Forza Motorsport General Discussion Thread

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I know they're differently skilled developers but jeez. I'd happily take a few more locations over a couple hundred cars that barely anyone ever uses. 17 less then FM7!? Crazy.

They better not announce some post-launch car pass unless they also announce post-launch tracks. Why should i pay more money for much less content?
 
What is going on with gamers nowadays ????
They too busy complaining on games on the Internet instead of playing them. This is the same on reddit, to 10th degree.
Same ignorance shown here, let us not bring up the Gran Turismo 7 PS3-era track environments with cardboard trees (oops sorry I did) :boggled:
Or do they forget how the GT7 uses lower car LODs in gameplay than Forza Horizon 5? As proven with Lexus RC-F. Sadly, photomode is not gameplay!
 

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17 less then FM7!? Crazy.
12 less, the 17 you've seen was likely referring to the 17 that will be removed as 5 of the 20 that will be in Forza Motorsport are new to the series. This means only 15 will be returning, so 17 of the 32 tracks in FM7 are guaranteed to be missing. We just don't know which ones.
 
My guess which 17 tracks will be cut:
  1. Bernese Alps
  2. Dubai
  3. Hockenheim
  4. Homestead
  5. Sonoma Raceway
  6. Le Mans
  7. Lime Rock
  8. Long Beach
  9. Monza
  10. Nurburgring
  11. Test Track
  12. Prague
  13. Rio
  14. Road America
  15. Top Gear
  16. Virginia International Raceway
  17. Yas Marina
I would prefer that they cut Watkins Glen instead of Road America. Also if they cut Le Mans I hope it comes back as DLC. All the other one you listed I would have no problems with if they cut them.
 
another thing that takes the realism away is how they have group c cars race against 90s lmp and modern lmp1s or road cars racing gt3 cars like even gt7 does less of that
The older FM games had multi class racing that was neat.
 
Thats nonsens. Laserscan eyes ? Ok great.

Holy moly

This forum is not better than the Forza forums. Complains complains complains and people that think to see imperfections of cars with their naked eyes in some videos. Superman style Über Humans :D
I don't understand why some people can't seem to handle the fact that some people aren't impressed, and why you feel the need to respond. Let people have their opinions and share them, particularly when they are sharing them in a way that clearly has some thought and is actually explaining why. Just because you don't agree with someone doesn't mean there is something "wrong" with them and their opinion. If you don't agree that's fine, but discuss the point, don't just make condescending comments implying they are being silly or calling them whiners or whatever.

It was brought up a few times in the FH5 thread about how "toxic" the Forza official forums are with negativity or whatever, but in my opinion posts like yours that try to make people feel like they shouldn't express their thoughts contribute far more to the toxicity of a place than a few people saying they are disappointed or were expecting more.

I know they're differently skilled developers but jeez. I'd happily take a few more locations over a couple hundred cars that barely anyone ever uses. 17 less then FM7!? Crazy.

They better not announce some post-launch car pass unless they also announce post-launch tracks. Why should i pay more money for much less content?
I do think they need to address the post-launch content sooner than later. A lot of us playing FM7 are desperate for new tracks as we feel like we have done thousands of races on the current ones and the list feels a bit stale, so losing that many is a big blow. If they are going to go GTS style and release a new/returning track every other month for free then it isn't as much reason to worry though.

As a whole, the track selection of the entire Forza Motorsport series hasn't really moved forward much over the years. Granted they have a pretty good overall selection, it just hasn't grown the way I think most people would expect for a series on its 7th entry, and the feeling I got from a lot of what I've seen at various places and heard in-game chatter about, people were really hoping for some growth on that front.

FM7 has 32 environments? Of which a few aren't viable for actual racing, and a few are just bad tracks and stuff. If they are going release tracks regularly then it won't take long to get back up to a number that is at least somewhat comparable to the real usable track number we have in FM7. If that is the case, then while it's kinda disappointing to lose so many initially, at least we can feel confident that things will head back towards status quo in a reasonable amount of time.

I think they should also share if they will charge for tracks. For those that don't remember, in FM4 the Nurburgring GP pack was paid DLC (I think it was $7? So not too expensive), and they later said that charging for it was a mistake because it divided the community and couldn't be used in career/public hopper events because it would exclude players, and as a result future track DLC would be free. They stuck with that through FM5 where added tracks were free, but then we got to FM6 and they not only charged for tracks again, but they also buried them in $20 packs that forced you to buy the cars too, even if you weren't interested in them.

In my opinion a single track (as long as it isn't useless/gimmicky anyways) adds far more longevity to the title than 10 or even 20 cars do, so the track count is my biggest issue right now. Despite not being impressed with the rest of what I saw, I'd still give it a shot if I just had to buy a $60 game, but given that I need to buy a new console to play it on top of paying for the game... I'm just not sure it's worth that combined cost right now.
 
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I know they're differently skilled developers but jeez. I'd happily take a few more locations over a couple hundred cars that barely anyone ever uses. 17 less then FM7!? Crazy.

They better not announce some post-launch car pass unless they also announce post-launch tracks. Why should i pay more money for much less content?
They absolutely will. It's been their style for a long time alongside the VIP Pass.
 
my main concern is the physics, race structure (online or singleplayer) and wheel support. everything else is window dressing to me. Give me a solid feeling driving experience for a simcade, with races where i can qualify and use strategy, and be built with wheel support that doesn't send me into oversteer hell. I can live with just about everything else

also, penalty systems are a must
 
If I understood it correctly, it’s localised roadside announcers playing through the speakers on each track.

DiRT 5 has something like this, F1 games too to a lesser degree (mostly audible pre-race).
Doesn't ACC use something similar? Right before the race starts I can hear different voices that sound like they are interviewing drivers or general announcing. I think I can hear Bruce Jones at one location, a female voice at Spa I think, and an Australian accent at Bathurst, just to name a few.
 
Track count seems like a big drop, but I think day/night + weather will keep it fresh, especially with 5 of the 20 being all new.
Makes me curious what would get cut. If the IMSA partnership is fully used, then those tracks on the calender will avoid getting cut.

Cars seem to be at a healthy 500 (which will grow with post launch), so no issues there. Sounds seem to be massively improves along with atleast 360 degree steering rotation (which you can see in the tt here)
The models do not personally bother me that much, but the 800+ parts claim does. Because they haven't shown any of them or any of the "new depth to car building".

No release date seems pretty annoying, unless they have a demo or something to drop in the coming months. As for features, a single player career based on car building seems like fm4 (but apparently with voice acting this time). Online will have the practice, qualy and race structure at set times, but they better have custom lobbies and a browser for it. Also a safety rating is a must.
 
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The last 2 GRID games have announcers in the background and actually does add some immersion for me. Only thing is its for the fictional GRID world tour.

This forum is a little more geared toward sim racing games and realism so not sure why you wouldn't expect criticisms here.
 
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They also have to start talking more indepth about the individual features from now on rather than dropping back of the cd case info. Hope they follow FH5's pre-launch biweekly Livestream system to show off enough of each part of the game to win back the clearly irritated fanbase/potential players.
 
Timestamp? This is big if true
Should be the linked video in the comment

I think it starts at 2:12. You'd have to look closely at the steering in the ttrs




I think it seems limited to 90 at times because they have speed sensitive steering angle (for controller) which is limiting the max steering angle (and indirectly the steering wheel rotation) depending on how fast the car is going (like they always have in prior forzas)
 
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I will give them the benefit of the doubt and wait for the forza monthly thing tmrw morning to see if they will show us what's actually under the hood. Altough I feel like if this forza was a revolution in terms of career/content wise they would've talked about it today not wasting time on how realistic visuals are which is like the bare minimum for a next gen console. If visuals are their only selling point after all these years that would make them at the same level of project cars 3.
It's crazy how they make forza horizon so good and actually listen to their community but act deaf when it comes to motorsport smh.

Also the environments and ambiance around the tracks gives me nfs shift or grid legend vibes
 
A lot of marketing speak in that video, but what I've seen seems fine for a game that's jumping up to a new generation of hardware. I'm not wetting myself with glee over any of this, but nor am I disappointed or turned off. It's basically exactly what I expected so far.

500 cars is fine.
20 locations with full weather and time is on the low side, but fine. As long as there's a decent amount of variants at each one that's more that enough to be going on with.
Game looks good, and since I'll be playing on PC once I tune out the standard Forza high contrast colour grade that still seems to be applied I think it'll be one of the best looking racing games I own.
Game sounds nice.

I assume the online is going to be cribbing heavily from iRacing and GT Sport. I'd like to see more about that, but this is unlikely to be a primarily online game for me so even if it's not great that's not a deal breaker.

I want to hear more about this "all new car building focused single player career". That sounds like what everyone has been wishing for from Gran Turismo for the last twenty years. If they do that well, literally everything else can be mediocre and it won't matter.

I hope this is the game that pushes the genre past GT4 style tiered lists of races into something more dynamic and engaging. Even for people who don't buy this game, it will hopefully encourage other games to meet a similar quality.
 
Screenshot_20230126_112729_Reddit.jpg


This tweet is now deleted apparently.

So were the rumours of an acted out career mode real? Or is it just pit stop and driver animations?

Heres a (very poorly cropped) clip of some of the pit animation:
 
Dont like the release date to be so “2023” but damn it looks and sounds awsome!

Cant wait to take the 935 around the tracks!! Waited so long! Stoppen playing Forza 7 1,5 years ago because Its just to old. So Its time because i now only play Horizon 5 and Horizon was my second choice always. I want Motorsport!!
 
Honestly a bit disappointed with the reduction of cars and tracks compared to Motorsport 7. However, if they say that this is because they rebuilt everything from the ground up, then "over 500 cars" isn't small, and if Motorsport 8 were to be updated continuously for years to come (lasting an entire console generation), who knows, this could potentially be the biggest Forza ever and may even exceed the car and track count of Motorsport 7. Only time will tell. As of now, 103 cars have been revealed, so with over 400 to go, we may expect some surprises.

Then again, with some cars, I'm getting a little worried about the loss of some alternative livery variants. This is especially with cars like the Mazda 787B and Porsche 962C Langheck, which had them. The naming system of the race cars still includes the livery and year the livery was raced on, so I don't think Forza could to a Project CARS or GT7-like system where you have just one car, but multiple livery variations in the color selection.

The fact that I haven't seen a single SUV, 4x4, truck, offroad racer or rally car may suggest we're not getting rally racing at launch. I really hope they introduce rally racing for real this time in future updates/DLC. It's way overdue for Motorsport to feature realistic offroad and rally racing.

As for tracks, after hearing there will be "more than 20" (which means some tracks from Motorsport 7 won't be there at launch), I'm really hoping Le Mans and the Nürburgring Nordschleife aren't taken out. I'll be beyond disappointed if they do, and plus, it would be an absolutely horrible mistake for them to remove the Nürburgring like they did originally in Motorsport 5.
 
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So many weird things about this game tbh. I remember them saying this FM would be built with community feedback in mind and that they would communicate through open channels. Never heard from them again. Saying they're building everything from the ground up, but not bothering to update 50 or so inaccurate crappy looking models in the 6 years of development. Saying their methods for making tracks are faster than before, but again only having 20 tracks at launch. Forza 5 for example had less than 2 years of development, had to make fresh tracks and had 14 tracks total. Understandable in FM5's case but not for FM2023 which had triple the usual dev time. And a lack of exact release date for a game that supposedly launches before summer is puzzling.
 
Honestly a bit disappointed with the reduction of cars and tracks compared to Motorsport 7. However, if they say that this is because they rebuilt everything from the ground up, then "over 500 cars" isn't small, and if Motorsport 8 were to be updated continuously for years to come (lasting an entire console generation), who knows, this could potentially be the biggest Forza ever and may even exceed the car and track count of Motorsport 7. Only time will tell. As of now, 103 cars have been revealed, so with over 400 to go, we may expect some surprises.
Yeah, that's clearly a massive embellishment if not an outright lie. You only have to get a minute into the trailer to see the same old absolutely hideous rear wing that's been a part of the FM/FH series for years. Not to mention all the old assets in the trailer, like the Charger, Countach, etc. T10 has been stretching the truth for far too long.
NA.JPG
 
Yeah, that's clearly a massive embellishment if not an outright lie. You only have to get a minute into the trailer to see the same old absolutely hideous rear wing that's been a part of the FM/FH series for years. Not to mention all the old assets in the trailer, like the Charger, Countach, etc. T10 has been stretching the truth for far too long.View attachment 1225694
Also weird how in some scenes rear-view mirrors show a raytraced reflection and in others it's an old type of second viewport reflection.
 
Should be the linked video in the comment

I think it starts at 2:12. You'd have to look closely at the steering in the ttrs




I think it seems limited to 90 at times because they have speed sensitive steering angle (for controller) which is limiting the max steering angle (and indirectly the steering wheel rotation) depending on how fast the car is going (like they always have in prior forzas)


Also this on the Miata
 

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Did any one notice they tried to spin the fact the game has baked damage into a positive by stating they hand crafted the damage to look more realistic and showed a baked damage model of the C8R in the background.. You can't hand craft a damage model that's dynamic.
Also T10 is lying like Polyphony , Your cars are not from the ground up if you are reusing the wire frame model . There are cars 100% from the 360 era as pointed out by people on YouTube.

Disappointed .
 
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