- 800
- Brazil
I’m not saying they rushed it; MS has typically been hands off with their studios (a blessing and a curse in some instances), but here I feel as though they couldn’t afford to not have their premier racing game out within the first three years of the new system’s life. I mean if GT can, why can’t Forza? So the end result was a game bereft of the level of polish it’d normally get and design decisions that were probably um-and-aah’d about but were now set in stone with no real time to alter them till after the hard cutoff they were given.
I think is this, but in half part, the another fact is that nowadays, Xbox priorities seems to be RPG and Shooters for the most hardcore gamers™ , Of Those, Starfield was the only selected for this holidays with some coming early/middle next year
They certainly was given more time to polish and make those ready for launch, and since they cant have just a single game in holidays, they decided that, since is a series with low appeal with hardcore gamers™ , they decided that T10 and Forza Motorsport should get the bug chop
Maybe this was their “plan B” for if “plan A” proved too controversial. I would not surprised if any AAA game has fallbacks for when their in-game economies and progression systems are too generous/aggressive to hit their expected retention metrics.
Now it seems Level 50 is only for the Achievement hunters, completionists and extreme build experiments (like getting a D car to R). Seems ok to me but I haven’t played since the update.
The problem is that the CarXP was the thing that had bring the most and biggest progression Forza had in years (probally since they decided cut the progression of FH4 for something akin to live service with the now-infamous playlist), if they remove it, they will need change the game career mode for something better, something that is as much rewarding the CarXP was for me and for more people.The biggest annoyance now would be the price of upgrades. Racing slicks cost 1,700 car points. I think the next step to improving the progression would be reducing the prices of all upgrades by half, now that things are unlocked a little earlier.
Remove it will make the game purpose-less like FH5 had became mostly, and i am sure people will start complaing (again) that Forza has no sort of type of progression at all.
I had the feel that this is just temporary Fix to remove the CarXP altogether, but they are still thinking in what to do with the Career and the car XP, since i told before, they need something so the game doesnt get empty
This why also I think that, instead of people ask to drop CarXP, I think that players should ask for more career eventsI was optimistic about the CarXP system, and I still enjoy it as a change of pace from the old cycle of getting a new car and immediately maxing it out. But once it turned out that career mode doesn't let you actually spend a lot of time with your car before pushing you towards a series where you have to drive a different one, I'm glad it was tweaked at least a bit.
Something like FM3/FM4, more random events the better, also more stuffs that bring more feeling of progression like Mission Events and stuffs similar to GT´s Licences but without require you to race it to get into deeper events (I honestly i HATED this part of GT even when i was little in late 2000s)