Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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It's a pretty dumb reason considering something like a wheel is going to cause a much bigger disparity than 144FPS

You can put a wheel in console, You cant open the console to put better parts to get better FPS

My last three hopes are on Mount Panorama, New York Circuit and Daytona International Speedway.

The last three tracks will be Daytona, Sebring and Road Atlanta/Watkins Glen
Mt Panorama maybe will come before Nord as update, same maybe with Interlagos
They already only have 20 "locations"
Nordschleife should have been there day 1
They have 20 locations exactly beacuse they decided focus in track numbers than have Nord, they tried to avoid a FM5 situation

BOK
I’m in no way surprised the nordschife wont be there at launch, it’s like 4-5x the length of the next largest track
Track is litteraly the longest active motorsport track in the world and people are treating like if they had cut Bristol Motor Speedway or the Autumn Ring Mini


Actually, few months ago, i saw a video talking about how modern games have weird priorites, but a part of this video that had got my eyes was EVERY SINGLE MODERN GAME have the nord instead of feature new tracks or new layouts, like EVERY SINGLE ONE THAT CAN HAVE IT DOES IT, with execption of ACC, it reminded me that I dont played much on it on older games that had it, and i had more fun with some games that dont ever had it like Auto Modelista than games that have it like Race Room.

I am glad, that besides the pushback, Forza is trying to focus in bring new tracks like Grand Oak and Hakone instead of cut content just to please the 10 people that play nord 1203921039021321 times as their only track in their pretend play "track days" and "Tourism tours"

I was supporting this game beacuse, if fails, probally FM wont be a thing anymore, but now it gives more support to show that Nord is a uncessary track that people like beacuse its in europe and its too damn long, it was on dubai or somewhere non-Japan/ANZ Asia-Pacific people wouldnt care at all

i like Nord 24hrs, but do i want it to be the only track i want to race in my life? Hell no
 
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Seeing the Park Place GT3R is kind of crazy, personally. Definitely gonna have to pass that screenshot on to former owner of the team. :lol:
 
They commented on Instagram why the ring is missing.


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Seeing DLSS and FSR in from launch has me worried. Those and TAA ruin image quality, and more and more games are steering towards using them nowadays, Forza being one of the last bastions of good anti aliasing. I've already seen quite a few ghosty artefacts in FM footage but I hope it keeps the option of having MSAA.
 
Forza Motorsport features rumble vibration support for Xbox controllers and improved force-feedback for wheel users, taking advantage of advanced wheel features to display RPM, shift lights and race data on custom screens.

Is this on console too? Fanatec doesn’t support dashes and shift lights on Xbox, or at least no game I know of uses them.
 
Seeing DLSS and FSR in from launch has me worried. Those and TAA ruin image quality, and more and more games are steering towards using them nowadays, Forza being one of the last bastions of good anti aliasing. I've already seen quite a few ghosty artefacts in FM footage but I hope it keeps the option of having MSAA.
If DLSS is implemented correctly than it looks as good as native and sometimes even better on games that uses TAA. It also gives a huge fps boost.
 
They commented on Instagram why the ring is missing.
obivusly that it is why
but for the average ring fan it wont matter, actually here is their live reaction to it:

Muh 6/7 years (it was 3 actually), muh every game nowdays has it (execpt ACC and others done so after updates and updates), muh modern gaming (when they are a exemple of setting priorites straight and focus in what matter in a fun game)
 
If DLSS is implemented correctly than it looks as good as native and sometimes even better on games that uses TAA. It also gives a huge fps boost.
I'm not sure there is such a thing as a good implementation of DLSS. It might look better than TAA but frankly having soap in my eyes look better than TAA - both technologies introduce massive amounts of ghosting that I can't stand whatsoever. Native is always the way to go.
 
So it is. Mugello announced today along with Nurburgring then
Forza players attending gamescom are invited to the Forza Motorsport theatre experience from Thursday, August 24 through Sunday, August 27. Here you will be treated to the amazing racing action that awaits in the Builders Cup, the new single-player career mode in Forza Motorsport. We’ll be showcasing brand-new gameplay featuring a group of super-fast German sedans competing at another new to Motorsport track we’re announcing, the high-speed Mugello Circuit.




Seems like we will see Mugello + Super Sedans gameplay soon
 
competing at another new to Motorsport track we’re announcing, the high-speed Mugello Circuit
I think the trainee writing this has not knew about it, but Mugello was already in the game before

So it is. Mugello announced today along with Nurburgring then
it makes 3 tracks lef, probally daytona and sebring are 2 left and will be in the game due IMSA

place your bets for the final track
 
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I'm not sure there is such a thing as a good implementation of DLSS. It might look better than TAA but frankly having soap in my eyes look better than TAA - both technologies introduce massive amounts of ghosting that I can't stand whatsoever. Native is always the way to go.
Most devs have reduced the ghosting significantly with DLSS 2.4.6 where its hard to even notice it. And DLSS can solve some finer details better than native sometimes. Also FM7 and FH5 MSAA have some pretty bad aliasing and shimmering on transparency objects like trees and cables.
 
You can put a wheel in console, You cant open the console to put better parts to get better FPS
You can't, but you certainly can unlock the framerate and lower the settings like every other game who offer 120FPS support does (including other racing games). Unless you think they're already running on minimum settings at 720p for some reason.
 
From the Xbox Store:

Expand your Forza Motorsport garage with 30 extra cars at one low price! Car Pass delivers 30 new-to-Forza cars to your game weekly, one per week, for you to collect, build and race.

Your first redemption of every car in the Car Pass is granted at no additional in-game credit cost. Car Pass is included with Deluxe and Premium Editions, and the Premium Add-Ons Bundle.

So, no more DLC Packs, but one car per week, for a total of 30 extra cars. And post launch support, at least for the paid DLC plan, will be 7 months (30 weeks). Correct me if I'm wrong, of course. Maybe I misunderstood.
 
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Most devs have reduced the ghosting significantly with DLSS 2.4.6 where its hard to even notice it. And DLSS can solve some finer details better than native sometimes. Also FM7 and FH5 MSAA have some pretty bad aliasing and shimmering on transparency objects like trees and cables.
To me aliasing is always preferable to TAA, because at least the image being rendered isn't being "obscured" in some way - jagged lines help keep the edges between things clear whereas TAA/DLSS type effects cause ghosting when previous frames linger on screen. IMO when you're driving and things such as brake boards are moving around the screen at high speed it's essential that they stay clear. Obviously the ideal solution would be to have neither jaggies nor ghosting, but whenever I have the choice I'm sticking with jaggies.
 
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