Forza Motorsport General Discussion Thread

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Do you know anything about how licensing works?

Do you understand that none of the cars in BeamNG are licensed?
Thats not even what this was about.

I said, showing cars crashing endlessly, rather than showcasing something else, didnt fill me with hope.

You seemed to think its an all new damage system.

I said it wasnt.

Im not expecting full crash damage, but that would be a benefit of showing endless crashing. Now we are back to square one lol!

Do YOU know about how licensing works? Do YOU work in Playground, Turn 10 or any racing game studio and work DIRECTLY with the licensing department? If so, please explain it in detail. I would genuinely like to know the ins-and-outs.
 
Yeah… but FM8 screenshot is also from photomode/replay. So it is fair comparision.
The BMW looks worse than older Forza BMW. Games in development have bugs. The Ford in FM looks better than GT7.
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That comparison pic though, I like the look of both for some reason.

Exactly, whilst they are very different, neither are wrong. Just different interpretations, GT has a more static photrealistic nature while Forza had a more visceral sense of motion and high contrast/Saturation. Its almost like comparing Apple and Samsung, both great, but both have very different ways of getting there.
 
Yeah… but FM8 screenshot is also from photomode/replay. So it is fair comparision.
Forza has been using photomode (not forzavista) car models during gameplay since FM6. GT on the other hand has a lower lod car model compaired to the gameplay model. I will show you some comparisons when im home. Even the cars in FM7 are higher quality than the GT7 models during gameplay let alone FM8. Thats why i found it funny when people start comparing the photomode car models. GT7 had better and more detailed interiors tho. There material shaders are one of the best still and true to the real cars.

Also its clear to me that the cars where not final since there where cars missing headlights en other parts and shaders. They will be fixed in the final game since it was a none issue in FM7.

Exactly, whilst they are very different, neither are wrong. Just different interpretations, GT has a more static photrealistic nature while Forza had a more visceral sense of motion and high contrast/Saturation. Its almost like comparing Apple and Samsung, both great, but both have very different ways of getting there.
This, the lighting in both games look incredible. But where Forza takes it to the next level is the environments. They really look a generation better than the best looking tracks in GT7 or any other track racer. The details of the ground, trees, foliage and surroundings of the tracks are beyond any other sim game right now. And the in game RT pushes it even further. But there are still some things better in GT7 like the PBR in the interiors , they are second to none and the interior details are still higher quality during gameplay.
 
This trailer did not give me a good first impression at all. Relying on the same horrendous Forza aero and 360 models is quite frankly a joke, not only because of how old these are, but also because this is supposedly a reboot of Motorsport and yet Turn 10 are still using these outdated assets. It makes me question what we’ve been waiting 6 years for. I was hoping this game would give me the push to finally buy a Xbox Series X, but it looks like that won’t be happening anytime soon.
They too busy complaining on games on the Internet instead of playing them. This is the same on reddit, to 10th degree.
You can actually criticize and enjoy games at the same time. Crazy, right?
 
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This trailer did not give me a good first impression at all. Relying on the same horrendous Forza aero and 360 models is quite frankly a joke, not only because of how old these are, but also because this is supposedly a reboot of Motorsport and yet Turn 10 are still using these outdated assets. It makes me question what we’ve been waiting 6 years for. I was hoping this game would give me the push to finally buy a Xbox Series X, but it looks like that won’t be happening anytime soon.

You can actually criticize and enjoy games at the same time. Crazy, right?
I've always assumed the reboot was referring to the gameplay, ie race structure, progression, multiplayer, physics - rather than the graphics and car models.
 
Those Turn 10 employees in the video act like robots and talk like wannabe gangsters. Strange vibe for a racing game presentation.

Around 500 cars? That’s too few considering content was the only thing that made me bother with FM7 when GT Sport launched with almost none. This Forza Motorsport is hardly bigger than GT7, and it needed to be for me to really care.
 
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Comparing this “deep dive” to Gran Turismo 7’s is interesting.

Maybe Forza Motorsport isn’t ready enough for a 30 minute breakdown (and no, I don’t expect today’s Forza Monthly to expand on that a ton either). I get it, game dev is hard and things don’t feel complete until very close to launch.

Maybe Turn 10 was only given a 7 minute slot in the Developer Direct (which is in line with the other games).

Either way, the Gran Turismo 7 Deep Dive is one of the most comprehensive pieces of racing game promotional material I’ve ever seen, and rewatching it has reaffirmed my opinions on what Forza Motorsport has (and hasn’t) shown so far.

 
Don't know why T10 is fumbling marketing so bad. I'm repeating myself, but FH5 Let's Go series is a good blueprint to follow. They really need to step up.

A good start would be to stop talking about graphics, since it seems to rile up people a lot (plus other features need a spotlight)
 
Maybe Forza Motorsport isn’t ready enough for a 30 minute breakdown.
Or their marketing timeline didn't call for such a massive release of information at this stage.

Even by the original "Spring 2023", FM is at minimum a couple of months away and probably more like six given that we don't actually have a hard date. The GT State of Play was about a month before the launch of GT7, well after the first (delayed) release date had passed. For T10 to release something with that level of detail now would be very premature. Even though we all want it.

Given how voluminous the marketing for FH5 was leading up to release, it's pretty likely that they'll go into significantly more detail about all their systems at a time that makes more sense to be ramping up the hype.
Don't know why T10 is fumbling marketing so bad. I'm repeating myself, but FH5 Let's Go series is a good blueprint to follow. They really need to step up.

A good start would be to stop talking about graphics, since it seems to rile up people a lot (plus other features need a spotlight)
And how long before FH5 launch was that?

The official trailer for FH5 was June 14th, and that was pretty much the start of the serious marketing for FH5. More detailed videos followed in the weeks and months after that, but it was a slow trickle for a while until they started to put out longer gameplay and feature spotlight segments. You can see it all on their Youtube page.

The game released November 1st.

If FM comes out in July this year, they would be on track for just now starting a similar campaign of marketing to FH5. Which may well be what this is. I get that y'all are excited for the game, but have some chill. Putting out a basic video that says almost nothing other than showcasing that the game exists and looks pretty is absolutely par for the course at this stage.

They don't need to step up, you just want more information and find it hard to be patient.
 
I've always assumed the reboot was referring to the gameplay, ie race structure, progression, multiplayer, physics - rather than the graphics and car models.
The funny part is that the gameplay elements were just breifely mentioned towards the very end of the presentation, plus the vague statement about the physics being more advanced than FM5-FM7 combined. No in-depth look at those things, but they talked quite a bit about graphics, track environments and sound in comparison. Granted, we still have the Forza Monthly today, so hopefully they will actually go into detail about single player, online multiplayer and physics. But based on what we’ve seen so far, I think it’s pretty clear where their priorities lie, while ironically still hanging on to over a decade old car models.

This trailer was just so geared towards impressing casuals. I especially rolled my eyes when they described racing as violent while showing the Corvette race car flipping over in slow motion.
 
The funny part is that the gameplay elements were just breifely mentioned towards the very end of the presentation, plus the vague statement about the physics being more advanced than FM5-FM7 combined. No in-depth look at those things, but they talked quite a bit about graphics, track environments and sound in comparison. Granted, we still have the Forza Monthly today, so hopefully they will actually go into detail about single player, online multiplayer and physics. But based on what we’ve seen so far, I think it’s pretty clear where their priorities lie, while ironically still hanging on to over a decade old car models.

This trailer was just so geared towards impressing casuals. I especially rolled my eyes when they described racing as violent while showing the Corvette race car flipping over in slow motion.
Tbf forza lobbies are pretty violent
 
A lot of marketing speak in that video, but what I've seen seems fine for a game that's jumping up to a new generation of hardware. I'm not wetting myself with glee over any of this, but nor am I disappointed or turned off. It's basically exactly what I expected so far.

500 cars is fine.
20 locations with full weather and time is on the low side, but fine. As long as there's a decent amount of variants at each one that's more that enough to be going on with.
Game looks good, and since I'll be playing on PC once I tune out the standard Forza high contrast colour grade that still seems to be applied I think it'll be one of the best looking racing games I own.
Game sounds nice.

I assume the online is going to be cribbing heavily from iRacing and GT Sport. I'd like to see more about that, but this is unlikely to be a primarily online game for me so even if it's not great that's not a deal breaker.

I want to hear more about this "all new car building focused single player career". That sounds like what everyone has been wishing for from Gran Turismo for the last twenty years. If they do that well, literally everything else can be mediocre and it won't matter.

I hope this is the game that pushes the genre past GT4 style tiered lists of races into something more dynamic and engaging. Even for people who don't buy this game, it will hopefully encourage other games to meet a similar quality.
I am with you on the car building focused single player career. I know what that means to players, but what does that mean to them?
Are we going to be able to have a realistic feeling garage where parts are really important and not just boosters like NFS? I would love career where it will be a grind to buy cars and not just a wheel spin or get a car every race you win. The car you buy is important and can go a long way with customization so you fell as if that car is really yours. I would love a better maintainance system for your car(s), GT7 could have gone a long way with that.
 
I'm not sure whether people will stump up cash money for car packs without being able to use them in game. I gave up playing GT7 shortly after the launch campaign because the car I spent my money on wasn't fast enough to complete the next event and at the time there was no way to sell it.

As far as FM2023 is concerned, having to do the same race over and over to progress would smack of poor game design to me. I feel players would be more engaged if they had multiple routes of progression in the campaign.
 
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So, after shaking off my dissappointment here are my hopes, thoughts and prayers...

1. I hope Turn 10 just screwed up this showcase. We all know Greenwalt said the polishing part is the most tedious and will take place starting this year. Looks like an awful lot polishing is needed on the vehicles, so while it is easy to criticize now, the finished should not have these graphical 360 models, I hope.

2. Seeing how much polishing is needed, I unfortunetely gotta go with the standard October/November release in 2023. Turn 10 dropped the ball on this but like others said, rather wait and have a complete game rather than incomplete. GT7 I think was closer to complete but still had a ton of problems upon release. I don't think GT7 was up to par until October, 6 months after release.

3. The number of cars is somewhat dissappointing, but will help with DLC moving forward. Also, will we get Toyota back?

4. Tracks is extremely dissappointing especially since we don't know which are going to dissappear. I would think they have to carry at least one long loop so I am hoping and praying for The Ring.

5. No info on development for a wheel. I have no desire to go back to controller. This might make more anxious than any of the above.

6. The Aero model sucks but at this point after it being the same since 2008, I guess it doesn't bother me as much but I understand the beef.

7. Kudos to damage graphics/physics and sound. A much needed improvement. Let's just hope and pray the driving physics improve as much.

Long time to go. Biggest mistake Turn 10 and MS can make is pushing out a product to keep people like us happy just to have it bite them in the rear, kinda like this showcae.
 
I would love career where it will be a grind to buy cars and not just a wheel spin or get a car every race you win.
I don't need to get a car every race, but I don't want to have to grind to get the cars I need either. That's not good design, that's how games worked 25 years ago when nobody knew better.
The car you buy is important and can go a long way with customization so you fell as if that car is really yours.
There are better ways to make a car feel like it's unique and yours than making you spend a long time getting it. I'd argue what makes a given car feel like it's yours is that you've spent a long time doing things with it.

A car feels like it's mine when I bought it, ran it through the Clubman Cup, upgraded it, ran it through the FR Cup, detuned it to go through Normal Car, maxed it out to go through Megaspeed, and took it to some endurance races.

It doesn't feel like it's mine when I had to grind for 10 hours to buy it from the Legendary Dealer only to find there's no races it's eligible for. Nor does it feel like it's mine when it's one of ten cars that I got for free in the last hour.

Making a car hard to get is just annoying. Making cars too easy to get dilutes their impact. Making a car useful and unique to you is how you create attachment.
5. No info on development for a wheel. I have no desire to go back to controller. This might make more anxious than any of the above.
What information were you expecting? Every Motorsport game has worked with a wheel (with the possible exception of the first one that I haven't played). This one will support wheels. There's no possible reason to think that it wouldn't.
It’s not. It’s literally a screen grab from a trailer compared to a screen shot where the game ups the level of detail. Screen grab that M3 whilst it’s directly in replay for a more equal comparison.
A screengrab through Youtube compression, no less. Anything that's moving quickly is hardly fair game for fine detail.
 
@Imari "What information were you expecting? Every Motorsport game has worked with a wheel (with the possible exception of the first one that I haven't played). This one will support wheels. There's no possible reason to think that it wouldn't."

I was referring to the wheel physics as compared to GT7, AC, and others. It's not even on field...especially if you don't know how to make adjustments. Lap times with controller vs. wheel in FM7 are night and day for most. I've spent hours trying to get the right feel on FM7 and I'm happy where I have it now. Would be nice to have great FFB out of the box the GT7 came.
 
Those Turn 10 employees in the video act like robots and talk like wannabe gangsters. Strange vibe for a racing game presentation.
They're game developers reading from a prompter (from what I can make out), they're not presenters. Not everyone is able to talk naturally or with lots of enthusiasm in front of a camera or a crowd.
 
They're game developers reading from a prompter (from what I can make out), they're not presenters. Not everyone is able to talk naturally or with lots of enthusiasm in front of a camera or a crowd.
Honestly i would rather have a dev talk about the game rather than someone who barely knows anyhting about it. IDk who remembers but there was a bit of backlash for the FH5 streams when the host (not a dev) kept speaking about features they didnt seem to know much about.
 
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