Forza Motorsport General Discussion Thread

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I know my e30s

The Forza E30s have always been off and the proportions wrong from any angle.
I have been saying this for years now.

With GT, although we never got the E30 until recently, but at least they go it perfect the first time around...

The corner cutting decisions at Turn 10 is why I still believe PD trumps the Forza series...
 
Honestly quite underwhelmed,was really hoping to see some cockpit view racing with an announcement of adjustable seat positions and field of view adjustments
 
The fact that I haven't seen a single SUV, 4x4, truck, offroad racer or rally car may suggest we're not getting rally racing at launch. I really hope they introduce rally racing for real this time in future updates/DLC. It's way overdue for Motorsport to feature realistic offroad and rally racing.
You reckon? I hope they never do. I can't think of a game that has effectively combined circuit racing and rally. They're very different, and it tends to lead to a situation where one is good and the other feels tacked on as an afterthought. If they're gonna do non-tarmac/mixed surfaces, I'd prefer it be a separate game so that they can do it justice.
Forza 5 for example had less than 2 years of development, had to make fresh tracks and had 14 tracks total. Understandable in FM5's case but not for FM2023 which had triple the usual dev time. And a lack of exact release date for a game that supposedly launches before summer is puzzling.
I wonder if a lot of resources didn't get moved over to Horizon, which was (and is) doing gangbusters and making them lots of money. It wouldn't surprise me if a lot of the time had been spent with a skeleton team working on systems stuff, and it's only relatively recently that they've started pushing content production for the game.
Did any one notice they tried to spin the fact the game has baked damage into a positive by stating they hand crafted the damage to look kore realistic and showed a baked damage model of the C8R in the background.. You can't hand craft a damage model that's dynamic.
You sort of can. If you've got a model that gives different levels of damage according to the location/severity/direction/etc of the hit, then that is dynamic, even if what those look like is pre-defined. As with most marketing, they're using words in ways that are a little bit sneaky.

This was never going to be BeamNG. Given the procedural damage models that I've seen, I'm fine with the damage being hand-crafted. It looks less janky, and with how weird procedural damage can be sometimes has about as much chance of being "accurate". Really, as long as I can identify visually how damaged opponent cars are that's fine.
 
They too busy complaining on games on the Internet instead of playing them. This is the same on reddit, to 10th degree.
Same ignorance shown here, let us not bring up the Gran Turismo 7 PS3-era track environments with cardboard trees (oops sorry I did) :boggled:
Or do they forget how the GT7 uses lower car LODs in gameplay than Forza Horizon 5? As proven with Lexus RC-F. Sadly, photomode is not gameplay!
Performance mode in FH5 on the Series X runs at a dynamic resolution, GT7 is a flat 4K on PS5. Some of the tracks don’t look great, indeed, but Trial Mountain does, in my opinion. What’s making GT7 look flat here is simply reflections, and they do run over the car, it’s just here, they’re not, and it does make it look lower quality.

Race photo mode on PS5 is boosted a bit compared to gameplay, but it isn’t the same as Scapes, which is the model at max detail. Honestly, I don’t think the differences are huge, if you zoom in, you’re not getting the subdivision in some areas that Scapes models have. Like tail lights, for example. They’re more rounded in Scapes than in race photo mode.

Race photo mode:

41679C83-4293-409D-8C3B-BFDF62E73634.jpeg


Scapes:

0655FD16-F55B-4D4C-B0FF-9F052ED92780.jpeg


Higher res images:

 
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Yeah comparing it with GTAV graphics is just ridiculous.
I don't know. you need to convince me that the lack of reflection on the hood, the lack of volumetric definition on the front bumper and the almost none existent windshield looks impressive

Either something is really wrong with the new
forza tech or turn 10 sucks at showcasing
 
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I wonder if a lot of resources didn't get moved over to Horizon, which was (and is) doing gangbusters and making them lots of money. It wouldn't surprise me if a lot of the time had been spent with a skeleton team working on systems stuff, and it's only relatively recently that they've started pushing content production for the game.
I've been thinking for a while now that this reboot game is Turn10's last chance to make a game that sticks with the crowd and attracts enough attention to warrant further development. The sales have been trending down for FM since Xbox One era with FM7 selling less than 1 million copies, and now with Horizon being the bigger success, bigger even than FM in 360 days, I think Spencer gave Turn10 one last chance to prove themselves. If this game doesn't attract a big playerbase I expect Turn10 to be reduced to a support studio for Playground and the Motorsport part of the franchise be done with.
 
I don't know. you need to convince me that the lack of reflection on the hood, the lack of volumetric definition on the front bumper and the almost none existent windshield looks impressive

Either something is really wrong with the new
forza tech or turn 10 sucks at showcasing
Look buddy, I agree the graphics doesn't look good, I never deny that. But it's definitely still better than freaking GTAV.
 
I've been thinking for a while now that this reboot game is Turn10's last chance to make a game that sticks with the crowd and attracts enough attention to warrant further development. The sales have been trending down for FM since Xbox One era with FM7 selling less than 1 million copies, and now with Horizon being the bigger success, bigger even than FM in 360 days, I think Spencer gave Turn10 one last chance to prove themselves. If this game doesn't attract a big playerbase I expect Turn10 to be reduced to a support studio for Playground and the Motorsport part of the franchise be done with.
This hasn't been true for the better part of 3 years....

Allow me to quote someone who works in the industry from another forum in 2018.
PJTierney
At this current point in Forza Motorsport 7’s lifespan, it has more players than Forza Motorsport 6 over the same post-launch period.
That being said, Forza Motorsport 6 was released 3 weeks earlier in the year by comparison, and Kudosprime’s data hasn’t reach that game’s “Christmas bump” yet.
In any case, Forza Motorsport 7 is doing fine. It’s not selling gang-busters like Forza Horizon 3 was, but it’s holding its own.
Anything else is pure speculation that’s not going to lead anywhere other than this thread getting locked eventually.
 
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My only real complaint (Other than about 5 seconds of physics talk) is the lighting
It looks ok, but all of the day shots look like it’s perpetually mid-morning/afternoon.
But I’m genuinely crying rn that people try to compare this to Grand Theft Auto of all games, a game made for the Xbox 360 :lol:
 
This hasn't been true for the better part of 3 years....

Allow me to quote someone who works in the industry from another forum in 2018.
Players is not buyers. I can see how these numbers can support AA Sims like Assetto, Automobilista, Rfactor, etc. Those studios are small. But a big AAA studio like T10 needs a lot of revenue to support them and MS has been quick to kill studios that don't bring in the big bucks. I saw the writing on the wall for Evolution Studios a year before their closure, but people called me out on the forums and said it's never gonna happen. Just saying.
Horizon has close to 30 million players last time I checked, motorsport is small fish in comparison.
I also think it was foolish for Codemasters to sell out to EA longterm, the owners cashed out and bailed, good for them, but SMS and the remains of Evolution immediately got their projects cancelled, Dirt is done, EA for some reason thinks F1 and WRC games will sell a ton, but they usually don't, enough to support a studio and pay the workers, but not much other than that. I don't believe Codies will survive the next 5 years, as soon as EA realises it's not a moneymaker. Besides they've been stupid by not allowing Criterion to develop a burnout game in the last 10 years when that IP can easily sell a million or two per game, not a ton, but F1 and WRC sell about that much as well.
 
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Saw a lot of emphasis on graphics; 'each tree is unique and individually rendered/animated spectators'
and not a lot (if any) about actual physics simulation.......
and it's releasing on Steam so where is the VR?

Have Gamepass ultimate so will probably play it......

Hope they announce MUCH MORE today. 🍿
 
Players is not buyers. I can see how these numbers can support AA Sims like Assetto, Automobilista, Rfactor, etc. Those studios are small. But a big AAA studio like T10 needs a lot of revenue to support them and MS has been quick to kill studios that don't bring in the big bucks. I saw the writing on the wall for Evolution Studios a year before their closure, but people called me out on the forums and said it's never gonna happen. Just saying.
Horizon has close to 30 million players last time I checked, motorsport is small fish in comparison.
Forzatech is made by T10 though. That game engine supports two games so they both can share costs (also most likely with combined/discounted licenses for hundreds of cars, as well as models). I don't see why they would close it down (unless it pulls a halo)
 
Disappointing as expected, and I don't have high expectations overall, but I won't even bother complaining cause I know I will buy it anyway so what's the point :lol: It's not like there's a better alternative, so gotta do with what you get, even if what you get is disappointment.
 
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The minute I saw the 500 number on the carlist, the minute I confirmed they were reusing models considering how few cars, GT Sport debuted with (despite PD doing the scans themselves).

Dealbreaker for me, I don't want to see the S15 from FM1 again in 2023, hopefully we end up with a GT7 PC port.
 
This is the discussion thread for an article on GTPlanet:

New Forza Motorsport Details Revealed: 500 Cars, 20 Locations, Ray Tracing, But Still No Release Date

Today’s Xbox & Bethedsa Developer_Direct showcase has revealed more details about the upcoming Forza Motorsport game — although one important piece of information was curiously absent: a release date...
Miserable as it sounds, I hope Forza is a great game, blows the **** out of GT7. I'm a long GT fan since GT1, and apparently I still have the secret hope that if Forza is king the will deliver for GT8....
Maybe it's only hope...😒
 
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It's not the best angle, but it is this part going toward the start/finish straight as you can see by the Honda logos and the buildings.
HI200-3_16.png
I see... so far, we got 9 tracks revealed, meaning about 11 left at least. Hopefully, Le Mans would remain. Although the 20 track environment stuff quite buzzes me a bit, as I wonder, will it be possible for T10 to add more tracks during FM's lifespan? I mean, they did that with FM5 and FM6.
 
If this game doesn't attract a big playerbase I expect Turn10 to be reduced to a support studio for Playground and the Motorsport part of the franchise be done with.
If it fails though, I'd imagine that they get taken off to work on something else entirely. Playground are doing their thing, and Turn 10 might as well try and branch out into something completely new - possibly not even racing game related.

Turn 10 are a capable and competent studio, it may just be the case that the Gran Turismo-alike as a genre can sustain the level of investment that it used to when it has to compete against everything else that exists at the moment. I mean, the games used to be visual showcases for what the hardware could achieve, but that's hardly needed these days when it's possible to have vast open worlds rendered in staggering detail.

GT seems to be okay, but it's in a walled garden with few viable alternatives and it's pushing monetisation pretty heavily which might suggest that they're also struggling to make ends meet. It wouldn't surprise me that these games which are becoming increasingly like the hard sims are also starting to have the broad appeal of the hard sims, that is to say very limited.
I see... so far, we got 9 tracks revealed, meaning about 11 left at least. Hopefully, Le Mans would remain. Although the 20 track environment stuff quite buzzes me a bit, as I wonder, will it be possible for T10 to add more tracks during FM's lifespan? I mean, they did that with FM5 and FM6.
I'd think pretty likely with a track count like that. I'd also expect them to announce their plans for any track support either before release or soon after.
 
Honestly quite underwhelmed,was really hoping to see some cockpit view racing with an announcement of adjustable seat positions and field of view adjustments
Agree entirely with this , yes external shots look good but why have we get to see ANY substantial footage from the interior?, Makes me a little nervous we're going to get the forced/fixed camera like FM7.
 
The only great thing I saw was the dirt effects. They really nailed it, especially compared to GT that struggled with it for eternity, despite having car wash feature. I have to draw my own dirt in livery editor to make cars look more real and lifelike.





Anything else shown in a trailer is a meh for me. Original-to-360 era old 3D models, old techniques, old textures and materials all over the cars, WHICH WILL NOT be fixed, other shown features - nothing new or exciting. A big letdown. But then again, not like anyone was waiting for a huge miracle to happen.
 
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The only advantage for GTA V over Forza Motorsport Reboot and Gran Turismo 7, is just visual damage because GTA V doesn't feature any sort of licensed cars, meanwhile, all car manufacturers around the world don't like seeing their licensed cars to be exploded or something in video games in general so they ask the developers to reduce the damage model detailing.

Here is an example: (Compare Assetto Corsa Competizione's crashes to the real world of the infamous 2021 24 Hours Of Spa accident)


Not to mention that Assetto Corsa Competizione is not a banger racing/demolition derby game as well so it doesn't require to have the best crash physics as the developer rather focuses on the in-game car handling's accuracy to the real world.

Edit: Those who purposely love to ram into others in Sim Racing and Simcade, these players are just rough as they have a 12-year-old mindset, plus GTA V's driving model/physics is far more arcade than Forza Motorsport Reboot and Gran Turismo 7.
 
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Ah nice they lied about rebuilding all of the car models (again) to justify chopping the car count (again). I can't wait until they start mass porting stuff they "made" for Horizon (again) as paid DLC that still won't look very good (again) (but it was actually stuff they made as DLC for 4 anyway). And this time I didn't even need to see any specific close-up of a model to guess when I saw some of the cars in the trailer. I also can't wait until we see the same Livery editor bugs from 2011 show up in this all new 2023 game with all new assets. Gonna dig when the SW20 shows up and it still looks stretched vertically by 10%.






At least when PD lies to you about what they are doing en route to ripping you off the game looks good. Turn 10 at this point is more like Game Freak.
 
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Doesn't ACC use something similar? Right before the race starts I can hear different voices that sound like they are interviewing drivers or general announcing. I think I can hear Bruce Jones at one location, a female voice at Spa I think, and an Australian accent at Bathurst, just to name a few.
I presume so, along with having the speakers around the track play out the audio as you pass by.

Players is not buyers.
Forza Motorsport 7 didn’t launch on Game Pass (in fact I don’t think it ever went onto the service but I could be mistaken), so the player count should be more accurate to the buyer count in that regard.
 
This is the way with every Forza on a "next generation system" - almost barebones, until the next iteration.

I wanted to be excited for this, but the demo reel showing cars constantly smashing into each other, doesn't fill me with hope.

20 locations.. much less than FM7
 
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