has RT been confirmed for on track for Xbox Series X?View attachment 1282044
Seems like a pretty advanced title:
Direct Storage
Shader Pre Compilations
DLSS2 and FSR 2.2
RT
Oh and for wheel users:
In addition to native support for popular racing wheels from Logitech, Thrustmaster and Fanatec, Forza Motorsport supports the DirectInput API on PC. This allows players to plug in and play with a much wider range of hardware than before. There is also input remapping so you can customize the button layout of your controller, mouse and keyboard, as well as your favorite steering wheels and non-standard gamepads like flight sticks. This level of device extensibility means Forza Motorsport is accessible to more players who use custom hardware setups.
Forza Motorsport also features rumble vibration on Xbox controllers and improved force-feedback for wheel users. The game takes advantage of advanced wheel features to display RPM, shift lights and race data on custom screens.
It's a pretty dumb reason considering something like a wheel is going to cause a much bigger disparity than 144FPS (and also that no other relevant online sim locks FPS online regardless). Even on console they could still offer an unlocked up-to 120FPS mode if they wanted like F1 or GT7 do if that's the concern.It's to promote equal racing competition on cross-play. You don't want players on PC to have an advantage over players on the XBOX Series S/X console.
"BIG UPDATE: heard from an engineer at T10 - they actually lock based on your monitor's refresh rate so MP races could for example have a framerate of 72fps if you have a 144hz monitor. "It's a pretty dumb reason considering something like a wheel is going to cause a much bigger disparity than 144FPS (and also that no other relevant online sim locks FPS online regardless). Even on console they could still offer an unlocked up-to 120FPS mode if they wanted like F1 or GT7 do if that's the concern.
That doesn't really change much, they need to have a range of ~60FPS so they can have proper frame pacing on all monitors as otherwise you'd have stutter with like 144hz or 165hz. If they actually allow high framerates then it's all good"BIG UPDATE: heard from an engineer at T10 - they actually lock based on your monitor's refresh rate so MP races could for example have a framerate of 72fps if you have a 144hz monitor. "
Seems weird. If I have a 240Hz monitor would it lock to 120Hz or to 60Hz?apparently its a weird lock
"BIG UPDATE: heard from an engineer at T10 - they actually lock based on your monitor's refresh rate so MP races could for example have a framerate of 72fps if you have a 144hz monitor. Still interesting, curious to hear more!?
Well, I'll be back on Xbox (Series S, it's great for my needs) after a while especially for this game, you can understand the hype I haveI don't know why, but I am so damn giddy right now knowing that I will be getting to play a new Forza Motorsport game in just over a month. I absolutely love these games.