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This exemplifies the differences in the art direction of both games look at the sky and the back ground,Forza's contrast is more saturated than GT.It's not just tech but how both devs think realism looks
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Yeah… but FM8 screenshot is also from photomode/replay. So it is fair comparision.You meant race photomode right where the car model and all the graphical effects get enhanced like crazy.
Thats not even what this was about.Do you know anything about how licensing works?
Do you understand that none of the cars in BeamNG are licensed?
The BMW looks worse than older Forza BMW. Games in development have bugs. The Ford in FM looks better than GT7.Yeah… but FM8 screenshot is also from photomode/replay. So it is fair comparision.
That comparison pic though, I like the look of both for some reason.
Forza has been using photomode (not forzavista) car models during gameplay since FM6. GT on the other hand has a lower lod car model compaired to the gameplay model. I will show you some comparisons when im home. Even the cars in FM7 are higher quality than the GT7 models during gameplay let alone FM8. Thats why i found it funny when people start comparing the photomode car models. GT7 had better and more detailed interiors tho. There material shaders are one of the best still and true to the real cars.Yeah… but FM8 screenshot is also from photomode/replay. So it is fair comparision.
This, the lighting in both games look incredible. But where Forza takes it to the next level is the environments. They really look a generation better than the best looking tracks in GT7 or any other track racer. The details of the ground, trees, foliage and surroundings of the tracks are beyond any other sim game right now. And the in game RT pushes it even further. But there are still some things better in GT7 like the PBR in the interiors , they are second to none and the interior details are still higher quality during gameplay.Exactly, whilst they are very different, neither are wrong. Just different interpretations, GT has a more static photrealistic nature while Forza had a more visceral sense of motion and high contrast/Saturation. Its almost like comparing Apple and Samsung, both great, but both have very different ways of getting there.
You can actually criticize and enjoy games at the same time. Crazy, right?They too busy complaining on games on the Internet instead of playing them. This is the same on reddit, to 10th degree.
I've always assumed the reboot was referring to the gameplay, ie race structure, progression, multiplayer, physics - rather than the graphics and car models.This trailer did not give me a good first impression at all. Relying on the same horrendous Forza aero and 360 models is quite frankly a joke, not only because of how old these are, but also because this is supposedly a reboot of Motorsport and yet Turn 10 are still using these outdated assets. It makes me question what we’ve been waiting 6 years for. I was hoping this game would give me the push to finally buy a Xbox Series X, but it looks like that won’t be happening anytime soon.
You can actually criticize and enjoy games at the same time. Crazy, right?
Same, the things that really matter.I've always assumed the reboot was referring to the gameplay, ie race structure, progression, multiplayer, physics - rather than the graphics and car models.
That's a bit much don't you think?talk like wannabe gangsters
Or their marketing timeline didn't call for such a massive release of information at this stage.Maybe Forza Motorsport isn’t ready enough for a 30 minute breakdown.
And how long before FH5 launch was that?Don't know why T10 is fumbling marketing so bad. I'm repeating myself, but FH5 Let's Go series is a good blueprint to follow. They really need to step up.
A good start would be to stop talking about graphics, since it seems to rile up people a lot (plus other features need a spotlight)
The funny part is that the gameplay elements were just breifely mentioned towards the very end of the presentation, plus the vague statement about the physics being more advanced than FM5-FM7 combined. No in-depth look at those things, but they talked quite a bit about graphics, track environments and sound in comparison. Granted, we still have the Forza Monthly today, so hopefully they will actually go into detail about single player, online multiplayer and physics. But based on what we’ve seen so far, I think it’s pretty clear where their priorities lie, while ironically still hanging on to over a decade old car models.I've always assumed the reboot was referring to the gameplay, ie race structure, progression, multiplayer, physics - rather than the graphics and car models.
Tbf forza lobbies are pretty violentThe funny part is that the gameplay elements were just breifely mentioned towards the very end of the presentation, plus the vague statement about the physics being more advanced than FM5-FM7 combined. No in-depth look at those things, but they talked quite a bit about graphics, track environments and sound in comparison. Granted, we still have the Forza Monthly today, so hopefully they will actually go into detail about single player, online multiplayer and physics. But based on what we’ve seen so far, I think it’s pretty clear where their priorities lie, while ironically still hanging on to over a decade old car models.
This trailer was just so geared towards impressing casuals. I especially rolled my eyes when they described racing as violent while showing the Corvette race car flipping over in slow motion.
I am with you on the car building focused single player career. I know what that means to players, but what does that mean to them?A lot of marketing speak in that video, but what I've seen seems fine for a game that's jumping up to a new generation of hardware. I'm not wetting myself with glee over any of this, but nor am I disappointed or turned off. It's basically exactly what I expected so far.
500 cars is fine.
20 locations with full weather and time is on the low side, but fine. As long as there's a decent amount of variants at each one that's more that enough to be going on with.
Game looks good, and since I'll be playing on PC once I tune out the standard Forza high contrast colour grade that still seems to be applied I think it'll be one of the best looking racing games I own.
Game sounds nice.
I assume the online is going to be cribbing heavily from iRacing and GT Sport. I'd like to see more about that, but this is unlikely to be a primarily online game for me so even if it's not great that's not a deal breaker.
I want to hear more about this "all new car building focused single player career". That sounds like what everyone has been wishing for from Gran Turismo for the last twenty years. If they do that well, literally everything else can be mediocre and it won't matter.
I hope this is the game that pushes the genre past GT4 style tiered lists of races into something more dynamic and engaging. Even for people who don't buy this game, it will hopefully encourage other games to meet a similar quality.
It’s not. It’s literally a screen grab from a trailer compared to a screen shot where the game ups the level of detail. Screen grab that M3 whilst it’s directly in replay for a more equal comparison.Yeah… but FM8 screenshot is also from photomode/replay. So it is fair comparision.
I don't need to get a car every race, but I don't want to have to grind to get the cars I need either. That's not good design, that's how games worked 25 years ago when nobody knew better.I would love career where it will be a grind to buy cars and not just a wheel spin or get a car every race you win.
There are better ways to make a car feel like it's unique and yours than making you spend a long time getting it. I'd argue what makes a given car feel like it's yours is that you've spent a long time doing things with it.The car you buy is important and can go a long way with customization so you fell as if that car is really yours.
What information were you expecting? Every Motorsport game has worked with a wheel (with the possible exception of the first one that I haven't played). This one will support wheels. There's no possible reason to think that it wouldn't.5. No info on development for a wheel. I have no desire to go back to controller. This might make more anxious than any of the above.
A screengrab through Youtube compression, no less. Anything that's moving quickly is hardly fair game for fine detail.It’s not. It’s literally a screen grab from a trailer compared to a screen shot where the game ups the level of detail. Screen grab that M3 whilst it’s directly in replay for a more equal comparison.
They're game developers reading from a prompter (from what I can make out), they're not presenters. Not everyone is able to talk naturally or with lots of enthusiasm in front of a camera or a crowd.Those Turn 10 employees in the video act like robots and talk like wannabe gangsters. Strange vibe for a racing game presentation.
They do, but it's an exception, not the norm at all.The Ford GT lights look better in Forza.
Honestly i would rather have a dev talk about the game rather than someone who barely knows anyhting about it. IDk who remembers but there was a bit of backlash for the FH5 streams when the host (not a dev) kept speaking about features they didnt seem to know much about.They're game developers reading from a prompter (from what I can make out), they're not presenters. Not everyone is able to talk naturally or with lots of enthusiasm in front of a camera or a crowd.