Can you cite which parts of his post are inaccurate BS as there's a host of points he raised that most reviewers (on the payroll?) ignored to be voted up to fix the broken game elsewhere in the Forza forums, like most requests there though, none are really receiving the level of support and comments his post did.
Not keen on the dismissive sentiment of "on the payroll" but let's tackle the post on the Forza forum instead. Reminder that being liked by lots of people doesn't automatically make it right, but there are a
lot of people out there just as clueless about game dev as the OP. The majority of the length of the post is just arbitrarily raving about different models and specs of car for some reason, but I'll highlight some key points from their post and my response:
"I've already beaten the "career" of these [...] in only 3 and 1/2 days of playing" - I'm not sure if modern standards demand that literally every game last forever, but this seems perfectly long to me. Halo 3, although a different genre, took me an afternoon and a morning to complete back in 2007, and I'm pretty sure the first Forza Horizon was 2-3 days.
"What was the time off since FM7 spent doing?" - Evidently, rebuilding the physics engine and rescanning most, if not all, of the tracks.
"Why would the game eliminate tracks from previous games?" - Tracks take a long time to make (see GT7), and if you're rebuilding them all from scratch, that takes a long time to do.
"So many missing cars from history that could have been developed over the 6 years" - Well yeah, last time we saw a truly cumulative car list that missed almost nothing was GT5, and that game was a mess. Every game in existence misses cars, I don't see how this is a mark on Forza specifically.
"That makes for about 25-30 hours of "content" in this game" - ...yeah? That seems decently long to me?
"There are no "race car" specific championships" - I mean this was kind of a given based on "Builder's Cup" and "Built, not bought", they've not exactly kept that one quiet. I presume race car-based content will come soon, but they were very clear about FM being focused on building up a road car.
"It’s not in this game because either a:they’re withholding it for future DLC or b: licensing issues. If it were option b, that causes an issue for the Nurburgring. Why is the GP track in the game, but the 13-mile course isn’t, even though it’s in previous games" - Well there's also option C that was conveniently ignored, being "it's not done yet".
"What does that mean? You can’t just buy a car and then immediately upgrade it to S-class with a racing V12, twin turbos, and weight reduction." - A positive presented as a complaint for some daft reason.
"What about painting/customization, has that EXPANDED in anyway over previous games? NO. It’s the same 3 paint categories." - Finally about 50% of the way through the post we reach a somewhat valid point.
"Why are all modern games released buggy as hell?!" - I find this quite funny in the middle of a post demanding 600,000 new features and cars and tracks. A game can be: 1) Polished 2) Full of features 3) Released soon - you can only pick two of those. Bugs aren't great but games are getting more and more bloated to meet increasing demands of players (see the point about 25-30 hours somehow being bad), meaning more has to be tested and more simply gets missed.
"All cars are now 100% automatic, apparently." - You've highlighted one of a few that has missing shift animations, yes, but this is objectively untrue for
all cars
At this point I'm realising my post is long enough, I've responded to points from about 60% of the post, and I'm realising the rest is just regurgitating the same points and continuing to lack awareness of either self or game dev, so I think I've done enough.