Forza Motorsport General Discussion Thread

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I wonder, if t10 goes ahead and prioritizes rescanning these 20-30 cars, whether it would interfere with other live service plans. In theory they could commission 3rd party companies to send them a model, but they would still need time to implement it in game. This may or may not interfere with adding free cars and tracks.

Imo they need to prioritize tracks, because it will be felt more than outdated and inaccurate car models.
From what i know the teams that work on cars are different of the teams that work on the tracks
one team does not affect the other directly, and car duty is shared with part of team of Horizon 5

That said, i think they can follow the same patter as horizon, bring back old cars and new ones, just change the old car by the remodeled cars

Extra edit: i saw some people wondering "WhY We NeeD tO VoTe? ThEy CaNt JuSt Do It?"
Let me awnser this: There is a thing called "setting priorites", they cant do 2 things at same time so they ask community if they prefer a thing or another, so this way they can focus in a thing that community will prefer
 
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While they are definitely an improvement GT sounds are not on Forza level, they still sound too muffled on almost all of the high performance and race cars and the sounds do not include any semblance of an intake whatsoever which takes quite alot of immersion out of the car sounds IMO.
I think it depends on the car, they can be a bit muffled specially in some cars, but in the interior sound is almost on point, they are absolutly on par with forza in terms of accurate sounds, some forza wins some gt wins, but then forza also has the issue with shifting be a bit to slow with shifting time campared to real life specially cars using dual clutch
 
Update about the model votes
It reached 70 votes, it is 3x votes than it had 3days ago, but still is not even closer of biggest request of its category (90) and even more far away from the most voted cars (1000+)

Perhaps it isn't as big an issue as people would like to think.

From what i know the teams that work on cars are different of the teams that work on the tracks
one team does not affect the other directly, and car duty is shared with part of team of Horizon 5

Again I'll reiterate from an earlier post, I'm pretty sure car modelling is outsourced. Currently Pixel Mafia, not sure who it's been in the past but it's been outsourced for a long time. So you're right in the sense that the team's are different, but they're also not part of T10.

 
Perhaps it isn't as big an issue as people would like to think.



Again I'll reiterate from an earlier post, I'm pretty sure car modelling is outsourced. Currently Pixel Mafia, not sure who it's been in the past but it's been outsourced for a long time. So you're right in the sense that the team's are different, but they're also not part of T10.

Glass Egg was the outsourced modelling contractor for Forza games prior to the upcoming Forza Motorsport. Glass Egg also provided models for The Crew 2, Project CARS 2, iRacing, and Driveclub.

Link: https://www.glassegg.com/portfolio/
 


For those who want to see images:

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I'm glad the MG B GT is back. It's one of those FM4 DLC cars that I couldn't drive.
 
Based on my last count, we're on 413 cars confirmed and/or spotted in trailers including post-launch content. Excluding those, we're on approx. 395-400. Only around a hundred cars to go
 
Based on my last count, we're on 413 cars confirmed and/or spotted in trailers including post-launch content. Excluding those, we're on approx. 395-400. Only around a hundred cars to go
Allowing for my poor maths,the current list on forza.net sits at 340,give or take 1 or 2 for inaccuracies.That list was dated 30th august.
Hoprfully the frequency at which cars are being revealed we should have full list within a few weeks.
 
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I wonder, if t10 goes ahead and prioritizes rescanning these 20-30 cars, whether it would interfere with other live service plans. In theory they could commission 3rd party companies to send them a model, but they would still need time to implement it in game. This may or may not interfere with adding free cars and tracks.

Imo they need to prioritize tracks, because it will be felt more than outdated and inaccurate car models.
Millions of players won’t notice that the cars are “wrong”, so updating them could be considered a “nice to have” rather than a necessity.

Tracks always bring in more players and positive sentiment, doesn’t matter what game it is.
 
I don't think anyone other than photographers will notice the details mentioned either. Maybe some bonnet cam users will see them on other cars, but I loaded up FH5 for my Evo VI with the Ralliart livery and just laughed at the thought while trying to control it.
 
Based on my last count, we're on 413 cars confirmed and/or spotted in trailers including post-launch content. Excluding those, we're on approx. 395-400. Only around a hundred cars to go
401 (410 with DLC, and 415 with the five cars that were previously cut). 100-150 to go.

I'm predicting 550 normal cars at launch, and given the VIP DLC has Forza editions, there will likely be a handful of them.
 
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It's interesting to see the car list reveals because I keep wondering what a "reduced" roster might look like at the end. And as far as I can tell, the focus on cars with some connection to motorsport or at least top-of-the-line homologation-friendly performance models feels like a strong compromise. I know a lot of people might complain about the lack of SUVs or city cars or other models that are a bigger part of Forza Motorsport tradition than actual motorsport tradition, and fair enough, I get that it's fun to see what happens when you give a Honda Fit 300 bhp. But if it means we get more focus on cars with an actual racing pedigrees, T10 could continue to unearth some pretty interesting cult favorites from the ranks of history that we don't often see in racing games. Build the game's content model partially around the idea that you can introduce players to cars like the NSU Prinz 1000 TT or the BTCC Nissan Primera GT or the Marcos LM600 and we might really have something. Hell, they can even get weird with it: after the introduction of the F1 also-ran BRM P201 as part of that introductory DLC package, all bets are pretty much off when it comes to obscurity and legacy.
 
At the moment the cars in the list are from the following games:


GameNumber of cars
XBOX Generation
FM 138
XBOX 360 Generation
FM 227
FM 322
FM 440
FH 17
XBOX ONE Generation
FM 514
FH 215
FM 643
FH 328
FM 731
FH 428
FH 538
FM 202316

So in total: 38 cars are models originating on XBOX (10.9%) , 96 are cars added during the 360 generation (27.7%) and 213 are XBOX ONE/Series S models (61.4%)
 
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At the moment the cars in the list are from the following games:


GameNumber of cars
XBOX Generation
FM 138
XBOX 360 Generation
FM 227
FM 322
FM 440
FH 17
XBOX ONE Generation
FM 514
FH 215
FM 643
FH 328
FM 731
FH 428
FH 538
FM 202316

So in total: 38 cars are XBOX models (10.9%) , 96 are 360 models (27.7%) and 213 are XBOX ONE/Series S models (61.4%)
None of these cars are original Xbox models. C'mon now guys.
 
The cockpits and sounds and materials and physics have all been changed even for these older models, of course.
The entire model has been changed, there are more polygons in a headlight assembly of a Forza Motorsport 4 car than an entire Forza Motorsport 1 car.
 
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I'm pretty sure car modelling is outsourced. Currently Pixel Mafia, not sure who it's been in the past but it's been outsourced for a long time. So you're right in the sense that the team's are different, but they're also not part of T10.
Yea its mostly outsourced when i talk about the cars i talk about the implementation team that puts it into the game

Perhaps it isn't as big an issue as people would like to think.
Its what i had been saying all those days, the vote has raised to 86 (dorifito lol) but still far away from the most voted new cars and the usual "they wont do anything" or "i dont belive i wont buy this game" are also poping out....
 
The entire model has been changed, there are more polygons in a headlight assembly of a Forza Motorsport 4 car than an entire Forza Motorsport 1 car.
Yes, but many are based on FM1's 3d models. That is, the FM1 models have had details added to FM2, then to FM3, after which they have been pretty much unchanged.
Here, for example, 575 in FM1 and FM7. Yes, Polycount is bigger, but the same modeling errors, for example in the front lights, are still there.
dPSoWMr.jpg
 
Yes, but many are based on FM1's 3d models. That is, the FM1 models have had details added to FM2, then to FM3, after which they have been pretty much unchanged.
Here, for example, 575 in FM1 and FM7. Yes, Polycount is bigger, but the same modeling errors, for example in the front lights, are still there.
dPSoWMr.jpg
Generally this is due to the source material used to create the models.

I know because my professional job is to take measurements and reconstruct them in 3D. If you get the same measurements, you will repeat the same errors.
 
I am starting to feel that we will see a Daytona 24 Update in Jan with return of Daytona
iRacing shares some scan companies with Forza and they are slowy putting various IMSA GTP cars, it takes a few months between iracing and Forza so maybe it will fit in the calendar



 
Generally this is due to the source material used to create the models.

I know because my professional job is to take measurements and reconstruct them in 3D. If you get the same measurements, you will repeat the same errors.
Precisely what I was going to say, the car models themselves are clearly much high quality, even saying that they’re using higher LOD models created doesn’t cut it when you go as far back as FM1 and 2. But the reference data, be it CAD files, old scans, or whatever, will be the same. Hence, the same errors show up on newer models, and why they appear proportionally the same. Which is where much of this confusion comes from. But they are caregoricaly not the same model.

You can get away with using the same models across a generational jump on occasion, Forza 4’s Forza Vista cars for example wouldn’t look too out of place in Forza 5. But you’re typically relying on higher quality models being there in the first place. And that’s a single generation, not 3 of them.
 
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401 (410 with DLC, and 415 with the five cars that were previously cut). 100-150 to go.

I'm predicting 550 normal cars at launch, and given the VIP DLC has Forza editions, there will likely be a handful of them.
Do you have a link for your list?Ive been using the official list on forza.net which was dated 30th august,be interesting to see the ones not on that list yet.
 
Generally this is due to the source material used to create the models.

I know because my professional job is to take measurements and reconstruct them in 3D. If you get the same measurements, you will repeat the same errors.
Really now, are you saying that you're a car modeller for Turn 10?

and if it's a case of the measurements, then why the hell are they using the same old measurements instead of actually doing a proper rescan?
 
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Really now, are you saying that you're a car modeller for Turn 10?

and if it's a case of the measurements, then why the hell are they using the same old measurements instead of actually doing a proper rescan?

I imagine it's quite difficult to get hold of 550 cars worth of scans and models.

It also isn't Turn10. They pay and trust a 3rd party, as many companies do, to model the cars.
 
I imagine it's quite difficult to get hold of 550 cars worth of scans and models.

It also isn't Turn10. They pay and trust a 3rd party, as many companies do, to model the cars.
Yeah 550, but most of the complaints are about at most 50 cars. Which shouldn't be hard to do for some of these models. For a Ferrari 550 Maranello, perhaps that would be hard. But I'm finding it hard to believe that the modelling firm working on this can't get a hold of something like a SW20 Toyota MR-2. Or seek out Subaru for the Impreza 22B they still have somewhere, I've seen the thing myself.
 
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