Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Yeah I would be incredibly surprised if this game hits the Spring release date. It was so weird to see him describing Hakone instead of you know, showing it so we can see the layout.
 
"Coming months"
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Well, RENNSPORT is going to be my real cup of tea and I'm going to choose that over Forza Motorsport Reboot and Gran Turismo 7, but please don't get me wrong and I'm not saying both Forza Motorsport Reboot and Gran Turismo 7's driving model/physics/handling are bad.
 
How many times have we seen things in trailers that ended up not being in the final game? It's also entirely possible these cars are placeholders for something else and won't even be in the final game.
How many times have they reused these models? And now they're showing that they're doing it again in their trailer. Trailers are supposed to tell us what to expect. I'm building my expectations on this trailer. I don't see what's so crazy about this.

If they didn't want us to think they're reusing old car models, they shouldn't have been using old car models in every single game, and they shouldn't have shown that they're not breaking the pattern they've never broken before.
 
How many times have we seen things in trailers that ended up not being in the final game? It's also entirely possible these cars are placeholders for something else and won't even be in the final game.
Why would anyone make that decision? A trailer like this should be a carefully curated slam dunk of the finest visuals the team has to offer. To be honest, why they would include in their pretty damn important marketing trailer assets of such poor quality in the first place is also an open question. It makes me think that the marketing team isn't really aware of the issues and that the leadership of T10 either doesn't care or also doesn't realize the issues. Both of those things are pretty striking. That E30 is truly bad. It was bad even on Xbox 360.
 
So im guessing the "deep dive" was a whole bunch of nothing but the same PR talk they've been giving for an year now?



Oh god T10 is actually about to fumble this harder than FM7 aren't they 0_0
 
That E30 is truly bad. It was bad even on Xbox 360.
Many people are saying this, but when I watched the video in 4k I saw a whole reflective layer to the headlight glass that I don't recall being there in the FH5 E30. It also looked higher resolution than the screenshot from earlier in the thread.

Now this is a bad still randomly grabbed from the 4k video on my MacBook. It's going to be blurry. But it still looks better than what was shown earlier in the thread:

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i.e. the screenshot bandied around earlier didn't seem a true representation of what I saw when watching the video myself. Am I seeing things?
 
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They're game developers reading from a prompter (from what I can make out), they're not presenters. Not everyone is able to talk naturally or with lots of enthusiasm in front of a camera or a crowd.
Look at Playground Games streams if you want to see game developers talking outside their comfort zone. They’re a bit awkward and human, unlike robotic. These Turn 10 guys are playing the corporate act (hence robotic) and they’re just trying too hard.
 
no rubberbanding/ai cheats (been asking for this)
multiple tire compunds ala f1
old layouts of tracks
more info over the coming months

only things worth mentioning from today
And only one of those things is actually new: the old track layouts.

Everything else was talked about or revealed 1-2, even 3 years ago. If the game is still being developed (and it clearly is) that's fine — take all the time needed — but at some point you have to realize regurgitating the same points isn't doing anyone any favors.
 
Many people are saying this, but when I watched the video in 4k I saw a whole reflective layer to the headlight glass that I don't recall being there in the FH5 E30. It also looked higher resolution than the screenshot from earlier in the thread.

i.e. the screenshot bandied around earlier didn't seem a true representation of what I saw when watching the video myself. Am I seeing things?
There may be some revised textures (the paints are clearly revised) but its the basic geometry of the model that is wrong. In some cases (E30, SW20, S15, Countach, 22B, etc) its so wrong (proportions are simply off) that its jarring...like you are looking at a knockoff of that car rather than the real thing. I'm not honestly too upset about the lighting or other visuals...that part is fine if not remarkable. Its the quality of the models used to represent the cars in the race car game.

edit: Just to elaborate on this since you posted the E30 screenshot. Just look at how crude the modeling is, the center raised section of the hood is just straight lines which make the hood look like its paper thin cardboard and the lower fascia has very simplistic geometry. Its Xbox (OG Xbox!) quality geometry with some (I'm guessing) additional mesh subdivision and then current gen materials and lighting applied to it.
 
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There may be some revised textures (the paints are clearly revised) but its the basic geometry of the model that is wrong. In some cases (E30, SW20, S15, Countach, 22B, etc) its so wrong (proportions are simply off) that its jarring...like you are looking at a knockoff of that car rather than the real thing. I'm not honestly too upset about the lighting or other visuals...that part is fine if not remarkable. Its the quality of the models used to represent the cars in the race car game.
I'm not seeing it... Comparing the front to a US spec E30: https://www.wallpaperup.com/718047/BMW_M3_Coupe_US-spec_E30_cars_coupe_red_1987.html

Differences look pretty minor to me... Maybe wing mirrors a little small?
 
It is an iRacing competitor…
I think so, and I still prefer iRacing more than the entire Gran Turismo and Forza Motorsport franchise.
"More advanced AI, Tyre compounds, fuel weight will have an impact on your times...." Ok Mr Chris this sounds promising but gotta see it to believe it. I don't mind them taking another year as long as they make this game right. We don't want a premature release like they did with gt7.
I also hope they stop talking about the graphics or raytracing because honestly nobody cares. There is horizon for that.
Plus those who prefer to judge on graphics more than driving model/physics for Forza Motorsport Reboot and Gran Turismo 7, this is what kids would do.
 
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I'm not seeing it... Comparing the front to a US spec E30: https://www.wallpaperup.com/718047/BMW_M3_Coupe_US-spec_E30_cars_coupe_red_1987.html

Differences look pretty minor to me... Maybe wing mirrors a little small?
If I stretched a picture of a real E30 5% vertically, it would be probably a little hard to point so something specifically off (although the E30 is so poor in FM/FH that I can point to many things) but that is the big issue with a lot of T10 assets. The whole proportions are off. It's not a huge amount, but it's noticeable. They outsourced most or all of the modeling of the first couple games to overseas subcontractors rather than doing them in-house in a controlled environment. They are probably done from 2D line drawings, the old school way.
 
Watched the official presentation. Compared to PD's and Kaz' reserved style I find it quite repulsive. Turn10 are like a bunch of arrogant buffoons bragging, lol.
Assuming their statement about the FM8 physics is better than all previous ones combined, I wonder will it be at least remotely close to GT7 physics? I bet it'll still be far behind.
 
If I stretched a picture of a real E30 5% vertically, it would be probably a little hard to point so something specifically off (although the E30 is so poor in FM/FH that I can point to many things) but that is the big issue with a lot of T10 assets. The whole proportions are off. It's not a huge amount, but it's noticeable. They outsourced most or all of the modeling of the first couple games to overseas subcontractors rather than doing them in-house in a controlled environment. They are probably done from 2D line drawings, the old school way.
Same with the 1969 Camaro and 1970 Chevelle, both cars have just enough off that you can tell they don't look right.
 
Same with the 1969 Camaro and 1970 Chevelle, both cars have just enough off that you can tell they don't look right.
Some are better than others, but basically every car in the first 3 games look off. The problem is that most of those assets have been carried over to the latest games. A few have been genuinely fixed (the pre-facelift NSX used to look absolutely horrific, so at least they fixed that one) and many of them have been tweaked, but yes the '70 Chevelle looks like a knockoff. From FM4 and forward, the quality of the new assets improved dramatically. Many of these aren't perfect either, but at least they are proportionally correct. The assets added from FH3-onward are very good.
 

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